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| - | ===== Asset Browser | + | ===== Tools ===== |
| + | There are several tools to be found in the Tool Window section. This tutorial will cover the simple ones here. | ||
| - | ===== Render Groups ===== | + | ==== Create |
| + | This tool is used to create a new map object. You need to select the core type and a sub-type (the sub-types differ based on the core type you select). | ||
| - | ===== Tools ===== | + | Usage: |
| + | - Select the target map by selecting the map ID of the map you want the new map object to appear in from the combo box. | ||
| + | - Select the core type (Target Type) of the new map object. | ||
| + | - Select the sub type of the new map object. | ||
| + | - Press '' | ||
| + | |||
| + | If the action is successful, you will see a new map object within the Map Content tree list. | ||
| + | |||
| + | ==== Duplicate | ||
| + | The shortcut for this tool is '' | ||
| + | |||
| + | This tool is used to create a duplicate version of the currently selected map object. | ||
| + | |||
| + | In the tool window, you can configure the adjustments that occur when the duplicate is processed: | ||
| + | * **Increment Entity ID**: this means the Entity ID property is increases by 1 (assuming it is not 0). | ||
| + | * **Increment Instance ID**: this means the Instance ID property is increased by 1. | ||
| + | * **Increment UnkPartNames for Assets**: this means the UnkPartNames that an Asset self-references will have the ID part of the name increased by 1. | ||
| + | * **Clear Entity ID**: this means the Entity ID property is set to 0 or -1 (depends on the game). | ||
| + | * **Clear Entity Group IDs**: this means the Entity Group ID properties are set to 0 or -1 (depends on the game). | ||
| + | |||
| + | ==== Duplicate to Map ==== | ||
| + | This tool is used to duplicate the currently selected map object to another loaded map. | ||
| + | |||
| + | When you use this tool, select the map ID you want the currently selected map object to be duplicated to from the list of available maps. | ||
| + | |||
| + | ==== Pull to Camera ==== | ||
| + | This tool is used to move the currently selected map object to the position of the camera in the viewport. | ||
| + | |||
| + | You can configure the amount of offset distance that is applied in the tool window section. | ||
| + | |||
| + | ==== Move to Grid ==== | ||
| + | This tool is used to move the currently selected map object to the closest grid point from its current position. | ||
| + | |||
| + | You can enable the viewport grid by clicking '' | ||
| + | |||
| + | ==== Rotate ==== | ||
| + | This tool is used to rotate the currently selected map object (outside of the viewport rotation gizmo). | ||
| + | |||
| + | You can configure the parameters of the various discrete rotation actions in this tool window section, as well as the degree increments used for the keyboard rotation actions. | ||
| + | |||
| + | ==== Scramble ==== | ||
| + | This tool is used to apply a randomised position, rotation or scale to the currently selected map object. | ||
| + | |||
| + | You can configure the minimum and maximum values used for the position, rotation and scale randomisation that is applied via the tool window section. | ||
| + | |||
| + | === Replicate ==== | ||
| + | This tool is used to duplicate a map object in a programmatic fashion, i.e. create a line, circle or square shape with each map object representing a ' | ||
| + | |||
| + | You can configure the type of shape to create upon replication and the amount of map objects that comprise the shape, as well as other attributes that determine the size of the final shape. | ||