====== AiSoundParam ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | radius | ''f32'' | ''0x0'' | AI sound radius | | | lifeFrame | ''f32'' | ''0x4'' | Time for AI sound to remain | | | bSpEffectEnable | ''u8'' | ''0x8'' | Whether it is affected by the special effect Sound Radius Magnification | This field is a boolean. | | type | ''u8'' | ''0x9'' | AI sound type | This field uses the following enum: AI_SOUND_RATE_TYPE | | fakeTargetType | ''u8'' | ''0xa'' | | This field uses the following enum: AI_SOUND_FAKE_TARGET_TYPE | | interestCategory | ''u8'' | ''0xb'' | | | | useHitDamageTeam | ''u8'' | ''0xc'' | | This field is a boolean. | | pad1 | ''dummy8'' | ''0xd'' | | This field is padding. | ===== Enums ===== ==== AI_SOUND_RATE_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | | ''1'' | Default | | | ''2'' | Collision Based | | ==== AI_SOUND_FAKE_TARGET_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | | ''1'' | Enemy | | | ''2'' | Ally | | | ''3'' | Self | |