====== KnockBackParam ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | damage_Min_ContTime | ''f32'' | ''0x0'' | Set the maintenance time used for tiny damage animation | | | damage_S_ContTime | ''f32'' | ''0x4'' | Set the maintenance time used for small damage animation | | | damage_M_ContTime | ''f32'' | ''0x8'' | Set the maintenance time used for medium damage animation | | | damage_L_ContTime | ''f32'' | ''0xc'' | Set the maintenance time used for heavy damage animation | | | damage_BlowS_ContTime | ''f32'' | ''0x10'' | Set the maintenance time used for small blow-off damage animation | | | damage_BlowM_ContTime | ''f32'' | ''0x14'' | Set the maintenance time used during the big blow damage animation | | | damage_Strike_ContTime | ''f32'' | ''0x18'' | Set the maintenance time used for slamming damage animation | | | damage_Uppercut_ContTime | ''f32'' | ''0x1c'' | Set the maintenance time used for launch damage animation | | | damage_Push_ContTime | ''f32'' | ''0x20'' | Set the maintenance time used for push damage animation | | | damage_Breath_ContTime | ''f32'' | ''0x24'' | Set the maintenance time used for breath damage animation | | | damage_HeadShot_ContTime | ''f32'' | ''0x28'' | Headshot damage Set the maintenance time used during animation | | | guard_S_ContTime | ''f32'' | ''0x2c'' | Set the maintenance time used for guard receiving small animation | | | guard_L_ContTime | ''f32'' | ''0x30'' | Set the maintenance time used at the time of guard receiving large animation | | | guard_LL_ContTime | ''f32'' | ''0x34'' | Set the maintenance time used for guard receiving oversized animation | | | guardBrake_ContTime | ''f32'' | ''0x38'' | Set the maintenance time specified at the time of guard scraping animation | | | damage_Min_DecTime | ''f32'' | ''0x3c'' | Set the deceleration time used for minimal damage animation | | | damage_S_DecTime | ''f32'' | ''0x40'' | Set the deceleration time used for small damage animation | | | damage_M_DecTime | ''f32'' | ''0x44'' | Set the deceleration time used for medium damage animation | | | damage_L_DecTime | ''f32'' | ''0x48'' | Set the deceleration time used for heavy damage animation | | | damage_BlowS_DecTime | ''f32'' | ''0x4c'' | Set the deceleration time used for small blow-off damage animation | | | damage_BlowM_DecTime | ''f32'' | ''0x50'' | Large blow-off damage Set the deceleration time used during animation | | | damage_Strike_DecTime | ''f32'' | ''0x54'' | Set the deceleration time used during slamming damage animation | | | damage_Uppercut_DecTime | ''f32'' | ''0x58'' | Set the deceleration time used during launch damage animation | | | damage_Push_DecTime | ''f32'' | ''0x5c'' | Set the deceleration time used during push damage animation | | | damage_Breath_DecTime | ''f32'' | ''0x60'' | Set the deceleration time used during breath damage animation | | | damage_HeadShot_DecTime | ''f32'' | ''0x64'' | Headshot damage Set the deceleration time used during animation | | | guard_S_DecTime | ''f32'' | ''0x68'' | Set the deceleration time used for guard receiving small animation | | | guard_L_DecTime | ''f32'' | ''0x6c'' | Set the deceleration time used for guard receiving large animation | | | guard_LL_DecTime | ''f32'' | ''0x70'' | Set the deceleration time used for guard receiving oversized animation | | | guardBrake_DecTime | ''f32'' | ''0x74'' | Set the deceleration time specified at the time of guard breaking animation | | | pad | ''dummy8'' | ''0x78'' | | |