====== EnemyCommonParam ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | TargetNoForget_TargetEne0_LadderHeight | ''f32'' | ''0x0'' | When TARGET_ENE_0 is on a ladder, if the height difference with the enemy itself is within this value, the target will not be forgotten. | | | IsIntegrateWithRaycast_CheckRoofLength | ''f32'' | ''0x4'' | Only when the distance from the local player is less than this distance, the lifting height of the floor integral will be determined by considering the ceiling height. | | | WallHitInteruptFlag_Angle | ''f32'' | ''0x8'' | Threshold value of the angle between the wall normal and the movement direction (opposite direction). In degrees. | | | WallHitInteruptFlag_KeptTime | ''f32'' | ''0xc'' | Threshold for the time that wall collision lasts (If it gets too large, flag issuance will be delayed; if it gets too small, it will be easier to accidentally detonate). In seconds. | | | WallHitInteruptFlag_StoppedTime | ''f32'' | ''0x10'' | Maximum allowable interruption time, as wall collisions can be choppy due to system and terrain considerations. | | | ForceIntegrateWithRaycastForSlopeTime | ''f32'' | ''0x14'' | If you continue to get stuck on the slope for more than this time, forced lift update will be performed depending on the NPC parameter settings. In seconds. | | | reserve | ''dummy8'' | ''0x18'' | | This field is padding. | | ActivateChrByTime_PhantomId | ''s32'' | ''0x3c'' | Fade the phantom shader with appearance/disappearance effects. | This field refers to the following params: [[ac6-refmat:param:PhantomParam]] | | ExcessSubAwarePointIntervalTime | ''f32'' | ''0x40'' | Enemy search level Decay start time to upper limit. In seconds. | | | SearchToDiscoveryStatePoint | ''f32'' | ''0x44'' | Enemy search level that shifts to complete discovery state. | | | SearchToNomalStatePoint | ''f32'' | ''0x48'' | Enemy search level that shifts to complete normal state. | | | AwarePointDecreaseTime_Normal | ''f32'' | ''0x4c'' | Grace time until enemy search level decreases - Normal (in seconds). | | | AwarePointDecreaseTime_Damage | ''f32'' | ''0x50'' | Grace time until enemy search level decreases - During Damage (in seconds). | | | AwarePointMax | ''f32'' | ''0x54'' | Maximum enemy search level. | | | CombatPointDecreaseTime | ''f32'' | ''0x58'' | Grace time until engagement level decreases (for perception in new specifications). In seconds. | | | CombatPointDecreasePoint | ''f32'' | ''0x5c'' | The amount of engagement level that decreases every second. | | | ShareTargetTime | ''f32'' | ''0x60'' | Grace time before sharing target. In seconds. | | | CombatPointDecreasePerSec_Sense | ''f32'' | ''0x64'' | Amount of reduction in engagement level accumulated due to audiovisual/hitting. In points per second. | | | CombatPointDecreasePerSec_Radar | ''f32'' | ''0x68'' | Engagement reduction amount accumulated by radar. In points per second. | | | CombatPointDecreaseTime_Radar | ''f32'' | ''0x6c'' | Grace time until engagement level decreases (radar). In seconds. | | | AwarePointDescreasePerSec | ''f32'' | ''0x70'' | Decreased amount of enemy search level per second. | | | bodyTrunk_BodyGaugePoint | ''s16'' | ''0x74'' | Body trunk gauge (point) | | | bodyTrunk_ActionGaugePoint | ''s16'' | ''0x76'' | Body trunk gauge (point) | | | bodyTrunk_PointHealWaitTimeSec | ''f32'' | ''0x78'' | Time to wait for core recovery. In seconds. | | | bodyTrunk_PointHealPerSec | ''u32'' | ''0x7c'' | Points per second to restore core recovery. | | | endPermanentStunStateValue | ''s32'' | ''0x80'' | | | | assignRoleEvaluateInterval | ''f32'' | ''0x84'' | Time interval for evaluating platoon follower roles. In seconds. | | | assignAttackRoleBattleRange | ''f32'' | ''0x88'' | Within the set distance, the attacker will be given priority to the locked-on character. In metres. | | | SmoothPatrol_routeAdjustRadius | ''f32'' | ''0x8c'' | Radius value for correction of tour route smoothing process. | | | ShareTargetRecognitionLagError | ''f32'' | ''0x90'' | Delay time = shared target recognition delay + random( 0, shared target recognition delay error). In seconds. | | | addImpactDisableTimeSec | ''f32'' | ''0x94'' | Impact value invalidation time when exiting the state of 'impact invincibility activated when exiting the state'. In seconds. | | | pad_01 | ''dummy8'' | ''0x98'' | | This field is padding. |