| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| disableParam_NT | u8 | 0x0 [0] | Exclude from the NT version or mark the ones to be excluded. | This field is a boolean. |
| disableParam_Product | u8 | 0x0 [1] | Exclude from the product version or mark the items to be excluded. | This field is a boolean. |
| disableParamReserve1 | dummy8 | 0x0 [2-7] | This field is padding. | |
| disableParamReserve2 | dummy8 | 0x1 | This field is padding. | |
| refId_default | s32 | 0x4 | ID used for the item. | This field refers to the following params: Bullet, SpEffectParam |
| sfxVariationId | s32 | 0x8 | Specify SFX variation (used to identify SFX in combination with TimeActEditor ID) | |
| weight | f32 | 0xc | Weight. In kilograms. | |
| basicPrice | s32 | 0x10 | Base price | |
| sellValue | s32 | 0x14 | Selling price | |
| behaviorId | s32 | 0x18 | Behavior action ID applied when item is used. | |
| replaceItemId | s32 | 0x1c | Item ID to add when item is consumed. | This field refers to the following params: EquipParamGoods |
| sortId | s32 | 0x20 | Determines ordering in menu. | |
| qwcId | s32 | 0x24 | ||
| yesNoDialogMessageId | s32 | 0x28 | Message ID used when displaying the YesNo dialog. | |
| maxNum | s32 | 0x2c | The maximum number of this item held. | |
| iconId | u16 | 0x30 | Icon ID used for this item. | |
| modelId | u16 | 0x32 | Model ID used for this item. | |
| shopLv | s16 | 0x34 | Level that can be sold at the store | |
| compTrophySedId | s16 | 0x36 | The achievement ID this part is associated with, if any. | |
| trophySeqId | s16 | 0x38 | The sequential achievement ID this part is associated with, if any. | |
| legacy_maxNum | s16 | 0x3a | The maximum number of this item held. | |
| consumeHeroPoint | u8 | 0x3c | The amount of humanity consumption on use. | |
| overDexterity | u8 | 0x3d | Skill over start value | |
| goodsType | u8 | 0x3e | The type of item. | This field uses the following enum: GOODS_TYPE |
| refCategory | u8 | 0x3f | ID category [Attack, Projectile, Special] | This field uses the following enum: BEHAVIOR_REF_TYPE |
| spEffectCategory | u8 | 0x40 | There are effects whose parameters change depending on skills, magic, items, etc. (enchantment weapons, etc.), so set the effect for each action so that it can correspond to an effect such as 'powering up only weapon attacks'. Set 'None' for items that do not require settings, such as ballistas. | This field uses the following enum: BEHAVIOR_CATEGORY |
| goodsCategory | u8 | 0x41 | Category for this item. | This field uses the following enum: GOODS_CATEGORY |
| goodsUseAnim | u8 | 0x42 | Set the animation to play when using the item. | This field uses the following enum: GOODS_USE_ANIM |
| opmeMenuType | u8 | 0x43 | Menu type that opens when using an item. | This field uses the following enum: GOODS_OPEN_MENU |
| useLimitCategory | u8 | 0x44 | Limit usage based on applied SpEffect. | This field uses the following enum: SP_EFFECT_USELIMIT_CATEGORY |
| replaceCategory | u8 | 0x45 | Condition category to add to call ID | This field uses the following enum: REPLACE_CATEGORY |
| vowType0 | u8 | 0x46 [0] | This field is a boolean. | |
| vowType1 | u8 | 0x46 [1] | This field is a boolean. | |
| vowType2 | u8 | 0x46 [2] | This field is a boolean. | |
| vowType3 | u8 | 0x46 [3] | This field is a boolean. | |
| vowType4 | u8 | 0x46 [4] | This field is a boolean. | |
| vowType5 | u8 | 0x46 [5] | This field is a boolean. | |
| vowType6 | u8 | 0x46 [6] | This field is a boolean. | |
| vowType7 | u8 | 0x46 [7] | This field is a boolean. | |
| vowType8 | u8 | 0x47 [0] | This field is a boolean. | |
| vowType9 | u8 | 0x47 [1] | This field is a boolean. | |
| vowType10 | u8 | 0x47 [2] | This field is a boolean. | |
| vowType11 | u8 | 0x47 [3] | This field is a boolean. | |
| vowType12 | u8 | 0x47 [4] | This field is a boolean. | |
| vowType13 | u8 | 0x47 [5] | This field is a boolean. | |
| vowType14 | u8 | 0x47 [6] | This field is a boolean. | |
| vowType15 | u8 | 0x47 [7] | This field is a boolean. | |
| enable_live | u8 | 0x48 [0] | If ON, this item is usable if the user is a host player. | This field is a boolean. |
| enable_gray | u8 | 0x48 [1] | If ON, this item is usable if the user is a gray phantom player. | This field is a boolean. |
| enable_white | u8 | 0x48 [2] | If ON, this item is usable if the user is a white phantom player. | This field is a boolean. |
| enable_black | u8 | 0x48 [3] | If ON, this item is usable if the user is a black phantom player. | This field is a boolean. |
| enable_multi | u8 | 0x48 [4] | If ON, this item is usable in a multiplayer session. | This field is a boolean. |
| disable_offline | u8 | 0x48 [5] | If ON, this item is only usable if in a multiplayer session. | This field is a boolean. |
| isEquip | u8 | 0x48 [6] | If ON, this item can be equipped. | This field is a boolean. |
| isConsume | u8 | 0x48 [7] | If ON, this item can be consumed. This will remove one instance of the item upon consumption. | This field is a boolean. |
| isAutoEquip | u8 | 0x49 [0] | If ON, this item is automaticlly equipped when picked up. | This field is a boolean. |
| isEstablishment | u8 | 0x49 [1] | If ON, this item is a stationary item. | This field is a boolean. |
| isOnlyOne | u8 | 0x49 [2] | If ON, this item is an unique item. | This field is a boolean. |
| isDiscard | u8 | 0x49 [3] | If ON, this item can be discarded. | This field is a boolean. |
| isDeposit | u8 | 0x49 [4] | If ON, this item can be deposited into the repository. | This field is a boolean. |
| isDisableHand | u8 | 0x49 [5] | If ON, this item cannot be used when the right-handed weapon is empty. | This field is a boolean. |
| IsTravelItem | u8 | 0x49 [6] | If ON, this item is considered a 'travel' item. | This field is a boolean. |
| isSuppleItem | u8 | 0x49 [7] | If ON, this item is automatically replenished. | This field is a boolean. |
| isFullSuppleItem | u8 | 0x4a [0] | If ON, this item is automatically restocked. | This field is a boolean. |
| isEnhance | u8 | 0x4a [1] | If ON, this item is used to apply an 'enhancement' to equipment or self. | This field is a boolean. |
| isFixItem | u8 | 0x4a [2] | IF ON, this item can be repaired. | This field is a boolean. |
| disableMultiDropShare | u8 | 0x4a [3] | If ON, this item cannot be dropped in a multiplayer session. | This field is a boolean. |
| disableUseAtColiseum | u8 | 0x4a [4] | If ON, this item cannot be used when in the PvP arena. | This field is a boolean. |
| disableUseAtOutOfColiseum | u8 | 0x4a [5] | If ON, this item can only be used in the PvP arena. | This field is a boolean. |
| isEnableFastUseItem | u8 | 0x4a [6] | If ON, this item's usage can be cancelled early. | This field is a boolean. |
| isApplySpecialEffect | u8 | 0x4a [7] | If ON, SpEffect modifiers are applied. | This field is a boolean. |
| syncNumVaryId | u8 | 0x4b | If the item count is changed, items with the same ID will be changed at the same time. 0 means no item is synchronzied. | |
| refId_1 | s32 | 0x4c | ID used for the item. | This field refers to the following params: Bullet, SpEffectParam |
| refVirtualWepId | s32 | 0x50 | Weapon ID to use to populate weapon parameters for offensive items. | This field refers to the following params: EquipParamWeapon |
| vagrantItemLotId | s32 | 0x54 | -1 No vagrant 0 No lottery 1 With lottery | |
| vagrantBonusEneDropItemLotId | s32 | 0x58 | -1 No drop 0 No lottery 1 With lottery | |
| vagrantItemEneDropItemLotId | s32 | 0x5c | -1 No drop 0 No lottery 1 With lottery | |
| castSfxId | s32 | 0x60 | SFX ID triggered when the item is casted. | This field takes an Particle ID. |
| fireSfxId | s32 | 0x64 | SFX ID triggered when the item is fired. | This field takes an Particle ID. |
| effectSfxId | s32 | 0x68 | SFX ID triggered after the item is fired. | This field takes an Particle ID. |
| isMedalEnmblemCondition | u8 | 0x6c [0] | Is it a condition to obtain the medal emblem? | This field is a boolean. |
| isBonfireWarpItem | u8 | 0x6c [1] | If ON, item usage is blocked if warp prohibition is active. | This field is a boolean. |
| enable_Ladder | u8 | 0x6c [2] | If ON, the item can be used whilst on a ladder. | This field is a boolean. |
| isUseMultiPlayPreparation | u8 | 0x6c [3] | Whether items can be used between session probability and initial synchronization | This field is a boolean. |
| canMultiUse | u8 | 0x6c [4] | If ON, multiple instances can be used simultaneously. | This field is a boolean. |
| isUseRefId1ForEnchant | u8 | 0x6c [5] | If ON, apply the reference ID 2 parameter if duel-wielding a weapon. | This field is a boolean. |
| isWarpProhibited | u8 | 0x6c [6] | If ON, then warp prohibition will disable this item. | This field is a boolean. |
| isUseMultiPenaltyOnly | u8 | 0x6c [7] | If ON, then this item is usable when a multiplayer penalty has been applied. Otherwise, it is not usable. | This field is a boolean. |
| suppleType | u8 | 0x6d | The type of replenishment to apply when replenishing this item. | This field uses the following enum: GOODS_SUPPLE_TYPE |
| autoReplenishType | u8 | 0x6e | The type of automatic replenishment available, and whether it is enabled or disabled by default. | This field uses the following enum: AUTO_REPLENISH_TYPE |
| isDrop | u8 | 0x6f [0] | If ON, this item can be dropped. | This field is a boolean. |
| isPlaySeLocalPlayerOnly | u8 | 0x6f [1] | Is the sound playback when used only played for the using player. | This field is a boolean. |
| pad0 | dummy8 | 0x6f [2-7] | This field is padding. | |
| maxRepositoryNum | s16 | 0x70 | The maximum number of this item that can be stored in the repository system. | |
| reserve | dummy8 | 0x72 | This field is padding. | |
| equipPanelIconID | u8 | 0x73 | The icon ID for the the weapon panel GUI. | This field uses the following enum: FE_EQUIPPANEL_ICON_ID |
| saleValue | s32 | 0x74 | Price the item is on sale for. | |
| reuseTimeSec | f32 | 0x78 | The usage cooldown. In seconds. | |
| beginSeId | s32 | 0x7c | The sound ID to play when the item is used. | |
| reserve2 | dummy8 | 0x80 | This field is padding. |
| Option | Description | Notes |
|---|---|---|
0 | Behavior / None | |
1 | Bullet | |
2 | SpEffect |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Normal Attack | |
2 | Left-hand Attack | |
3 | Magic | |
4 | Miracle | |
5 | Body | |
6 | Enemy Attack 1 | |
7 | Enemy Attack 2 | |
8 | Enemy Attack 3 | |
9 | Kick |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Type 1 | |
2 | Type 2 | |
3 | Type 3 | |
4 | Type 4 | |
5 | Type 5 | |
6 | Type 6 | |
7 | Type 7 | |
8 | Type 8 | |
9 | Type 9 | |
10 | Type 10 | |
11 | Type 11 | |
12 | Type 12 | |
13 | Type 13 | |
14 | Type 14 | |
15 | Type 15 | |
16 | Type 16 |
| Option | Description | Notes |
|---|---|---|
0 | Recovery |
| Option | Description | Notes |
|---|---|---|
0 | Consumable | |
1 | Event | |
2 | Material | |
3 | Soul | |
4 | Vagrant | |
5 | Scroll | |
6 | Ritual | |
7 | Archive | |
8 | Image | |
9 | COAM |
| Option | Description | Notes |
|---|---|---|
0 | Recovery | |
1 | Weapon Enhancement | |
2 | Throwing Knife | |
3 | Throwing Bottle | |
4 | Telescope | |
5 | Repair | |
6 | Pledge | |
7 | Install | |
8 | Message | |
9 | Soul | |
10 | Drink | |
11 | Dragon Transformation (Head) | |
12 | Dragon Transformation (Body) | |
13 | Pledge (Secondary) | |
14 | Dark Force | |
15 | Amethyst | |
16 | Quick Enhancement | |
17 | Quick Throwing Knife | |
18 | Quick Throwing Bottle | |
19 | Drink (MP) | |
20 | Backwards Throwing Bottle | |
21 | Drink (Alcohol) | |
22 | Reserve 1 | |
23 | Reserve 2 | |
24 | Reserve 3 | |
25 | Reserve 4 | |
26 | Reserve 5 | |
254 | Block Drink | |
255 | Block Animation |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Yes/No | |
2 | Kick Other Players | |
3 | Leave Session | |
4 | White Phantom Summon | |
5 | Message | |
6 | Message List | |
7 | Bounty Ranking | |
8 | Izalith Ranking | |
9 | Ok/Cancel | |
10 | Invasion | |
11 | Selectable Warp | |
12 | Darkling |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Weapon Change: Right | |
13 | Body and Head Change: Special | |
2 | Body Change | |
3 | Head Change | |
4 | Head Change: Special | |
5 | Move | |
6 | Damage | |
7 | Status Abnormality 1 | |
8 | Status Abnormality 2 | |
9 | Status Abnormality 3 | |
10 | Status Abnormality 4 | |
11 | Body and Head Change | |
12 | Body and Head Change: Special |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Coop Value Change | |
2 | Resonance Value | |
3 | Blue Covenant Value | |
4 | Black Covenant Value | |
5 | Dragon Covenant Value |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Fill to HP Flask Limit | |
2 | Fill to MP Flask Limit | |
3 | Fill to Inventory Limit |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Allow Automatic Replenishment: Default to Disabled | |
2 | Allow Automatic Replenishment: Default to Enabled |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Handgun | |
2 | Shotgun | |
3 | Rifle | |
4 | Bazooka | |
5 | Sniper Rifle | |
6 | Hand Missile | |
7 | Melee Weapon | |
8 | Shield | |
9 | Missile | |
10 | Cannon | |
11 | Grenade | |
12 | Smoke Grenade | |
13 | Flare | |
14 | Other |