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ac6-refmat:param:loadbalancerparam

LoadBalancerParam

Fields

Field Type Offset Description Notes
lowerFpsThreshold f32 0x0 If the FPS falls below this amount, then the load balancer level increases by 1.
upperFpsThreshold f32 0x4 If the FPS exceeds this amount, then the load balancer level reduces by 1.
lowerFpsContinousCount u32 0x8 If the FPS falls below this amount for the specified number of consecutive frames, the load balancer level increases by 1.
upperFpsContinousCount u32 0xc If the FPS exceeds this amount for the specified number of consecutive frames, the load balancer level reduces by 1.
downAfterChangeSleep u32 0x10 The number of frames to ignore monitoring for after a load balancer level reduction.
upAfterChangeSleep u32 0x14 The number of frames to ignore monitoring for after a load balancer level increment.
postProcessLightShaft u8 0x18 The filter level to use for this post process effect.
postProcessBloom u8 0x19 The filter level to use for this post process effect.
postProcessGlow u8 0x1a The filter level to use for this post process effect.
postProcessAA u8 0x1b The filter level to use for this post process effect.
postProcessSSAO u8 0x1c The filter level to use for this post process effect.
postProcessDOF u8 0x1d The filter level to use for this post process effect.
postProcessMotionBlur u8 0x1e The filter level to use for this post process effect.
postProcessMotionBlurIteration u8 0x1f The reduction amount to apply to motion blur iterations.
reserve0 dummy8 0x20 This field is padding.
shadowBlur u8 0x21 The blur level to use for shadows.
sfxParticleHalf u8 0x22 The reduction amount to apply to SFX emitter count.
sfxReflection u8 0x23 The reduction amount to apply to SFX reflection.
sfxWaterInteraction u8 0x24 The reduction amount to apply to SFX water interaction.
sfxGlow u8 0x25 The reduction amount to apply to SFX glow.
sfxDistortion u8 0x26 The reduction amount to apply to SFX distortion.
sftSoftSprite u8 0x27 The reduction amount to apply to SFX soft sprites.
sfxLightShaft u8 0x28 The reduction amount to apply to SFX light shafts.
sfxScaleRenderDistanceScale u8 0x29 Adjust the render distance of SFX in the reduced buffer based on SFX distance.
dynamicResolution u8 0x2a The level of dynamic resolution to use.
shadowCascade0ResolutionHalf u8 0x2b Reduce the resolution of shadows (cascade 0) by half.
shadowCascade1ResolutionHalf u8 0x2c Reduce the resolution of shadows (cascade 1) by half.
chrWetDisablePlayer u8 0x2d Disable wetness for the host player.
chrWetDisableRemotePlayer u8 0x2e Disable wetness for the client players.
chrWetDisableEnemy u8 0x2f Disable wetness for enemies.
dynamicResolutionPercentageMin u8 0x30 The minimum limit for dynamic resolution.
dynamicResolutionPercentageMax u8 0x31 The maximum limit for dynamic resolution.
sfxBulletCartridgeParticleEnableDist u16 0x32 The distance at which cartridges will be generated, if the distance between the generation location and the camera is within this value. In metres.
sfxLowerFpsThreshold f32 0x34 If the FPS falls below this amount due to SFX, then the load balancer level increases by 1.
dynamicResolutionMinChangePeriod u16 0x38 The minimum change duration for each reduction step when reducing the resolution due to poor performance.
dynamicResolutionStartResolution u16 0x3a The initial resolution percentage for dynamic resolution (based on the the used resolution).
reserve1 dummy8 0x3c This field is padding.
ac6-refmat/param/loadbalancerparam.txt · Last modified: by admin