====== SkeletonParam ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | neckTurnGain | ''f32'' | ''0x0'' | Swing gain. The higher it is, the faster it spins. | | | originalGroundHeightMS | ''s16'' | ''0x4'' | | | | minAnkleHeightMS | ''s16'' | ''0x6'' | Minimum Height at which Ankle is raised | | | maxAnkleHeightMS | ''s16'' | ''0x8'' | Maximum Height at which Ankle is raised | | | cosineMaxKneeAngle | ''s16'' | ''0xa'' | Maximum angle at which the knee can be bent (cosine value) | | | cosineMinKneeAngle | ''s16'' | ''0xc'' | Minimum angle at which the knee can be bent (cosine value) | | | footPlantedAnkleHeightMS | ''s16'' | ''0xe'' | The lowest position assuming that the ankles are attached | | | footRaisedAnkleHeightMS | ''s16'' | ''0x10'' | Highest position assuming ankles are apart | | | raycastDistanceUp | ''s16'' | ''0x12'' | How high above the ankle should you cast the ray? | | | raycastDistanceDown | ''s16'' | ''0x14'' | How far below the ankle should you ray cast? | | | footEndLS_X | ''s16'' | ''0x16'' | | | | footEndLS_Y | ''s16'' | ''0x18'' | | | | footEndLS_Z | ''s16'' | ''0x1a'' | | | | onOffGain | ''s16'' | ''0x1c'' | Gain when turning foot contact on and off | | | groundAscendingGain | ''s16'' | ''0x1e'' | Gain when ground height increases | | | groundDescendingGain | ''s16'' | ''0x20'' | Gain when ground height decreases | | | footRaisedGain | ''s16'' | ''0x22'' | Gain when the foot is raised | | | footPlantedGain | ''s16'' | ''0x24'' | Gain when foot touches the ground | | | footUnlockGain | ''s16'' | ''0x26'' | Gain when unlocked | | | kneeAxisType | ''u8'' | ''0x28'' | Axial direction of the knee | | | useFootLocking | ''u8'' | ''0x29'' | Do you want to lock (fix?) your feet/ankles? | This field is a boolean. | | footPlacementOn | ''u8'' | ''0x2a'' | Is foot contact effective? | This field is a boolean. | | twistKneeAxisType | ''u8'' | ''0x2b'' | Axial direction of knee joint for twisting | | | neckTurnPriority | ''s8'' | ''0x2c'' | The lower it is, the faster it will turn. -1 does not shake the head | | | neckTurnMaxAngle | ''u8'' | ''0x2d'' | Maximum rotation angle for this joint. Can't bend beyond this angle | | | pad1 | ''dummy8'' | ''0x2e'' | | This field is padding. |