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| Field | Description | Notes |
|---|---|---|
| radius | AI sound radius | |
| lifeFrame | Time for AI sound to remain | |
| bSpEffectEnable | Whether it is affected by the special effect Sound Radius Magnification | This field is a boolean. |
| type | AI sound type | This field uses the following enum: AI_SOUND_RATE_TYPE |
| opposeTarget | Target: Hostile | This field is a boolean. |
| friendlyTarget | Target: Allies | This field is a boolean. |
| selfTarget | Target: myself | This field is a boolean. |
| doSetSearchTarget | If ON, set the search target when sound is heard. | This field is a boolean. |
| pad | This field is padding. | |
| rank | Character behavior (former: sound type) | This field uses the following enum: AI_SOUND_RANK |
| forgetTime | Time to forget the sound target (overwrite) [sec] | |
| priority | AI sound priority | |
| soundBehaviorId | Behavior ID | |
| searchPoint | Increased search degree for characters within the audible range of AI sounds | |
| combatPoint | Increased engagement of characters within the audible range of AI sounds |
| Option | Description | Notes |
|---|---|---|
| 0 | Normal Sound | |
| 1 | Important Sound | |
| 2 | Threat Sound | |
| 3 | Auditory Hallucination | |
| 4 | Soul Coin | |
| 5 | Soul Coin (Immortality) | |
| 6 | Soul Coin (Beast Type) | |
| 7 | Weak Soul Coin | |
| 8 | Behavior ID Reference |
| Option | Description | Notes |
|---|---|---|
| 0 | Direct Sound | |
| 1 | Moving Sound | |
| 2 | Attack Sound |
| Option | Description | Notes |
|---|---|---|
| 0 | Type 0 | |
| 1 | Type 1 | |
| 2 | Type 2 |