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ac6-refmat:param:gamesystemparam

GameSystemParam

Fields

Field Type Offset Description Notes
BaseToughnessRecoverTime f32 0x0 The base recovery rate of toughness. In seconds.
ChrEventTrun_byLeft90 s32 0x4 The animation ID to use for the specified character rotation.
ChrEventTrun_byRight90 s32 0x8 The animation ID to use for the specified character rotation.
ChrEventTrun_byLeft180 s32 0xc The animation ID to use for the specified character rotation.
ChrEventTrun_byRight180 s32 0x10 The animation ID to use for the specified character rotation.
ChrEventTrun_90TurnStartAngle s16 0x14 The starting angle for the specified character rotation when it is applied. If the event starts at an angle smaller than this angle, a system turn will occur.
ChrEventTrun_180TurnStartAngle s16 0x16 The starting angle for the specified character rotation when it is applied. If the event starts at an angle smaller than this angle, a system turn will occur.
DeptDeceasedItemId s32 0x18 The item ID of the item that determines debt level. If less than 0, the debt will not be treasted as an invalid value.
FlickDamageCutRateSuccessGurad f32 0x1c The damage absorption multiplier to use when a guard action successfully repels a weapon.
NpcTalkAnimBeginDiffAngle f32 0x20 The difference angle between the NPC and the player at which a NPC conversation animation will start to occur.
NpcTalkAnimEndDiffAngle f32 0x24 The difference angle between the NPC and the player at which a NPC conversation animation will stop occuring.
CultDeadSpEffectId_Optional s32 0x28 The SpEffect ID to turn an enemy corpse into a ritual corpse. This field refers to the following params: SpEffectParam
CultDeadSpEffectId_LevelUp s32 0x2c The SpEffect ID given when using the level-up menu at a ritual corpse. This field refers to the following params: SpEffectParam
CultDeadSpEffectId_StatusReroll s32 0x30 The SpEffect ID given when using the attribute reallocation menu at a ritual corpse. This field refers to the following params: SpEffectParam
CultDeadSpEffectId_DeadLevelReset s32 0x34 The SpEffect ID given when using the hollowing reset menu at a ritual corpse. This field refers to the following params: SpEffectParam
CultDeadSpEffectId_Atonement s32 0x38 The SpEffect ID given when using the sin atonement menu at a ritual corpse. This field refers to the following params: SpEffectParam
CultDeadSpEffectId_NpcWhiteGhost s32 0x3c The SpEffect ID given when using the spirit summon menu at a ritual corpse. This field refers to the following params: SpEffectParam
CultDeadSpEffectId_Bomb s32 0x40 The SpEffect ID given when using the bomb action at a ritual corpse. This field refers to the following params: SpEffectParam
CultDeadSpEffectId_NoInvasion s32 0x44 The SpEffect ID given when using the block invasion action at a ritual corpse. This field refers to the following params: SpEffectParam
CultSwordItemId_LevelUp s32 0x48 The SpEffect ID for the level-up menu with a ritual sword. This field refers to the following params: SpEffectParam
CultSwordItemId_StatusReroll s32 0x4c The SpEffect ID for the attribute reallocation menu with a ritual sword. This field refers to the following params: SpEffectParam
CultSwordItemId_DeadLevelReset s32 0x50 The SpEffect ID for the hollowing reset menu with a ritual sword. This field refers to the following params: SpEffectParam
CultSwordItemId_Atonement s32 0x54 The SpEffect ID for the sin atonement menu with a ritual sword. This field refers to the following params: SpEffectParam
CultSwordItemId_NpcWhiteGhost s32 0x58 The SpEffect ID for the spirit summon menu with a ritual sword. This field refers to the following params: SpEffectParam
CultSwordItemId_Bomb s32 0x5c The SpEffect ID for the bomb action with a ritual sword. This field refers to the following params: SpEffectParam
CultSwordItemId_NoInvasion s32 0x60 The SpEffect ID for the block invasion action with a ritual sword. This field refers to the following params: SpEffectParam
ImpossibleCultDialogId_LevelUp s32 0x64 The dialogue ID to use when using the level-up action with a ritual implement.
ImpossibleCultDialogId_StatusReroll s32 0x68 The dialogue ID to use when using the attribute reallocation action with a ritual implement.
ImpossibleCultDialogId_DeadLevelReset s32 0x6c The dialogue ID to use when using the hollowing reset action with a ritual implement.
ImpossibleCultDialogId_Atonement s32 0x70 The dialogue ID to use when using the atonement action with a ritual implement.
ImpossibleCultDialogId_NpcWhiteGhost_MaxChr s32 0x74 The dialogue ID to use when using the spirit summon action with a ritual implement, with no available summon slots.
ImpossibleCultDialogId_NpcWhiteGhost_AreaOut s32 0x78 The dialogue ID to use when using the spirit summon action with a ritual implement, when outside of the summoning area.
ImpossibleCultDialogId_NpcWhiteGhost_AreaClear s32 0x7c The dialogue ID to use when using the spirit summon action with a ritual implement, when an area is cleared.
ImpossibleCultDialogId_Bomb s32 0x80 The dialogue ID to use when using the bomb action with a ritual implement.
ImpossibleCultDialogId_NoInvasion s32 0x84 The dialogue ID to use when using the block invasion action with a ritual implement.
AcquittalTargetNpcEventFlagId s32 0x88 The event flag ID to hold whether a NPC has forgotten a player's sin. This field takes an Event Flag ID.
ActiveCultAtonementEventFlagId s32 0x8c The event flag ID to hold whether the player has performed the atonement ritual. This field takes an Event Flag ID.
RecoverBelowMaxHpCompletionNoticeSpEffectId s32 0x90 The notification SpEffect ID to use when the 'Recovery when HP is below maximum' SpEffect is completed. This field refers to the following params: SpEffectParam
EstusFlaskRecovery_AbsorptionProductionSfxId_byHp s32 0x94 The absorption SFX ID to use when a HP flask is gained. This field takes an Particle ID.
EstusFlaskRecovery_AbsorptionProductionSfxId_byMp s32 0x98 The absorption SFX ID to use when a MP flask is gained. This field takes an Particle ID.
RespawnSpecialEffectActiveCheckerSpEffectId s32 0x9c The notification SpEffect ID to use when the 'Resurrection' SpEffect is completed. Mainly used for multiplayer sync. This field refers to the following params: SpEffectParam
DefeatHostilityGhostOfSoulCorrectRate_byHost f32 0xa0 The soul absorption multiplier to use when defeating an intruder as the host.
DefeatHostilityGhostOfSoulCorrectRate_byTeamGhost f32 0xa4 The soul absorption multiplier to use when defeating an intruder as a client.
DefeatMultiModeEnemyOfSoulCorrectRate_byHost f32 0xa8 The soul absorption multiplier to use when defeating an enemy as the host in a multiplayer session.
DefeatMultiModeEnemyOfSoulCorrectRate_byTeamGhost f32 0xac The soul absorption multiplier to use when defeating an enemy as a client in a multiplayer session.
DefeatMultiModeBossOfSoulCorrectRate_byHost f32 0xb0 The soul absorption multiplier to use when defeating a boss as the host in a multiplayer session.
DefeatMultiModeBossOfSoulCorrectRate_byTeamGhost f32 0xb4 The soul absorption multiplier to use when defeating a boss as a client in a multiplayer session.
EnemyHpGaugeScreenOffset_byUp u16 0xb8 The offset value in pixels for screen adjustments if the enemy HP gauge covers the entire screen (FullHD standard).
pad_01 s16 0xba This field is padding.
EnemyDetectionSpEffect_ShootBulletDummypolyId u16 0xbc The dummy polygon ID to use for the emitted bullet from the enemy detection SpEffect.
EnemyDetectionSpEffect_MaxDetectionNum u16 0xbe The maximum number of enemies that can be detected at once by the enemy detection SpEffect.
EnemyDetectionSpEffect_MaxDetectionLength f32 0xc0 The maximum distance at which enemies can be detected at once by the enemy detection SpEffect.
EnemyDetectionSpEffect_BulletId_byCoopHost s32 0xc4 The detection bullet ID to use for this specified type. This field refers to the following params: Bullet
EnemyDetectionSpEffect_BulletId_byCoopSign_None s32 0xc8 The detection bullet ID to use for this specified type. This field refers to the following params: Bullet
EnemyDetectionSpEffect_BulletId_byCoopSign_Umbasa s32 0xcc The detection bullet ID to use for this specified type. This field refers to the following params: Bullet
EnemyDetectionSpEffect_BulletId_byCoopSign_Berserker s32 0xd0 The detection bullet ID to use for this specified type. This field refers to the following params: Bullet
EnemyDetectionSpEffect_BulletId_byCoopSign_Sinners s32 0xd4 The detection bullet ID to use for this specified type. This field refers to the following params: Bullet
EnemyDetectionSpEffect_BulletId_byCoopRing_RedHunter s32 0xd8 The detection bullet ID to use for this specified type. This field refers to the following params: Bullet
EnemyDetectionSpEffect_BulletId_byInvadeOrb_None s32 0xdc The detection bullet ID to use for this specified type. This field refers to the following params: Bullet
EnemyDetectionSpEffect_BulletId_byInvadeOrb_Umbasa s32 0xe0 The detection bullet ID to use for this specified type. This field refers to the following params: Bullet
EnemyDetectionSpEffect_BulletId_byInvadeOrb_Berserker s32 0xe4 The detection bullet ID to use for this specified type. This field refers to the following params: Bullet
EnemyDetectionSpEffect_BulletId_byInvadeOrb_Sinners s32 0xe8 The detection bullet ID to use for this specified type. This field refers to the following params: Bullet
EnemyDetectionSpEffect_BulletId_byInvadeSign_None s32 0xec The detection bullet ID to use for this specified type. This field refers to the following params: Bullet
EnemyDetectionSpEffect_BulletId_byInvadeSign_Umbasa s32 0xf0 The detection bullet ID to use for this specified type. This field refers to the following params: Bullet
EnemyDetectionSpEffect_BulletId_byInvadeSign_Berserker s32 0xf4 The detection bullet ID to use for this specified type. This field refers to the following params: Bullet
EnemyDetectionSpEffect_BulletId_byInvadeSign_Sinners s32 0xf8 The detection bullet ID to use for this specified type. This field refers to the following params: Bullet
EnemyDetectionSpEffect_BulletId_byInvadeRing_Sinners s32 0xfc The detection bullet ID to use for this specified type. This field refers to the following params: Bullet
EnemyDetectionSpEffect_BulletId_byInvadeRing_GuardianOfBoss s32 0x100 The detection bullet ID to use for this specified type. This field refers to the following params: Bullet
EnemyDetectionSpEffect_BulletId_byInvadeRing_GuardianOfMap s32 0x104 The detection bullet ID to use for this specified type. This field refers to the following params: Bullet
ActivityOfDeadSpEffect_BulletId s32 0x108 The bullet ID to use for the Dead Again SpEffect. This field refers to the following params: Bullet
ActivityOfDeadSpEffect_ShootBulletDummypolyId s32 0x10c The dummy polygon ID to use for the emitted bullet from the Dead Again SpEffect. This field refers to the following params: Bullet
ActivityOfDeadSpEffect_DeadFadeOutTime f32 0x110 The fade out time for dead enemies affected by the Dead Again SpEffect.
IgnorNetStateSyncTime_ForThrow f32 0x114 The time to ignore transitions at throw start due to network information.
NetPenaltyPointLanDisconnect u16 0x118 The penalty points to apply for a client after LAN disconnection.
NetPenaltyPointProfileSignout u16 0x11a The penalty points to apply for a client after profile sign out.
NetPenaltyPointReboot u16 0x11c The penalty points to apply for a client after reboot.
NetPnaltyPointSuspend u16 0x11e The penalty points to apply for a client after suspend.
NetPenaltyForgiveItemLimitTime f32 0x120 The item forgiveness duration after incurring a multiplayer penalty.
NetPenaltyPointThreshold u16 0x124 The threshold at which a multiplayer penalty is incurred.
UncontrolledMoveThresholdTime u16 0x126 The duration after which no actions have occured the player will be kicked from the multiplayer session. In seconds.
EnemyDetectionSpEffect_BulletId_byNpcEnemy s32 0x128 The detection bullet ID to use for this specified type. This field refers to the following params: Bullet
ActivityOfDeadTargetSearchSpEffect_OnHitSpEffect s32 0x12c The SpEffect ID applied during the active target search effect of Dead Again. This field refers to the following params: SpEffectParam
ActivityOfDeadTargetSearchSpEffect_MaxLength f32 0x130 The maximum distance for the active target search effect of Dead Again.
NetFpsCheck_fpsThreshold f32 0x134 The low FPS threshold at which a player is kicked from a multiplayer session.
NetFpsCheck_lowfpsTImeThreshold f32 0x138 The duration at which the low FPS threshold is met, after which a player will be kicked from a multiplayer session.
SoloBreakInMaxPoint u32 0x13c The maximum points for solo intruder entry. If this value is exceeded, the host is invaded by a solo player.
NpcTalkTimeOutThreshold f32 0x140 The timeout duration for voice playback during NPC conversations. If this timeout is reached, the next talk message occurs.
SendPlayLogIntervalTime f32 0x144 The interval at which the play logging is sent to the server.
Item370_MaxSfxNum u8 0x148 The maximum number of SFX that can originate from the Prism Stone item.
pad_02 s8 0x149 This field is padding.
SummonDataCoopMatchingLevelUpperAbs s16 0x14a The matching correction factor applied during multiplier, based on the specified factor.
SummonDataCoopMatchingLevelUpperRel s16 0x14c The matching correction factor applied during multiplier, based on the specified factor.
SummonDataCoopMatchingWepLevelMul s16 0x14e The matching correction factor applied during multiplier, based on the specified factor.
PickUpBerserkerSignSpEffectBulletId s32 0x150 The bullet ID to use when generating the SpEffect bullet at the sign position. This field refers to the following params: Bullet
SucceedBerserkerSelfKillingEffectId s32 0x154 The SpEffect to apply when the berserker kills the host by themselves. This field refers to the following params: SpEffectParam
MachingLevelWhiteSignUpperRel u8 0x158 The soul level coefficient to use when determining whether to apply level synchronization with friendly phantoms.
MachingLevelWhiteSignUpperAbs u8 0x159 The soul level coefficient to use when determining whether to apply level synchronization with friendly phantoms.
MachingLevelRedSignUpperRel u8 0x15a The soul level coefficient to use when determining whether to apply level synchronization with hostile phantoms.
MachingLevelRedSignUpperAbs u8 0x15b The soul level coefficient to use when determining whether to apply level synchronization with hostile phantoms.
MachingWeaponLevelUpperWhiteSign_0 u8 0x15c The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms.
MachingWeaponLevelUpperWhiteSign_1 u8 0x15d The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms.
MachingWeaponLevelUpperWhiteSign_2 u8 0x15e The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms.
MachingWeaponLevelUpperWhiteSign_3 u8 0x15f The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms.
MachingWeaponLevelUpperWhiteSign_4 u8 0x160 The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms.
MachingWeaponLevelUpperWhiteSign_5 u8 0x161 The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms.
MachingWeaponLevelUpperWhiteSign_6 u8 0x162 The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms.
MachingWeaponLevelUpperWhiteSign_7 u8 0x163 The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms.
MachingWeaponLevelUpperWhiteSign_8 u8 0x164 The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms.
MachingWeaponLevelUpperWhiteSign_9 u8 0x165 The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms.
MachingWeaponLevelUpperWhiteSign_10 u8 0x166 The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms.
MachingWeaponLevelUpperRedSign_0 u8 0x167 The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms.
MachingWeaponLevelUpperRedSign_1 u8 0x168 The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms.
MachingWeaponLevelUpperRedSign_2 u8 0x169 The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms.
MachingWeaponLevelUpperRedSign_3 u8 0x16a The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms.
MachingWeaponLevelUpperRedSign_4 u8 0x16b The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms.
MachingWeaponLevelUpperRedSign_5 u8 0x16c The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms.
MachingWeaponLevelUpperRedSign_6 u8 0x16d The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms.
MachingWeaponLevelUpperRedSign_7 u8 0x16e The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms.
MachingWeaponLevelUpperRedSign_8 u8 0x16f The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms.
MachingWeaponLevelUpperRedSign_9 u8 0x170 The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms.
MachingWeaponLevelUpperRedSign_10 u8 0x171 The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms.
pad_03 s16 0x172 This field is padding.
SendGlobalEventLogIntervalTime f32 0x174 The interval at which to send the global event log to the server.
AddSoloBreakInPoint_White u16 0x178 The addition value to apply for intruder entry for intruders of this type into the host's world.
AddSoloBreakInPoint_Black u16 0x17a The addition value to apply for intruder entry for intruders of this type into the host's world.
AddSoloBreakInPoint_ForceJoin u16 0x17c The addition value to apply for intruder entry for intruders of this type into the host's world.
AddSoloBreakInPoint_VisitorGuardian u16 0x17e The addition value to apply for intruder entry for intruders of this type into the host's world.
AddSoloBreakInPoint_VisitorRedHunter u16 0x180 The addition value to apply for intruder entry for intruders of this type into the host's world.
CorpseRedrawingDistance u16 0x182 The distance at which a corpse will be marked to not be redrawn, even if it comes within draw distance again. In metres.
RedHunter_HostBossAreaGetSoulRate f32 0x184 The soul absorption multiplier applied to the Red Hunter when the host enters a boss arena through the fog gate. This multiplier is applied to the soul value of the Red Hunter next level difference.
StealthSystemSightCutRate_SightHide_NotStealthMode f32 0x188 The enemy visibility reduction rate to apply when the player is in grass but does not have SpEffect 150.
StealthSystemSightCutRate_NotSightHide_StealthMode f32 0x18c The enemy visibility reduction rate to apply when the player is not in grass and has SpEffect 150.
StealthSystemSightCutRate_SightHide_StealthMode f32 0x190 The enemy visibility reduction rate to apply when the player is in grass and has SpEffect 150.
pad_04 f32 0x194 This field is padding.
Damage_ImpactLifeTimeSec f32 0x198 The duration of impact damage when it occurs. In seconds.
HitStopAddDamageAnimScale u16 0x19c The animation playback speed % during hit stop additive damage.
HitStopAddDamageAnimTimeF u16 0x19e The animation playback speed change time during hit stop additive damage (in frames, or 1/30 seconds)
HardHitStopTimeRatePercent f32 0x1a0 The animation playback speed ratio upon a hard hit (0 means complete stop).
CoverCheckRayDist f32 0x1a4 The raycast distance used for the wall check when determining which direction to face when covering.
pad_05 dummy8 0x1a8 This field is padding.
DamageLevel_LevelUpCount u16 0x1b0 The number of staggers allowed before collapsing.
pad_06 dummy8 0x1b2 This field is padding.
DamageLevel_LevelUpCountResetTimeSec f32 0x1b4 The duration to reset the stagger count. In seconds.
GrabAttachIntpFrame u16 0x1b8 The frame at which a target is grabbed when an entity is attempting a grab.
DeadEffectMaxTime u16 0x1ba The maximum duration for the death effect. In seconds.
WallBackrash_CeilingAngleDeg f32 0x1bc During a wall bounce, the angle at which the surface will be judged as a ceiling. In degrees.
WallBackrash_WallHitLimitAngleDeg f32 0x1c0 During a wall bounce, the angle that is considered the 'front' of the character. In degrees.
WallBackrash_FloorAngleDeg f32 0x1c4 During a wall bounce, the angle at which the surface will be judged as a floor. In degrees.
outRangeThresholdMaxDist f32 0x1c8 The maximum threshold correction distance when determining ricochet. In metres.
outRangeDamageDecayPercent u8 0x1cc The damage attenuation multiplier to apply during a ricochet.
pad_08 dummy8 0x1cd This field is padding.
NerveLoad_EffectLevel1_Threshold f32 0x1d0 The threshold at which to increase the visual screen effect for ACS overload.
NerveLoad_EffectLevel1_AddRate f32 0x1d4 The addition value to apply when this specific screen effect threshold is reached.
NerveLoad_EffectLevel1_Time f32 0x1d8 The decay rate for the addition value after this specific screen effect threshold is reached.
NerveLoad_EffectLevel2_Threshold f32 0x1dc The threshold at which to increase the visual screen effect for ACS overload.
NerveLoad_EffectLevel2_AddRate f32 0x1e0 The addition value to apply when this specific screen effect threshold is reached.
NerveLoad_EffectLevel2_Time f32 0x1e4 The decay rate for the addition value after this specific screen effect threshold is reached.
NerveLoad_EffectLevel3_Threshold f32 0x1e8 The threshold at which to increase the visual screen effect for ACS overload.
NerveLoad_EffectLevel3_AddRate f32 0x1ec The addition value to apply when this specific screen effect threshold is reached.
NerveLoad_EffectLevel3_Time f32 0x1f0 The decay rate for the addition value after this specific screen effect threshold is reached.
NerveLoad_GParamChangeTime f32 0x1f4 The time until the screen effect changes after the ACS overload effect is applied. In seconds.
NerveLoad_InverseCompRate f32 0x1f8 The final display strength of the effect whilst under ACS overload effect.
NerveLoad_InverseCompTime f32 0x1fc The final display duration of the effect whilst under ACS overload effect.
NerveLoad_NoiseUpdateRate f32 0x200 The noise reduction multiplier after the ACS overload effect occurs.
NerveLoad_MenuRequestRate f32 0x204 The effect addition multiplier when applied from the menu.
NerveLoad_MenuSubRate f32 0x208 The effect duration when applied from the menu. In seconds.
NerveLoad_FadeOutWaitTime f32 0x20c The delay until the fade-out for the ACS overload particles. In seconds.
NerveLoad_FadeOutTime f32 0x210 The duration of the fade-out for the ACS overload particles. In seconds.
pad_09 dummy8 0x214 This field is padding.
blowWallHit_DamageSpeedKMH f32 0x218 The allowable speed at which to apply blow-off wall collision. In kilometres per hour.
blowWallHit_DamageAngDegH f32 0x21c The allowable horizontal angle difference at which to apply blow-off wall collision. In degrees.
blowWallHit_DamageAngDegV f32 0x220 The allowable vertical angle difference at which to apply blow-off wall collision. In degrees.
blowWallHit_BehaviorId_Player u32 0x224 The behavior ID to apply upon a wall collision (for the player). This field refers to the following params: BehaviorParam
blowWallHit_BehaviorId_Enemy u32 0x228 The behavior ID to apply upon a wall collision (for an enemy). This field refers to the following params: BehaviorParam
DeadFadeOutTimeSec f32 0x22c The fade out duration for characters after death. In seconds.
HackingContinueRadius f32 0x230 The radius in which hacking can continue after starting. In metres.
HackingContinueHeight f32 0x234 The height in which hacking can continue after starting. In metres.
HackingContinueBottom f32 0x238 The height offset to apply to the allowable height from the bottom. In metres.
pad_10 dummy8 0x23c This field is padding.
PhotModeMoveDist f32 0x240 The distance from the player entity that the camera is allowed to move to whilst in Photo Mode. In metres.
PhotModeCamHitRadius f32 0x244 The radius of the camera hitbox whilst in Photo Mode. In metres.
HDRumble_Small_Id s16 0x248 The vibration ID for rumble when switching small parts.
HDRumble_Large_Id s16 0x24a The vibration ID for rumble when switching large parts.
Cartridge_Size f32 0x24c The radius of each capsule used for the cartridge case. In metres.
Cartridge_Length f32 0x250 The length of each capsule used for the cartridge case. In metres (Must be larger than radius).
Cartridge_Friction f32 0x254 The coefficient used for the cartridge friction. Higher values means it is easier to stop.
Cartridge_Restitution f32 0x258 The coefficient used for the cartridge bounciness. Higher values means it will bounce more.
Cartridge_EnableDist f32 0x25c The maximum effective distance of the cartridge (from the player). In metres.
Cartridge_IsChrRagdollHit u8 0x260 If ON, the cartridges will hit character ragdolls. This field is a boolean.
pad_11 dummy8 0x261 This field is padding.
Cartridge_DecelerateBeginTime f32 0x264 The delay before the horizontal deceleration of the cartridge. In seconds.
Cartridge_DecelerateTime f32 0x268 The duration from the start of the deceleration until it reaches the maximum deceleration rate. In seconds.
Cartridge_DecelerateRate f32 0x26c The maximum horizontal deceleration of the cartridge.
Net_MapHitSfxOmitteDist f32 0x270 In an arena match, this determines the cull distance for SFX that impact the map.
Net_MyTeamHitSfxOmitteCpuExecRate f32 0x274 In an arena match, this determines if a SFX that impact a friendly character is culled. Based on the processing time for the particle.
HavokGabageCollectionIntervalTime f32 0x278 The garbage collection interval for Havok's memeroy fragmentation system. In seconds.
PhotModeMoveScale f32 0x27c The scale for input with regards to camera movement whilst in Photo Mode.
PhotModeTurnScale f32 0x280 The scale for input with regards to camera rotation whilst in Photo Mode.
PhotModeMoveIpo f32 0x284 The interpolation rate for input with regards to camera movement whilst in Photo Mode.
PhotModeTurnIop f32 0x288 The interpolation rate for input with regards to camera rotation whilst in Photo Mode.
PhotModeCamSpeedMin f32 0x28c The minimum camera movement speed when changed by options whilst in Photo Mode.
PhotModeCamSpeedMax f32 0x290 The maximum camera movement speed when changed by options whilst in Photo Mode.
OsTuning_ResetCost u32 0x294 The reset cost for OS improvements (per level).
reserved_for_menu dummy8 0x298 This field is padding.
ac6-refmat/param/gamesystemparam.txt · Last modified: by admin