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| tutorial:ds1-breakobj-generation [2025/02/26 01:27] – admin | tutorial:ds1-breakobj-generation [2025/02/26 01:28] (current) – admin | ||
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| ==== PTDE: How to generate new .breakobj files ==== | ==== PTDE: How to generate new .breakobj files ==== | ||
| === Step 1: Download the debug build === | === Step 1: Download the debug build === | ||
| - | Download the Debug EXE at https:// | + | Download the Debug EXE [[https:// |
| Before installing, I would recommend backup up the original '' | Before installing, I would recommend backup up the original '' | ||
| To install the debug exe, place it into your game's DATA folder and overwrite '' | To install the debug exe, place it into your game's DATA folder and overwrite '' | ||
| Line 57: | Line 57: | ||
| ==== DSR: How to generate new .breakobj files ==== | ==== DSR: How to generate new .breakobj files ==== | ||
| === Step 1: Download the debug build === | === Step 1: Download the debug build === | ||
| - | Download the Debug DLL at https:// | + | Download the Debug DLL [[https:// |
| Place the files into your game folder, next to '' | Place the files into your game folder, next to '' | ||