| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| localLightDistFactor | f32 | 0x0 | The player local light's effective distance coefficient (smaller, it disappears at a short distance) | |
| localLightShadowEnabled | u8 | 0x4 | If ON, the player local light can create shadows. | This field is a boolean. |
| forwardPassLightingEnabled | u8 | 0x5 | If ON, forward pass lighting is used. this means each object is drawn one by one. Whereas deferred rendering means all information for each object is rendered into multiple buffers first. | This field is a boolean. |
| localLightShadowSpecLevelMax | u8 | 0x6 | The local light's maximum shadow specular level. The larger the value, the more light sources will be shadowed. | |
| pad1 | dummy8 | 0x7 | This field is padding. |