| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| atkIron_1 | s16 | 0x0 | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkIron_2 | s16 | 0x2 | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkFire_1 | s16 | 0x4 | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkFire_2 | s16 | 0x6 | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkStun_1 | s16 | 0x8 | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkStun_2 | s16 | 0xa | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkEmp_1 | s16 | 0xc | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkEmp_2 | s16 | 0xe | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkIce_1 | s16 | 0x10 | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkIce_2 | s16 | 0x12 | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkEnergy_Green_1 | s16 | 0x14 | The hit SFX for this slot. Blue for plasma, pulse, laser and barrier. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkEnergy_Green_2 | s16 | 0x16 | The hit SFX for this slot. Blue for plasma, pulse, laser and barrier. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkNone_1 | s16 | 0x18 | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkNone_2 | s16 | 0x1a | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkDmy1_1 | s16 | 0x1c | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkDmy1_2 | s16 | 0x1e | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkDmy2_1 | s16 | 0x20 | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkDmy2_2 | s16 | 0x22 | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkDmy3_1 | s16 | 0x24 | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkDmy3_2 | s16 | 0x26 | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkDmy4_1 | s16 | 0x28 | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkDmy4_2 | s16 | 0x2a | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkMelange_1 | s16 | 0x2c | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkMelange_2 | s16 | 0x2e | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkPulse_1 | s16 | 0x30 | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkPulse_2 | s16 | 0x32 | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkLaser_1 | s16 | 0x34 | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkLaser_2 | s16 | 0x36 | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkPlusma_1 | s16 | 0x38 | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkPlusma_2 | s16 | 0x3a | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkAssaultArmor_1 | s16 | 0x3c | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| atkAssaultArmor_2 | s16 | 0x3e | The hit SFX for this slot. | This field uses the following enum: HIT_EFFECT_SFX_CONCEPT_TYPE |
| reserve | dummy8 | 0x40 | This field is padding. |
| Option | Description | Notes |
|---|---|---|
-2 | For Concept | |
-1 | For Concept | |
0 | None | |
10 | Kinetic: Landing | |
20 | Kinetic: Kinetic Shield Hit | |
30 | Kinetic: Energy Shield Hit | |
70 | Energy (Green): Landing | |
80 | Energy (Green): Kinetic Shield Hit | |
90 | Energy (Green): Energy Shield Hit | |
130 | Coral: Landing | |
140 | Coral: Kinetic Shield Hit | |
150 | Coral: Energy Shield Hit | |
160 | Barrier: Impact | |
170 | Flame: Impact | |
180 | Stun: Impact | |
190 | Assault Armor: Impact | |
200 | Pulse: Landing | |
210 | Pulse: Kinetic Shield Hit | |
220 | Pulse: Energy Shield Hit | |
230 | Laser: Landing | |
240 | Laser: Kinetic Shield Hit | |
250 | Laser: Energy Shield Hit | |
260 | Plasma: Landing | |
270 | Plasma: Kinetic Shield Hit | |
280 | Plasma: Energy Shield Hit | |
300 | Smoke | |
310 | Smoke and Debris | |
320 | Stone | |
330 | Earth | |
340 | Wood | |
350 | Sand | |
360 | Flame | |
370 | Ice | |
380 | Snow | |
390 | Electricity | |
400 | Glass | |
410 | Water (Shallow) | |
420 | Water (Deep) | |
430 | Swamp (Shallow) | |
440 | Swamp (Deep) | |
450 | Flesh | |
460 | Cloth | |
470 | Rubber | |
480 | Kinetic: Pulse Armor Hit | |
490 | Pulse: Pulse Armor Hit | |
500 | Laser: Pulse Armor Hit | |
510 | Plasma: Pulse Armor Hit | |
520 | Energy (Green): Pulse Armor Hit | |
530 | Coral: Pulse Armor Hit | |
540 | Energy Shield: Initial Guard Hit | |
550 | Coral Shield: Initial Guard Hit | |
560 | Gene Normal | |
570 | Gene Coral | |
580 | Stun: Shield | |
590 | Kinetic: Coral Shield Hit | |
600 | Pulse: Coral Shield Hit | |
610 | Energy (Green): Coral Shield Hit | |
620 | Coral: Coral Shield Hit | |
630 | Kinetic: Pulse Armor - Enemy (Large): White Hit Ripple | |
640 | Pulse: Pulse Armor - Enemy (Large): White Hit Ripple | |
650 | Energy (Green): Pulse Armor - Enemy (Large): White Hit Ripple | |
660 | Coral: Pulse Armor - Enemy (Large): White Hit Ripple | |
670 | Kinetic: Pulse Armor - Enemy (Large): Coral Hit Ripple | |
680 | Pulse: Pulse Armor - Enemy (Large): Coral Hit Ripple | |
690 | Energy (Green): Pulse Armor - Enemy (Large): Coral Hit Ripple | |
700 | Coral: Pulse Armor - Enemy (Large): Coral Hit Ripple |