Table of Contents

EquipParamProtector

Fields

Field Type Offset Description Notes
disableParam_NT u8 0x0 [0] Exclude from the NT version or mark the ones to be excluded. This field is a boolean.
disableParam_Product u8 0x0 [1] Exclude from the product version or mark the items to be excluded. This field is a boolean.
disableParamReserve1 dummy8 0x0 [2-7] This field is padding.
disableParamReserve2 dummy8 0x1 This field is padding.
sortId s32 0x4 The ordering ID used to sort this part in the menu.
wanderingEquipId u32 0x8 Replacement equipment ID for wandering ghosts.
vagrantItemLotId s32 0xc -1 No vagrant 0 No lottery 1 With lottery
vagrantBonusEneDropItemLotId s32 0x10 -1 No drop 0 No lottery 1 With lottery
vagrantItemEneDropItemLotId s32 0x14 -1 No drop 0 No lottery 1 With lottery
fixPrice s32 0x18 The price required to repair this part.
basicPrice s32 0x1c The base price for this part.
sellValue s32 0x20 The sell value for this part.
weight f32 0x24 Weight [kg].
residentSpEffectId s32 0x28 A SpEffect applied when this part is equipped. This field refers to the following params: SpEffectParam
residentSpEffectId2 s32 0x2c A SpEffect applied when this part is equipped. This field refers to the following params: SpEffectParam
residentSpEffectId3 s32 0x30 A SpEffect applied when this part is equipped. This field refers to the following params: SpEffectParam
materialSetId s32 0x34 The material requirements for improving this part. This field refers to the following params: EquipMtrlSetParam
partsDamageRate f32 0x38 The damage correction to apply to this part when hit.
corectSARecover f32 0x3c The poise recovery correction value.
originEquipPro s32 0x40 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro1 s32 0x44 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro2 s32 0x48 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro3 s32 0x4c The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro4 s32 0x50 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro5 s32 0x54 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro6 s32 0x58 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro7 s32 0x5c The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro8 s32 0x60 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro9 s32 0x64 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro10 s32 0x68 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro11 s32 0x6c The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro12 s32 0x70 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro13 s32 0x74 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro14 s32 0x78 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro15 s32 0x7c The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
faceScaleM_ScaleX f32 0x80 The male face scaling factor for the X-axis.
faceScaleM_ScaleZ f32 0x84 The male face scaling factor for the Z-axis.
faceScaleM_MaxX f32 0x88 The maximum male face scaling factor for the X-axis.
faceScaleM_MaxZ f32 0x8c The maximum male face scaling factor for the Z-axis.
faceScaleF_ScaleX f32 0x90 The female face scaling factor for the X-axis.
faceScaleF_ScaleZ f32 0x94 The female face scaling factor for the Z-axis.
faceScaleF_MaxX f32 0x98 The maximum female face scaling factor for the X-axis.
faceScaleF_MaxZ f32 0x9c The maximum female face scaling factor for the Z-axis.
qwcId s32 0xa0 QWC parameter ID
equipModelId u16 0xa4 The model ID to use for this part. Also determines the menu preview icon.
iconIdM u16 0xa6 The icon ID to use for the male gender version.
iconIdF u16 0xa8 The icon ID to use for the male gender version.
knockBack u16 0xaa The knockback reduction value for this part.
knockbackBounceRate u16 0xac The knockback repulsion value for this part.
durability u16 0xae The initial durability of this part.
durabilityMax u16 0xb0 The maximum durability of this part.
saDurability s16 0xb2 The poise durability of this part.
defFlickPower u16 0xb4 The weapon repulsion defense of this part.
defensePhysics u16 0xb6 The flat defense value of this part for the specified type.
defenseMagic u16 0xb8 The flat defense value of this part for the specified type.
defenseFire u16 0xba The flat defense value of this part for the specified type.
defenseThunder u16 0xbc The flat defense value of this part for the specified type.
defenseSlash s16 0xbe The flat defense value of this part for the specified type.
defenseBlow s16 0xc0 The flat defense value of this part for the specified type.
defenseThrust s16 0xc2 The flat defense value of this part for the specified type.
resistBurn u16 0xc4 The flat defense value of this part for the specified resistance type.
resistStun u16 0xc6 The flat defense value of this part for the specified resistance type.
resistHighPlasma u16 0xc8 The flat defense value of this part for the specified resistance type.
resistCurse u16 0xca The flat defense value of this part for the specified resistance type.
reinforceTypeId s16 0xcc The reinforcement progression to use for this part. This field refers to the following params: ReinforceParamProtector
trophySGradeId s16 0xce The achievement ID this part is associated with, if any.
shopLv s16 0xd0 Level that can be sold at the store
knockbackParamId u8 0xd2 The knockback parameters to use for this part. This field refers to the following params: KnockBackParam
flickDamageCutRate u8 0xd3 The absorption rate to use when calculating the repulsion damage this part incurs.
equipModelCategory u8 0xd4 The equipment model category used by this part. This field uses the following enum: EQUIP_MODEL_CATEGORY
XXX_equipModelGender dummy8 0xd5
protectorCategory u8 0xd6 The equipment category for this part. This field uses the following enum: PROTECTOR_CATEGORY
protectorSubType u8 0xd7 The equipment sub-category for this part. This field uses the following enum: PROTECTOR_SUB_TYPE
assembleMenuCategory u8 0xd8 The assembly menu category for this part. This field uses the following enum: ASSEMBLE_MENU_CATEGORY_PROTECTER
partsDmgType u8 0xd9 The type of attack that applies parts damage. This field uses the following enum: ATK_PARAM_PARTSDMGTYPE
legTypeModelId u16 0xda Determines the legs type and behavior, such as reverse joints, tetrapod, and tank legs. This field uses the following enum: LEGS_TYPE
isDeposit u8 0xdc [0] If ON, this item can be deposited into the repository. This field is a boolean.
headEquip u8 0xdc [1] If ON, is considered a HEAD part. This field is a boolean.
bodyEquip u8 0xdc [2] If ON, is considered a CORe part. This field is a boolean.
armEquip u8 0xdc [3] If ON, is considered a ARM part. This field is a boolean.
legEquip u8 0xdc [4] If ON, is considered a LEGS part. This field is a boolean.
useFaceScale u8 0xdc [5] If ON, this part applies face scaling. This field is a boolean.
invisibleFlag00 dummy8 0xdc [6] This field is padding.
invisibleFlag01 dummy8 0xdc [7] This field is padding.
invisibleFlag02 dummy8 0xdd [0] This field is padding.
invisibleFlag03 dummy8 0xdd [1] This field is padding.
invisibleFlag04 dummy8 0xdd [2] This field is padding.
invisibleFlag05 dummy8 0xdd [3] This field is padding.
invisibleFlag06 dummy8 0xdd [4] This field is padding.
invisibleFlag07 dummy8 0xdd [5] This field is padding.
invisibleFlag08 dummy8 0xdd [6] This field is padding.
invisibleFlag09 dummy8 0xdd [7] This field is padding.
invisibleFlag10 dummy8 0xde [0] This field is padding.
invisibleFlag11 dummy8 0xde [1] This field is padding.
invisibleFlag12 dummy8 0xde [2] This field is padding.
invisibleFlag13 dummy8 0xde [3] This field is padding.
invisibleFlag14 dummy8 0xde [4] This field is padding.
invisibleFlag15 dummy8 0xde [5] This field is padding.
invisibleFlag16 dummy8 0xde [6] This field is padding.
invisibleFlag17 dummy8 0xde [7] This field is padding.
invisibleFlag18 dummy8 0xdf [0] This field is padding.
invisibleFlag19 dummy8 0xdf [1] This field is padding.
invisibleFlag20 dummy8 0xdf [2] This field is padding.
invisibleFlag21 dummy8 0xdf [3] This field is padding.
invisibleFlag22 dummy8 0xdf [4] This field is padding.
invisibleFlag23 dummy8 0xdf [5] This field is padding.
invisibleFlag24 dummy8 0xdf [6] This field is padding.
invisibleFlag25 dummy8 0xdf [7] This field is padding.
invisibleFlag26 dummy8 0xe0 [0] This field is padding.
invisibleFlag27 dummy8 0xe0 [1] This field is padding.
invisibleFlag28 dummy8 0xe0 [2] This field is padding.
invisibleFlag29 dummy8 0xe0 [3] This field is padding.
invisibleFlag30 dummy8 0xe0 [4] This field is padding.
invisibleFlag31 dummy8 0xe0 [5] This field is padding.
invisibleFlag32 dummy8 0xe0 [6] This field is padding.
invisibleFlag33 dummy8 0xe0 [7] This field is padding.
invisibleFlag34 dummy8 0xe1 [0] This field is padding.
invisibleFlag35 dummy8 0xe1 [1] This field is padding.
invisibleFlag36 dummy8 0xe1 [2] This field is padding.
invisibleFlag37 dummy8 0xe1 [3] This field is padding.
invisibleFlag38 dummy8 0xe1 [4] This field is padding.
invisibleFlag39 dummy8 0xe1 [5] This field is padding.
invisibleFlag40 dummy8 0xe1 [6] This field is padding.
invisibleFlag41 dummy8 0xe1 [7] This field is padding.
invisibleFlag42 dummy8 0xe2 [0] This field is padding.
invisibleFlag43 dummy8 0xe2 [1] This field is padding.
invisibleFlag44 dummy8 0xe2 [2] This field is padding.
invisibleFlag45 dummy8 0xe2 [3] This field is padding.
invisibleFlag46 dummy8 0xe2 [4] This field is padding.
invisibleFlag47 dummy8 0xe2 [5] This field is padding.
pad12 dummy8 0xe2 [6-7] This field is padding.
isDiscard u8 0xe3 [0] If ON, this item can be discarded. This field is a boolean.
isDrop u8 0xe3 [1] If ON, this item can be dropped. This field is a boolean.
disableMultiDropShare u8 0xe3 [2] If ON, this item cannot be dropped in a multiplayer session. This field is a boolean.
simpleModelForDlc u8 0xe3 [3] If ON, there is a simple model for DLC. This field is a boolean.
pad dummy8 0xe3 [4-7] This field is padding.
neutralDamageCutRate f32 0xe4 The absorption to apply to damage of the specified type when this part is equipped.
slashDamageCutRate f32 0xe8 The absorption to apply to damage of the specified type when this part is equipped.
blowDamageCutRate f32 0xec The absorption to apply to damage of the specified type when this part is equipped.
thrustDamageCutRate f32 0xf0 The absorption to apply to damage of the specified type when this part is equipped.
magicDamageCutRate f32 0xf4 The absorption to apply to damage of the specified type when this part is equipped.
fireDamageCutRate f32 0xf8 The absorption to apply to damage of the specified type when this part is equipped.
thunderDamageCutRate f32 0xfc The absorption to apply to damage of the specified type when this part is equipped.
defenseMaterialSfx1 u16 0x100 The particles used when guarding. This field uses the following enum: WEP_MATERIAL_DEF_SFX
defenseMaterialSfx_Weak1 u16 0x102 The particles used when weak point is damaged. This field uses the following enum: WEP_MATERIAL_DEF_SFX
defenseMaterial1 u16 0x104 The sound used when guarding. This field uses the following enum: WEP_MATERIAL_DEF
defenseMaterial_Weak1 u16 0x106 The sound used when weak point is damaged. This field uses the following enum: WEP_MATERIAL_DEF
defenseMaterialSfx2 u16 0x108 The particles used when guarding. This field uses the following enum: WEP_MATERIAL_DEF_SFX
defenseMaterialSfx_Weak2 u16 0x10a The particles used when weak point is damaged. This field uses the following enum: WEP_MATERIAL_DEF_SFX
defenseMaterial2 u16 0x10c The sound used when guarding. This field uses the following enum: WEP_MATERIAL_DEF
defenseMaterial_Weak2 u16 0x10e The sound used when when weak point is damaged. This field uses the following enum: WEP_MATERIAL_DEF
autoFootEffectDecalId s32 0x110 The foot effect decal ID. Floor material is also considered. Only used if 'protectorCategory' is set to LEGS. This field refers to the following params: DecalParam
toughnessDamageCutRate f32 0x114 The toughness absorption to apply when this part is equipped.
toughnessRecoverCorrection f32 0x118 The toughness recovery correction to apply when this part is equipped.
darkDamageCutRate f32 0x11c The absorption to apply to damage of the specified type when this part is equipped.
defenseDark u16 0x120 The flat defense value of this part for the specified type.
invisibleFlag48 dummy8 0x122 [0] This field is padding.
invisibleFlag49 dummy8 0x122 [1] This field is padding.
invisibleFlag50 dummy8 0x122 [2] This field is padding.
invisibleFlag51 dummy8 0x122 [3] This field is padding.
invisibleFlag52 dummy8 0x122 [4] This field is padding.
invisibleFlag53 dummy8 0x122 [5] This field is padding.
invisibleFlag54 dummy8 0x122 [6] This field is padding.
invisibleFlag55 dummy8 0x122 [7] This field is padding.
invisibleFlag56 dummy8 0x123 [0] This field is padding.
invisibleFlag57 dummy8 0x123 [1] This field is padding.
invisibleFlag58 dummy8 0x123 [2] This field is padding.
invisibleFlag59 dummy8 0x123 [3] This field is padding.
invisibleFlag60 dummy8 0x123 [4] This field is padding.
invisibleFlag61 dummy8 0x123 [5] This field is padding.
invisibleFlag62 dummy8 0x123 [6] This field is padding.
invisibleFlag63 dummy8 0x123 [7] This field is padding.
invisibleFlag64 dummy8 0x124 [0] This field is padding.
invisibleFlag65 dummy8 0x124 [1] This field is padding.
invisibleFlag66 dummy8 0x124 [2] This field is padding.
invisibleFlag67 dummy8 0x124 [3] This field is padding.
invisibleFlag68 dummy8 0x124 [4] This field is padding.
invisibleFlag69 dummy8 0x124 [5] This field is padding.
invisibleFlag70 dummy8 0x124 [6] This field is padding.
invisibleFlag71 dummy8 0x124 [7] This field is padding.
invisibleFlag72 dummy8 0x125 [0] This field is padding.
invisibleFlag73 dummy8 0x125 [1] This field is padding.
invisibleFlag74 dummy8 0x125 [2] This field is padding.
invisibleFlag75 dummy8 0x125 [3] This field is padding.
invisibleFlag76 dummy8 0x125 [4] This field is padding.
invisibleFlag77 dummy8 0x125 [5] This field is padding.
invisibleFlag78 dummy8 0x125 [6] This field is padding.
invisibleFlag79 dummy8 0x125 [7] This field is padding.
invisibleFlag80 dummy8 0x126 [0] This field is padding.
padbit dummy8 0x126 [1-7] This field is padding.
pad05 dummy8 0x127 This field is padding.
upperArmParamId s32 0x128 The adjustment parameters to apply to the upper arm.
saleValue s32 0x12c Price the item is on sale for.
resistDepletedUraniumToxic u16 0x130 The flat defense value of this part for the specified resistance type.
invisibleFlag_SexVer00 u8 0x132 This field is padding.
invisibleFlag_SexVer01 u8 0x133 This field is padding.
invisibleFlag_SexVer02 u8 0x134 This field is padding.
invisibleFlag_SexVer03 u8 0x135 This field is padding.
invisibleFlag_SexVer04 u8 0x136 This field is padding.
invisibleFlag_SexVer05 u8 0x137 This field is padding.
invisibleFlag_SexVer06 u8 0x138 This field is padding.
invisibleFlag_SexVer07 u8 0x139 This field is padding.
invisibleFlag_SexVer08 u8 0x13a This field is padding.
invisibleFlag_SexVer09 u8 0x13b This field is padding.
invisibleFlag_SexVer10 u8 0x13c This field is padding.
invisibleFlag_SexVer11 u8 0x13d This field is padding.
invisibleFlag_SexVer12 u8 0x13e This field is padding.
invisibleFlag_SexVer13 u8 0x13f This field is padding.
invisibleFlag_SexVer14 u8 0x140 This field is padding.
invisibleFlag_SexVer15 u8 0x141 This field is padding.
invisibleFlag_SexVer16 u8 0x142 This field is padding.
invisibleFlag_SexVer17 u8 0x143 This field is padding.
invisibleFlag_SexVer18 u8 0x144 This field is padding.
invisibleFlag_SexVer19 u8 0x145 This field is padding.
invisibleFlag_SexVer20 u8 0x146 This field is padding.
invisibleFlag_SexVer21 u8 0x147 This field is padding.
invisibleFlag_SexVer22 u8 0x148 This field is padding.
invisibleFlag_SexVer23 u8 0x149 This field is padding.
invisibleFlag_SexVer24 u8 0x14a This field is padding.
invisibleFlag_SexVer25 u8 0x14b This field is padding.
invisibleFlag_SexVer26 u8 0x14c This field is padding.
invisibleFlag_SexVer27 u8 0x14d This field is padding.
invisibleFlag_SexVer28 u8 0x14e This field is padding.
invisibleFlag_SexVer29 u8 0x14f This field is padding.
invisibleFlag_SexVer30 u8 0x150 This field is padding.
invisibleFlag_SexVer31 u8 0x151 This field is padding.
invisibleFlag_SexVer32 u8 0x152 This field is padding.
invisibleFlag_SexVer33 u8 0x153 This field is padding.
invisibleFlag_SexVer34 u8 0x154 This field is padding.
invisibleFlag_SexVer35 u8 0x155 This field is padding.
invisibleFlag_SexVer36 u8 0x156 This field is padding.
invisibleFlag_SexVer37 u8 0x157 This field is padding.
invisibleFlag_SexVer38 u8 0x158 This field is padding.
invisibleFlag_SexVer39 u8 0x159 This field is padding.
invisibleFlag_SexVer40 u8 0x15a This field is padding.
invisibleFlag_SexVer41 u8 0x15b This field is padding.
invisibleFlag_SexVer42 u8 0x15c This field is padding.
invisibleFlag_SexVer43 u8 0x15d This field is padding.
invisibleFlag_SexVer44 u8 0x15e This field is padding.
invisibleFlag_SexVer45 u8 0x15f This field is padding.
invisibleFlag_SexVer46 u8 0x160 This field is padding.
invisibleFlag_SexVer47 u8 0x161 This field is padding.
invisibleFlag_SexVer48 u8 0x162 This field is padding.
invisibleFlag_SexVer49 u8 0x163 This field is padding.
invisibleFlag_SexVer50 u8 0x164 This field is padding.
invisibleFlag_SexVer51 u8 0x165 This field is padding.
invisibleFlag_SexVer52 u8 0x166 This field is padding.
invisibleFlag_SexVer53 u8 0x167 This field is padding.
invisibleFlag_SexVer54 u8 0x168 This field is padding.
invisibleFlag_SexVer55 u8 0x169 This field is padding.
invisibleFlag_SexVer56 u8 0x16a This field is padding.
invisibleFlag_SexVer57 u8 0x16b This field is padding.
invisibleFlag_SexVer58 u8 0x16c This field is padding.
invisibleFlag_SexVer59 u8 0x16d This field is padding.
invisibleFlag_SexVer60 u8 0x16e This field is padding.
invisibleFlag_SexVer61 u8 0x16f This field is padding.
invisibleFlag_SexVer62 u8 0x170 This field is padding.
invisibleFlag_SexVer63 u8 0x171 This field is padding.
invisibleFlag_SexVer64 u8 0x172 This field is padding.
invisibleFlag_SexVer65 u8 0x173 This field is padding.
invisibleFlag_SexVer66 u8 0x174 This field is padding.
invisibleFlag_SexVer67 u8 0x175 This field is padding.
invisibleFlag_SexVer68 u8 0x176 This field is padding.
invisibleFlag_SexVer69 u8 0x177 This field is padding.
invisibleFlag_SexVer70 u8 0x178 This field is padding.
invisibleFlag_SexVer71 u8 0x179 This field is padding.
invisibleFlag_SexVer72 u8 0x17a This field is padding.
invisibleFlag_SexVer73 u8 0x17b This field is padding.
invisibleFlag_SexVer74 u8 0x17c This field is padding.
invisibleFlag_SexVer75 u8 0x17d This field is padding.
invisibleFlag_SexVer76 u8 0x17e This field is padding.
invisibleFlag_SexVer77 u8 0x17f This field is padding.
invisibleFlag_SexVer78 u8 0x180 This field is padding.
invisibleFlag_SexVer79 u8 0x181 This field is padding.
invisibleFlag_SexVer80 u8 0x182 This field is padding.
invisibleFlag_SexVer81 u8 0x183 This field is padding.
invisibleFlag_SexVer82 u8 0x184 This field is padding.
invisibleFlag_SexVer83 u8 0x185 This field is padding.
invisibleFlag_SexVer84 u8 0x186 This field is padding.
invisibleFlag_SexVer85 u8 0x187 This field is padding.
invisibleFlag_SexVer86 u8 0x188 This field is padding.
invisibleFlag_SexVer87 u8 0x189 This field is padding.
invisibleFlag_SexVer88 u8 0x18a This field is padding.
invisibleFlag_SexVer89 u8 0x18b This field is padding.
invisibleFlag_SexVer90 u8 0x18c This field is padding.
invisibleFlag_SexVer91 u8 0x18d This field is padding.
invisibleFlag_SexVer92 u8 0x18e This field is padding.
invisibleFlag_SexVer93 u8 0x18f This field is padding.
invisibleFlag_SexVer94 u8 0x190 This field is padding.
invisibleFlag_SexVer95 u8 0x191 This field is padding.
retargetModelId s16 0x192 Legs only - Character ID to be retargeted (ID of c0XXX)
legTypeLockCamIdOffset u32 0x194 Legs only - Lock camera ID offset. This field refers to the following params: LockCamParam
consumeEN s32 0x198 The energy consumption of this part.
ap s32 0x19c The armor points of this part.
categoryNameTextID s32 0x1a0 The category name text ID to use for this part. This field refers to the following text files: Modern_Menu_Text
defensePhysicsForMenu s32 0x1a4 The kinetic defense value for display in the menu only.
defenseMagicForMenu s32 0x1a8 The energy defense value for display in the menu only.
lookAtParamId s32 0x1ac The LookAt parameter to use for this part. This field refers to the following params: LookAtParam
lookAtDirType u8 0x1b0 The direction type to use when applying the LookAt.
leftWeaponHangerType u8 0x1b1 The type of weapon used in the left-weapon hanger. This field uses the following enum: WEAPON_HANGER_TYPE
rightWeaponHangerType u8 0x1b2 The type of weapon used in the right-weapon hanger. This field uses the following enum: WEAPON_HANGER_TYPE
legAnimCategoryOffset u8 0x1b3 The animatio ID offset used for overriding animations for legs parts. Value of 1 utilizes TAE a010, 3 uses a030, etc. Used with Lammergeier for hovering and assault boost animations.
SADurabilityRecoveryBase f32 0x1b4 The base recovery rate for poise durability with this part. In points per second.
energyMax s32 0x1b8 The energy capacity of this booster.
energyRecoveryPerSec s32 0x1bc The energy recovery rate. In points per second.
energyRecoveryDelayTimeSec f32 0x1c0 The delay before energy recovery starts. In seconds.
thrustersParamIDForPC u32 0x1c4 The thurster paramters to use when this part is equipped. Only affects players. This field refers to the following params: ThrustersParam_PC
saDamageCutRate f32 0x1c8 The poise damage absorption rate when this part is equipped.
wepParamId s32 0x1cc Used to define weapon parameters for equipments parts that require it: Head parts for scanning, Core Expansion parts for their effects. This field refers to the following params: EquipParamWeapon
headLookAtParamId s32 0x1d0 The LookAt parameter to use for this part. Only for head parts. This field refers to the following params: LookAtParam
autoFootEffectSfxId s16 0x1d4 The foot effect SFX ID to use for legs parts. Player only. This field takes an Particle ID.
autoFootEffectGlideSfxId s16 0x1d6 The foot effect SFX ID to use for legs parts when gliding. Player only. This field takes an Particle ID.
wepParamId2 s32 0x1d8 Used to define weapon parameters for equipments parts that require it: Head parts for scanning, Core Expansion parts for their effects. This field refers to the following params: EquipParamWeapon
landBrakeScale f32 0x1dc The multiplier to apply to the ground braking velocity if this part is equipped.
groundQbAddSpeedKMH f32 0x1e0 The additional initial velocity added during a ground quick boost if this part is equipped. In kilometres per hour.
shootMotionPerf s32 0x1e4 Affects the shooting performance curve if this part is equipped.
stability s32 0x1e8 The attitude stability adjustment if this part is equipped.
energyRecoveryDelayTimeForEmptySec f32 0x1ec The duration to wait for energy recovery (when energy is empty).
recoilCtrl f32 0x1f0 The correction value used for shooting blur if this part is equipped. Affects arms parts only.
energyDrain_FourLegFlyMove f32 0x1f4 The energy consumption whilst hovering, if this part is a tetrapod legs part. In points per second.
hoveringQbAddSpeedKMH f32 0x1f8 The additional initial velocity added during a ground quick boost if this part is equipped, and it is a tetrapod legs parts. In kilometres per hour.
pad07 dummy8 0x1fc This field is padding.
Maker u16 0x200 The coporation logo to show for this part. This field uses the following enum: EQUIP_MAKER_TYPE
menuManageCategory u16 0x202 The equipment menu category this part appears in. This field refers to the following params: EquipmentMenuManageCategoryParam
menu_HelpMovieID s32 0x204 Refers to the bink video filename in Game/movie/
pad09 dummy8 0x208 This field is padding.
legs_shootRecoilRate_Ground f32 0x22c Multiplier of backwards velocity applied to the shooter when using a weapon on the ground. Applies conditionally, such as not applying when AC has tank legs.
legs_shootRecoilRate_Fly f32 0x230 Multiplier of backwards velocity applied to the shooter when using a weapon in the air.
DecalCamDistOffset f32 0x234 The camera offset to use when placing a decal.
armMaxWeight f32 0x238 The maximum weight (from weapon parts) that arms can handle before being overloaded.
AppropriateType_Energy u32 0x23c The multiplier applied to energy damage with this part equipped.
AppropriateType_Melee u32 0x240 The multiplier applied to melee damage with this part equipped.
legs_payload u32 0x244 The maximum weight that legs can handle before being overloaded.
legs_boosterId s32 0x248 The booster parameters to use when this Legs part is equipped instead of those from a dedicated booster part. This field refers to the following params: EquipParamBooster
legs_MovementParamId s32 0x24c The movement control parameters used for this Legs part. This field refers to the following params: MovementAcTypeParam
legs_TurnParamId s32 0x250 The rotation control parameters used for this Legs part. This field refers to the following params: ChrActTurnParam
wallJump_MaxAlt f32 0x254 The maximum altitude you can reach after a wall jump. In metres.
wallJump_DrainEn s32 0x258 The energy consumption cost after performing a wall jump. In points.
wallJump_MiddleAngDegH u8 0x25c The intermediate horizontal angle of the wall jump. In degrees.
wallJump_MaxAngDegH u8 0x25d The maximum horizontal angle of the wall jump. In degrees.
legs_reserved dummy8 0x25e This field is padding.
ProCutRate_Phys f32 0x264 This value is the absorption of the specified type for this part. The player's total absorption for the specified type is the sum of all parts.
ProCutRate_Mag f32 0x268 This value is the absorption of the specified type for this part. The player's total absorption for the specified type is the sum of all parts.
ProCutRate_Fire f32 0x26c This value is the absorption of the specified type for this part. The player's total absorption for the specified type is the sum of all parts.
ProCutRate_Thunder f32 0x270 This value is the absorption of the specified type for this part. The player's total absorption for the specified type is the sum of all parts.
ProCutRate_Dark f32 0x274 This value is the absorption of the specified type for this part. The player's total absorption for the specified type is the sum of all parts.
ProCutRate_Burn f32 0x278 This value is the absorption of the specified type for this part. The player's total absorption for the specified type is the sum of all parts.
ProCutRate_Stun f32 0x27c This value is the absorption of the specified type for this part. The player's total absorption for the specified type is the sum of all parts.
ProCutRate_HighPlasma f32 0x280 This value is the absorption of the specified type for this part. The player's total absorption for the specified type is the sum of all parts.
ProCutRate_Curse f32 0x284 This value is the absorption of the specified type for this part. The player's total absorption for the specified type is the sum of all parts.
ProCutRate_Sa f32 0x288 This value is the absorption of the specified type for this part. The player's total absorption for the specified type is the sum of all parts.
ProCutRate_Stamina f32 0x28c This value is the absorption of the specified type for this part. The player's total absorption for the specified type is the sum of all parts.
ProCutRate_DepletedUraniumToxic f32 0x290 This value is the absorption of the specified type for this part. The player's total absorption for the specified type is the sum of all parts.
jumpSpecifyAlt_QbGoalAlt f32 0x294 The target altitude after using a quick boost jump. In metres.
jumpSpecifyAlt_PrevSpeedRateH f32 0x298 The percentage of horizontal speed that is inherited after a jump. In metres.
jumpSpecifyAlt_GoalAlt f32 0x29c The target altitude after a jump. In metres.
jumpSpecifyAlt_GravityScale f32 0x2a0 The gravity percentage to use during a jump.
jumpSpecifyAlt_HorizontalMaxSpeedKMPH f32 0x2a4 The maximum horizontal speed after a jump. In kilometres per hour.
jumpSpecifyAlt_HorizontalMaxAccelMPSS f32 0x2a8 The horizontal acceleration after a jump. In metres per second ^ 2.
jumpSpecifyAlt_MiddleInputAngDeg f32 0x2ac The intermediate climb angle according to the input at the start of the jump. In degrees.
jumpSpecifyAlt_MaxInputAngDeg f32 0x2b0 The maximum climb angle according to the input at the start of the jump. In degrees.
computed_f00 f32 0x2b4 Value for menu display only.
computed_f01 f32 0x2b8 Value for menu display only.
computed_f02 f32 0x2bc Value for menu display only.
computed_f03 f32 0x2c0 Value for menu display only.
computed_f04 f32 0x2c4 Value for menu display only.
computed_f05 f32 0x2c8 Value for menu display only.
computed_f06 f32 0x2cc Value for menu display only.
computed_f07 f32 0x2d0 Value for menu display only.
computed_f08 f32 0x2d4 Value for menu display only.
computed_f09 f32 0x2d8 Value for menu display only.
computed_f10 f32 0x2dc Value for menu display only.
computed_f11 f32 0x2e0 Value for menu display only.
computed_f12 f32 0x2e4 Value for menu display only.
computed_f13 f32 0x2e8 Value for menu display only.
computed_f14 f32 0x2ec Value for menu display only.
computed_f15 f32 0x2f0 Value for menu display only.
computed_f16 f32 0x2f4 Value for menu display only.
computed_f17 f32 0x2f8 Value for menu display only.
computed_f18 f32 0x2fc Value for menu display only.
computed_f19 f32 0x300 Value for menu display only.
computed_f20 f32 0x304 Value for menu display only.
computed_f21 f32 0x308 Value for menu display only.
computed_f22 f32 0x30c Value for menu display only.
computed_f23 f32 0x310 Value for menu display only.
computed_f24 f32 0x314 Value for menu display only.
computed_f25 f32 0x318 Value for menu display only.
computed_f26 f32 0x31c Value for menu display only.
computed_f27 f32 0x320 Value for menu display only.
computed_f28 f32 0x324 Value for menu display only.
computed_f29 f32 0x328 Value for menu display only.
computed_f30 f32 0x32c Value for menu display only.
computed_f_last f32 0x330 Value for menu display only.
pad11 dummy8 0x334 This field is padding.
scanAngle u16 0x336 The angle to use when scanning. In degrees.
scanDist f32 0x338 The distance to use when scanning. In metres.
scanTime f32 0x33c The duration of a scan. In seconds.
scanType u8 0x340 The update behavior type when scanning. This field uses the following enum: SCAN_TARGET_UPDATE_TYPE
pad13 dummy8 0x341 This field is padding.
isHeavyWeightAddAnim u8 0x343 [0] Is an additive animation change applied based on the weight class of the character. This field is a boolean.
unk343_1 u8 0x343 [1] This field is a boolean.
pad13_1 dummy8 0x343 [2-7] This field is padding.
coreTypeWepAnimOffset u8 0x344 The animation offset to apply to weapons when the part is equipped. (ID of a0X0_000000)
pad14 dummy8 0x345 This field is padding.
walkAnimSpeedRate f32 0x348 The multiplier to use when playing the walk animation if this part is equipped.
runAnimSpeedRate f32 0x34c The multiplier to use when playing the run animation if this part is equipped.
legTypeSeId u32 0x350 The sound ID to use for Legs parts.
hoverWalkBoostEndSpeedKMH f32 0x354 The terminal speed when hover walk boosting. In kilometres per hour.
hoverRunBoostEndSpeedKMH f32 0x358 The terminal speed when hover run boosting. In kilometres per hour.
backunitAjustHeight f32 0x35c The height adjustment to apply for the back weapons if this part is equipped. In metres.
cutsceneCamOffset f32 0x360 The offset to apply to the camera position when in cutscenes for this part.
refId s32 0x364 If not set to -1, then this part will use the parameters of the specified part. This field refers to the following params: EquipParamProtector
quickBoosterOutputCorrRate f32 0x368 A multiplier applied to the energy consumption of quick boost if this part is equipped.
generatorOutputCorrRate f32 0x36c A multiplier applied to the energy output from a generator if this part is equipped.
generatorCoolPerf f32 0x370 A multiplier applied to the energy supply delay after actions if this part is equipped.
pad_end dummy8 0x374 This field is padding.

Enums

EQUIP_MAKER_TYPE

Option Description Notes
0 None
1 Overseer
2 Rubicon Research Institute
3 PCA
4 ALLMIND
5 Rubiconist
6 RaD
7 Arquebus
8 Schneider
9 VCPL
10 Vesper
11 Balam
12 Dafeng
13 Redgun
14 Unused - 協商
15 BAWS
16 Furlong
17 Takigawa Harmonics
18 Melinite
19 Elcano
20 Arquebus ADD
102 Unused - RRI(旧)
104 Unused - オルマイ(本性)

LEGS_TYPE

Option Description Notes
0 None
1 Bipedal
100 Tetrapod
200 Reverse Joint
300 Tank 1
301 Tank 2
302 Tank 3

EQUIP_MODEL_CATEGORY

Option Description Notes
0 None
1 Arms
2 Body
3 Face
4 Hair
5 Head
6 Legs
7 Weapon

EQUIP_MODEL_GENDER

Option Description Notes
0 Unisex (A)
1 Male only (M)
2 Female only (F)
3 Male and Female
4 Unisex (M)
5 Enemy only (E)

PROTECTOR_CATEGORY

Option Description Notes
0 Head
1 Core
2 Arms
3 Legs
4 Hair
5 Main Booster
6 Secondary Booster
7 Gimmick: Head
8 Gimmick: Core
9 Gimmick: Legs
10 Gimmick: Left Weapon
11 Gimmick: Right Weapon

PROTECTOR_SUB_TYPE

Option Description Notes
0 None
1 Propeller
2 Jump Transformation

ASSEMBLE_MENU_CATEGORY_PROTECTER

Option Description Notes
0 None
1 HEAD
2 CORE
3 ARM
4 LEGS

ATK_PARAM_PARTSDMGTYPE

Option Description Notes
0 Projectiles Only
1 All

WEP_MATERIAL_DEF

Option Description Notes
0 None
100 Shield: Kinetic
101 Shield: Strong Kinetic
102 Shield: Energy
103 Body: Kinetic
104 Body: Strong Kinetic
105 Body: Flesh
106 Body: Cloth
107 Shield: Plamsa
108 Pulse Armor: Large Energy - White Hit Ripple
109 Generator: Normal
110 Generator: Coral
111 Pulse Armor: Extra-Large Enemy - Coral Hit Ripple
112 Shield: Coral
254 Reserve 3
255 Material 1

WEP_MATERIAL_DEF_SFX

Option Description Notes
0 None
100 Shield: Kinetic
101 Shield: Strong Kinetic
102 Shield: Energy
103 Body: Kinetic
104 Body: Strong Kinetic
105 Body: Flesh
106 Shield: Energy - Initial Guard
107 Shield: Coral - Initial; Guard
108 Pulse Armor: Large Energy - White Hit Ripple
109 Generator: Normal
110 Generator: Coral
111 Pulse Armor: Extra-Large Enemy - Coral Hit Ripple
112 Shield: Coral
254 Reserve 3
255 Material 1

WEAPON_HANGER_TYPE

Option Description Notes
0 None
1 Single
2 Double

SCAN_TARGET_UPDATE_TYPE

Option Description Notes
0 Constantly Updated
1 Only at Moment of Use