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ac6-refmat:param:hiteffectsfxconceptparam

HitEffectSfxConceptParam

Fields

Field Type Offset Description Notes
atkIron_1 s16 0x0 The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkIron_2 s16 0x2 The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkFire_1 s16 0x4 The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkFire_2 s16 0x6 The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkStun_1 s16 0x8 The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkStun_2 s16 0xa The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkEmp_1 s16 0xc The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkEmp_2 s16 0xe The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkIce_1 s16 0x10 The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkIce_2 s16 0x12 The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkEnergy_Green_1 s16 0x14 The hit SFX for this slot. Blue for plasma, pulse, laser and barrier. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkEnergy_Green_2 s16 0x16 The hit SFX for this slot. Blue for plasma, pulse, laser and barrier. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkNone_1 s16 0x18 The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkNone_2 s16 0x1a The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkDmy1_1 s16 0x1c The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkDmy1_2 s16 0x1e The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkDmy2_1 s16 0x20 The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkDmy2_2 s16 0x22 The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkDmy3_1 s16 0x24 The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkDmy3_2 s16 0x26 The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkDmy4_1 s16 0x28 The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkDmy4_2 s16 0x2a The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkMelange_1 s16 0x2c The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkMelange_2 s16 0x2e The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkPulse_1 s16 0x30 The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkPulse_2 s16 0x32 The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkLaser_1 s16 0x34 The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkLaser_2 s16 0x36 The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkPlusma_1 s16 0x38 The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkPlusma_2 s16 0x3a The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkAssaultArmor_1 s16 0x3c The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
atkAssaultArmor_2 s16 0x3e The hit SFX for this slot. This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE
reserve dummy8 0x40 This field is padding.

Enums

HIT_EFFECT_SFX_CONCEPT_TYPE

Option Description Notes
-2 For Concept
-1 For Concept
0 None
10 Kinetic: Landing
20 Kinetic: Kinetic Shield Hit
30 Kinetic: Energy Shield Hit
70 Energy (Green): Landing
80 Energy (Green): Kinetic Shield Hit
90 Energy (Green): Energy Shield Hit
130 Coral: Landing
140 Coral: Kinetic Shield Hit
150 Coral: Energy Shield Hit
160 Barrier: Impact
170 Flame: Impact
180 Stun: Impact
190 Assault Armor: Impact
200 Pulse: Landing
210 Pulse: Kinetic Shield Hit
220 Pulse: Energy Shield Hit
230 Laser: Landing
240 Laser: Kinetic Shield Hit
250 Laser: Energy Shield Hit
260 Plasma: Landing
270 Plasma: Kinetic Shield Hit
280 Plasma: Energy Shield Hit
300 Smoke
310 Smoke and Debris
320 Stone
330 Earth
340 Wood
350 Sand
360 Flame
370 Ice
380 Snow
390 Electricity
400 Glass
410 Water (Shallow)
420 Water (Deep)
430 Swamp (Shallow)
440 Swamp (Deep)
450 Flesh
460 Cloth
470 Rubber
480 Kinetic: Pulse Armor Hit
490 Pulse: Pulse Armor Hit
500 Laser: Pulse Armor Hit
510 Plasma: Pulse Armor Hit
520 Energy (Green): Pulse Armor Hit
530 Coral: Pulse Armor Hit
540 Energy Shield: Initial Guard Hit
550 Coral Shield: Initial Guard Hit
560 Gene Normal
570 Gene Coral
580 Stun: Shield
590 Kinetic: Coral Shield Hit
600 Pulse: Coral Shield Hit
610 Energy (Green): Coral Shield Hit
620 Coral: Coral Shield Hit
630 Kinetic: Pulse Armor - Enemy (Large): White Hit Ripple
640 Pulse: Pulse Armor - Enemy (Large): White Hit Ripple
650 Energy (Green): Pulse Armor - Enemy (Large): White Hit Ripple
660 Coral: Pulse Armor - Enemy (Large): White Hit Ripple
670 Kinetic: Pulse Armor - Enemy (Large): Coral Hit Ripple
680 Pulse: Pulse Armor - Enemy (Large): Coral Hit Ripple
690 Energy (Green): Pulse Armor - Enemy (Large): Coral Hit Ripple
700 Coral: Pulse Armor - Enemy (Large): Coral Hit Ripple
ac6-refmat/param/hiteffectsfxconceptparam.txt · Last modified: by admin