| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| sssEnabled | u8 | 0x0 | If ON, enable subsurface scattering via shaders. | This field is a boolean. |
| tessellationEnabled | u8 | 0x1 | If ON, enable texture tessellation via shaders. | This field is a boolean. |
| highPrecisionNormalEnabled | u8 | 0x2 | If ON, high precision normal maps are used within the graphics buffer. | This field is a boolean. |
| pad1 | dummy8 | 0x3 | This field is padding. |