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| ac6-refmat:param:aisoundparam [2025/02/25 17:53] – created admin | ac6-refmat:param:aisoundparam [2025/02/25 19:45] (current) – admin | ||
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| ====== AiSoundParam ====== | ====== AiSoundParam ====== | ||
| ===== Fields ===== | ===== Fields ===== | ||
| - | ^ Field ^ Description ^ Notes ^ | + | ^ Field ^ Type ^ Offset |
| - | | radius | AI sound radius | | | + | | radius |
| - | | lifeFrame | Time for AI sound to remain | | | + | | lifeFrame |
| - | | bSpEffectEnable | Whether it is affected by the special effect Sound Radius Magnification | This field is a boolean. | | + | | bSpEffectEnable |
| - | | type | AI sound type | This field uses the following enum: AI_SOUND_RATE_TYPE | | + | | type | '' |
| - | | opposeTarget | Target: | + | | opposeTarget |
| - | | friendlyTarget | Target: | + | | friendlyTarget |
| - | | selfTarget | Target: myself | This field is a boolean. | | + | | selfTarget |
| - | | doSetSearchTarget | If ON, set the search target when sound is heard. | This field is a boolean. | | + | | doSetSearchTarget |
| - | | pad | | This field is padding. | | + | | pad | '' |
| - | | rank | Character behavior (former: sound type) | This field uses the following enum: AI_SOUND_RANK | | + | | rank | '' |
| - | | forgetTime | Time to forget the sound target (overwrite) [sec] | | | + | | forgetTime |
| - | | priority | AI sound priority | | | + | | priority |
| - | | soundBehaviorId | Behavior ID | | | + | | soundBehaviorId |
| - | | searchPoint | Increased search degree for characters within the audible range of AI sounds | | | + | | searchPoint |
| - | | combatPoint | Increased engagement of characters within the audible range of AI sounds | | | + | | combatPoint |
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| ==== AI_SOUND_RANK ==== | ==== AI_SOUND_RANK ==== | ||
| ^ Option ^ Description ^ Notes ^ | ^ Option ^ Description ^ Notes ^ | ||
| - | | 0 | Normal Sound | | | + | | '' |
| - | | 1 | Important Sound | | | + | | '' |
| - | | 2 | Threat Sound | | | + | | '' |
| - | | 3 | Auditory Hallucination | | | + | | '' |
| - | | 4 | Soul Coin | | | + | | '' |
| - | | 5 | Soul Coin (Immortality) | | | + | | '' |
| - | | 6 | Soul Coin (Beast Type) | | | + | | '' |
| - | | 7 | Weak Soul Coin | | | + | | '' |
| - | | 8 | Behavior ID Reference | | | + | | '' |
| ==== AI_SOUND_RATE_TYPE ==== | ==== AI_SOUND_RATE_TYPE ==== | ||
| ^ Option ^ Description ^ Notes ^ | ^ Option ^ Description ^ Notes ^ | ||
| - | | 0 | Direct Sound | | | + | | '' |
| - | | 1 | Moving Sound | | | + | | '' |
| - | | 2 | Attack Sound | | | + | | '' |
| ==== AI_SOUND_REPLANNING_STATE_TYPE ==== | ==== AI_SOUND_REPLANNING_STATE_TYPE ==== | ||
| ^ Option ^ Description ^ Notes ^ | ^ Option ^ Description ^ Notes ^ | ||
| - | | 0 | Type 0 | | | + | | '' |
| - | | 1 | Type 1 | | | + | | '' |
| - | | 2 | Type 2 | | | + | | '' |