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tutorial:main [2026/03/08 13:46] – [Merging] positroncannontutorial:main [2026/04/12 15:45] (current) – [Maps] positroncannon
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 | [[tutorial:intro-to-elden-ring-emevd|Intro to Elden Ring EMEVD]] | thefifthmatt | Guide to setting up modding tools needed for event editing, and a walkthrough of important concepts from both simple and complex event scripts | | [[tutorial:intro-to-elden-ring-emevd|Intro to Elden Ring EMEVD]] | thefifthmatt | Guide to setting up modding tools needed for event editing, and a walkthrough of important concepts from both simple and complex event scripts |
 | [[tutorial:creating-and-changing-er-ai|Creating and Changing Enemy AI]] | ElaDiDu | A tutorial on creating and changing AI in Elden Ring. | | [[tutorial:creating-and-changing-er-ai|Creating and Changing Enemy AI]] | ElaDiDu | A tutorial on creating and changing AI in Elden Ring. |
-| [[https://docs.google.com/document/d/1qo7sbJtFhXMhIx1vdL6NMXLbm9-TKNq1ac_DbldufW0/edit?tab=t.0|Creating Basic Boss Fights]] | PositronCannon | Step by step tutorial on creating a basic boss fight. |+| [[https://docs.google.com/document/d/1qo7sbJtFhXMhIx1vdL6NMXLbm9-TKNq1ac_DbldufW0/edit?tab=t.0|Creating Basic Boss Fights]] | PositronCannon | Step by step tutorial on creating a basic boss fight using existing enemies. |
  
  
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 |[[https://docs.google.com/document/d/1CtYiQRS6jiC9V4kOI7rgVJMN-rH64EwUSjjT2vXD1KI/edit?usp=sharing | Skyboxes: Identifying and Changing]]|Challenger Andy|A very questionable tutorial on how to identify the skybox textures and how to change them.| |[[https://docs.google.com/document/d/1CtYiQRS6jiC9V4kOI7rgVJMN-rH64EwUSjjT2vXD1KI/edit?usp=sharing | Skyboxes: Identifying and Changing]]|Challenger Andy|A very questionable tutorial on how to identify the skybox textures and how to change them.|
 |[[tutorial:smithbox-er-world-map| Smithbox: Using the World Map]] | Vawser | A guide on how the World Map feature within Smithbox works. | |[[tutorial:smithbox-er-world-map| Smithbox: Using the World Map]] | Vawser | A guide on how the World Map feature within Smithbox works. |
 +|[[https://docs.google.com/document/d/12eXUP8M_8tYVjcZCuIrJBN6wt3QJMobhf1t6O-NJ_Rg/edit?usp=sharing | A Brief Guide on Adding Custom Map Collisions]]|Managarm|Tutorial on how to add custom collisions to maps. Tested with ER, should work for NR as well.|
  
 === Armored Core VI ===== === Armored Core VI =====
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 ^ Name ^ Author ^ Description ^ ^ Name ^ Author ^ Description ^
-|[[https://sensepost.com/blogstatic/2014/01/SensePost_crash_course_in_x86_assembly-.pdf|Crash Course in x86 Assembly]]|SensePost|Learn how assembly language works. Crucial when modifying hardcoded systems.|+|[[https://github.com/tpn/pdfs/blob/master/A%20Crash%20Course%20in%20x86%20Assembly%20for%20Reverse%20Engineers%20-%20SensePost%20(2014).pdf|Crash Course in x86 Assembly]]|SensePost|Learn how assembly language works. Crucial when modifying hardcoded systems.|
  
 === Dark Souls III ===== === Dark Souls III =====
tutorial/main.1772977617.txt.gz · Last modified: by positroncannon