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| tutorial:modifying-gparams [2025/02/26 02:15] – admin | tutorial:modifying-gparams [2025/02/26 02:16] (current) – admin | ||
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| | Enable | | | | Enable | | | ||
| | VolumeWidth | Controls smoothness of the fog. Higher value = smoother. This can take a big toll on video memory. Mostly apparent around light sources. | | | VolumeWidth | Controls smoothness of the fog. Higher value = smoother. This can take a big toll on video memory. Mostly apparent around light sources. | | ||
| - | | VolumeDepth | Controls smoothness of the fog. Higher value = smoother. This can take a big toll on video memory. Mostly apparent around light sources. | + | | VolumeDepth | Controls smoothness of the fog. Higher value = smoother. This can take a big toll on video memory. Mostly apparent around light sources. Low depth/width volumetric fog interacting w/ .btl light. | |
| - | [[image 1245620_20230616234004_1.png size=" | + | | GameScale | Affects width/ |
| - | | GameScale | Affects width/ | + | |
| - | (VolumeWidth + VolumeDepth) / (GameScale) = overall fog scale resolution. | | + | |
| | NearDepth | Volume depth near the camera. Approx within 1 meter. | | | NearDepth | Volume depth near the camera. Approx within 1 meter. | | ||
| | FarDepth | Volume depth far from the camera. 1 meter+. Again, your GPU will catch on fire if you make these values really high. | | | FarDepth | Volume depth far from the camera. 1 meter+. Again, your GPU will catch on fire if you make these values really high. | | ||
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| ==== Collisions ==== | ==== Collisions ==== | ||
| - | Lastly, you can use collisions on the map to invoke a GParam. Open [*https:// | + | Lastly, you can use collisions on the map to invoke a GParam. Open [[https:// |
| * click on an entity such as an asset or enemy that is in the area you're changing | * click on an entity such as an asset or enemy that is in the area you're changing | ||
| * in the properties tab on the right-hand side, scroll down until you see " | * in the properties tab on the right-hand side, scroll down until you see " | ||
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| Click on the collision you want to edit and scroll down on the properties to find " | Click on the collision you want to edit and scroll down on the properties to find " | ||
| - | [[f< | + | |
| The numbers at the beginning of the GParam name (m11_05 in this example) are how the GParam is " | The numbers at the beginning of the GParam name (m11_05 in this example) are how the GParam is " | ||
| Keep in mind that overworld areas are much trickier to tune to your liking because there are dozens of weather events changing GParams constantly. | Keep in mind that overworld areas are much trickier to tune to your liking because there are dozens of weather events changing GParams constantly. | ||