| Game part | Texture Type | Compression | Mip Maps |
|---|---|---|---|
| menu | Color + Alpha | BC3 Linear (DXT5) | None |
| parts | Color | BC1 Linear (DXT1) | None |
| sfx | Color + Alpha | BC1 Linear (DXT1) / BC3 Linear (DXT5) | None |
| Game part | Texture Type | Compression | Mip Maps |
|---|---|---|---|
| menu | Color + Alpha | BC3 Linear (DXT5) | None |
| parts | Color | BC1 Linear (DXT1) | None |
| sfx | Color + Alpha | BC1 Linear (DXT1) / BC3 Linear (DXT5) | None |
| Game part | Texture Type | Compression | Mip Maps |
|---|---|---|---|
| menu | Color + Alpha | BC3 8bpp (Linear) | None |
| parts | Color | ? | None |
| sfx | Color + Alpha | ? | None |
| Game part | Texture Type | Compression | Mip Maps |
|---|---|---|---|
| menu | Color + Alpha | BC7 8bpp Fine (Linear, DX11+) | None |
| parts | Color | BC1 (sRGB, DX10+) | None |
| sfx | Color + Alpha | BC7 8bpp Fine (Linear, DX11+) | Auto-Generate |
| emissive textures | Color | ? | ? |
| Game part | Texture Type | Compression | Mip Maps |
|---|---|---|---|
| menu | Color + Alpha | BC7 8bpp Fine (Linear, DX11+) | None |
| parts | Color | BC7 8bpp Fine (Linear, DX11+) | Auto-Generate |
| sfx | Color + Alpha | BC7 8bpp Fine (Linear, DX11+) | Auto-Generate |
| emissive textures | Color | BC1 4bpp (sRGB, DX10+) | Auto-generate (not confirmed) |