| Field | Type | Offset | Description | Notes |
| sfxId0 | s32 | 0x0 | SFX 1 to play for counter boost | This field takes an Particle ID. |
| sfxId1 | s32 | 0x4 | SFX 2 to play for counter boost | This field takes an Particle ID. |
| sfxId2 | s32 | 0x8 | SFX 3 to play for counter boost | This field takes an Particle ID. |
| padding1 | dummy8 | 0xc | | This field is padding. |
| dmyPolyId0 | s32 | 0x14 | Dummy Polygon ID to use for playing counter boost SFX 1 | |
| dmyPolyId1 | s32 | 0x18 | Dummy Polygon ID to use for playing counter boost SFX 2 | |
| dmyPolyId2 | s32 | 0x1c | Dummy Polygon ID to use for playing counter boost SFX 3 | |
| padding2 | dummy8 | 0x20 | | This field is padding. |
| sfxScale | f32 | 0x28 | Sfx size magnification: 1.0 as is, 0.5 to half | |
| counterBoostActiveAngleDeg | u32 | 0x2c | The angle range in which counter boost is effective is 90, and it becomes effective when the inner product of the movement direction and dummy poly direction is 0 or more. In degrees. | |
| boostDirLerpRate | f32 | 0x30 | Interpolation rate of booster direction change during normal boost [Rate/Frame] | |
| counterBoostDirLerpRate | f32 | 0x34 | Interpolation rate of booster direction change during counter boost [Rate/Frame] | |
| tailPadding | dummy8 | 0x38 | | This field is padding. |