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ac6-refmat:param:boostparam

BoostParam

Fields

Field Type Offset Description Notes
sfxId0 s32 0x0 SFX 1 to play for counter boost This field takes an Particle ID.
sfxId1 s32 0x4 SFX 2 to play for counter boost This field takes an Particle ID.
sfxId2 s32 0x8 SFX 3 to play for counter boost This field takes an Particle ID.
padding1 dummy8 0xc This field is padding.
dmyPolyId0 s32 0x14 Dummy Polygon ID to use for playing counter boost SFX 1
dmyPolyId1 s32 0x18 Dummy Polygon ID to use for playing counter boost SFX 2
dmyPolyId2 s32 0x1c Dummy Polygon ID to use for playing counter boost SFX 3
padding2 dummy8 0x20 This field is padding.
sfxScale f32 0x28 Sfx size magnification: 1.0 as is, 0.5 to half
counterBoostActiveAngleDeg u32 0x2c The angle range in which counter boost is effective is 90, and it becomes effective when the inner product of the movement direction and dummy poly direction is 0 or more. In degrees.
boostDirLerpRate f32 0x30 Interpolation rate of booster direction change during normal boost [Rate/Frame]
counterBoostDirLerpRate f32 0x34 Interpolation rate of booster direction change during counter boost [Rate/Frame]
tailPadding dummy8 0x38 This field is padding.
ac6-refmat/param/boostparam.txt · Last modified: by admin