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| tutorial:creating-standalone-retextured-assets-using-aegs-and-aets [2025/02/24 18:53] – created admin | tutorial:creating-standalone-retextured-assets-using-aegs-and-aets [2025/02/24 18:55] (current) – admin | ||
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| **4.** Edit the texture(s) to taste. Ideally, use Paint.NET or Photoshop with Intel Texture Works, but other .dds-compatible software like GIMP may work as well. Once you're done editing, resave the .dds file. For albedo maps, be sure to resave them as sRGB. Normal maps (and also a few other things) use Linear. BC1-7 shouldn' | **4.** Edit the texture(s) to taste. Ideally, use Paint.NET or Photoshop with Intel Texture Works, but other .dds-compatible software like GIMP may work as well. Once you're done editing, resave the .dds file. For albedo maps, be sure to resave them as sRGB. Normal maps (and also a few other things) use Linear. BC1-7 shouldn' | ||
| - | For a more in-depth look at texture editing, [https:// | + | For a more in-depth look at texture editing, |
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