Site Tools


ac6-refmat:param:enemycommonparam

EnemyCommonParam

Fields

Field Type Offset Description Notes
TargetNoForget_TargetEne0_LadderHeight f32 0x0 When TARGET_ENE_0 is on a ladder, if the height difference with the enemy itself is within this value, the target will not be forgotten.
IsIntegrateWithRaycast_CheckRoofLength f32 0x4 Only when the distance from the local player is less than this distance, the lifting height of the floor integral will be determined by considering the ceiling height.
WallHitInteruptFlag_Angle f32 0x8 Threshold value of the angle between the wall normal and the movement direction (opposite direction). In degrees.
WallHitInteruptFlag_KeptTime f32 0xc Threshold for the time that wall collision lasts (If it gets too large, flag issuance will be delayed; if it gets too small, it will be easier to accidentally detonate). In seconds.
WallHitInteruptFlag_StoppedTime f32 0x10 Maximum allowable interruption time, as wall collisions can be choppy due to system and terrain considerations.
ForceIntegrateWithRaycastForSlopeTime f32 0x14 If you continue to get stuck on the slope for more than this time, forced lift update will be performed depending on the NPC parameter settings. In seconds.
reserve dummy8 0x18 This field is padding.
ActivateChrByTime_PhantomId s32 0x3c Fade the phantom shader with appearance/disappearance effects. This field refers to the following params: PhantomParam
ExcessSubAwarePointIntervalTime f32 0x40 Enemy search level Decay start time to upper limit. In seconds.
SearchToDiscoveryStatePoint f32 0x44 Enemy search level that shifts to complete discovery state.
SearchToNomalStatePoint f32 0x48 Enemy search level that shifts to complete normal state.
AwarePointDecreaseTime_Normal f32 0x4c Grace time until enemy search level decreases - Normal (in seconds).
AwarePointDecreaseTime_Damage f32 0x50 Grace time until enemy search level decreases - During Damage (in seconds).
AwarePointMax f32 0x54 Maximum enemy search level.
CombatPointDecreaseTime f32 0x58 Grace time until engagement level decreases (for perception in new specifications). In seconds.
CombatPointDecreasePoint f32 0x5c The amount of engagement level that decreases every second.
ShareTargetTime f32 0x60 Grace time before sharing target. In seconds.
CombatPointDecreasePerSec_Sense f32 0x64 Amount of reduction in engagement level accumulated due to audiovisual/hitting. In points per second.
CombatPointDecreasePerSec_Radar f32 0x68 Engagement reduction amount accumulated by radar. In points per second.
CombatPointDecreaseTime_Radar f32 0x6c Grace time until engagement level decreases (radar). In seconds.
AwarePointDescreasePerSec f32 0x70 Decreased amount of enemy search level per second.
bodyTrunk_BodyGaugePoint s16 0x74 Body trunk gauge (point)
bodyTrunk_ActionGaugePoint s16 0x76 Body trunk gauge (point)
bodyTrunk_PointHealWaitTimeSec f32 0x78 Time to wait for core recovery. In seconds.
bodyTrunk_PointHealPerSec u32 0x7c Points per second to restore core recovery.
endPermanentStunStateValue s32 0x80
assignRoleEvaluateInterval f32 0x84 Time interval for evaluating platoon follower roles. In seconds.
assignAttackRoleBattleRange f32 0x88 Within the set distance, the attacker will be given priority to the locked-on character. In metres.
SmoothPatrol_routeAdjustRadius f32 0x8c Radius value for correction of tour route smoothing process.
ShareTargetRecognitionLagError f32 0x90 Delay time = shared target recognition delay + random( 0, shared target recognition delay error). In seconds.
addImpactDisableTimeSec f32 0x94 Impact value invalidation time when exiting the state of 'impact invincibility activated when exiting the state'. In seconds.
pad_01 dummy8 0x98 This field is padding.
ac6-refmat/param/enemycommonparam.txt · Last modified: by admin