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tutorial:creating-standalone-retextured-assets-using-aegs-and-aets

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tutorial:creating-standalone-retextured-assets-using-aegs-and-aets [2025/02/24 18:53] – created admintutorial:creating-standalone-retextured-assets-using-aegs-and-aets [2025/02/24 18:55] (current) admin
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 **4.** Edit the texture(s) to taste. Ideally, use Paint.NET or Photoshop with Intel Texture Works, but other .dds-compatible software like GIMP may work as well. Once you're done editing, resave the .dds file. For albedo maps, be sure to resave them as sRGB. Normal maps (and also a few other things) use Linear. BC1-7 shouldn't make too much difference; BC7 is the least compressed, so use it for the best quality. **4.** Edit the texture(s) to taste. Ideally, use Paint.NET or Photoshop with Intel Texture Works, but other .dds-compatible software like GIMP may work as well. Once you're done editing, resave the .dds file. For albedo maps, be sure to resave them as sRGB. Normal maps (and also a few other things) use Linear. BC1-7 shouldn't make too much difference; BC7 is the least compressed, so use it for the best quality.
  
-For a more in-depth look at texture editing, [https://onedrive.live.com/?authkey=%21ADIDaPJlF0MOznM&id=BBB3DD8F4531B66%211074050&cid=0BBB3DD8F4531B66&parId=root&parQt=sharedby&o=OneUp Honor Knight's Recolor Guide & Tutorial] contains a lot of useful information. Give it a look as well, if you feel lost here.+For a more in-depth look at texture editing, [[https://onedrive.live.com/?authkey=%21ADIDaPJlF0MOznM&id=BBB3DD8F4531B66%211074050&cid=0BBB3DD8F4531B66&parId=root&parQt=sharedby&o=OneUp|Honor Knight's Recolor Guide & Tutorial]] contains a lot of useful information. Give it a look as well, if you feel lost here.
  
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tutorial/creating-standalone-retextured-assets-using-aegs-and-aets.1740423232.txt.gz · Last modified: by admin