LookAtSpineParam

Fields

Field Type Offset Description Notes
baseRate f32 0x0 The look-at rate towards the Root joint.
spineBoneRateXZ f32 0x4 The horizontal look-at rate towards the Hip (spine) joint.
clavicleBoneRateXZ f32 0x8 The horizontal look-at rate towards the Shoulder (clavicle) joint.
handBoneRateXZ f32 0xc The horizontal look-at rate towards the Wrist (hand) joint.
spineBoneRateY f32 0x10 The vertical look-at rate towards the Hip (spine) joint.
clavicleBoneRateY f32 0x14 The vertical look-at rate towards the Shoulder (clavicle) joint.
handBoneRateY f32 0x18 The vertical look-at rate towards the Wrist (hand) joint.
spineRotLeftMax f32 0x1c The limit angle for the Hip (spine) joint when facing left.
spineRotRightMax f32 0x20 The limit angle for the Hip (spine) joint when facing right.
spineRotUpMax f32 0x24 The limit angle for the Hip (spine) joint when facing up.
spineRotDownMax f32 0x28 The limit angle for the Hip (spine) joint when facing down.
spine1BoneRateXZ f32 0x2c The horizontal look-at rate towards the Lower Back (SpineA) joint.
spine1BoneRateY f32 0x30 The vertical look-at rate towards the Lower Back (SpineA) joint.
flyRootRotUpMax f32 0x34 The limit angle for the body whilst in flight when facing up.
flyRootRotDownMax f32 0x38 The limit angle for the body whilst in flight when facing down.
flyRootBoneRateY f32 0x3c The vertical look-at rate towards the Root joint whilst in flight.
flySpineBoneRateY f32 0x40 The vertical look-at rate towards the Hip (spine) joint whilst in flight.
flySpine1BoneRateY f32 0x44 The vertical look-at rate towards the Lower Back (SpineA) joint whilst in flight.
flyClavicleBoneRateY f32 0x48 The vertical look-at rate towards the Shoulder (clavicle) joint whilst in flight.
flyHandBoneRateY f32 0x4c The vertical look-at rate towards the Wrist (hand) joint whilst in flight.
spineAexABoneRateXZ f32 0x50 The horizontal look-at rate towards the Lower Back (SpineA_EX_A) joint.
spineAexABoneRateY f32 0x54 The vertical look-at rate towards the Lower Back (SpineA_EX_A) joint.
flySpineAexABoneRateY f32 0x58 The vertical look-at rate towards the Lower Back (SpineA_EX_A) joint whilst in flight.
spineAexBBoneRateXZ f32 0x5c The horizontal look-at rate towards the Lower Back (SpineA_EX_B) joint.
spineAexBBoneRateY f32 0x60 The vertical look-at rate towards the Lower Back (SpineA_EX_B) joint.
flySpineAexBBoneRateY f32 0x64 The vertical look-at rate towards the Lower Back (SpineA_EX_B) joint whilst in flight.
pelvisBoneRateXZ f32 0x68 The horizontal look-at rate towards the Pelvis joint.
pelvisBoneRateY f32 0x6c The vertical look-at rate towards the Pelvis joint.
flyPelvisBoneRateY f32 0x70 The vertical look-at rate towards the Pelvis joint whilst in flight.
spineBoneRateYD f32 0x74 The lower vertical look-at rate for this joint.
clavicleBoneRateYD f32 0x78 The lower vertical look-at rate for this joint.
handBoneRateYD f32 0x7c The lower vertical look-at rate for this joint.
flyRootBoneRateYD f32 0x80 The lower vertical look-at rate for this joint.
flySpineBoneRateYD f32 0x84 The lower vertical look-at rate for this joint.
flyClavicleBoneRateYD f32 0x88 The lower vertical look-at rate for this joint.
flyHandBoneRateYD f32 0x8c The lower vertical look-at rate for this joint.
priority s32 0x90 The priority of this row when specified by a TimeAct event.
bParentRateTakeOver u8 0x94 If ON, then the child joint (i.e. arm or shoulder) will still adhere to the look-at angle, even if the parent joint (i.e. hip) is not at the target angle yet. This field is a boolean.
reserved1 dummy8 0x95 This field is padding.
lookAtRotAngDegPerSecXZ f32 0x98 The maximum horizontal angular velocity for all Look-Ats when shooting. In degrees per second.
lookAtRotAngDegPerSecY f32 0x9c The maximum vertical angular velocity for all Look-Ats when shooting. In degrees per second.
spineRotAngDegPerSecXZ f32 0xa0 The maximum horizontal angular velocity for Look-ats for this specified joint. In degrees per second.
spineRotAngDegPerSecY f32 0xa4 The maximum vertical angular velocity for Look-ats for this specified joint. In degrees per second.
armRotAngDegPerSecXZ f32 0xa8 The maximum horizontal angular velocity for Look-ats for this specified joint. In degrees per second.
armRotAngDegPerSecY f32 0xac The maximum vertical angular velocity for Look-ats for this specified joint. In degrees per second.
lookAtDisableRotAngDegPerSecXZ f32 0xb0 The maximum horizontal angular velocity for all Look-Ats when not shooting. In degrees per second.
lookAtDisableRotAngDegPerSecY f32 0xb4 The maximum vertical angular velocity for all Look-Ats when not shooting. In degrees per second.
lookAtDisableRotTimeSec f32 0xb8 The duration before releasing the Look-At rotations. In seconds.
lookAtDisableFlyRotTimeSec f32 0xbc The duration before releasing the Look-At rotations. In seconds.
changeParamIntpTimeSec f32 0xc0 The duration of the interpolation for the Look-at direction after a Look-at is changed to another.
switchTargetIntpTimeSec f32 0xc4 The duration of the interpolation for the Look-at direction after the target is switched.
reserved4 dummy8 0xc8 This field is padding.