====== ThrustersLocomotionParam_PC ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | RotationBoneName | ''fixstr'' | ''0x0'' | The name of the joint that is rotated within the part. | | | AttachDummyID | ''s32'' | ''0x20'' | Thruster/parts connection dummy poly ID | | | LocomotionRefDummyID | ''s32'' | ''0x24'' | Dummy Polygon ID referenced by Locomotion | | | main_TurnMoveDirLimitX | ''u8'' | ''0x28'' | Maximum angle (X) when correcting in the direction of movement. | | | main_TurnMoveDirLimitY | ''u8'' | ''0x29'' | Maximum angle (Y) when correcting in the direction of movement. | | | main_TurnMoveDirType | ''s8'' | ''0x2a [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | main_pad | ''dummy8'' | ''0x2b [0-5]'' | | This field is padding. | | subFront_TurnMoveDirLimitX | ''u8'' | ''0x2c'' | Maximum angle (X) when correcting in the direction of movement. | | | subFront_TurnMoveDirLimitY | ''u8'' | ''0x2d'' | Maximum angle (Y) when correcting in the direction of movement. | | | subFront_TurnMoveDirType | ''s8'' | ''0x2e [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | subFront_pad | ''dummy8'' | ''0x2f [0-5]'' | | This field is padding. | | subBack_TurnMoveDirLimitX | ''u8'' | ''0x30'' | Maximum angle (X) when correcting in the direction of movement. | | | subBack_TurnMoveDirLimitY | ''u8'' | ''0x31'' | Maximum angle (Y) when correcting in the direction of movement. | | | subBack_TurnMoveDirType | ''s8'' | ''0x32 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | subBack_pad | ''dummy8'' | ''0x33 [0-5]'' | | This field is padding. | | subLeft_TurnMoveDirLimitX | ''u8'' | ''0x34'' | Maximum angle (X) when correcting in the direction of movement. | | | subLeft_TurnMoveDirLimitY | ''u8'' | ''0x35'' | Maximum angle (Y) when correcting in the direction of movement. | | | subLeft_TurnMoveDirType | ''s8'' | ''0x36 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | subLeft_pad | ''dummy8'' | ''0x37 [0-5]'' | | This field is padding. | | subRight_TurnMoveDirLimitX | ''u8'' | ''0x38'' | Maximum angle (X) when correcting in the direction of movement. | | | subRight_TurnMoveDirLimitY | ''u8'' | ''0x39'' | Maximum angle (Y) when correcting in the direction of movement. | | | subRight_TurnMoveDirType | ''s8'' | ''0x3a [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | subRight_pad | ''dummy8'' | ''0x3b [0-5]'' | | This field is padding. | | qbFront_TurnMoveDirLimitX | ''u8'' | ''0x3c'' | Maximum angle (X) when correcting in the direction of movement. | | | qbFront_TurnMoveDirLimitY | ''u8'' | ''0x3d'' | Maximum angle (Y) when correcting in the direction of movement. | | | qbFront_TurnMoveDirType | ''s8'' | ''0x3e [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | qbFront_pad | ''dummy8'' | ''0x3f [0-5]'' | | This field is padding. | | qbBack_TurnMoveDirLimitX | ''u8'' | ''0x40'' | Maximum angle (X) when correcting in the direction of movement. | | | qbBack_TurnMoveDirLimitY | ''u8'' | ''0x41'' | Maximum angle (Y) when correcting in the direction of movement. | | | qbBack_TurnMoveDirType | ''s8'' | ''0x42 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | qbBack_pad | ''dummy8'' | ''0x43 [0-5]'' | | This field is padding. | | qbLeft_TurnMoveDirLimitX | ''u8'' | ''0x44'' | Maximum angle (X) when correcting in the direction of movement. | | | qbLeft_TurnMoveDirLimitY | ''u8'' | ''0x45'' | Maximum angle (Y) when correcting in the direction of movement. | | | qbLeft_TurnMoveDirType | ''s8'' | ''0x46 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | qbLeft_pad | ''dummy8'' | ''0x47 [0-5]'' | | This field is padding. | | qbRight_TurnMoveDirLimitX | ''u8'' | ''0x48'' | Maximum angle (X) when correcting in the direction of movement. | | | qbRight_TurnMoveDirLimitY | ''u8'' | ''0x49'' | Maximum angle (Y) when correcting in the direction of movement. | | | qbRight_TurnMoveDirType | ''s8'' | ''0x4a [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | qbRight_pad | ''dummy8'' | ''0x4b [0-5]'' | | This field is padding. | | lift_TurnMoveDirLimitX | ''u8'' | ''0x4c'' | Maximum angle (X) when correcting in the direction of movement. | | | lift_TurnMoveDirLimitY | ''u8'' | ''0x4d'' | Maximum angle (Y) when correcting in the direction of movement. | | | lift_TurnMoveDirType | ''s8'' | ''0x4e [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | lift_pad | ''dummy8'' | ''0x4f [0-5]'' | | This field is padding. | | tankFront_TurnMoveDirLimitX | ''u8'' | ''0x50'' | Maximum angle (X) when correcting in the direction of movement. | | | tankFront_TurnMoveDirLimitY | ''u8'' | ''0x51'' | Maximum angle (Y) when correcting in the direction of movement. | | | tankFront_TurnMoveDirType | ''s8'' | ''0x52 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | tankFront_pad | ''dummy8'' | ''0x53 [0-5]'' | | This field is padding. | | tankBack_TurnMoveDirLimitX | ''u8'' | ''0x54'' | Maximum angle (X) when correcting in the direction of movement. | | | tankBack_TurnMoveDirLimitY | ''u8'' | ''0x55'' | Maximum angle (Y) when correcting in the direction of movement. | | | tankBack_TurnMoveDirType | ''s8'' | ''0x56 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | tankBack_pad | ''dummy8'' | ''0x57 [0-5]'' | | This field is padding. | | tankDriftLeft_TurnMoveDirLimitX | ''u8'' | ''0x58'' | Maximum angle (X) when correcting in the direction of movement. | | | tankDriftLeft_TurnMoveDirLimitY | ''u8'' | ''0x59'' | Maximum angle (Y) when correcting in the direction of movement. | | | tankDriftLeft_TurnMoveDirType | ''s8'' | ''0x5a [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | tankDriftLeft_pad | ''dummy8'' | ''0x5b [0-5]'' | | This field is padding. | | tankDriftRight_TurnMoveDirLimitX | ''u8'' | ''0x5c'' | Maximum angle (X) when correcting in the direction of movement. | | | tankDriftRight_TurnMoveDirLimitY | ''u8'' | ''0x5d'' | Maximum angle (Y) when correcting in the direction of movement. | | | tankDriftRight_TurnMoveDirType | ''s8'' | ''0x5e [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | tankDriftRight_pad | ''dummy8'' | ''0x5f [0-5]'' | | This field is padding. | | quickTurnLeft_TurnMoveDirLimitX | ''u8'' | ''0x60'' | Maximum angle (X) when correcting in the direction of movement. | | | quickTurnLeft_TurnMoveDirLimitY | ''u8'' | ''0x61'' | Maximum angle (Y) when correcting in the direction of movement. | | | quickTurnLeft_TurnMoveDirType | ''s8'' | ''0x62 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | quickTurnLeft_pad | ''dummy8'' | ''0x63 [0-5]'' | | This field is padding. | | quickTurnRight_TurnMoveDirLimitX | ''u8'' | ''0x64'' | Maximum angle (X) when correcting in the direction of movement. | | | quickTurnRight_TurnMoveDirLimitY | ''u8'' | ''0x65'' | Maximum angle (Y) when correcting in the direction of movement. | | | quickTurnRight_TurnMoveDirType | ''s8'' | ''0x66 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | quickTurnRight_pad | ''dummy8'' | ''0x67 [0-5]'' | | This field is padding. | | assaultBoost_TurnMoveDirLimitX | ''u8'' | ''0x68'' | Maximum angle (X) when correcting in the direction of movement. | | | assaultBoost_TurnMoveDirLimitY | ''u8'' | ''0x69'' | Maximum angle (Y) when correcting in the direction of movement. | | | assaultBoost_TurnMoveDirType | ''s8'' | ''0x6a [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | assaultBoost_pad | ''dummy8'' | ''0x6b [0-5]'' | | This field is padding. | | hoveringStart_TurnMoveDirLimitX | ''u8'' | ''0x6c'' | Maximum angle (X) when correcting in the direction of movement. | | | hoveringStart_TurnMoveDirLimitY | ''u8'' | ''0x6d'' | Maximum angle (Y) when correcting in the direction of movement. | | | hoveringStart_TurnMoveDirType | ''s8'' | ''0x6e [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | hoveringStart_pad | ''dummy8'' | ''0x6f [0-5]'' | | This field is padding. | | hoveringStay_TurnMoveDirLimitX | ''u8'' | ''0x70'' | Maximum angle (X) when correcting in the direction of movement. | | | hoveringStay_TurnMoveDirLimitY | ''u8'' | ''0x71'' | Maximum angle (Y) when correcting in the direction of movement. | | | hoveringStay_TurnMoveDirType | ''s8'' | ''0x72 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | hoveringStay_pad | ''dummy8'' | ''0x73 [0-5]'' | | This field is padding. | | hoveringFront_TurnMoveDirLimitX | ''u8'' | ''0x74'' | Maximum angle (X) when correcting in the direction of movement. | | | hoveringFront_TurnMoveDirLimitY | ''u8'' | ''0x75'' | Maximum angle (Y) when correcting in the direction of movement. | | | hoveringFront_TurnMoveDirType | ''s8'' | ''0x76 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | hoveringFront_pad | ''dummy8'' | ''0x77 [0-5]'' | | This field is padding. | | hoveringBack_TurnMoveDirLimitX | ''u8'' | ''0x78'' | Maximum angle (X) when correcting in the direction of movement. | | | hoveringBack_TurnMoveDirLimitY | ''u8'' | ''0x79'' | Maximum angle (Y) when correcting in the direction of movement. | | | hoveringBack_TurnMoveDirType | ''s8'' | ''0x7a [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | hoveringBack_pad | ''dummy8'' | ''0x7b [0-5]'' | | This field is padding. | | hoveringLeft_TurnMoveDirLimitX | ''u8'' | ''0x7c'' | Maximum angle (X) when correcting in the direction of movement. | | | hoveringLeft_TurnMoveDirLimitY | ''u8'' | ''0x7d'' | Maximum angle (Y) when correcting in the direction of movement. | | | hoveringLeft_TurnMoveDirType | ''s8'' | ''0x7e [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | hoveringLeft_pad | ''dummy8'' | ''0x7f [0-5]'' | | This field is padding. | | hoveringRight_TurnMoveDirLimitX | ''u8'' | ''0x80'' | Maximum angle (X) when correcting in the direction of movement. | | | hoveringRight_TurnMoveDirLimitY | ''u8'' | ''0x81'' | Maximum angle (Y) when correcting in the direction of movement. | | | hoveringRight_TurnMoveDirType | ''s8'' | ''0x82 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | hoveringRight_pad | ''dummy8'' | ''0x83 [0-5]'' | | This field is padding. | | turnLeft_TurnMoveDirLimitX | ''u8'' | ''0x84'' | Maximum angle (X) when correcting in the direction of movement. | | | turnLeft_TurnMoveDirLimitY | ''u8'' | ''0x85'' | Maximum angle (Y) when correcting in the direction of movement. | | | turnLeft_TurnMoveDirType | ''s8'' | ''0x86 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | turnLeft_pad | ''dummy8'' | ''0x87 [0-5]'' | | This field is padding. | | turnRight_TurnMoveDirLimitX | ''u8'' | ''0x88'' | Maximum angle (X) when correcting in the direction of movement. | | | turnRight_TurnMoveDirLimitY | ''u8'' | ''0x89'' | Maximum angle (Y) when correcting in the direction of movement. | | | turnRight_TurnMoveDirType | ''s8'' | ''0x8a [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | turnRight_pad | ''dummy8'' | ''0x8b [0-5]'' | | This field is padding. | | mainStart_TurnMoveDirLimitX | ''u8'' | ''0x8c'' | Maximum angle (X) when correcting in the direction of movement. | | | mainStart_TurnMoveDirLimitY | ''u8'' | ''0x8d'' | Maximum angle (Y) when correcting in the direction of movement. | | | mainStart_TurnMoveDirType | ''s8'' | ''0x8e [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | mainStart_pad | ''dummy8'' | ''0x8f [0-5]'' | | This field is padding. | | assaultBoostFinish_TurnMoveDirLimitX | ''u8'' | ''0x90'' | Maximum angle (X) when correcting in the direction of movement. | | | assaultBoostFinish_TurnMoveDirLimitY | ''u8'' | ''0x91'' | Maximum angle (Y) when correcting in the direction of movement. | | | assaultBoostFinish_TurnMoveDirType | ''s8'' | ''0x92 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | assaultBoostFinish_pad | ''dummy8'' | ''0x93 [0-5]'' | | This field is padding. | | falling_TurnMoveDirLimitX | ''u8'' | ''0x94'' | Maximum angle (X) when correcting in the direction of movement. | | | falling_TurnMoveDirLimitY | ''u8'' | ''0x95'' | Maximum angle (Y) when correcting in the direction of movement. | | | falling_TurnMoveDirType | ''s8'' | ''0x96 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | falling_pad | ''dummy8'' | ''0x97 [0-5]'' | | This field is padding. | | boostExhaustFront_TurnMoveDirLimitX | ''u8'' | ''0x98'' | Maximum angle (X) when correcting in the direction of movement. | | | boostExhaustFront_TurnMoveDirLimitY | ''u8'' | ''0x99'' | Maximum angle (Y) when correcting in the direction of movement. | | | boostExhaustFront_TurnMoveDirType | ''s8'' | ''0x9a [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | boostExhaustFront_pad | ''dummy8'' | ''0x9b [0-5]'' | | This field is padding. | | boostExhaustBack_TurnMoveDirLimitX | ''u8'' | ''0x9c'' | Maximum angle (X) when correcting in the direction of movement. | | | boostExhaustBack_TurnMoveDirLimitY | ''u8'' | ''0x9d'' | Maximum angle (Y) when correcting in the direction of movement. | | | boostExhaustBack_TurnMoveDirType | ''s8'' | ''0x9e [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | boostExhaustBack_pad | ''dummy8'' | ''0x9f [0-5]'' | | This field is padding. | | boostExhaustLeft_TurnMoveDirLimitX | ''u8'' | ''0xa0'' | Maximum angle (X) when correcting in the direction of movement. | | | boostExhaustLeft_TurnMoveDirLimitY | ''u8'' | ''0xa1'' | Maximum angle (Y) when correcting in the direction of movement. | | | boostExhaustLeft_TurnMoveDirType | ''s8'' | ''0xa2 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | boostExhaustLeft_pad | ''dummy8'' | ''0xa3 [0-5]'' | | This field is padding. | | boostExhaustRight_TurnMoveDirLimitX | ''u8'' | ''0xa4'' | Maximum angle (X) when correcting in the direction of movement. | | | boostExhaustRight_TurnMoveDirLimitY | ''u8'' | ''0xa5'' | Maximum angle (Y) when correcting in the direction of movement. | | | boostExhaustRight_TurnMoveDirType | ''s8'' | ''0xa6 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | boostExhaustRight_pad | ''dummy8'' | ''0xa7 [0-5]'' | | This field is padding. | | boostExhaustFalling_TurnMoveDirLimitX | ''u8'' | ''0xa8'' | Maximum angle (X) when correcting in the direction of movement. | | | boostExhaustFalling_TurnMoveDirLimitY | ''u8'' | ''0xa9'' | Maximum angle (Y) when correcting in the direction of movement. | | | boostExhaustFalling_TurnMoveDirType | ''s8'' | ''0xaa [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | boostExhaustFalling_pad | ''dummy8'' | ''0xab [0-5]'' | | This field is padding. | | brakeFront_TurnMoveDirLimitX | ''u8'' | ''0xac'' | Maximum angle (X) when correcting in the direction of movement. | | | brakeFront_TurnMoveDirLimitY | ''u8'' | ''0xad'' | Maximum angle (Y) when correcting in the direction of movement. | | | brakeFront_TurnMoveDirType | ''s8'' | ''0xae [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | brakeFront_pad | ''dummy8'' | ''0xaf [0-5]'' | | This field is padding. | | brakeBack_TurnMoveDirLimitX | ''u8'' | ''0xb0'' | Maximum angle (X) when correcting in the direction of movement. | | | brakeBack_TurnMoveDirLimitY | ''u8'' | ''0xb1'' | Maximum angle (Y) when correcting in the direction of movement. | | | brakeBack_TurnMoveDirType | ''s8'' | ''0xb2 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | brakeBack_pad | ''dummy8'' | ''0xb3 [0-5]'' | | This field is padding. | | brakeLeft_TurnMoveDirLimitX | ''u8'' | ''0xb4'' | Maximum angle (X) when correcting in the direction of movement. | | | brakeLeft_TurnMoveDirLimitY | ''u8'' | ''0xb5'' | Maximum angle (Y) when correcting in the direction of movement. | | | brakeLeft_TurnMoveDirType | ''s8'' | ''0xb6 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | brakeLeft_pad | ''dummy8'' | ''0xb7 [0-5]'' | | This field is padding. | | brakeRight_TurnMoveDirLimitX | ''u8'' | ''0xb8'' | Maximum angle (X) when correcting in the direction of movement. | | | brakeRight_TurnMoveDirLimitY | ''u8'' | ''0xb9'' | Maximum angle (Y) when correcting in the direction of movement. | | | brakeRight_TurnMoveDirType | ''s8'' | ''0xba [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | brakeRight_pad | ''dummy8'' | ''0xbb [0-5]'' | | This field is padding. | | brakeFalling_TurnMoveDirLimitX | ''u8'' | ''0xbc'' | Maximum angle (X) when correcting in the direction of movement. | | | brakeFalling_TurnMoveDirLimitY | ''u8'' | ''0xbd'' | Maximum angle (Y) when correcting in the direction of movement. | | | brakeFalling_TurnMoveDirType | ''s8'' | ''0xbe [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | brakeFalling_pad | ''dummy8'' | ''0xbf [0-5]'' | | This field is padding. | | assaultBoostLoop_TurnMoveDirLimitX | ''u8'' | ''0xc0'' | Maximum angle (X) when correcting in the direction of movement. | | | assaultBoostLoop_TurnMoveDirLimitY | ''u8'' | ''0xc1'' | Maximum angle (Y) when correcting in the direction of movement. | | | assaultBoostLoop_TurnMoveDirType | ''s8'' | ''0xc2 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | assaultBoostLoop_pad | ''dummy8'' | ''0xc3 [0-5]'' | | This field is padding. | | hover2LegsWalkFront_TurnMoveDirLimitX | ''u8'' | ''0xc4'' | Maximum angle (X) when correcting in the direction of movement. | | | hover2LegsWalkFront_TurnMoveDirLimitY | ''u8'' | ''0xc5'' | Maximum angle (Y) when correcting in the direction of movement. | | | hover2LegsWalkFront_TurnMoveDirType | ''s8'' | ''0xc6 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | hover2LegsWalkFront_pad | ''dummy8'' | ''0xc7 [0-5]'' | | This field is padding. | | hover2LegsWalkBack_TurnMoveDirLimitX | ''u8'' | ''0xc8'' | Maximum angle (X) when correcting in the direction of movement. | | | hover2LegsWalkBack_TurnMoveDirLimitY | ''u8'' | ''0xc9'' | Maximum angle (Y) when correcting in the direction of movement. | | | hover2LegsWalkBack_TurnMoveDirType | ''s8'' | ''0xca [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | hover2LegsWalkBack_pad | ''dummy8'' | ''0xcb [0-5]'' | | This field is padding. | | hover2LegsWalkLeft_TurnMoveDirLimitX | ''u8'' | ''0xcc'' | Maximum angle (X) when correcting in the direction of movement. | | | hover2LegsWalkLeft_TurnMoveDirLimitY | ''u8'' | ''0xcd'' | Maximum angle (Y) when correcting in the direction of movement. | | | hover2LegsWalkLeft_TurnMoveDirType | ''s8'' | ''0xce [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | hover2LegsWalkLeft_pad | ''dummy8'' | ''0xcf [0-5]'' | | This field is padding. | | hover2LegsWalkRight_TurnMoveDirLimitX | ''u8'' | ''0xd0'' | Maximum angle (X) when correcting in the direction of movement. | | | hover2LegsWalkRight_TurnMoveDirLimitY | ''u8'' | ''0xd1'' | Maximum angle (Y) when correcting in the direction of movement. | | | hover2LegsWalkRight_TurnMoveDirType | ''s8'' | ''0xd2 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | hover2LegsWalkRight_pad | ''dummy8'' | ''0xd3 [0-5]'' | | This field is padding. | | hover2LegsWalkLeftTurn_TurnMoveDirLimitX | ''u8'' | ''0xd4'' | Maximum angle (X) when correcting in the direction of movement. | | | hover2LegsWalkLeftTurn_TurnMoveDirLimitY | ''u8'' | ''0xd5'' | Maximum angle (Y) when correcting in the direction of movement. | | | hover2LegsWalkLeftTurn_TurnMoveDirType | ''s8'' | ''0xd6 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | hover2LegsWalkLeftTurn_pad | ''dummy8'' | ''0xd7 [0-5]'' | | This field is padding. | | hover2LegsWalkRightTurn_TurnMoveDirLimitX | ''u8'' | ''0xd8'' | Maximum angle (X) when correcting in the direction of movement. | | | hover2LegsWalkRightTurn_TurnMoveDirLimitY | ''u8'' | ''0xd9'' | Maximum angle (Y) when correcting in the direction of movement. | | | hover2LegsWalkRightTurn_TurnMoveDirType | ''s8'' | ''0xda [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | hover2LegsWalkRightTurn_pad | ''dummy8'' | ''0xdb [0-5]'' | | This field is padding. | | hover2LegsRunFront_TurnMoveDirLimitX | ''u8'' | ''0xdc'' | Maximum angle (X) when correcting in the direction of movement. | | | hover2LegsRunFront_TurnMoveDirLimitY | ''u8'' | ''0xdd'' | Maximum angle (Y) when correcting in the direction of movement. | | | hover2LegsRunFront_TurnMoveDirType | ''s8'' | ''0xde [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | hover2LegsRunFront_pad | ''dummy8'' | ''0xdf [0-5]'' | | This field is padding. | | hover2LegsRunBack_TurnMoveDirLimitX | ''u8'' | ''0xe0'' | Maximum angle (X) when correcting in the direction of movement. | | | hover2LegsRunBack_TurnMoveDirLimitY | ''u8'' | ''0xe1'' | Maximum angle (Y) when correcting in the direction of movement. | | | hover2LegsRunBack_TurnMoveDirType | ''s8'' | ''0xe2 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | hover2LegsRunBack_pad | ''dummy8'' | ''0xe3 [0-5]'' | | This field is padding. | | hover2LegsRunLeft_TurnMoveDirLimitX | ''u8'' | ''0xe4'' | Maximum angle (X) when correcting in the direction of movement. | | | hover2LegsRunLeft_TurnMoveDirLimitY | ''u8'' | ''0xe5'' | Maximum angle (Y) when correcting in the direction of movement. | | | hover2LegsRunLeft_TurnMoveDirType | ''s8'' | ''0xe6 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | hover2LegsRunLeft_pad | ''dummy8'' | ''0xe7 [0-5]'' | | This field is padding. | | hover2LegsRunRight_TurnMoveDirLimitX | ''u8'' | ''0xe8'' | Maximum angle (X) when correcting in the direction of movement. | | | hover2LegsRunRight_TurnMoveDirLimitY | ''u8'' | ''0xe9'' | Maximum angle (Y) when correcting in the direction of movement. | | | hover2LegsRunRight_TurnMoveDirType | ''s8'' | ''0xea [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | hover2LegsRunRight_pad | ''dummy8'' | ''0xeb [0-5]'' | | This field is padding. | | hover2LegsRunLeftTurn_TurnMoveDirLimitX | ''u8'' | ''0xec'' | Maximum angle (X) when correcting in the direction of movement. | | | hover2LegsRunLeftTurn_TurnMoveDirLimitY | ''u8'' | ''0xed'' | Maximum angle (Y) when correcting in the direction of movement. | | | hover2LegsRunLeftTurn_TurnMoveDirType | ''s8'' | ''0xee [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | hover2LegsRunLeftTurn_pad | ''dummy8'' | ''0xef [0-5]'' | | This field is padding. | | hover2LegsRunRightTurn_TurnMoveDirLimitX | ''u8'' | ''0xf0'' | Maximum angle (X) when correcting in the direction of movement. | | | hover2LegsRunRightTurn_TurnMoveDirLimitY | ''u8'' | ''0xf1'' | Maximum angle (Y) when correcting in the direction of movement. | | | hover2LegsRunRightTurn_TurnMoveDirType | ''s8'' | ''0xf2 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | hover2LegsRunRightTurn_pad | ''dummy8'' | ''0xf3 [0-5]'' | | This field is padding. | | tankQbFront_TurnMoveDirLimitX | ''u8'' | ''0xf4'' | Maximum angle (X) when correcting in the direction of movement. | | | tankQbFront_TurnMoveDirLimitY | ''u8'' | ''0xf5'' | Maximum angle (Y) when correcting in the direction of movement. | | | tankQbFront_TurnMoveDirType | ''s8'' | ''0xf6 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | tankQbFront_pad | ''dummy8'' | ''0xf7 [0-5]'' | | This field is padding. | | tankQbBack_TurnMoveDirLimitX | ''u8'' | ''0xf8'' | Maximum angle (X) when correcting in the direction of movement. | | | tankQbBack_TurnMoveDirLimitY | ''u8'' | ''0xf9'' | Maximum angle (Y) when correcting in the direction of movement. | | | tankQbBack_TurnMoveDirType | ''s8'' | ''0xfa [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | tankQbBack_pad | ''dummy8'' | ''0xfb [0-5]'' | | This field is padding. | | tankQbLeft_TurnMoveDirLimitX | ''u8'' | ''0xfc'' | Maximum angle (X) when correcting in the direction of movement. | | | tankQbLeft_TurnMoveDirLimitY | ''u8'' | ''0xfd'' | Maximum angle (Y) when correcting in the direction of movement. | | | tankQbLeft_TurnMoveDirType | ''s8'' | ''0xfe [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | tankQbLeft_pad | ''dummy8'' | ''0xff [0-5]'' | | This field is padding. | | tankQbRight_TurnMoveDirLimitX | ''u8'' | ''0x100'' | Maximum angle (X) when correcting in the direction of movement. | | | tankQbRight_TurnMoveDirLimitY | ''u8'' | ''0x101'' | Maximum angle (Y) when correcting in the direction of movement. | | | tankQbRight_TurnMoveDirType | ''s8'' | ''0x102 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | tankQbRight_pad | ''dummy8'' | ''0x103 [0-5]'' | | This field is padding. | | hovertTankGround_TurnMoveDirLimitX | ''u8'' | ''0x104'' | Maximum angle (X) when correcting in the direction of movement. | | | hovertTankGround_TurnMoveDirLimitY | ''u8'' | ''0x105'' | Maximum angle (Y) when correcting in the direction of movement. | | | hovertTankGround_TurnMoveDirType | ''s8'' | ''0x106 [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | hovertTankGround_pad | ''dummy8'' | ''0x107 [0-5]'' | | This field is padding. | | hovertTankGroundWater_TurnMoveDirLimitX | ''u8'' | ''0x108'' | Maximum angle (X) when correcting in the direction of movement. | | | hovertTankGroundWater_TurnMoveDirLimitY | ''u8'' | ''0x109'' | Maximum angle (Y) when correcting in the direction of movement. | | | hovertTankGroundWater_TurnMoveDirType | ''s8'' | ''0x10a [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | hovertTankGroundWater_pad | ''dummy8'' | ''0x10b [0-5]'' | | This field is padding. | | hovertTankGroundWaterShallow_TurnMoveDirLimitX | ''u8'' | ''0x10c'' | Maximum angle (X) when correcting in the direction of movement. | | | hovertTankGroundWaterShallow_TurnMoveDirLimitY | ''u8'' | ''0x10d'' | Maximum angle (Y) when correcting in the direction of movement. | | | hovertTankGroundWaterShallow_TurnMoveDirType | ''s8'' | ''0x10e [0-1]'' | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE | | hovertTankGroundWaterShallow_pad | ''dummy8'' | ''0x10f [0-5]'' | | This field is padding. | ===== Enums ===== ==== THRUSTERS_TURN_MOVE_DIRECTION_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''3'' | No Correction | | | ''0'' | Direction of Movement | | | ''1'' | Backward Movement | |