| Field | Type | Offset | Description | Notes |
| actionEnableMsgId | s32 | 0x0 | The MsgID of the menu displayed when the action is enabled. | This field refers to the following text files: Event_Text |
| actionFailedMsgId | s32 | 0x4 | The MsgID of the menu to display when the action fails. | This field refers to the following text files: Event_Text |
| spQualifiedPassEventFlag | u32 | 0x8 | Event flags for unconditionally passing special conditions. | |
| playerAnimId | u32 | 0xc | This is the animation ID for the action of the player character. | |
| chrAnimId | u32 | 0x10 | Anime ID at the time of action such as enemy | |
| validDist | u16 | 0x14 | The effective distance of the action. | |
| spQualifiedId | u16 | 0x16 | Special condition ID | This field refers to the following params: SpEffectParam, EquipParamGoods |
| spQualifiedId2 | u16 | 0x18 | Special condition ID part 2 | This field refers to the following params: SpEffectParam, EquipParamGoods |
| objDummyId | u8 | 0x1a | Damipoli ID that is the action position of the object | |
| isEventKickSync | u8 | 0x1b | ObjAct Whether to synchronize the events used in the execution judgment. Set to basic . It may be set to only when the actor is not important. | This field is a boolean. |
| objAnimId | u32 | 0x1c | This is the animation ID for the action of the object. | |
| validPlayerAngle | u8 | 0x20 | The effective angle of the player's action. Effective angle difference between the player's orientation vector and the orientation vector to the object | |
| spQualifiedType | u8 | 0x21 | Types of special conditions | |
| spQualifiedType2 | u8 | 0x22 | Type of special condition 2 | |
| validObjAngle | u8 | 0x23 | The action effective angle of the object. Effective angle difference between the action vector of the object and the character vector | |
| chrSorbType | u8 | 0x24 | It is a method of adsorbing characters during object action. | |
| eventKickTiming | u8 | 0x25 | Event execution timing | |
| pad1 | dummy8 | 0x26 | | This field is padding. |
| actionButtonParamId | s32 | 0x28 | Action button parameter ID | This field refers to the following params: ActionButtonParam |
| pad2 | dummy8 | 0x2c | | |