| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| BaseToughnessRecoverTime | f32 | 0x0 | The base recovery rate of toughness. In seconds. | |
| ChrEventTrun_byLeft90 | s32 | 0x4 | The animation ID to use for the specified character rotation. | |
| ChrEventTrun_byRight90 | s32 | 0x8 | The animation ID to use for the specified character rotation. | |
| ChrEventTrun_byLeft180 | s32 | 0xc | The animation ID to use for the specified character rotation. | |
| ChrEventTrun_byRight180 | s32 | 0x10 | The animation ID to use for the specified character rotation. | |
| ChrEventTrun_90TurnStartAngle | s16 | 0x14 | The starting angle for the specified character rotation when it is applied. If the event starts at an angle smaller than this angle, a system turn will occur. | |
| ChrEventTrun_180TurnStartAngle | s16 | 0x16 | The starting angle for the specified character rotation when it is applied. If the event starts at an angle smaller than this angle, a system turn will occur. | |
| DeptDeceasedItemId | s32 | 0x18 | The item ID of the item that determines debt level. If less than 0, the debt will not be treasted as an invalid value. | |
| FlickDamageCutRateSuccessGurad | f32 | 0x1c | The damage absorption multiplier to use when a guard action successfully repels a weapon. | |
| NpcTalkAnimBeginDiffAngle | f32 | 0x20 | The difference angle between the NPC and the player at which a NPC conversation animation will start to occur. | |
| NpcTalkAnimEndDiffAngle | f32 | 0x24 | The difference angle between the NPC and the player at which a NPC conversation animation will stop occuring. | |
| CultDeadSpEffectId_Optional | s32 | 0x28 | The SpEffect ID to turn an enemy corpse into a ritual corpse. | This field refers to the following params: SpEffectParam |
| CultDeadSpEffectId_LevelUp | s32 | 0x2c | The SpEffect ID given when using the level-up menu at a ritual corpse. | This field refers to the following params: SpEffectParam |
| CultDeadSpEffectId_StatusReroll | s32 | 0x30 | The SpEffect ID given when using the attribute reallocation menu at a ritual corpse. | This field refers to the following params: SpEffectParam |
| CultDeadSpEffectId_DeadLevelReset | s32 | 0x34 | The SpEffect ID given when using the hollowing reset menu at a ritual corpse. | This field refers to the following params: SpEffectParam |
| CultDeadSpEffectId_Atonement | s32 | 0x38 | The SpEffect ID given when using the sin atonement menu at a ritual corpse. | This field refers to the following params: SpEffectParam |
| CultDeadSpEffectId_NpcWhiteGhost | s32 | 0x3c | The SpEffect ID given when using the spirit summon menu at a ritual corpse. | This field refers to the following params: SpEffectParam |
| CultDeadSpEffectId_Bomb | s32 | 0x40 | The SpEffect ID given when using the bomb action at a ritual corpse. | This field refers to the following params: SpEffectParam |
| CultDeadSpEffectId_NoInvasion | s32 | 0x44 | The SpEffect ID given when using the block invasion action at a ritual corpse. | This field refers to the following params: SpEffectParam |
| CultSwordItemId_LevelUp | s32 | 0x48 | The SpEffect ID for the level-up menu with a ritual sword. | This field refers to the following params: SpEffectParam |
| CultSwordItemId_StatusReroll | s32 | 0x4c | The SpEffect ID for the attribute reallocation menu with a ritual sword. | This field refers to the following params: SpEffectParam |
| CultSwordItemId_DeadLevelReset | s32 | 0x50 | The SpEffect ID for the hollowing reset menu with a ritual sword. | This field refers to the following params: SpEffectParam |
| CultSwordItemId_Atonement | s32 | 0x54 | The SpEffect ID for the sin atonement menu with a ritual sword. | This field refers to the following params: SpEffectParam |
| CultSwordItemId_NpcWhiteGhost | s32 | 0x58 | The SpEffect ID for the spirit summon menu with a ritual sword. | This field refers to the following params: SpEffectParam |
| CultSwordItemId_Bomb | s32 | 0x5c | The SpEffect ID for the bomb action with a ritual sword. | This field refers to the following params: SpEffectParam |
| CultSwordItemId_NoInvasion | s32 | 0x60 | The SpEffect ID for the block invasion action with a ritual sword. | This field refers to the following params: SpEffectParam |
| ImpossibleCultDialogId_LevelUp | s32 | 0x64 | The dialogue ID to use when using the level-up action with a ritual implement. | |
| ImpossibleCultDialogId_StatusReroll | s32 | 0x68 | The dialogue ID to use when using the attribute reallocation action with a ritual implement. | |
| ImpossibleCultDialogId_DeadLevelReset | s32 | 0x6c | The dialogue ID to use when using the hollowing reset action with a ritual implement. | |
| ImpossibleCultDialogId_Atonement | s32 | 0x70 | The dialogue ID to use when using the atonement action with a ritual implement. | |
| ImpossibleCultDialogId_NpcWhiteGhost_MaxChr | s32 | 0x74 | The dialogue ID to use when using the spirit summon action with a ritual implement, with no available summon slots. | |
| ImpossibleCultDialogId_NpcWhiteGhost_AreaOut | s32 | 0x78 | The dialogue ID to use when using the spirit summon action with a ritual implement, when outside of the summoning area. | |
| ImpossibleCultDialogId_NpcWhiteGhost_AreaClear | s32 | 0x7c | The dialogue ID to use when using the spirit summon action with a ritual implement, when an area is cleared. | |
| ImpossibleCultDialogId_Bomb | s32 | 0x80 | The dialogue ID to use when using the bomb action with a ritual implement. | |
| ImpossibleCultDialogId_NoInvasion | s32 | 0x84 | The dialogue ID to use when using the block invasion action with a ritual implement. | |
| AcquittalTargetNpcEventFlagId | s32 | 0x88 | The event flag ID to hold whether a NPC has forgotten a player's sin. | This field takes an Event Flag ID. |
| ActiveCultAtonementEventFlagId | s32 | 0x8c | The event flag ID to hold whether the player has performed the atonement ritual. | This field takes an Event Flag ID. |
| RecoverBelowMaxHpCompletionNoticeSpEffectId | s32 | 0x90 | The notification SpEffect ID to use when the 'Recovery when HP is below maximum' SpEffect is completed. | This field refers to the following params: SpEffectParam |
| EstusFlaskRecovery_AbsorptionProductionSfxId_byHp | s32 | 0x94 | The absorption SFX ID to use when a HP flask is gained. | This field takes an Particle ID. |
| EstusFlaskRecovery_AbsorptionProductionSfxId_byMp | s32 | 0x98 | The absorption SFX ID to use when a MP flask is gained. | This field takes an Particle ID. |
| RespawnSpecialEffectActiveCheckerSpEffectId | s32 | 0x9c | The notification SpEffect ID to use when the 'Resurrection' SpEffect is completed. Mainly used for multiplayer sync. | This field refers to the following params: SpEffectParam |
| DefeatHostilityGhostOfSoulCorrectRate_byHost | f32 | 0xa0 | The soul absorption multiplier to use when defeating an intruder as the host. | |
| DefeatHostilityGhostOfSoulCorrectRate_byTeamGhost | f32 | 0xa4 | The soul absorption multiplier to use when defeating an intruder as a client. | |
| DefeatMultiModeEnemyOfSoulCorrectRate_byHost | f32 | 0xa8 | The soul absorption multiplier to use when defeating an enemy as the host in a multiplayer session. | |
| DefeatMultiModeEnemyOfSoulCorrectRate_byTeamGhost | f32 | 0xac | The soul absorption multiplier to use when defeating an enemy as a client in a multiplayer session. | |
| DefeatMultiModeBossOfSoulCorrectRate_byHost | f32 | 0xb0 | The soul absorption multiplier to use when defeating a boss as the host in a multiplayer session. | |
| DefeatMultiModeBossOfSoulCorrectRate_byTeamGhost | f32 | 0xb4 | The soul absorption multiplier to use when defeating a boss as a client in a multiplayer session. | |
| EnemyHpGaugeScreenOffset_byUp | u16 | 0xb8 | The offset value in pixels for screen adjustments if the enemy HP gauge covers the entire screen (FullHD standard). | |
| pad_01 | s16 | 0xba | This field is padding. | |
| EnemyDetectionSpEffect_ShootBulletDummypolyId | u16 | 0xbc | The dummy polygon ID to use for the emitted bullet from the enemy detection SpEffect. | |
| EnemyDetectionSpEffect_MaxDetectionNum | u16 | 0xbe | The maximum number of enemies that can be detected at once by the enemy detection SpEffect. | |
| EnemyDetectionSpEffect_MaxDetectionLength | f32 | 0xc0 | The maximum distance at which enemies can be detected at once by the enemy detection SpEffect. | |
| EnemyDetectionSpEffect_BulletId_byCoopHost | s32 | 0xc4 | The detection bullet ID to use for this specified type. | This field refers to the following params: Bullet |
| EnemyDetectionSpEffect_BulletId_byCoopSign_None | s32 | 0xc8 | The detection bullet ID to use for this specified type. | This field refers to the following params: Bullet |
| EnemyDetectionSpEffect_BulletId_byCoopSign_Umbasa | s32 | 0xcc | The detection bullet ID to use for this specified type. | This field refers to the following params: Bullet |
| EnemyDetectionSpEffect_BulletId_byCoopSign_Berserker | s32 | 0xd0 | The detection bullet ID to use for this specified type. | This field refers to the following params: Bullet |
| EnemyDetectionSpEffect_BulletId_byCoopSign_Sinners | s32 | 0xd4 | The detection bullet ID to use for this specified type. | This field refers to the following params: Bullet |
| EnemyDetectionSpEffect_BulletId_byCoopRing_RedHunter | s32 | 0xd8 | The detection bullet ID to use for this specified type. | This field refers to the following params: Bullet |
| EnemyDetectionSpEffect_BulletId_byInvadeOrb_None | s32 | 0xdc | The detection bullet ID to use for this specified type. | This field refers to the following params: Bullet |
| EnemyDetectionSpEffect_BulletId_byInvadeOrb_Umbasa | s32 | 0xe0 | The detection bullet ID to use for this specified type. | This field refers to the following params: Bullet |
| EnemyDetectionSpEffect_BulletId_byInvadeOrb_Berserker | s32 | 0xe4 | The detection bullet ID to use for this specified type. | This field refers to the following params: Bullet |
| EnemyDetectionSpEffect_BulletId_byInvadeOrb_Sinners | s32 | 0xe8 | The detection bullet ID to use for this specified type. | This field refers to the following params: Bullet |
| EnemyDetectionSpEffect_BulletId_byInvadeSign_None | s32 | 0xec | The detection bullet ID to use for this specified type. | This field refers to the following params: Bullet |
| EnemyDetectionSpEffect_BulletId_byInvadeSign_Umbasa | s32 | 0xf0 | The detection bullet ID to use for this specified type. | This field refers to the following params: Bullet |
| EnemyDetectionSpEffect_BulletId_byInvadeSign_Berserker | s32 | 0xf4 | The detection bullet ID to use for this specified type. | This field refers to the following params: Bullet |
| EnemyDetectionSpEffect_BulletId_byInvadeSign_Sinners | s32 | 0xf8 | The detection bullet ID to use for this specified type. | This field refers to the following params: Bullet |
| EnemyDetectionSpEffect_BulletId_byInvadeRing_Sinners | s32 | 0xfc | The detection bullet ID to use for this specified type. | This field refers to the following params: Bullet |
| EnemyDetectionSpEffect_BulletId_byInvadeRing_GuardianOfBoss | s32 | 0x100 | The detection bullet ID to use for this specified type. | This field refers to the following params: Bullet |
| EnemyDetectionSpEffect_BulletId_byInvadeRing_GuardianOfMap | s32 | 0x104 | The detection bullet ID to use for this specified type. | This field refers to the following params: Bullet |
| ActivityOfDeadSpEffect_BulletId | s32 | 0x108 | The bullet ID to use for the Dead Again SpEffect. | This field refers to the following params: Bullet |
| ActivityOfDeadSpEffect_ShootBulletDummypolyId | s32 | 0x10c | The dummy polygon ID to use for the emitted bullet from the Dead Again SpEffect. | This field refers to the following params: Bullet |
| ActivityOfDeadSpEffect_DeadFadeOutTime | f32 | 0x110 | The fade out time for dead enemies affected by the Dead Again SpEffect. | |
| IgnorNetStateSyncTime_ForThrow | f32 | 0x114 | The time to ignore transitions at throw start due to network information. | |
| NetPenaltyPointLanDisconnect | u16 | 0x118 | The penalty points to apply for a client after LAN disconnection. | |
| NetPenaltyPointProfileSignout | u16 | 0x11a | The penalty points to apply for a client after profile sign out. | |
| NetPenaltyPointReboot | u16 | 0x11c | The penalty points to apply for a client after reboot. | |
| NetPnaltyPointSuspend | u16 | 0x11e | The penalty points to apply for a client after suspend. | |
| NetPenaltyForgiveItemLimitTime | f32 | 0x120 | The item forgiveness duration after incurring a multiplayer penalty. | |
| NetPenaltyPointThreshold | u16 | 0x124 | The threshold at which a multiplayer penalty is incurred. | |
| UncontrolledMoveThresholdTime | u16 | 0x126 | The duration after which no actions have occured the player will be kicked from the multiplayer session. In seconds. | |
| EnemyDetectionSpEffect_BulletId_byNpcEnemy | s32 | 0x128 | The detection bullet ID to use for this specified type. | This field refers to the following params: Bullet |
| ActivityOfDeadTargetSearchSpEffect_OnHitSpEffect | s32 | 0x12c | The SpEffect ID applied during the active target search effect of Dead Again. | This field refers to the following params: SpEffectParam |
| ActivityOfDeadTargetSearchSpEffect_MaxLength | f32 | 0x130 | The maximum distance for the active target search effect of Dead Again. | |
| NetFpsCheck_fpsThreshold | f32 | 0x134 | The low FPS threshold at which a player is kicked from a multiplayer session. | |
| NetFpsCheck_lowfpsTImeThreshold | f32 | 0x138 | The duration at which the low FPS threshold is met, after which a player will be kicked from a multiplayer session. | |
| SoloBreakInMaxPoint | u32 | 0x13c | The maximum points for solo intruder entry. If this value is exceeded, the host is invaded by a solo player. | |
| NpcTalkTimeOutThreshold | f32 | 0x140 | The timeout duration for voice playback during NPC conversations. If this timeout is reached, the next talk message occurs. | |
| SendPlayLogIntervalTime | f32 | 0x144 | The interval at which the play logging is sent to the server. | |
| Item370_MaxSfxNum | u8 | 0x148 | The maximum number of SFX that can originate from the Prism Stone item. | |
| pad_02 | s8 | 0x149 | This field is padding. | |
| SummonDataCoopMatchingLevelUpperAbs | s16 | 0x14a | The matching correction factor applied during multiplier, based on the specified factor. | |
| SummonDataCoopMatchingLevelUpperRel | s16 | 0x14c | The matching correction factor applied during multiplier, based on the specified factor. | |
| SummonDataCoopMatchingWepLevelMul | s16 | 0x14e | The matching correction factor applied during multiplier, based on the specified factor. | |
| PickUpBerserkerSignSpEffectBulletId | s32 | 0x150 | The bullet ID to use when generating the SpEffect bullet at the sign position. | This field refers to the following params: Bullet |
| SucceedBerserkerSelfKillingEffectId | s32 | 0x154 | The SpEffect to apply when the berserker kills the host by themselves. | This field refers to the following params: SpEffectParam |
| MachingLevelWhiteSignUpperRel | u8 | 0x158 | The soul level coefficient to use when determining whether to apply level synchronization with friendly phantoms. | |
| MachingLevelWhiteSignUpperAbs | u8 | 0x159 | The soul level coefficient to use when determining whether to apply level synchronization with friendly phantoms. | |
| MachingLevelRedSignUpperRel | u8 | 0x15a | The soul level coefficient to use when determining whether to apply level synchronization with hostile phantoms. | |
| MachingLevelRedSignUpperAbs | u8 | 0x15b | The soul level coefficient to use when determining whether to apply level synchronization with hostile phantoms. | |
| MachingWeaponLevelUpperWhiteSign_0 | u8 | 0x15c | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | |
| MachingWeaponLevelUpperWhiteSign_1 | u8 | 0x15d | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | |
| MachingWeaponLevelUpperWhiteSign_2 | u8 | 0x15e | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | |
| MachingWeaponLevelUpperWhiteSign_3 | u8 | 0x15f | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | |
| MachingWeaponLevelUpperWhiteSign_4 | u8 | 0x160 | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | |
| MachingWeaponLevelUpperWhiteSign_5 | u8 | 0x161 | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | |
| MachingWeaponLevelUpperWhiteSign_6 | u8 | 0x162 | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | |
| MachingWeaponLevelUpperWhiteSign_7 | u8 | 0x163 | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | |
| MachingWeaponLevelUpperWhiteSign_8 | u8 | 0x164 | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | |
| MachingWeaponLevelUpperWhiteSign_9 | u8 | 0x165 | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | |
| MachingWeaponLevelUpperWhiteSign_10 | u8 | 0x166 | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | |
| MachingWeaponLevelUpperRedSign_0 | u8 | 0x167 | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | |
| MachingWeaponLevelUpperRedSign_1 | u8 | 0x168 | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | |
| MachingWeaponLevelUpperRedSign_2 | u8 | 0x169 | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | |
| MachingWeaponLevelUpperRedSign_3 | u8 | 0x16a | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | |
| MachingWeaponLevelUpperRedSign_4 | u8 | 0x16b | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | |
| MachingWeaponLevelUpperRedSign_5 | u8 | 0x16c | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | |
| MachingWeaponLevelUpperRedSign_6 | u8 | 0x16d | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | |
| MachingWeaponLevelUpperRedSign_7 | u8 | 0x16e | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | |
| MachingWeaponLevelUpperRedSign_8 | u8 | 0x16f | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | |
| MachingWeaponLevelUpperRedSign_9 | u8 | 0x170 | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | |
| MachingWeaponLevelUpperRedSign_10 | u8 | 0x171 | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | |
| pad_03 | s16 | 0x172 | This field is padding. | |
| SendGlobalEventLogIntervalTime | f32 | 0x174 | The interval at which to send the global event log to the server. | |
| AddSoloBreakInPoint_White | u16 | 0x178 | The addition value to apply for intruder entry for intruders of this type into the host's world. | |
| AddSoloBreakInPoint_Black | u16 | 0x17a | The addition value to apply for intruder entry for intruders of this type into the host's world. | |
| AddSoloBreakInPoint_ForceJoin | u16 | 0x17c | The addition value to apply for intruder entry for intruders of this type into the host's world. | |
| AddSoloBreakInPoint_VisitorGuardian | u16 | 0x17e | The addition value to apply for intruder entry for intruders of this type into the host's world. | |
| AddSoloBreakInPoint_VisitorRedHunter | u16 | 0x180 | The addition value to apply for intruder entry for intruders of this type into the host's world. | |
| CorpseRedrawingDistance | u16 | 0x182 | The distance at which a corpse will be marked to not be redrawn, even if it comes within draw distance again. In metres. | |
| RedHunter_HostBossAreaGetSoulRate | f32 | 0x184 | The soul absorption multiplier applied to the Red Hunter when the host enters a boss arena through the fog gate. This multiplier is applied to the soul value of the Red Hunter next level difference. | |
| StealthSystemSightCutRate_SightHide_NotStealthMode | f32 | 0x188 | The enemy visibility reduction rate to apply when the player is in grass but does not have SpEffect 150. | |
| StealthSystemSightCutRate_NotSightHide_StealthMode | f32 | 0x18c | The enemy visibility reduction rate to apply when the player is not in grass and has SpEffect 150. | |
| StealthSystemSightCutRate_SightHide_StealthMode | f32 | 0x190 | The enemy visibility reduction rate to apply when the player is in grass and has SpEffect 150. | |
| pad_04 | f32 | 0x194 | This field is padding. | |
| Damage_ImpactLifeTimeSec | f32 | 0x198 | The duration of impact damage when it occurs. In seconds. | |
| HitStopAddDamageAnimScale | u16 | 0x19c | The animation playback speed % during hit stop additive damage. | |
| HitStopAddDamageAnimTimeF | u16 | 0x19e | The animation playback speed change time during hit stop additive damage (in frames, or 1/30 seconds) | |
| HardHitStopTimeRatePercent | f32 | 0x1a0 | The animation playback speed ratio upon a hard hit (0 means complete stop). | |
| CoverCheckRayDist | f32 | 0x1a4 | The raycast distance used for the wall check when determining which direction to face when covering. | |
| pad_05 | dummy8 | 0x1a8 | This field is padding. | |
| DamageLevel_LevelUpCount | u16 | 0x1b0 | The number of staggers allowed before collapsing. | |
| pad_06 | dummy8 | 0x1b2 | This field is padding. | |
| DamageLevel_LevelUpCountResetTimeSec | f32 | 0x1b4 | The duration to reset the stagger count. In seconds. | |
| GrabAttachIntpFrame | u16 | 0x1b8 | The frame at which a target is grabbed when an entity is attempting a grab. | |
| DeadEffectMaxTime | u16 | 0x1ba | The maximum duration for the death effect. In seconds. | |
| WallBackrash_CeilingAngleDeg | f32 | 0x1bc | During a wall bounce, the angle at which the surface will be judged as a ceiling. In degrees. | |
| WallBackrash_WallHitLimitAngleDeg | f32 | 0x1c0 | During a wall bounce, the angle that is considered the 'front' of the character. In degrees. | |
| WallBackrash_FloorAngleDeg | f32 | 0x1c4 | During a wall bounce, the angle at which the surface will be judged as a floor. In degrees. | |
| outRangeThresholdMaxDist | f32 | 0x1c8 | The maximum threshold correction distance when determining ricochet. In metres. | |
| outRangeDamageDecayPercent | u8 | 0x1cc | The damage attenuation multiplier to apply during a ricochet. | |
| pad_08 | dummy8 | 0x1cd | This field is padding. | |
| NerveLoad_EffectLevel1_Threshold | f32 | 0x1d0 | The threshold at which to increase the visual screen effect for ACS overload. | |
| NerveLoad_EffectLevel1_AddRate | f32 | 0x1d4 | The addition value to apply when this specific screen effect threshold is reached. | |
| NerveLoad_EffectLevel1_Time | f32 | 0x1d8 | The decay rate for the addition value after this specific screen effect threshold is reached. | |
| NerveLoad_EffectLevel2_Threshold | f32 | 0x1dc | The threshold at which to increase the visual screen effect for ACS overload. | |
| NerveLoad_EffectLevel2_AddRate | f32 | 0x1e0 | The addition value to apply when this specific screen effect threshold is reached. | |
| NerveLoad_EffectLevel2_Time | f32 | 0x1e4 | The decay rate for the addition value after this specific screen effect threshold is reached. | |
| NerveLoad_EffectLevel3_Threshold | f32 | 0x1e8 | The threshold at which to increase the visual screen effect for ACS overload. | |
| NerveLoad_EffectLevel3_AddRate | f32 | 0x1ec | The addition value to apply when this specific screen effect threshold is reached. | |
| NerveLoad_EffectLevel3_Time | f32 | 0x1f0 | The decay rate for the addition value after this specific screen effect threshold is reached. | |
| NerveLoad_GParamChangeTime | f32 | 0x1f4 | The time until the screen effect changes after the ACS overload effect is applied. In seconds. | |
| NerveLoad_InverseCompRate | f32 | 0x1f8 | The final display strength of the effect whilst under ACS overload effect. | |
| NerveLoad_InverseCompTime | f32 | 0x1fc | The final display duration of the effect whilst under ACS overload effect. | |
| NerveLoad_NoiseUpdateRate | f32 | 0x200 | The noise reduction multiplier after the ACS overload effect occurs. | |
| NerveLoad_MenuRequestRate | f32 | 0x204 | The effect addition multiplier when applied from the menu. | |
| NerveLoad_MenuSubRate | f32 | 0x208 | The effect duration when applied from the menu. In seconds. | |
| NerveLoad_FadeOutWaitTime | f32 | 0x20c | The delay until the fade-out for the ACS overload particles. In seconds. | |
| NerveLoad_FadeOutTime | f32 | 0x210 | The duration of the fade-out for the ACS overload particles. In seconds. | |
| pad_09 | dummy8 | 0x214 | This field is padding. | |
| blowWallHit_DamageSpeedKMH | f32 | 0x218 | The allowable speed at which to apply blow-off wall collision. In kilometres per hour. | |
| blowWallHit_DamageAngDegH | f32 | 0x21c | The allowable horizontal angle difference at which to apply blow-off wall collision. In degrees. | |
| blowWallHit_DamageAngDegV | f32 | 0x220 | The allowable vertical angle difference at which to apply blow-off wall collision. In degrees. | |
| blowWallHit_BehaviorId_Player | u32 | 0x224 | The behavior ID to apply upon a wall collision (for the player). | This field refers to the following params: BehaviorParam |
| blowWallHit_BehaviorId_Enemy | u32 | 0x228 | The behavior ID to apply upon a wall collision (for an enemy). | This field refers to the following params: BehaviorParam |
| DeadFadeOutTimeSec | f32 | 0x22c | The fade out duration for characters after death. In seconds. | |
| HackingContinueRadius | f32 | 0x230 | The radius in which hacking can continue after starting. In metres. | |
| HackingContinueHeight | f32 | 0x234 | The height in which hacking can continue after starting. In metres. | |
| HackingContinueBottom | f32 | 0x238 | The height offset to apply to the allowable height from the bottom. In metres. | |
| pad_10 | dummy8 | 0x23c | This field is padding. | |
| PhotModeMoveDist | f32 | 0x240 | The distance from the player entity that the camera is allowed to move to whilst in Photo Mode. In metres. | |
| PhotModeCamHitRadius | f32 | 0x244 | The radius of the camera hitbox whilst in Photo Mode. In metres. | |
| HDRumble_Small_Id | s16 | 0x248 | The vibration ID for rumble when switching small parts. | |
| HDRumble_Large_Id | s16 | 0x24a | The vibration ID for rumble when switching large parts. | |
| Cartridge_Size | f32 | 0x24c | The radius of each capsule used for the cartridge case. In metres. | |
| Cartridge_Length | f32 | 0x250 | The length of each capsule used for the cartridge case. In metres (Must be larger than radius). | |
| Cartridge_Friction | f32 | 0x254 | The coefficient used for the cartridge friction. Higher values means it is easier to stop. | |
| Cartridge_Restitution | f32 | 0x258 | The coefficient used for the cartridge bounciness. Higher values means it will bounce more. | |
| Cartridge_EnableDist | f32 | 0x25c | The maximum effective distance of the cartridge (from the player). In metres. | |
| Cartridge_IsChrRagdollHit | u8 | 0x260 | If ON, the cartridges will hit character ragdolls. | This field is a boolean. |
| pad_11 | dummy8 | 0x261 | This field is padding. | |
| Cartridge_DecelerateBeginTime | f32 | 0x264 | The delay before the horizontal deceleration of the cartridge. In seconds. | |
| Cartridge_DecelerateTime | f32 | 0x268 | The duration from the start of the deceleration until it reaches the maximum deceleration rate. In seconds. | |
| Cartridge_DecelerateRate | f32 | 0x26c | The maximum horizontal deceleration of the cartridge. | |
| Net_MapHitSfxOmitteDist | f32 | 0x270 | In an arena match, this determines the cull distance for SFX that impact the map. | |
| Net_MyTeamHitSfxOmitteCpuExecRate | f32 | 0x274 | In an arena match, this determines if a SFX that impact a friendly character is culled. Based on the processing time for the particle. | |
| HavokGabageCollectionIntervalTime | f32 | 0x278 | The garbage collection interval for Havok's memeroy fragmentation system. In seconds. | |
| PhotModeMoveScale | f32 | 0x27c | The scale for input with regards to camera movement whilst in Photo Mode. | |
| PhotModeTurnScale | f32 | 0x280 | The scale for input with regards to camera rotation whilst in Photo Mode. | |
| PhotModeMoveIpo | f32 | 0x284 | The interpolation rate for input with regards to camera movement whilst in Photo Mode. | |
| PhotModeTurnIop | f32 | 0x288 | The interpolation rate for input with regards to camera rotation whilst in Photo Mode. | |
| PhotModeCamSpeedMin | f32 | 0x28c | The minimum camera movement speed when changed by options whilst in Photo Mode. | |
| PhotModeCamSpeedMax | f32 | 0x290 | The maximum camera movement speed when changed by options whilst in Photo Mode. | |
| OsTuning_ResetCost | u32 | 0x294 | The reset cost for OS improvements (per level). | |
| reserved_for_menu | dummy8 | 0x298 | This field is padding. |