| Field | Type | Offset | Description | Notes |
| RotationBoneName | fixstr | 0x0 | The name of the joint that is rotated within the part. | |
| AttachDummyID | s32 | 0x20 | Thruster/parts connection dummy poly ID | |
| LocomotionRefDummyID | s32 | 0x24 | Dummy Polygon ID referenced by Locomotion | |
| main_TurnMoveDirLimitX | u8 | 0x28 | Maximum angle (X) when correcting in the direction of movement. | |
| main_TurnMoveDirLimitY | u8 | 0x29 | Maximum angle (Y) when correcting in the direction of movement. | |
| main_TurnMoveDirType | s8 | 0x2a [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| main_pad | dummy8 | 0x2b [0-5] | | This field is padding. |
| subFront_TurnMoveDirLimitX | u8 | 0x2c | Maximum angle (X) when correcting in the direction of movement. | |
| subFront_TurnMoveDirLimitY | u8 | 0x2d | Maximum angle (Y) when correcting in the direction of movement. | |
| subFront_TurnMoveDirType | s8 | 0x2e [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| subFront_pad | dummy8 | 0x2f [0-5] | | This field is padding. |
| subBack_TurnMoveDirLimitX | u8 | 0x30 | Maximum angle (X) when correcting in the direction of movement. | |
| subBack_TurnMoveDirLimitY | u8 | 0x31 | Maximum angle (Y) when correcting in the direction of movement. | |
| subBack_TurnMoveDirType | s8 | 0x32 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| subBack_pad | dummy8 | 0x33 [0-5] | | This field is padding. |
| subLeft_TurnMoveDirLimitX | u8 | 0x34 | Maximum angle (X) when correcting in the direction of movement. | |
| subLeft_TurnMoveDirLimitY | u8 | 0x35 | Maximum angle (Y) when correcting in the direction of movement. | |
| subLeft_TurnMoveDirType | s8 | 0x36 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| subLeft_pad | dummy8 | 0x37 [0-5] | | This field is padding. |
| subRight_TurnMoveDirLimitX | u8 | 0x38 | Maximum angle (X) when correcting in the direction of movement. | |
| subRight_TurnMoveDirLimitY | u8 | 0x39 | Maximum angle (Y) when correcting in the direction of movement. | |
| subRight_TurnMoveDirType | s8 | 0x3a [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| subRight_pad | dummy8 | 0x3b [0-5] | | This field is padding. |
| qbFront_TurnMoveDirLimitX | u8 | 0x3c | Maximum angle (X) when correcting in the direction of movement. | |
| qbFront_TurnMoveDirLimitY | u8 | 0x3d | Maximum angle (Y) when correcting in the direction of movement. | |
| qbFront_TurnMoveDirType | s8 | 0x3e [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| qbFront_pad | dummy8 | 0x3f [0-5] | | This field is padding. |
| qbBack_TurnMoveDirLimitX | u8 | 0x40 | Maximum angle (X) when correcting in the direction of movement. | |
| qbBack_TurnMoveDirLimitY | u8 | 0x41 | Maximum angle (Y) when correcting in the direction of movement. | |
| qbBack_TurnMoveDirType | s8 | 0x42 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| qbBack_pad | dummy8 | 0x43 [0-5] | | This field is padding. |
| qbLeft_TurnMoveDirLimitX | u8 | 0x44 | Maximum angle (X) when correcting in the direction of movement. | |
| qbLeft_TurnMoveDirLimitY | u8 | 0x45 | Maximum angle (Y) when correcting in the direction of movement. | |
| qbLeft_TurnMoveDirType | s8 | 0x46 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| qbLeft_pad | dummy8 | 0x47 [0-5] | | This field is padding. |
| qbRight_TurnMoveDirLimitX | u8 | 0x48 | Maximum angle (X) when correcting in the direction of movement. | |
| qbRight_TurnMoveDirLimitY | u8 | 0x49 | Maximum angle (Y) when correcting in the direction of movement. | |
| qbRight_TurnMoveDirType | s8 | 0x4a [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| qbRight_pad | dummy8 | 0x4b [0-5] | | This field is padding. |
| lift_TurnMoveDirLimitX | u8 | 0x4c | Maximum angle (X) when correcting in the direction of movement. | |
| lift_TurnMoveDirLimitY | u8 | 0x4d | Maximum angle (Y) when correcting in the direction of movement. | |
| lift_TurnMoveDirType | s8 | 0x4e [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| lift_pad | dummy8 | 0x4f [0-5] | | This field is padding. |
| tankFront_TurnMoveDirLimitX | u8 | 0x50 | Maximum angle (X) when correcting in the direction of movement. | |
| tankFront_TurnMoveDirLimitY | u8 | 0x51 | Maximum angle (Y) when correcting in the direction of movement. | |
| tankFront_TurnMoveDirType | s8 | 0x52 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| tankFront_pad | dummy8 | 0x53 [0-5] | | This field is padding. |
| tankBack_TurnMoveDirLimitX | u8 | 0x54 | Maximum angle (X) when correcting in the direction of movement. | |
| tankBack_TurnMoveDirLimitY | u8 | 0x55 | Maximum angle (Y) when correcting in the direction of movement. | |
| tankBack_TurnMoveDirType | s8 | 0x56 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| tankBack_pad | dummy8 | 0x57 [0-5] | | This field is padding. |
| tankDriftLeft_TurnMoveDirLimitX | u8 | 0x58 | Maximum angle (X) when correcting in the direction of movement. | |
| tankDriftLeft_TurnMoveDirLimitY | u8 | 0x59 | Maximum angle (Y) when correcting in the direction of movement. | |
| tankDriftLeft_TurnMoveDirType | s8 | 0x5a [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| tankDriftLeft_pad | dummy8 | 0x5b [0-5] | | This field is padding. |
| tankDriftRight_TurnMoveDirLimitX | u8 | 0x5c | Maximum angle (X) when correcting in the direction of movement. | |
| tankDriftRight_TurnMoveDirLimitY | u8 | 0x5d | Maximum angle (Y) when correcting in the direction of movement. | |
| tankDriftRight_TurnMoveDirType | s8 | 0x5e [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| tankDriftRight_pad | dummy8 | 0x5f [0-5] | | This field is padding. |
| quickTurnLeft_TurnMoveDirLimitX | u8 | 0x60 | Maximum angle (X) when correcting in the direction of movement. | |
| quickTurnLeft_TurnMoveDirLimitY | u8 | 0x61 | Maximum angle (Y) when correcting in the direction of movement. | |
| quickTurnLeft_TurnMoveDirType | s8 | 0x62 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| quickTurnLeft_pad | dummy8 | 0x63 [0-5] | | This field is padding. |
| quickTurnRight_TurnMoveDirLimitX | u8 | 0x64 | Maximum angle (X) when correcting in the direction of movement. | |
| quickTurnRight_TurnMoveDirLimitY | u8 | 0x65 | Maximum angle (Y) when correcting in the direction of movement. | |
| quickTurnRight_TurnMoveDirType | s8 | 0x66 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| quickTurnRight_pad | dummy8 | 0x67 [0-5] | | This field is padding. |
| assaultBoost_TurnMoveDirLimitX | u8 | 0x68 | Maximum angle (X) when correcting in the direction of movement. | |
| assaultBoost_TurnMoveDirLimitY | u8 | 0x69 | Maximum angle (Y) when correcting in the direction of movement. | |
| assaultBoost_TurnMoveDirType | s8 | 0x6a [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| assaultBoost_pad | dummy8 | 0x6b [0-5] | | This field is padding. |
| hoveringStart_TurnMoveDirLimitX | u8 | 0x6c | Maximum angle (X) when correcting in the direction of movement. | |
| hoveringStart_TurnMoveDirLimitY | u8 | 0x6d | Maximum angle (Y) when correcting in the direction of movement. | |
| hoveringStart_TurnMoveDirType | s8 | 0x6e [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| hoveringStart_pad | dummy8 | 0x6f [0-5] | | This field is padding. |
| hoveringStay_TurnMoveDirLimitX | u8 | 0x70 | Maximum angle (X) when correcting in the direction of movement. | |
| hoveringStay_TurnMoveDirLimitY | u8 | 0x71 | Maximum angle (Y) when correcting in the direction of movement. | |
| hoveringStay_TurnMoveDirType | s8 | 0x72 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| hoveringStay_pad | dummy8 | 0x73 [0-5] | | This field is padding. |
| hoveringFront_TurnMoveDirLimitX | u8 | 0x74 | Maximum angle (X) when correcting in the direction of movement. | |
| hoveringFront_TurnMoveDirLimitY | u8 | 0x75 | Maximum angle (Y) when correcting in the direction of movement. | |
| hoveringFront_TurnMoveDirType | s8 | 0x76 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| hoveringFront_pad | dummy8 | 0x77 [0-5] | | This field is padding. |
| hoveringBack_TurnMoveDirLimitX | u8 | 0x78 | Maximum angle (X) when correcting in the direction of movement. | |
| hoveringBack_TurnMoveDirLimitY | u8 | 0x79 | Maximum angle (Y) when correcting in the direction of movement. | |
| hoveringBack_TurnMoveDirType | s8 | 0x7a [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| hoveringBack_pad | dummy8 | 0x7b [0-5] | | This field is padding. |
| hoveringLeft_TurnMoveDirLimitX | u8 | 0x7c | Maximum angle (X) when correcting in the direction of movement. | |
| hoveringLeft_TurnMoveDirLimitY | u8 | 0x7d | Maximum angle (Y) when correcting in the direction of movement. | |
| hoveringLeft_TurnMoveDirType | s8 | 0x7e [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| hoveringLeft_pad | dummy8 | 0x7f [0-5] | | This field is padding. |
| hoveringRight_TurnMoveDirLimitX | u8 | 0x80 | Maximum angle (X) when correcting in the direction of movement. | |
| hoveringRight_TurnMoveDirLimitY | u8 | 0x81 | Maximum angle (Y) when correcting in the direction of movement. | |
| hoveringRight_TurnMoveDirType | s8 | 0x82 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| hoveringRight_pad | dummy8 | 0x83 [0-5] | | This field is padding. |
| turnLeft_TurnMoveDirLimitX | u8 | 0x84 | Maximum angle (X) when correcting in the direction of movement. | |
| turnLeft_TurnMoveDirLimitY | u8 | 0x85 | Maximum angle (Y) when correcting in the direction of movement. | |
| turnLeft_TurnMoveDirType | s8 | 0x86 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| turnLeft_pad | dummy8 | 0x87 [0-5] | | This field is padding. |
| turnRight_TurnMoveDirLimitX | u8 | 0x88 | Maximum angle (X) when correcting in the direction of movement. | |
| turnRight_TurnMoveDirLimitY | u8 | 0x89 | Maximum angle (Y) when correcting in the direction of movement. | |
| turnRight_TurnMoveDirType | s8 | 0x8a [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| turnRight_pad | dummy8 | 0x8b [0-5] | | This field is padding. |
| mainStart_TurnMoveDirLimitX | u8 | 0x8c | Maximum angle (X) when correcting in the direction of movement. | |
| mainStart_TurnMoveDirLimitY | u8 | 0x8d | Maximum angle (Y) when correcting in the direction of movement. | |
| mainStart_TurnMoveDirType | s8 | 0x8e [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| mainStart_pad | dummy8 | 0x8f [0-5] | | This field is padding. |
| assaultBoostFinish_TurnMoveDirLimitX | u8 | 0x90 | Maximum angle (X) when correcting in the direction of movement. | |
| assaultBoostFinish_TurnMoveDirLimitY | u8 | 0x91 | Maximum angle (Y) when correcting in the direction of movement. | |
| assaultBoostFinish_TurnMoveDirType | s8 | 0x92 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| assaultBoostFinish_pad | dummy8 | 0x93 [0-5] | | This field is padding. |
| falling_TurnMoveDirLimitX | u8 | 0x94 | Maximum angle (X) when correcting in the direction of movement. | |
| falling_TurnMoveDirLimitY | u8 | 0x95 | Maximum angle (Y) when correcting in the direction of movement. | |
| falling_TurnMoveDirType | s8 | 0x96 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| falling_pad | dummy8 | 0x97 [0-5] | | This field is padding. |
| boostExhaustFront_TurnMoveDirLimitX | u8 | 0x98 | Maximum angle (X) when correcting in the direction of movement. | |
| boostExhaustFront_TurnMoveDirLimitY | u8 | 0x99 | Maximum angle (Y) when correcting in the direction of movement. | |
| boostExhaustFront_TurnMoveDirType | s8 | 0x9a [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| boostExhaustFront_pad | dummy8 | 0x9b [0-5] | | This field is padding. |
| boostExhaustBack_TurnMoveDirLimitX | u8 | 0x9c | Maximum angle (X) when correcting in the direction of movement. | |
| boostExhaustBack_TurnMoveDirLimitY | u8 | 0x9d | Maximum angle (Y) when correcting in the direction of movement. | |
| boostExhaustBack_TurnMoveDirType | s8 | 0x9e [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| boostExhaustBack_pad | dummy8 | 0x9f [0-5] | | This field is padding. |
| boostExhaustLeft_TurnMoveDirLimitX | u8 | 0xa0 | Maximum angle (X) when correcting in the direction of movement. | |
| boostExhaustLeft_TurnMoveDirLimitY | u8 | 0xa1 | Maximum angle (Y) when correcting in the direction of movement. | |
| boostExhaustLeft_TurnMoveDirType | s8 | 0xa2 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| boostExhaustLeft_pad | dummy8 | 0xa3 [0-5] | | This field is padding. |
| boostExhaustRight_TurnMoveDirLimitX | u8 | 0xa4 | Maximum angle (X) when correcting in the direction of movement. | |
| boostExhaustRight_TurnMoveDirLimitY | u8 | 0xa5 | Maximum angle (Y) when correcting in the direction of movement. | |
| boostExhaustRight_TurnMoveDirType | s8 | 0xa6 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| boostExhaustRight_pad | dummy8 | 0xa7 [0-5] | | This field is padding. |
| boostExhaustFalling_TurnMoveDirLimitX | u8 | 0xa8 | Maximum angle (X) when correcting in the direction of movement. | |
| boostExhaustFalling_TurnMoveDirLimitY | u8 | 0xa9 | Maximum angle (Y) when correcting in the direction of movement. | |
| boostExhaustFalling_TurnMoveDirType | s8 | 0xaa [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| boostExhaustFalling_pad | dummy8 | 0xab [0-5] | | This field is padding. |
| brakeFront_TurnMoveDirLimitX | u8 | 0xac | Maximum angle (X) when correcting in the direction of movement. | |
| brakeFront_TurnMoveDirLimitY | u8 | 0xad | Maximum angle (Y) when correcting in the direction of movement. | |
| brakeFront_TurnMoveDirType | s8 | 0xae [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| brakeFront_pad | dummy8 | 0xaf [0-5] | | This field is padding. |
| brakeBack_TurnMoveDirLimitX | u8 | 0xb0 | Maximum angle (X) when correcting in the direction of movement. | |
| brakeBack_TurnMoveDirLimitY | u8 | 0xb1 | Maximum angle (Y) when correcting in the direction of movement. | |
| brakeBack_TurnMoveDirType | s8 | 0xb2 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| brakeBack_pad | dummy8 | 0xb3 [0-5] | | This field is padding. |
| brakeLeft_TurnMoveDirLimitX | u8 | 0xb4 | Maximum angle (X) when correcting in the direction of movement. | |
| brakeLeft_TurnMoveDirLimitY | u8 | 0xb5 | Maximum angle (Y) when correcting in the direction of movement. | |
| brakeLeft_TurnMoveDirType | s8 | 0xb6 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| brakeLeft_pad | dummy8 | 0xb7 [0-5] | | This field is padding. |
| brakeRight_TurnMoveDirLimitX | u8 | 0xb8 | Maximum angle (X) when correcting in the direction of movement. | |
| brakeRight_TurnMoveDirLimitY | u8 | 0xb9 | Maximum angle (Y) when correcting in the direction of movement. | |
| brakeRight_TurnMoveDirType | s8 | 0xba [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| brakeRight_pad | dummy8 | 0xbb [0-5] | | This field is padding. |
| brakeFalling_TurnMoveDirLimitX | u8 | 0xbc | Maximum angle (X) when correcting in the direction of movement. | |
| brakeFalling_TurnMoveDirLimitY | u8 | 0xbd | Maximum angle (Y) when correcting in the direction of movement. | |
| brakeFalling_TurnMoveDirType | s8 | 0xbe [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| brakeFalling_pad | dummy8 | 0xbf [0-5] | | This field is padding. |
| assaultBoostLoop_TurnMoveDirLimitX | u8 | 0xc0 | Maximum angle (X) when correcting in the direction of movement. | |
| assaultBoostLoop_TurnMoveDirLimitY | u8 | 0xc1 | Maximum angle (Y) when correcting in the direction of movement. | |
| assaultBoostLoop_TurnMoveDirType | s8 | 0xc2 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| assaultBoostLoop_pad | dummy8 | 0xc3 [0-5] | | This field is padding. |
| hover2LegsWalkFront_TurnMoveDirLimitX | u8 | 0xc4 | Maximum angle (X) when correcting in the direction of movement. | |
| hover2LegsWalkFront_TurnMoveDirLimitY | u8 | 0xc5 | Maximum angle (Y) when correcting in the direction of movement. | |
| hover2LegsWalkFront_TurnMoveDirType | s8 | 0xc6 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| hover2LegsWalkFront_pad | dummy8 | 0xc7 [0-5] | | This field is padding. |
| hover2LegsWalkBack_TurnMoveDirLimitX | u8 | 0xc8 | Maximum angle (X) when correcting in the direction of movement. | |
| hover2LegsWalkBack_TurnMoveDirLimitY | u8 | 0xc9 | Maximum angle (Y) when correcting in the direction of movement. | |
| hover2LegsWalkBack_TurnMoveDirType | s8 | 0xca [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| hover2LegsWalkBack_pad | dummy8 | 0xcb [0-5] | | This field is padding. |
| hover2LegsWalkLeft_TurnMoveDirLimitX | u8 | 0xcc | Maximum angle (X) when correcting in the direction of movement. | |
| hover2LegsWalkLeft_TurnMoveDirLimitY | u8 | 0xcd | Maximum angle (Y) when correcting in the direction of movement. | |
| hover2LegsWalkLeft_TurnMoveDirType | s8 | 0xce [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| hover2LegsWalkLeft_pad | dummy8 | 0xcf [0-5] | | This field is padding. |
| hover2LegsWalkRight_TurnMoveDirLimitX | u8 | 0xd0 | Maximum angle (X) when correcting in the direction of movement. | |
| hover2LegsWalkRight_TurnMoveDirLimitY | u8 | 0xd1 | Maximum angle (Y) when correcting in the direction of movement. | |
| hover2LegsWalkRight_TurnMoveDirType | s8 | 0xd2 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| hover2LegsWalkRight_pad | dummy8 | 0xd3 [0-5] | | This field is padding. |
| hover2LegsWalkLeftTurn_TurnMoveDirLimitX | u8 | 0xd4 | Maximum angle (X) when correcting in the direction of movement. | |
| hover2LegsWalkLeftTurn_TurnMoveDirLimitY | u8 | 0xd5 | Maximum angle (Y) when correcting in the direction of movement. | |
| hover2LegsWalkLeftTurn_TurnMoveDirType | s8 | 0xd6 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| hover2LegsWalkLeftTurn_pad | dummy8 | 0xd7 [0-5] | | This field is padding. |
| hover2LegsWalkRightTurn_TurnMoveDirLimitX | u8 | 0xd8 | Maximum angle (X) when correcting in the direction of movement. | |
| hover2LegsWalkRightTurn_TurnMoveDirLimitY | u8 | 0xd9 | Maximum angle (Y) when correcting in the direction of movement. | |
| hover2LegsWalkRightTurn_TurnMoveDirType | s8 | 0xda [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| hover2LegsWalkRightTurn_pad | dummy8 | 0xdb [0-5] | | This field is padding. |
| hover2LegsRunFront_TurnMoveDirLimitX | u8 | 0xdc | Maximum angle (X) when correcting in the direction of movement. | |
| hover2LegsRunFront_TurnMoveDirLimitY | u8 | 0xdd | Maximum angle (Y) when correcting in the direction of movement. | |
| hover2LegsRunFront_TurnMoveDirType | s8 | 0xde [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| hover2LegsRunFront_pad | dummy8 | 0xdf [0-5] | | This field is padding. |
| hover2LegsRunBack_TurnMoveDirLimitX | u8 | 0xe0 | Maximum angle (X) when correcting in the direction of movement. | |
| hover2LegsRunBack_TurnMoveDirLimitY | u8 | 0xe1 | Maximum angle (Y) when correcting in the direction of movement. | |
| hover2LegsRunBack_TurnMoveDirType | s8 | 0xe2 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| hover2LegsRunBack_pad | dummy8 | 0xe3 [0-5] | | This field is padding. |
| hover2LegsRunLeft_TurnMoveDirLimitX | u8 | 0xe4 | Maximum angle (X) when correcting in the direction of movement. | |
| hover2LegsRunLeft_TurnMoveDirLimitY | u8 | 0xe5 | Maximum angle (Y) when correcting in the direction of movement. | |
| hover2LegsRunLeft_TurnMoveDirType | s8 | 0xe6 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| hover2LegsRunLeft_pad | dummy8 | 0xe7 [0-5] | | This field is padding. |
| hover2LegsRunRight_TurnMoveDirLimitX | u8 | 0xe8 | Maximum angle (X) when correcting in the direction of movement. | |
| hover2LegsRunRight_TurnMoveDirLimitY | u8 | 0xe9 | Maximum angle (Y) when correcting in the direction of movement. | |
| hover2LegsRunRight_TurnMoveDirType | s8 | 0xea [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| hover2LegsRunRight_pad | dummy8 | 0xeb [0-5] | | This field is padding. |
| hover2LegsRunLeftTurn_TurnMoveDirLimitX | u8 | 0xec | Maximum angle (X) when correcting in the direction of movement. | |
| hover2LegsRunLeftTurn_TurnMoveDirLimitY | u8 | 0xed | Maximum angle (Y) when correcting in the direction of movement. | |
| hover2LegsRunLeftTurn_TurnMoveDirType | s8 | 0xee [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| hover2LegsRunLeftTurn_pad | dummy8 | 0xef [0-5] | | This field is padding. |
| hover2LegsRunRightTurn_TurnMoveDirLimitX | u8 | 0xf0 | Maximum angle (X) when correcting in the direction of movement. | |
| hover2LegsRunRightTurn_TurnMoveDirLimitY | u8 | 0xf1 | Maximum angle (Y) when correcting in the direction of movement. | |
| hover2LegsRunRightTurn_TurnMoveDirType | s8 | 0xf2 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| hover2LegsRunRightTurn_pad | dummy8 | 0xf3 [0-5] | | This field is padding. |
| tankQbFront_TurnMoveDirLimitX | u8 | 0xf4 | Maximum angle (X) when correcting in the direction of movement. | |
| tankQbFront_TurnMoveDirLimitY | u8 | 0xf5 | Maximum angle (Y) when correcting in the direction of movement. | |
| tankQbFront_TurnMoveDirType | s8 | 0xf6 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| tankQbFront_pad | dummy8 | 0xf7 [0-5] | | This field is padding. |
| tankQbBack_TurnMoveDirLimitX | u8 | 0xf8 | Maximum angle (X) when correcting in the direction of movement. | |
| tankQbBack_TurnMoveDirLimitY | u8 | 0xf9 | Maximum angle (Y) when correcting in the direction of movement. | |
| tankQbBack_TurnMoveDirType | s8 | 0xfa [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| tankQbBack_pad | dummy8 | 0xfb [0-5] | | This field is padding. |
| tankQbLeft_TurnMoveDirLimitX | u8 | 0xfc | Maximum angle (X) when correcting in the direction of movement. | |
| tankQbLeft_TurnMoveDirLimitY | u8 | 0xfd | Maximum angle (Y) when correcting in the direction of movement. | |
| tankQbLeft_TurnMoveDirType | s8 | 0xfe [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| tankQbLeft_pad | dummy8 | 0xff [0-5] | | This field is padding. |
| tankQbRight_TurnMoveDirLimitX | u8 | 0x100 | Maximum angle (X) when correcting in the direction of movement. | |
| tankQbRight_TurnMoveDirLimitY | u8 | 0x101 | Maximum angle (Y) when correcting in the direction of movement. | |
| tankQbRight_TurnMoveDirType | s8 | 0x102 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| tankQbRight_pad | dummy8 | 0x103 [0-5] | | This field is padding. |
| hovertTankGround_TurnMoveDirLimitX | u8 | 0x104 | Maximum angle (X) when correcting in the direction of movement. | |
| hovertTankGround_TurnMoveDirLimitY | u8 | 0x105 | Maximum angle (Y) when correcting in the direction of movement. | |
| hovertTankGround_TurnMoveDirType | s8 | 0x106 [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| hovertTankGround_pad | dummy8 | 0x107 [0-5] | | This field is padding. |
| hovertTankGroundWater_TurnMoveDirLimitX | u8 | 0x108 | Maximum angle (X) when correcting in the direction of movement. | |
| hovertTankGroundWater_TurnMoveDirLimitY | u8 | 0x109 | Maximum angle (Y) when correcting in the direction of movement. | |
| hovertTankGroundWater_TurnMoveDirType | s8 | 0x10a [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| hovertTankGroundWater_pad | dummy8 | 0x10b [0-5] | | This field is padding. |
| hovertTankGroundWaterShallow_TurnMoveDirLimitX | u8 | 0x10c | Maximum angle (X) when correcting in the direction of movement. | |
| hovertTankGroundWaterShallow_TurnMoveDirLimitY | u8 | 0x10d | Maximum angle (Y) when correcting in the direction of movement. | |
| hovertTankGroundWaterShallow_TurnMoveDirType | s8 | 0x10e [0-1] | If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| hovertTankGroundWaterShallow_pad | dummy8 | 0x10f [0-5] | | This field is padding. |