====== GraphicsConfig_LightingQuality ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | localLightDistFactor | ''f32'' | ''0x0'' | The player local light's effective distance coefficient (smaller, it disappears at a short distance) | | | localLightShadowEnabled | ''u8'' | ''0x4'' | If ON, the player local light can create shadows. | This field is a boolean. | | forwardPassLightingEnabled | ''u8'' | ''0x5'' | If ON, forward pass lighting is used. this means each object is drawn one by one. Whereas deferred rendering means all information for each object is rendered into multiple buffers first. | This field is a boolean. | | localLightShadowSpecLevelMax | ''u8'' | ''0x6'' | The local light's maximum shadow specular level. The larger the value, the more light sources will be shadowed. | | | pad1 | ''dummy8'' | ''0x7'' | | This field is padding. |