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ac6-refmat:param:equipparamgoods

EquipParamGoods

Fields

Field Type Offset Description Notes
disableParam_NT u8 0x0 [0] Exclude from the NT version or mark the ones to be excluded. This field is a boolean.
disableParam_Product u8 0x0 [1] Exclude from the product version or mark the items to be excluded. This field is a boolean.
disableParamReserve1 dummy8 0x0 [2-7] This field is padding.
disableParamReserve2 dummy8 0x1 This field is padding.
refId_default s32 0x4 ID used for the item. This field refers to the following params: Bullet, SpEffectParam
sfxVariationId s32 0x8 Specify SFX variation (used to identify SFX in combination with TimeActEditor ID)
weight f32 0xc Weight. In kilograms.
basicPrice s32 0x10 Base price
sellValue s32 0x14 Selling price
behaviorId s32 0x18 Behavior action ID applied when item is used.
replaceItemId s32 0x1c Item ID to add when item is consumed. This field refers to the following params: EquipParamGoods
sortId s32 0x20 Determines ordering in menu.
qwcId s32 0x24
yesNoDialogMessageId s32 0x28 Message ID used when displaying the YesNo dialog.
maxNum s32 0x2c The maximum number of this item held.
iconId u16 0x30 Icon ID used for this item.
modelId u16 0x32 Model ID used for this item.
shopLv s16 0x34 Level that can be sold at the store
compTrophySedId s16 0x36 The achievement ID this part is associated with, if any.
trophySeqId s16 0x38 The sequential achievement ID this part is associated with, if any.
legacy_maxNum s16 0x3a The maximum number of this item held.
consumeHeroPoint u8 0x3c The amount of humanity consumption on use.
overDexterity u8 0x3d Skill over start value
goodsType u8 0x3e The type of item. This field uses the following enum: GOODS_TYPE
refCategory u8 0x3f ID category [Attack, Projectile, Special] This field uses the following enum: BEHAVIOR_REF_TYPE
spEffectCategory u8 0x40 There are effects whose parameters change depending on skills, magic, items, etc. (enchantment weapons, etc.), so set the effect for each action so that it can correspond to an effect such as 'powering up only weapon attacks'. Set 'None' for items that do not require settings, such as ballistas. This field uses the following enum: BEHAVIOR_CATEGORY
goodsCategory u8 0x41 Category for this item. This field uses the following enum: GOODS_CATEGORY
goodsUseAnim u8 0x42 Set the animation to play when using the item. This field uses the following enum: GOODS_USE_ANIM
opmeMenuType u8 0x43 Menu type that opens when using an item. This field uses the following enum: GOODS_OPEN_MENU
useLimitCategory u8 0x44 Limit usage based on applied SpEffect. This field uses the following enum: SP_EFFECT_USELIMIT_CATEGORY
replaceCategory u8 0x45 Condition category to add to call ID This field uses the following enum: REPLACE_CATEGORY
vowType0 u8 0x46 [0] This field is a boolean.
vowType1 u8 0x46 [1] This field is a boolean.
vowType2 u8 0x46 [2] This field is a boolean.
vowType3 u8 0x46 [3] This field is a boolean.
vowType4 u8 0x46 [4] This field is a boolean.
vowType5 u8 0x46 [5] This field is a boolean.
vowType6 u8 0x46 [6] This field is a boolean.
vowType7 u8 0x46 [7] This field is a boolean.
vowType8 u8 0x47 [0] This field is a boolean.
vowType9 u8 0x47 [1] This field is a boolean.
vowType10 u8 0x47 [2] This field is a boolean.
vowType11 u8 0x47 [3] This field is a boolean.
vowType12 u8 0x47 [4] This field is a boolean.
vowType13 u8 0x47 [5] This field is a boolean.
vowType14 u8 0x47 [6] This field is a boolean.
vowType15 u8 0x47 [7] This field is a boolean.
enable_live u8 0x48 [0] If ON, this item is usable if the user is a host player. This field is a boolean.
enable_gray u8 0x48 [1] If ON, this item is usable if the user is a gray phantom player. This field is a boolean.
enable_white u8 0x48 [2] If ON, this item is usable if the user is a white phantom player. This field is a boolean.
enable_black u8 0x48 [3] If ON, this item is usable if the user is a black phantom player. This field is a boolean.
enable_multi u8 0x48 [4] If ON, this item is usable in a multiplayer session. This field is a boolean.
disable_offline u8 0x48 [5] If ON, this item is only usable if in a multiplayer session. This field is a boolean.
isEquip u8 0x48 [6] If ON, this item can be equipped. This field is a boolean.
isConsume u8 0x48 [7] If ON, this item can be consumed. This will remove one instance of the item upon consumption. This field is a boolean.
isAutoEquip u8 0x49 [0] If ON, this item is automaticlly equipped when picked up. This field is a boolean.
isEstablishment u8 0x49 [1] If ON, this item is a stationary item. This field is a boolean.
isOnlyOne u8 0x49 [2] If ON, this item is an unique item. This field is a boolean.
isDiscard u8 0x49 [3] If ON, this item can be discarded. This field is a boolean.
isDeposit u8 0x49 [4] If ON, this item can be deposited into the repository. This field is a boolean.
isDisableHand u8 0x49 [5] If ON, this item cannot be used when the right-handed weapon is empty. This field is a boolean.
IsTravelItem u8 0x49 [6] If ON, this item is considered a 'travel' item. This field is a boolean.
isSuppleItem u8 0x49 [7] If ON, this item is automatically replenished. This field is a boolean.
isFullSuppleItem u8 0x4a [0] If ON, this item is automatically restocked. This field is a boolean.
isEnhance u8 0x4a [1] If ON, this item is used to apply an 'enhancement' to equipment or self. This field is a boolean.
isFixItem u8 0x4a [2] IF ON, this item can be repaired. This field is a boolean.
disableMultiDropShare u8 0x4a [3] If ON, this item cannot be dropped in a multiplayer session. This field is a boolean.
disableUseAtColiseum u8 0x4a [4] If ON, this item cannot be used when in the PvP arena. This field is a boolean.
disableUseAtOutOfColiseum u8 0x4a [5] If ON, this item can only be used in the PvP arena. This field is a boolean.
isEnableFastUseItem u8 0x4a [6] If ON, this item's usage can be cancelled early. This field is a boolean.
isApplySpecialEffect u8 0x4a [7] If ON, SpEffect modifiers are applied. This field is a boolean.
syncNumVaryId u8 0x4b If the item count is changed, items with the same ID will be changed at the same time. 0 means no item is synchronzied.
refId_1 s32 0x4c ID used for the item. This field refers to the following params: Bullet, SpEffectParam
refVirtualWepId s32 0x50 Weapon ID to use to populate weapon parameters for offensive items. This field refers to the following params: EquipParamWeapon
vagrantItemLotId s32 0x54 -1 No vagrant 0 No lottery 1 With lottery
vagrantBonusEneDropItemLotId s32 0x58 -1 No drop 0 No lottery 1 With lottery
vagrantItemEneDropItemLotId s32 0x5c -1 No drop 0 No lottery 1 With lottery
castSfxId s32 0x60 SFX ID triggered when the item is casted. This field takes an Particle ID.
fireSfxId s32 0x64 SFX ID triggered when the item is fired. This field takes an Particle ID.
effectSfxId s32 0x68 SFX ID triggered after the item is fired. This field takes an Particle ID.
isMedalEnmblemCondition u8 0x6c [0] Is it a condition to obtain the medal emblem? This field is a boolean.
isBonfireWarpItem u8 0x6c [1] If ON, item usage is blocked if warp prohibition is active. This field is a boolean.
enable_Ladder u8 0x6c [2] If ON, the item can be used whilst on a ladder. This field is a boolean.
isUseMultiPlayPreparation u8 0x6c [3] Whether items can be used between session probability and initial synchronization This field is a boolean.
canMultiUse u8 0x6c [4] If ON, multiple instances can be used simultaneously. This field is a boolean.
isUseRefId1ForEnchant u8 0x6c [5] If ON, apply the reference ID 2 parameter if duel-wielding a weapon. This field is a boolean.
isWarpProhibited u8 0x6c [6] If ON, then warp prohibition will disable this item. This field is a boolean.
isUseMultiPenaltyOnly u8 0x6c [7] If ON, then this item is usable when a multiplayer penalty has been applied. Otherwise, it is not usable. This field is a boolean.
suppleType u8 0x6d The type of replenishment to apply when replenishing this item. This field uses the following enum: GOODS_SUPPLE_TYPE
autoReplenishType u8 0x6e The type of automatic replenishment available, and whether it is enabled or disabled by default. This field uses the following enum: AUTO_REPLENISH_TYPE
isDrop u8 0x6f [0] If ON, this item can be dropped. This field is a boolean.
isPlaySeLocalPlayerOnly u8 0x6f [1] Is the sound playback when used only played for the using player. This field is a boolean.
pad0 dummy8 0x6f [2-7] This field is padding.
maxRepositoryNum s16 0x70 The maximum number of this item that can be stored in the repository system.
reserve dummy8 0x72 This field is padding.
equipPanelIconID u8 0x73 The icon ID for the the weapon panel GUI. This field uses the following enum: FE_EQUIPPANEL_ICON_ID
saleValue s32 0x74 Price the item is on sale for.
reuseTimeSec f32 0x78 The usage cooldown. In seconds.
beginSeId s32 0x7c The sound ID to play when the item is used.
reserve2 dummy8 0x80 This field is padding.

Enums

BEHAVIOR_REF_TYPE

Option Description Notes
0 Behavior / None
1 Bullet
2 SpEffect

BEHAVIOR_CATEGORY

Option Description Notes
0 None
1 Normal Attack
2 Left-hand Attack
3 Magic
4 Miracle
5 Body
6 Enemy Attack 1
7 Enemy Attack 2
8 Enemy Attack 3
9 Kick

VOW_TYPE

Option Description Notes
0 None
1 Type 1
2 Type 2
3 Type 3
4 Type 4
5 Type 5
6 Type 6
7 Type 7
8 Type 8
9 Type 9
10 Type 10
11 Type 11
12 Type 12
13 Type 13
14 Type 14
15 Type 15
16 Type 16

GOODS_CATEGORY

Option Description Notes
0 Recovery

GOODS_TYPE

Option Description Notes
0 Consumable
1 Event
2 Material
3 Soul
4 Vagrant
5 Scroll
6 Ritual
7 Archive
8 Image
9 COAM

GOODS_USE_ANIM

Option Description Notes
0 Recovery
1 Weapon Enhancement
2 Throwing Knife
3 Throwing Bottle
4 Telescope
5 Repair
6 Pledge
7 Install
8 Message
9 Soul
10 Drink
11 Dragon Transformation (Head)
12 Dragon Transformation (Body)
13 Pledge (Secondary)
14 Dark Force
15 Amethyst
16 Quick Enhancement
17 Quick Throwing Knife
18 Quick Throwing Bottle
19 Drink (MP)
20 Backwards Throwing Bottle
21 Drink (Alcohol)
22 Reserve 1
23 Reserve 2
24 Reserve 3
25 Reserve 4
26 Reserve 5
254 Block Drink
255 Block Animation

GOODS_OPEN_MENU

Option Description Notes
0 None
1 Yes/No
2 Kick Other Players
3 Leave Session
4 White Phantom Summon
5 Message
6 Message List
7 Bounty Ranking
8 Izalith Ranking
9 Ok/Cancel
10 Invasion
11 Selectable Warp
12 Darkling

SP_EFFECT_USELIMIT_CATEGORY

Option Description Notes
0 None
1 Weapon Change: Right
13 Body and Head Change: Special
2 Body Change
3 Head Change
4 Head Change: Special
5 Move
6 Damage
7 Status Abnormality 1
8 Status Abnormality 2
9 Status Abnormality 3
10 Status Abnormality 4
11 Body and Head Change
12 Body and Head Change: Special

REPLACE_CATEGORY

Option Description Notes
0 None
1 Coop Value Change
2 Resonance Value
3 Blue Covenant Value
4 Black Covenant Value
5 Dragon Covenant Value

GOODS_SUPPLE_TYPE

Option Description Notes
0 None
1 Fill to HP Flask Limit
2 Fill to MP Flask Limit
3 Fill to Inventory Limit

AUTO_REPLENISH_TYPE

Option Description Notes
0 None
1 Allow Automatic Replenishment: Default to Disabled
2 Allow Automatic Replenishment: Default to Enabled

FE_EQUIPPANEL_ICON_ID

Option Description Notes
0 None
1 Handgun
2 Shotgun
3 Rifle
4 Bazooka
5 Sniper Rifle
6 Hand Missile
7 Melee Weapon
8 Shield
9 Missile
10 Cannon
11 Grenade
12 Smoke Grenade
13 Flare
14 Other
ac6-refmat/param/equipparamgoods.txt · Last modified: by admin