Site Tools


ac6-refmat:param:aisoundparam

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

ac6-refmat:param:aisoundparam [2025/02/25 17:53] – created adminac6-refmat:param:aisoundparam [2025/02/25 19:45] (current) admin
Line 1: Line 1:
 ====== AiSoundParam ====== ====== AiSoundParam ======
 ===== Fields ===== ===== Fields =====
-^ Field ^ Description ^ Notes ^ +^ Field ^ Type ^ Offset ^ Description ^ Notes ^ 
-| radius | AI sound radius |  | +| radius | ''f32'' | ''0x0'' | AI sound radius |  | 
-| lifeFrame | Time for AI sound to remain |  | +| lifeFrame | ''f32'' | ''0x4'' | Time for AI sound to remain |  | 
-| bSpEffectEnable | Whether it is affected by the special effect Sound Radius Magnification | This field is a boolean. | +| bSpEffectEnable | ''u8'' | ''0x8'' | Whether it is affected by the special effect Sound Radius Magnification | This field is a boolean. | 
-| type | AI sound type | This field uses the following enum: AI_SOUND_RATE_TYPE | +| type | ''u8'' | ''0x9'' | AI sound type | This field uses the following enum: AI_SOUND_RATE_TYPE | 
-| opposeTarget | Target:  Hostile | This field is a boolean. | +| opposeTarget | ''u8'' | ''0xa [0]'' | Target:  Hostile | This field is a boolean. | 
-| friendlyTarget | Target:  Allies | This field is a boolean. | +| friendlyTarget | ''u8'' | ''0xa [1]'' | Target:  Allies | This field is a boolean. | 
-| selfTarget | Target: myself | This field is a boolean. | +| selfTarget | ''u8'' | ''0xa [2]'' | Target: myself | This field is a boolean. | 
-| doSetSearchTarget | If ON, set the search target when sound is heard. | This field is a boolean. | +| doSetSearchTarget | ''u8'' | ''0xa [3]'' | If ON, set the search target when sound is heard. | This field is a boolean. | 
-| pad |  | This field is padding. | +| pad | ''dummy8'' | ''0xa [4-7]'' |  | This field is padding. | 
-| rank | Character behavior (former: sound type) | This field uses the following enum: AI_SOUND_RANK | +| rank | ''u8'' | ''0xb'' | Character behavior (former: sound type) | This field uses the following enum: AI_SOUND_RANK | 
-| forgetTime | Time to forget the sound target (overwrite) [sec] |  | +| forgetTime | ''f32'' | ''0xc'' | Time to forget the sound target (overwrite) [sec] |  | 
-| priority | AI sound priority |  | +| priority | ''s32'' | ''0x10'' | AI sound priority |  | 
-| soundBehaviorId | Behavior ID |  | +| soundBehaviorId | ''s32'' | ''0x14'' | Behavior ID |  | 
-| searchPoint | Increased search degree for characters within the audible range of AI sounds |  | +| searchPoint | ''f32'' | ''0x18'' | Increased search degree for characters within the audible range of AI sounds |  | 
-| combatPoint | Increased engagement of characters within the audible range of AI sounds |  |+| combatPoint | ''f32'' | ''0x1c'' | Increased engagement of characters within the audible range of AI sounds |  |
  
  
Line 25: Line 25:
 ==== AI_SOUND_RANK ==== ==== AI_SOUND_RANK ====
 ^ Option ^ Description ^ Notes ^ ^ Option ^ Description ^ Notes ^
-| 0 | Normal Sound | | +''0'' | Normal Sound | | 
-| 1 | Important Sound | | +''1'' | Important Sound | | 
-| 2 | Threat Sound | | +''2'' | Threat Sound | | 
-| 3 | Auditory Hallucination | | +''3'' | Auditory Hallucination | | 
-| 4 | Soul Coin | | +''4'' | Soul Coin | | 
-| 5 | Soul Coin (Immortality) | | +''5'' | Soul Coin (Immortality) | | 
-| 6 | Soul Coin (Beast Type) | | +''6'' | Soul Coin (Beast Type) | | 
-| 7 | Weak Soul Coin | | +''7'' | Weak Soul Coin | | 
-| 8 | Behavior ID Reference | |+''8'' | Behavior ID Reference | |
  
  
 ==== AI_SOUND_RATE_TYPE ==== ==== AI_SOUND_RATE_TYPE ====
 ^ Option ^ Description ^ Notes ^ ^ Option ^ Description ^ Notes ^
-| 0 | Direct Sound | | +''0'' | Direct Sound | | 
-| 1 | Moving Sound | | +''1'' | Moving Sound | | 
-| 2 | Attack Sound | |+''2'' | Attack Sound | |
  
  
 ==== AI_SOUND_REPLANNING_STATE_TYPE ==== ==== AI_SOUND_REPLANNING_STATE_TYPE ====
 ^ Option ^ Description ^ Notes ^ ^ Option ^ Description ^ Notes ^
-| 0 | Type 0 | | +''0'' | Type 0 | | 
-| 1 | Type 1 | | +''1'' | Type 1 | | 
-| 2 | Type 2 | |+''2'' | Type 2 | |
  
ac6-refmat/param/aisoundparam.1740506010.txt.gz · Last modified: by admin