====== HitMtrlParam ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | aiVolumeRate | ''f32'' | ''0x0'' | Normal when 1x. When set to 0, the radius of sound becomes 0 (SE and SFX are unrelated game-like parameters). | | | spEffectIdOnHit0 | ''s32'' | ''0x4'' | When the character steps on the hit material, the set special effect 0 is exhibited. | This field refers to the following params: [[bb-refmat:param:SpEffectParam]] | | spEffectIdOnHit1 | ''s32'' | ''0x8'' | When the character steps on the hit material, the set special effect 1 is exhibited. | This field refers to the following params: [[bb-refmat:param:SpEffectParam]] | | footEffectHeightType | ''u8'' | ''0xc [0-1]'' | Height to generate foot effect | | | footEffectDirType | ''u8'' | ''0xc [2-3]'' | Direction of foot effect | | | floorHeightType | ''u8'' | ''0xc [4-5]'' | For floating items such as the surface of the water | | | pad0 | ''dummy8'' | ''0xd'' | | |