====== ChrHitMaterialCheckParam ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | HitMaterialId_0 | ''s32'' | ''0x0'' | Ground material ID to check if the character is in contact with the ground. | | | HitMaterialId_1 | ''s32'' | ''0x4'' | Ground material ID to check if the character is in contact with the ground. | | | HitMaterialId_2 | ''s32'' | ''0x8'' | Ground material ID to check if the character is in contact with the ground. | | | HitMaterialId_3 | ''s32'' | ''0xc'' | Ground material ID to check if the character is in contact with the ground. | | | HitMaterialId_4 | ''s32'' | ''0x10'' | Ground material ID to check if the character is in contact with the ground. | | | HitMaterialId_5 | ''s32'' | ''0x14'' | Ground material ID to check if the character is in contact with the ground. | | | HitMaterialId_6 | ''s32'' | ''0x18'' | Ground material ID to check if the character is in contact with the ground. | | | HitMaterialId_7 | ''s32'' | ''0x1c'' | Ground material ID to check if the character is in contact with the ground. | | | HitMaterialId_8 | ''s32'' | ''0x20'' | Ground material ID to check if the character is in contact with the ground. | | | HitMaterialId_9 | ''s32'' | ''0x24'' | Ground material ID to check if the character is in contact with the ground. | | | reserve_0 | ''dummy8'' | ''0x28'' | | This field is padding. |