| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| state00 | u8 | 0x0 | This field is a boolean. | |
| state01 | u8 | 0x1 | This field is a boolean. | |
| state02 | u8 | 0x2 | This field is a boolean. | |
| state03 | u8 | 0x3 | This field is a boolean. | |
| state04 | u8 | 0x4 | This field is a boolean. | |
| state05 | u8 | 0x5 | This field is a boolean. | |
| state06 | u8 | 0x6 | This field is a boolean. | |
| state07 | u8 | 0x7 | This field is a boolean. | |
| state08 | u8 | 0x8 | This field is a boolean. | |
| state09 | u8 | 0x9 | This field is a boolean. | |
| state10 | u8 | 0xa | This field is a boolean. | |
| state11 | u8 | 0xb | This field is a boolean. | |
| state12 | u8 | 0xc | This field is a boolean. | |
| state13 | u8 | 0xd | This field is a boolean. | |
| state14 | u8 | 0xe | This field is a boolean. | |
| state15 | u8 | 0xf | This field is a boolean. | |
| state16 | u8 | 0x10 | This field is a boolean. | |
| state17 | u8 | 0x11 | This field is a boolean. | |
| state18 | u8 | 0x12 | This field is a boolean. | |
| state19 | u8 | 0x13 | This field is a boolean. | |
| TransitionActionAiType | u8 | 0x14 | This field uses the following enum: ACTION_AI_TYPE_ENUM | |
| dummy0 | dummy8 | 0x15 | This field is padding. | |
| dummy1 | dummy8 | 0x18 | This field is padding. | |
| NoticeStateID | s32 | 0x1c |
| Option | Description | Notes |
|---|---|---|
0 | None | |
10 | Jump | |
11 | Land | |
12 | Quick Boost | |
13 | Brake | |
14 | Fall | |
15 | Hover | |
20 | Assault Boost: Start | |
21 | Assault Boost: End | |
22 | Assault Boost | |
23 | Assault Boost: Kick | |
30 | Stagger: Small | |
31 | Stagger: Big | |
32 | Stagger: Explosion | |
33 | Guard Break | |
40 | Guard: Start | |
41 | Guard: End | |
50 | Melee: First Attack | |
51 | Melee: Combo Attack | |
60 | Prepare to Start Shooting | |
61 | Start Shooting | |
62 | Stop Shooting: Stage 1 | |
63 | Stop Shooting: Stage 2 | |
70 | Repair Kit | |
240 | AI Enemy Judgment: is target jumping | |
241 | AI Enemy Judgment: is target on special standby |