====== SpEffectVfxParam ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | midstSfxId | ''s32'' | ''0x0'' | In effect SfxID (-1: invalid) | This field takes an [[bb-refmat:particle-list|Particle ID]]. | | midstSeId | ''s32'' | ''0x4'' | In effect SeID (-1: invalid) | | | initSfxId | ''s32'' | ''0x8'' | SfxID at activation (-1: invalid) | This field takes an [[bb-refmat:particle-list|Particle ID]]. | | initSeId | ''s32'' | ''0xc'' | When activated SeID (-1: invalid) | | | finishSfxId | ''s32'' | ''0x10'' | SfxID at the time of cancellation (-1: invalid) | This field takes an [[bb-refmat:particle-list|Particle ID]]. | | finishSeId | ''s32'' | ''0x14'' | SeID at the time of release (-1: invalid) | | | camouflageBeginDist | ''f32'' | ''0x18'' | It is the camouflage start distance | | | camouflageEndDist | ''f32'' | ''0x1c'' | It is the camouflage end distance | | | transformProtectorId | ''s32'' | ''0x20'' | Makeover Armor ID (-1: None) | This field refers to the following params: [[bb-refmat:param:EquipParamProtector]] | | midstDmyId | ''s16'' | ''0x24'' | In effect Damipoli ID (-1: Root) | | | initDmyId | ''s16'' | ''0x26'' | Damipoli ID at the time of activation (-1: root) | | | finishDmyId | ''s16'' | ''0x28'' | Damipoli ID at the time of cancellation (-1: root) | | | effectType | ''u8'' | ''0x2a'' | Effect type | This field uses the following enum: SP_EFFECT_VFX_EFFECT_TYPE | | soulParamIdForWepEnchant | ''u8'' | ''0x2b'' | Soul Param ID for Weapon Enchantment (-1: None). Change the applied Phantom Param. | This field uses the following enum: SP_EFFECT_VFX_SOUL_PARAM_TYPE | | playCategory | ''u8'' | ''0x2c'' | Controls effect playback due to duplicate effects | | | playPriority | ''u8'' | ''0x2d'' | Set the playback priority when the categories match (lower one has priority) | | | existEffectForLarge | ''u8'' | ''0x2e [0]'' | Is there a large effect? | This field is a boolean. | | existEffectForSoul | ''u8'' | ''0x2e [1]'' | Is there an effect for the soul body? | This field is a boolean. | | effectInvisibleAtCamouflage | ''u8'' | ''0x2e [2]'' | Whether to hide the effect when hiding | This field is a boolean. | | useCamouflage | ''u8'' | ''0x2e [3]'' | Do you hide | This field is a boolean. | | invisibleAtFriendCamouflage | ''u8'' | ''0x2e [4]'' | Is it hidden even by allies when hiding? | This field is a boolean. | | addMapAreaBlockOffset | ''u8'' | ''0x2e [5]'' | | | | halfCamouflage | ''u8'' | ''0x2e [6]'' | Only translucent appearance | This field is a boolean. | | transformArmor | ''u8'' | ''0x2e [7]'' | Is the transformation armor ID for the whole body? | This field is a boolean. | | isInvisibleWeapon | ''u8'' | ''0x2f [0]'' | Invisible Weapon for Weapon Enchantment (0: Weapon Show, 1: Weapon Hide) | This field is a boolean. | | isSilence | ''u8'' | ''0x2f [1]'' | Is it silence? (0: No, 1: Yes) | This field is a boolean. | | transformGauntlet | ''u8'' | ''0x2f [2]'' | Can I replace the gauntlet with transformation armor ID +2000? | This field is a boolean. | | transformHelmet | ''u8'' | ''0x2f [3]'' | Can you transform the helmet with the transformation armor ID? | This field is a boolean. | | transformLeggings | ''u8'' | ''0x2f [4]'' | Can I replace the leg ties with transformation armor ID +3000? | This field is a boolean. | | transformPriority | ''u8'' | ''0x2f [5-7]'' | Transformation priority (0: highest to 7: lowest) | | | transformWeaponId | ''s32'' | ''0x30'' | Transformation right hand weapon ID (-1: None) | This field refers to the following params: [[bb-refmat:param:EquipParamWeapon]] | | pad | ''dummy8'' | ''0x34'' | | | ===== Enums ===== ==== SP_EFFECT_VFX_SOUL_PARAM_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | | ''1'' | Bright Blue | | | ''2'' | Red Orange | | | ''3'' | Green Yellow | | | ''4'' | Purple | | | ''5'' | Moss Green | | | ''6'' | Blue White | | | ''7'' | Dark Blue | | | ''8'' | Cobalt Blue | | | ''9'' | None | | | ''10'' | White | | | ''11'' | White Outline | | | ''12'' | None | | | ''13'' | [Dark] Bright Blue | | | ''14'' | [Dark] Red Orange | | | ''15'' | [Dark] Green Yellow | | | ''16'' | [Dark] Purple | | | ''17'' | [Dark] Moss Green | | | ''18'' | [Dark] Blue White | | | ''19'' | [Dark] Dark Blue | | | ''20'' | [Dark] Cobalt Blue | | | ''21'' | None | | | ''22'' | White | | | ''23'' | White Outline | | ==== SP_EFFECT_VFX_EFFECT_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Body | | | ''1'' | Right Weapon | | | ''2'' | Left Weapon | | ==== SP_EFFECT_OVERWRITE_PHANTOM_PARAM_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | No Change | | | ''1'' | Forced Human | | | ''2'' | Forced Hollow | | ==== SP_EFFECT_VFX_SFX_ID_OFFSET_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | No Change | | | ''2'' | On | | ==== SP_EFFECT_VFX_WET_ASPECT_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Type 0 | | | ''1'' | Type 1 | | | ''2'' | Type 2 | | | ''3'' | Type 3 | | | ''4'' | Type 4 | | | ''5'' | Type 5 | | | ''6'' | Type 6 | | | ''7'' | Type 7 | | | ''8'' | Type 8 | | | ''18'' | Type 18 | | | ''19'' | Type 19 | |