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ac6-refmat:param:behaviorchangestatematrixparam

BehaviorChangeStateMatrixParam

Fields

Field Type Offset Description Notes
state00 u8 0x0 This field is a boolean.
state01 u8 0x1 This field is a boolean.
state02 u8 0x2 This field is a boolean.
state03 u8 0x3 This field is a boolean.
state04 u8 0x4 This field is a boolean.
state05 u8 0x5 This field is a boolean.
state06 u8 0x6 This field is a boolean.
state07 u8 0x7 This field is a boolean.
state08 u8 0x8 This field is a boolean.
state09 u8 0x9 This field is a boolean.
state10 u8 0xa This field is a boolean.
state11 u8 0xb This field is a boolean.
state12 u8 0xc This field is a boolean.
state13 u8 0xd This field is a boolean.
state14 u8 0xe This field is a boolean.
state15 u8 0xf This field is a boolean.
state16 u8 0x10 This field is a boolean.
state17 u8 0x11 This field is a boolean.
state18 u8 0x12 This field is a boolean.
state19 u8 0x13 This field is a boolean.
TransitionActionAiType u8 0x14 This field uses the following enum: ACTION_AI_TYPE_ENUM
dummy0 dummy8 0x15 This field is padding.
dummy1 dummy8 0x18 This field is padding.
NoticeStateID s32 0x1c

Enums

ACTION_AI_TYPE_ENUM

Option Description Notes
0 None
10 Jump
11 Land
12 Quick Boost
13 Brake
14 Fall
15 Hover
20 Assault Boost: Start
21 Assault Boost: End
22 Assault Boost
23 Assault Boost: Kick
30 Stagger: Small
31 Stagger: Big
32 Stagger: Explosion
33 Guard Break
40 Guard: Start
41 Guard: End
50 Melee: First Attack
51 Melee: Combo Attack
60 Prepare to Start Shooting
61 Start Shooting
62 Stop Shooting: Stage 1
63 Stop Shooting: Stage 2
70 Repair Kit
240 AI Enemy Judgment: is target jumping
241 AI Enemy Judgment: is target on special standby
ac6-refmat/param/behaviorchangestatematrixparam.txt · Last modified: by admin