This shows you the differences between two versions of the page.
| tutorial:export-edit-and-import-models [2025/02/26 01:20] – created admin | tutorial:export-edit-and-import-models [2026/04/02 23:36] (current) – edited tool names jenovavirus | ||
|---|---|---|---|
| Line 2: | Line 2: | ||
| ===== Tools ===== | ===== Tools ===== | ||
| - | - DSMapStudio | + | - Smithbox |
| - WitchyBND | - WitchyBND | ||
| - FLVER Editor 2 | - FLVER Editor 2 | ||
| Line 8: | Line 8: | ||
| ===== Find model IDs ===== | ===== Find model IDs ===== | ||
| - | DSMapStudio | + | Smithbox |
| ===== Unpack parts files ===== | ===== Unpack parts files ===== | ||
| - | In your games " | + | Then in your games " |
| e.g. *215* | e.g. *215* | ||
| - | armor files have " | + | Armor files have " |
| - | Inside the unpacked folder you will find the .flver (model) and .tpf (textures, unpack again) files. | + | Inside the unpacked folder you will find the .flver (model) and .tpf (textures, unpack again) files. |
| ===== Export with FLVER Editor ===== | ===== Export with FLVER Editor ===== | ||
| - | Open the .flver files with "FLVER Editor 2" and go to " | + | Open the .flver files with "FLVER Editor 2" and go to " |
| Now import the .dae file in e.g. Blender and edit it then export it as .fbx. | Now import the .dae file in e.g. Blender and edit it then export it as .fbx. | ||
| Line 25: | Line 25: | ||
| DS1: Open FBX Importer, set your game path at the top right and set the correct Model Type on the right side. It will automatically copy the file packed to the correct model location. | DS1: Open FBX Importer, set your game path at the top right and set the correct Model Type on the right side. It will automatically copy the file packed to the correct model location. | ||
| - | DS3+: In FLVER Editor 2 go to " | + | DS3+: In FLVER Editor 2 go to " |
| You then select the old mesh and click on " | You then select the old mesh and click on " | ||
| ===== Edit materials ===== | ===== Edit materials ===== | ||
| - | In FLVER Editor you then need to go to the materials tab and set the material name. There is no path needed but for ER. | + | In FLVER Editor you then need to go to the materials tab and set the material name. There is no path needed but for ER. \\ |
| - | All materials can be found in the mtd/ | + | All materials can be found in the mtd/ |
| - | The material needs to have the correct texture entries including the correct name. | + | The material needs to have the correct texture entries including the correct name. |
| - | -> When in doubt always check a vanilla file of the game where you are importing the model/ | + | -> When in doubt always check a vanilla file of the game where you are importing the model/ |
| - | DS1-DS3: The textures only need to have the correct name and be placed in the corresponding folders. | + | DS1-DS3: The textures only need to have the correct name and be placed in the corresponding folders. |
| ER: The textures are set within the materials file. They are not referenced within the material set in the model. You can convert .matbin files with Witchy and edit the texture file paths this way. | ER: The textures are set within the materials file. They are not referenced within the material set in the model. You can convert .matbin files with Witchy and edit the texture file paths this way. | ||
| When you are done with setting materials, textures, saved the model then repack the model folder (in the parts folder) and you are done. | When you are done with setting materials, textures, saved the model then repack the model folder (in the parts folder) and you are done. | ||