Site Tools


ac6-refmat:param:bullet

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
ac6-refmat:param:bullet [2025/02/25 19:53] – created adminac6-refmat:param:bullet [2025/02/25 19:53] (current) admin
Line 6: Line 6:
 | disableParamReserve1 | ''dummy8'' | ''0x0 [2-7]'' |  | This field is padding. | | disableParamReserve1 | ''dummy8'' | ''0x0 [2-7]'' |  | This field is padding. |
 | disableParamReserve2 | ''dummy8'' | ''0x1'' |  | This field is padding. | | disableParamReserve2 | ''dummy8'' | ''0x1'' |  | This field is padding. |
-| atkId_Bullet | ''s32'' | ''0x4'' | Set the attack parameters that are applied when this bullet impacts a victim. | This field refers to the following params: [[ac6-refmat:param:AtkParam_Pc]], [[ac6-refmat:param:AtkParam_Npc]] |+| atkId_Bullet | ''s32'' | ''0x4'' | Set the attack parameters that are applied when this bullet impacts a victim. | This field refers to the following params: [[ac6-refmat:param:AtkParam_Pc]], [[ac6-refmat:param:AtkParam|AtkParam_Npc]] |
 | sfxId_Bullet | ''s32'' | ''0x8'' | SFX ID before acceleration. If the SFX ID after acceleration is -1, this SFX will continue to fly even after acceleration. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | sfxId_Bullet | ''s32'' | ''0x8'' | SFX ID before acceleration. If the SFX ID after acceleration is -1, this SFX will continue to fly even after acceleration. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. |
 | sfxId_Hit | ''s32'' | ''0xc'' | Impact SFX ID. -1 means it does not occur. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | sfxId_Hit | ''s32'' | ''0xc'' | Impact SFX ID. -1 means it does not occur. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. |
Line 132: Line 132:
 | afterRicochetGravity | ''f32'' | ''0x104'' | Gravitational acceleration after ricochet. In metres <nowiki>^</nowiki> 2 per second. |  | | afterRicochetGravity | ''f32'' | ''0x104'' | Gravitational acceleration after ricochet. In metres <nowiki>^</nowiki> 2 per second. |  |
 | proximityFuseRange | ''f32'' | ''0x108'' | Distance at which the proximity fuse reacts to the character. Bullet expires post reaction. In metres. |  | | proximityFuseRange | ''f32'' | ''0x108'' | Distance at which the proximity fuse reacts to the character. Bullet expires post reaction. In metres. |  |
-| shotgunParamId | ''s32'' | ''0x10c'' | Shot Control parameter to use. | This field refers to the following params: [[ac6-refmat:param:BulletShotgunParam_PC]], [[ac6-refmat:param:BulletShotgunParam_NPC]] |+| shotgunParamId | ''s32'' | ''0x10c'' | Shot Control parameter to use. | This field refers to the following params: [[ac6-refmat:param:BulletShotgunParam_PC]], [[ac6-refmat:param:BulletShotgunParam|BulletShotgunParam_NPC]] |
 | shotgunBaseDist | ''f32'' | ''0x110'' | Diffusion reference distance |  | | shotgunBaseDist | ''f32'' | ''0x110'' | Diffusion reference distance |  |
-| targetShotgunParamId | ''s32'' | ''0x114'' | Offset calculation for target position | This field refers to the following params: [[ac6-refmat:param:BulletShotgunParam_PC]], [[ac6-refmat:param:BulletShotgunParam_NPC]] |+| targetShotgunParamId | ''s32'' | ''0x114'' | Offset calculation for target position | This field refers to the following params: [[ac6-refmat:param:BulletShotgunParam_PC]], [[ac6-refmat:param:BulletShotgunParam|BulletShotgunParam_NPC]] |
 | sfxId_AtAccel | ''s32'' | ''0x118'' | SFX ID that is generated only once during acceleration. -1 not generate | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | sfxId_AtAccel | ''s32'' | ''0x118'' | SFX ID that is generated only once during acceleration. -1 not generate | This field takes an [[ac6-refmat:particle-list|Particle ID]]. |
 | sfxId_AfterAccel | ''s32'' | ''0x11c'' | SFX ID after acceleration. If this SFX ID is -1, continue flying with the SFX before acceleration. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | sfxId_AfterAccel | ''s32'' | ''0x11c'' | SFX ID after acceleration. If this SFX ID is -1, continue flying with the SFX before acceleration. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. |
ac6-refmat/param/bullet.1740513205.txt.gz · Last modified: by admin