| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| disableParam_NT | u8 | 0x0 [0] | ||
| disableParam_Product | u8 | 0x0 [1] | ||
| disableParamReserve1 | dummy8 | 0x0 [2-7] | ||
| disableParamReserve2 | dummy8 | 0x1 | ||
| enAutoRecoveryControlParamID | u32 | 0x4 | ||
| deadMoveForceRate | f32 | 0x8 | ||
| nameId | s32 | 0xc | ||
| behaviorVariationId | s32 | 0x10 | Variation ID used when calculating the action ID. | |
| hitHeight | f32 | 0x14 | The height of the capsule per character. | |
| hitRadius | f32 | 0x18 | Radius of capsule per character. | |
| weight | u32 | 0x1c | weight. | |
| hitYOffset | f32 | 0x20 | Offset of the model display position in the Y (height) direction. It can be floated from the hit position. | |
| hp | u32 | 0x24 | Death grace. | |
| mp | u32 | 0x28 | Magic usage. | |
| defeatScore | u32 | 0x2c | ||
| itemLotId_1 | u32 | 0x30 | ||
| itemLotId_2 | u32 | 0x34 | ||
| itemLotId_3 | u32 | 0x38 | ||
| itemLotId_4 | u32 | 0x3c | ||
| itemLotId_5 | u32 | 0x40 | ||
| itemLotId_6 | u32 | 0x44 | ||
| humanityLotId | s32 | 0x48 | Specify the itemlot ID given when humanity is rewarded. | This field refers to the following params: ItemLotParam |
| spEffectID0 | s32 | 0x4c | Special Effect applied to this NPC automatically. | This field refers to the following params: SpEffectParam |
| spEffectID1 | s32 | 0x50 | Special Effect applied to this NPC automatically. | This field refers to the following params: SpEffectParam |
| spEffectID2 | s32 | 0x54 | Special Effect applied to this NPC automatically. | This field refers to the following params: SpEffectParam |
| spEffectID3 | s32 | 0x58 | Special Effect applied to this NPC automatically. | This field refers to the following params: SpEffectParam |
| spEffectID4 | s32 | 0x5c | Special Effect applied to this NPC automatically. | This field refers to the following params: SpEffectParam |
| spEffectID5 | s32 | 0x60 | Special Effect applied to this NPC automatically. | This field refers to the following params: SpEffectParam |
| spEffectID6 | s32 | 0x64 | Special Effect applied to this NPC automatically. | This field refers to the following params: SpEffectParam |
| spEffectID7 | s32 | 0x68 | Special Effect applied to this NPC automatically. | This field refers to the following params: SpEffectParam |
| GameClearSpEffectID | s32 | 0x6c | Special Effect applied to this NPC automatically during playthroughs after initial playthrough completion. | This field refers to the following params: SpEffectParam |
| physGuardCutRate | f32 | 0x70 | ||
| magGuardCutRate | f32 | 0x74 | ||
| fireGuardCutRate | f32 | 0x78 | ||
| thunGuardCutRate | f32 | 0x7c | ||
| animIdOffset | s32 | 0x80 | All animations will be played with IDs shifted by this number. If not, the original animation ID is referenced. | |
| moveAnimId | s32 | 0x84 | ||
| spMoveAnimId1 | s32 | 0x88 | ||
| spMoveAnimId2 | s32 | 0x8c | ||
| networkWarpDist | f32 | 0x90 | ||
| dbgBehaviorR1 | s32 | 0x94 | Register the ID from the action parameter tool and specify the action. | |
| dbgBehaviorL1 | s32 | 0x98 | Register the ID from the action parameter tool and specify the action. | |
| dbgBehaviorR2 | s32 | 0x9c | Register the ID from the action parameter tool and specify the action. | |
| dbgBehaviorL2 | s32 | 0xa0 | Register the ID from the action parameter tool and specify the action. | |
| dbgBehaviorRL | s32 | 0xa4 | Register the ID from the action parameter tool and specify the action. | |
| dbgBehaviorRR | s32 | 0xa8 | Register the ID from the action parameter tool and specify the action. | |
| dbgBehaviorRD | s32 | 0xac | Register the ID from the action parameter tool and specify the action. | |
| dbgBehaviorRU | s32 | 0xb0 | Register the ID from the action parameter tool and specify the action. | |
| dbgBehaviorLL | s32 | 0xb4 | Register the ID from the action parameter tool and specify the action. | |
| dbgBehaviorLR | s32 | 0xb8 | Register the ID from the action parameter tool and specify the action. | |
| dbgBehaviorLD | s32 | 0xbc | Register the ID from the action parameter tool and specify the action. | |
| dbgBehaviorLU | s32 | 0xc0 | Register the ID from the action parameter tool and specify the action. | |
| animIdOffset2 | s32 | 0xc4 | All animations will be played with IDs shifted by this number. If not, the animation ID of the animation ID offset 1 is referred to. | |
| partsDamageRate1 | f32 | 0xc8 | Magnification to the damage taken when Part 1 is hit. Part 1 is set in cXXXX.hkxpwv file. | |
| partsDamageRate2 | f32 | 0xcc | Magnification to the damage taken when Part 2 is hit. Part 2 is set in cXXXX.hkxpwv file. | |
| partsDamageRate3 | f32 | 0xd0 | Magnification to the damage taken when Part 3 is hit. Part 3 is set in cXXXX.hkxpwv file. | |
| partsDamageRate4 | f32 | 0xd4 | Magnification to the damage taken when Part 4 is hit. Part 4 is set in cXXXX.hkxpwv file. | |
| partsDamageRate5 | f32 | 0xd8 | Magnification to the damage taken when Part 5 is hit. Part 5 is set in cXXXX.hkxpwv file. | |
| partsDamageRate6 | f32 | 0xdc | Magnification to the damage taken when Part 6 is hit. Part 6 is set in cXXXX.hkxpwv file. | |
| partsDamageRate7 | f32 | 0xe0 | Magnification to the damage taken when Part 7 is hit. Part 7 is set in cXXXX.hkxpwv file. | |
| partsDamageRate8 | f32 | 0xe4 | Magnification to the damage taken when Part 8 is hit. Part 8 is set in cXXXX.hkxpwv file. | |
| weakPartsDamageRate | f32 | 0xe8 | Magnification to the damage taken when Weak Part is hit. Weak Part is set in cXXXX.hkxpwv file. | |
| superArmorRecoverCorrection | f32 | 0xec | Correction value for stagger recovery time. | |
| superArmorBrakeKnockbackDist | f32 | 0xf0 | Knockback distance that can be used only at the time of stagger break. | |
| stamina | u16 | 0xf4 | Total amount of stagger resistance. | |
| staminaRecoverBaseVel | u16 | 0xf6 | Stagger resistance recovery basic speed [point / s] | |
| def_phys | u16 | 0xf8 | ||
| def_slash | s16 | 0xfa | ||
| def_blow | s16 | 0xfc | ||
| def_thrust | s16 | 0xfe | ||
| def_mag | u16 | 0x100 | ||
| def_fire | u16 | 0x102 | ||
| def_thunder | u16 | 0x104 | ||
| defFlickPower | u16 | 0x106 | Used to determine the repelling of enemy attacks. | |
| resist_burn | u16 | 0x108 | ||
| resist_stun | u16 | 0x10a | ||
| resist_highPlasma | u16 | 0x10c | ||
| resist_curse | u16 | 0x10e | ||
| ghostModelId | s16 | 0x110 | Replacement model when wandering ghost, texture ID | |
| normalChangeResouceId | s16 | 0x112 | ||
| guardAngle | s16 | 0x114 | Defense range angle when guarding weapons. Pending | |
| slashGuardCutRate | s16 | 0x116 | Looking at the attack type, what percentage of the damage of the slashing attribute is cut? Specify | |
| blowGuardCutRate | s16 | 0x118 | Looking at the attack type, what percentage of the damage of the hit attribute is cut? Specify | |
| thrustGuardCutRate | s16 | 0x11a | Looking at the attack type, what percentage of the damage of the piercing attribute is cut? Specify | |
| superArmorDurability | s16 | 0x11c | ||
| normalChangeTexChrId | s16 | 0x11e | Normal replacement texture character ID (do not use it unnecessarily) | |
| dropType | u16 | 0x120 | Display method when dropping an item (corpse emission or item display) | This field uses the following enum: NPC_ITEMDROP_TYPE |
| isFloorActivateWait | u8 | 0x122 | ||
| knockbackParamId | u8 | 0x123 | Set the parameter ID used for knockback | |
| fallDamageDump | u8 | 0x124 | ||
| staminaGuardDef | u8 | 0x125 | Defense against enemy stamina attacks when guarding successfully | |
| pcAttrB | u8 | 0x126 | ||
| pcAttrW | u8 | 0x127 | ||
| pcAttrL | u8 | 0x128 | ||
| pcAttrR | u8 | 0x129 | ||
| areaAttrB | u8 | 0x12a | ||
| areaAttrW | u8 | 0x12b | ||
| areaAttrL | u8 | 0x12c | ||
| areaAttrR | u8 | 0x12d | ||
| mpRecoverBaseVel | u8 | 0x12e | MP recovery basic speed [% / s] | |
| flickDamageCutRate | u8 | 0x12f | Set a value to attenuate damage when repelling an attack | |
| defaultLodParamId | s8 | 0x130 | Default LOD Param ID (-1 None) | |
| drawType | u8 | 0x131 | Drawing type | This field uses the following enum: NPC_DRAW_TYPE |
| npcType | u8 | 0x132 | NPC type. OK if Zako enemies / boss enemies are distinguished | This field uses the following enum: NPC_TYPE |
| teamType | u8 | 0x133 | NPC attack hit / not hit, aim / not aim setting | This field uses the following enum: TEAM_TYPE |
| moveType | u8 | 0x134 | Moving method. This changes the control. | This field uses the following enum: NPC_MOVE_TYPE |
| lockDist | u8 | 0x135 | Lock-on distance [m] | |
| materialSe_Weak1 | u16 | 0x136 | ||
| materialSfx_Weak1 | u16 | 0x138 | ||
| partsDamageType | u8 | 0x13a | Determines if weak parts (such as the head) will be affected by all attacks or just arrow attacks. Headshot animation will be used for weak part attacks if it exists. | This field uses the following enum: ATK_PARAM_PARTSDMGTYPE |
| forwardUndulationLimit | u8 | 0x13b | ||
| guardLevel | s8 | 0x13c | Determines guard hit anim used depending on incoming damageLevel. | |
| burnSfxType | u8 | 0x13d | ||
| burnGuardResist | s8 | 0x13e | ||
| stunGuardResist | s8 | 0x13f | ||
| highPlasmaGuardResist | s8 | 0x140 | ||
| curseGuardResist | s8 | 0x141 | ||
| parryAttack | u8 | 0x142 | If this is greater than defender's Parry Defense, the attack cannot be parried. | |
| parryDefence | u8 | 0x143 | ||
| sfxSize | u8 | 0x144 | Determines which version of a SpEffect's VFX to use (i.e. bigger poison clouds on bigger enemies). | This field uses the following enum: NPC_SFX_SIZE |
| pushOutCamRegionRadius | u8 | 0x145 | ||
| hitStopType | u8 | 0x146 | Setting whether to perform hit stop processing | This field uses the following enum: NPC_HITSTOP_TYPE |
| ladderEndChkOffsetTop | u8 | 0x147 | Upper side of the ladder end judgment offset | |
| ladderEndChkOffsetLow | u8 | 0x148 | Lower side of ladder end judgment offset | |
| useRagdollCamHit | u8 | 0x149 [0] | Does the camera hit the enemy ragdoll? (Valid only when hitting the player) | This field is a boolean. |
| disableClothRigidHit | u8 | 0x149 [1] | If you want to prevent the cross rigid from hitting you | This field is a boolean. |
| useRagdoll | u8 | 0x149 [2] | ||
| isWeakA | u8 | 0x149 [3] | Special attack A? Special attack A damage multiplier will be included in the calculation | This field is a boolean. |
| isGhost | u8 | 0x149 [4] | The opponent's attack will be able to slip through. The attack hits only when the anti-spirit weapon of the weapon para is attacked with the weapon of . Be careful not to confuse it with a wandering ghost | This field is a boolean. |
| isNoDamageMotion | u8 | 0x149 [5] | Do you not play the damage motion when the damage is 0? | This field is a boolean. |
| isUnduration | u8 | 0x149 [6] | Do you match the back and forth rotation of the character with the undulations of the ground? Cannot be used for flying characters | This field is a boolean. |
| isChangeWanderGhost | u8 | 0x149 [7] | Will it be a wandering ghost when the player is a client? | This field is a boolean. |
| modelDispMask0 | u8 | 0x14a [0] | ||
| modelDispMask1 | u8 | 0x14a [1] | ||
| modelDispMask2 | u8 | 0x14a [2] | ||
| modelDispMask3 | u8 | 0x14a [3] | ||
| modelDispMask4 | u8 | 0x14a [4] | ||
| modelDispMask5 | u8 | 0x14a [5] | ||
| modelDispMask6 | u8 | 0x14a [6] | ||
| modelDispMask7 | u8 | 0x14a [7] | ||
| modelDispMask8 | u8 | 0x14b [0] | ||
| modelDispMask9 | u8 | 0x14b [1] | ||
| modelDispMask10 | u8 | 0x14b [2] | ||
| modelDispMask11 | u8 | 0x14b [3] | ||
| modelDispMask12 | u8 | 0x14b [4] | ||
| modelDispMask13 | u8 | 0x14b [5] | ||
| modelDispMask14 | u8 | 0x14b [6] | ||
| modelDispMask15 | u8 | 0x14b [7] | ||
| isEnableNeckTurn | u8 | 0x14c [0] | Do you want to enable the swing set in Param Weaver? | This field is a boolean. |
| disableRespawn | u8 | 0x14c [1] | Do you ban respawn? | This field is a boolean. |
| isMoveAnimWait | u8 | 0x14c [2] | Do you want to play the moving animation until the animation is over? (Like a mayfly dragon.) | This field is a boolean. |
| isCrowd | u8 | 0x14c [3] | Do you want to reduce the processing load during crowds? For babies (preferably phalanx) | This field is a boolean. |
| isWeakB | u8 | 0x14c [4] | Special attack B? Special attack B damage multiplier will be included in the calculation | This field is a boolean. |
| isWeakC | u8 | 0x14c [5] | Special attack C? Special attack C damage multiplier will be included in the calculation | This field is a boolean. |
| isWeakD | u8 | 0x14c [6] | Special attack D? Special attack D damage multiplier will be included in the calculation | This field is a boolean. |
| doesAlwaysUseSpecialTurn | u8 | 0x14c [7] | Always execute a special turn (even if there is no navigation mesh at the turn destination, the special turn is continuously executed) | This field is a boolean. |
| vowType | u8 | 0x14d [0-2] | ||
| disableInitializeDead | u8 | 0x14d [3] | If you do not make an initial death, TRUE, even if you kill and save it, the corpse will not be reproduced. | This field is a boolean. |
| isHitRumble | u8 | 0x14d [4] | TRUE if it vibrates when hit. Use when you want to change from a normal hit stop, such as a dead person. | This field is a boolean. |
| isSmoothTurn | u8 | 0x14d [5] | Whether to perform interpolation when turning between nodes in route movement | This field is a boolean. |
| isWeakE | u8 | 0x14d [6] | Special attack E? Special attack E damage multiplier will be included in the calculation | This field is a boolean. |
| isWeakF | u8 | 0x14d [7] | Special attack F? Special attack F damage multiplier will be included in the calculation | This field is a boolean. |
| modelDispMask16 | u8 | 0x14e [0] | ||
| modelDispMask17 | u8 | 0x14e [1] | ||
| modelDispMask18 | u8 | 0x14e [2] | ||
| modelDispMask19 | u8 | 0x14e [3] | ||
| modelDispMask20 | u8 | 0x14e [4] | ||
| modelDispMask21 | u8 | 0x14e [5] | ||
| modelDispMask22 | u8 | 0x14e [6] | ||
| modelDispMask23 | u8 | 0x14e [7] | ||
| modelDispMask24 | u8 | 0x14f [0] | ||
| modelDispMask25 | u8 | 0x14f [1] | ||
| modelDispMask26 | u8 | 0x14f [2] | ||
| modelDispMask27 | u8 | 0x14f [3] | ||
| modelDispMask28 | u8 | 0x14f [4] | ||
| modelDispMask29 | u8 | 0x14f [5] | ||
| modelDispMask30 | u8 | 0x14f [6] | ||
| modelDispMask31 | u8 | 0x14f [7] | ||
| itemSearchRadius | f32 | 0x150 | Radius to be added as a correction to the cylinder radius of normal Item search judgment (applicable to enemy drop items. Used for large characters etc.) | |
| chrHitHeight | f32 | 0x154 | The height of the capsule per character. | |
| chrHitRadius | f32 | 0x158 | Radius of capsule per character. | |
| specialTurnType | u8 | 0x15c | Special turning type | This field uses the following enum: NPC_SPECIAL_TURN_TYPE |
| bitPad3 | dummy8 | 0x15d [0] | ||
| isBulletOwner_byObject | u8 | 0x15d [1] | If you become the owner of a bullet, a flag that applies the object's damage calculation related to the bullet. Used for damage correction by power. | This field is a boolean. |
| isUseLowHitFootIk | u8 | 0x15d [2] | Whether to use the FootIk filter for low hits | This field is a boolean. |
| isNpcPlayerCalculatePvPDamage | u8 | 0x15d [3] | ||
| isIntegrateRaycastCheckRoof | u8 | 0x15d [4] | ||
| isDisableIntegrateWithRaycast | u8 | 0x15d [5] | ||
| isHugeEnemy | u8 | 0x15d [6] | ||
| isLegacyBoss | u8 | 0x15d [7] | ||
| def_dark | u16 | 0x15e | Damage reduction base value for dark attacks. | |
| threatLv | u32 | 0x160 | Threat level. If it is 0, even if the PC is found, FE that seems to be found is not displayed. | |
| specialTurnDistanceThreshold | f32 | 0x164 | Make a special turn when the distance to the target is greater than or equal to the set threshold | |
| autoFootEffectSfxId | s32 | 0x168 | The SFX identifier used in the automatic foot effect. (ZZZ of XYYZZZ) | |
| materialSe1 | u16 | 0x16c | Determine the SE that sounds when damaged. 1. It is OK to set it by appearance. | |
| materialSfx1 | u16 | 0x16e | Determine the SFX that occurs when you take damage. 1. It is OK to set it by appearance. | |
| materialSe_Weak2 | u16 | 0x170 | Determines the SE that sounds when the weak point is damaged. 2 | |
| materialSfx_Weak2 | u16 | 0x172 | Determines the SFX that occurs when the weak point is damaged. 2 | |
| materialSe2 | u16 | 0x174 | Determine the SE that sounds when damaged. 2. It is OK to set it by appearance. | |
| materialSfx2 | u16 | 0x176 | Determine the SFX that occurs when you take damage. 2. It is OK to set it by appearance. | |
| spEffectID8 | s32 | 0x178 | Resident special effect 8 | This field refers to the following params: SpEffectParam |
| spEffectID9 | s32 | 0x17c | Resident special effect 9 | This field refers to the following params: SpEffectParam |
| spEffectID10 | s32 | 0x180 | Resident special effect 10 | This field refers to the following params: SpEffectParam |
| spEffectID11 | s32 | 0x184 | Resident special effects 11 | This field refers to the following params: SpEffectParam |
| spEffectID12 | s32 | 0x188 | Resident special effect 12 | This field refers to the following params: SpEffectParam |
| spEffectID13 | s32 | 0x18c | Resident special effect 13 | This field refers to the following params: SpEffectParam |
| spEffectID14 | s32 | 0x190 | Resident special effect 14 | This field refers to the following params: SpEffectParam |
| spEffectID15 | s32 | 0x194 | Resident special effects 15 | This field refers to the following params: SpEffectParam |
| autoFootEffectDecalId | s32 | 0x198 | ||
| toughness | u32 | 0x19c | Basic value of toughness | |
| toughnessRecoverCorrection | f32 | 0x1a0 | Correction value for toughness recovery time | |
| neutralDamageCutRate | f32 | 0x1a4 | ||
| slashDamageCutRate | f32 | 0x1a8 | Slash damage multiplier. The final damage value is the value obtained by multiplying the damage calculation result by this value. | |
| blowDamageCutRate | f32 | 0x1ac | Strike damage multiplier. The final damage value is the value obtained by multiplying the damage calculation result by this value. | |
| thrustDamageCutRate | f32 | 0x1b0 | Thrust damage ratio. The final damage value is the value obtained by multiplying the damage calculation result by this value. | |
| magicDamageCutRate | f32 | 0x1b4 | ||
| fireDamageCutRate | f32 | 0x1b8 | ||
| thunderDamageCutRate | f32 | 0x1bc | ||
| darkDamageCutRate | f32 | 0x1c0 | ||
| darkGuardCutRate | f32 | 0x1c4 | ||
| clothUpdateOffset | s8 | 0x1c8 | Cross update priority offset [m] | |
| npcPlayerWeightType | u8 | 0x1c9 | Equipment weight type applied for NPC players | This field uses the following enum: NPC_WEIGHT_TYPE |
| normalChangeModelId | s16 | 0x1ca | Normal replacement model, texture ID | |
| normalChangeAnimChrId | s16 | 0x1cc | Replace the target animation with the specified ID Anibnd | |
| paintRenderTargetSize | u16 | 0x1ce | ||
| DamageMaterialThreshold | u8 | 0x1d0 | ||
| sideUndulationLimit | u8 | 0x1d1 | ||
| SfxResBankId | s16 | 0x1d2 | ||
| phantomShaderId | s32 | 0x1d4 | ID of the phantom parameter .xlsm to apply | This field refers to the following params: PhantomParam |
| multiPlayCorrectionParamId | s32 | 0x1d8 | Multiplayer correction parameter ID | This field refers to the following params: MultiPlayCorrectionParam |
| maxAnkleAngle | f32 | 0x1dc | ||
| resist_depletedUraniumToxic | u16 | 0x1e0 | ||
| depletedUraniumToxicGuardResist | s8 | 0x1e2 | ||
| teamTypeByGiantNut | u8 | 0x1e3 | ||
| lockCameraParamId | s32 | 0x1e4 | The ID of the lock camera parameter applied to the camera when locked on. Highest priority. Unused if -1 | This field refers to the following params: LockCamParam |
| spEffectID16 | s32 | 0x1e8 | Resident special effects 16 | This field refers to the following params: SpEffectParam |
| spEffectID17 | s32 | 0x1ec | Resident special effects 17 | This field refers to the following params: SpEffectParam |
| spEffectID18 | s32 | 0x1f0 | Resident special effects 18 | This field refers to the following params: SpEffectParam |
| spEffectID19 | s32 | 0x1f4 | Resident special effects 19 | This field refers to the following params: SpEffectParam |
| spEffectID20 | s32 | 0x1f8 | Resident special effect 20 | This field refers to the following params: SpEffectParam |
| spEffectID21 | s32 | 0x1fc | Resident special effect 21 | This field refers to the following params: SpEffectParam |
| spEffectID22 | s32 | 0x200 | Resident special effect 22 | This field refers to the following params: SpEffectParam |
| spEffectID23 | s32 | 0x204 | Resident special effect 23 | This field refers to the following params: SpEffectParam |
| spEffectID24 | s32 | 0x208 | Resident special effect 24 | This field refers to the following params: SpEffectParam |
| spEffectID25 | s32 | 0x20c | Resident special effects 25 | This field refers to the following params: SpEffectParam |
| spEffectID26 | s32 | 0x210 | Resident special effect 26 | This field refers to the following params: SpEffectParam |
| spEffectID27 | s32 | 0x214 | Resident special effect 27 | This field refers to the following params: SpEffectParam |
| spEffectID28 | s32 | 0x218 | Resident special effects 28 | This field refers to the following params: SpEffectParam |
| spEffectID29 | s32 | 0x21c | Resident special effect 29 | This field refers to the following params: SpEffectParam |
| spEffectID30 | s32 | 0x220 | Resident special effect 30 | This field refers to the following params: SpEffectParam |
| spEffectID31 | s32 | 0x224 | Resident special effects 31 | This field refers to the following params: SpEffectParam |
| disableLockOnAng | f32 | 0x228 | Create a conical lock-on non-lockable area beneath the enemy. The angle of the size of the cone. Can be changed temporarily from TAE | |
| clothOffLodLevel | s8 | 0x22c | Set the LOD level to turn off cross processing | |
| movementType | u8 | 0x22d | ||
| estusFlaskRecoveryParamId | s16 | 0x22e | ||
| roleNameId | s32 | 0x230 | ||
| estusFlaskLotPoint | u16 | 0x234 | ||
| hpEstusFlaskLotPoint | u16 | 0x236 | ||
| mpEstusFlaskLotPoint | u16 | 0x238 | ||
| estusFlaskRecovery_failedLotPointAdd | u16 | 0x23a | ||
| hpEstusFlaskRecovery_failedLotPointAdd | u16 | 0x23c | ||
| mpEstusFlaskRecovery_failedLotPointAdd | u16 | 0x23e | ||
| WanderGhostPhantomId | s32 | 0x240 | Phantom shader with ID specified only on the guest side Specify the phantom shader ID and make it an illusion | |
| movementTypeParamId | s32 | 0x244 | ||
| chrActTurnParamIdOffset | s32 | 0x248 | ||
| weaponId0 | s32 | 0x24c | ||
| weaponId1 | s32 | 0x250 | ||
| weaponId2 | s32 | 0x254 | ||
| weaponId3 | s32 | 0x258 | ||
| vehicleParamId | s32 | 0x25c | ||
| debrisForceMoveTime | f32 | 0x260 | ||
| debrisForceStopTime | f32 | 0x264 | ||
| blastDamageAttachSfxId | s32 | 0x268 | ||
| weaponId4 | s32 | 0x26c | ||
| weaponId5 | s32 | 0x270 | ||
| weaponId6 | s32 | 0x274 | ||
| weaponId7 | s32 | 0x278 | ||
| weaponId8 | s32 | 0x27c | ||
| weaponId9 | s32 | 0x280 | ||
| weaponId10 | s32 | 0x284 | ||
| weaponId11 | s32 | 0x288 | ||
| weaponId12 | s32 | 0x28c | ||
| weaponId13 | s32 | 0x290 | ||
| weaponId14 | s32 | 0x294 | ||
| weaponId15 | s32 | 0x298 | ||
| weaponId16 | s32 | 0x29c | ||
| weaponId17 | s32 | 0x2a0 | ||
| weaponId18 | s32 | 0x2a4 | ||
| weaponId19 | s32 | 0x2a8 | ||
| weaponId20 | s32 | 0x2ac | ||
| weaponId21 | s32 | 0x2b0 | ||
| weaponId22 | s32 | 0x2b4 | ||
| weaponId23 | s32 | 0x2b8 | ||
| weaponId24 | s32 | 0x2bc | ||
| weaponId25 | s32 | 0x2c0 | ||
| weaponId26 | s32 | 0x2c4 | ||
| weaponId27 | s32 | 0x2c8 | ||
| weaponId28 | s32 | 0x2cc | ||
| weaponId29 | s32 | 0x2d0 | ||
| weaponId30 | s32 | 0x2d4 | ||
| weaponId31 | s32 | 0x2d8 | ||
| hacking_EnduranceValue | u32 | 0x2dc | ||
| isDummyChr | u8 | 0x2e0 [0] | ||
| isNoImpactPlayerMove | u8 | 0x2e0 [1] | ||
| isRagdollMaterialSoftContact | u8 | 0x2e0 [2] | ||
| isPredictionShootMasterBase | u8 | 0x2e0 [3] | ||
| isUseTankMove | u8 | 0x2e0 [4] | ||
| isUseDeadRagdoll | u8 | 0x2e0 [5] | ||
| isPushOutCamRegionRadius | u8 | 0x2e0 [6] | ||
| isNoGrabReceive | u8 | 0x2e0 [7] | ||
| staminaGuardDef_InGuardRelease | u8 | 0x2e1 | ||
| SAGuardCutRate | u8 | 0x2e2 | ||
| SAGuardCutRate_InGuardRelease | u8 | 0x2e3 | ||
| physGuardCutRate_InGuardRelease | f32 | 0x2e4 | ||
| isVisibleEnemySearchStateFE | u8 | 0x2e8 | ||
| minimapIconType | u8 | 0x2e9 | ||
| DeadLockOnDisableWaiteFrame | u16 | 0x2ea | ||
| SA_DurabilityRecoveryBase | f32 | 0x2ec | ||
| RecoverSpStartDrainAfterSec | f32 | 0x2f0 | ||
| EnemyScanEventFlagId | s32 | 0x2f4 | ||
| EnemyScanTextId | s32 | 0x2f8 | ||
| isVisibleApBar | u8 | 0x2fc | ||
| receiveDmgHitStopType | u8 | 0x2fd | ||
| npcMaterialId | u16 | 0x2fe | ||
| npcPartsParamIdBegin | s32 | 0x300 | ||
| npcPartsParamIdEnd | s32 | 0x304 | ||
| coverActionWidthLength | f32 | 0x308 | ||
| coverActionHeightLength | f32 | 0x30c | ||
| weaponDmyId0 | u32 | 0x310 | ||
| weaponDmyId1 | u32 | 0x314 | ||
| weaponDmyId2 | u32 | 0x318 | ||
| weaponDmyId3 | u32 | 0x31c | ||
| weaponDmyId4 | u32 | 0x320 | ||
| weaponDmyId5 | u32 | 0x324 | ||
| weaponDmyId6 | u32 | 0x328 | ||
| weaponDmyId7 | u32 | 0x32c | ||
| weaponDmyId8 | u32 | 0x330 | ||
| weaponDmyId9 | u32 | 0x334 | ||
| weaponDmyId10 | u32 | 0x338 | ||
| weaponDmyId11 | u32 | 0x33c | ||
| weaponDmyId12 | u32 | 0x340 | ||
| weaponDmyId13 | u32 | 0x344 | ||
| weaponDmyId14 | u32 | 0x348 | ||
| weaponDmyId15 | u32 | 0x34c | ||
| weaponDmyId16 | u32 | 0x350 | ||
| weaponDmyId17 | u32 | 0x354 | ||
| weaponDmyId18 | u32 | 0x358 | ||
| weaponDmyId19 | u32 | 0x35c | ||
| weaponDmyId20 | u32 | 0x360 | ||
| weaponDmyId21 | u32 | 0x364 | ||
| weaponDmyId22 | u32 | 0x368 | ||
| weaponDmyId23 | u32 | 0x36c | ||
| weaponDmyId24 | u32 | 0x370 | ||
| weaponDmyId25 | u32 | 0x374 | ||
| weaponDmyId26 | u32 | 0x378 | ||
| weaponDmyId27 | u32 | 0x37c | ||
| weaponDmyId28 | u32 | 0x380 | ||
| weaponDmyId29 | u32 | 0x384 | ||
| weaponDmyId30 | u32 | 0x388 | ||
| weaponDmyId31 | u32 | 0x38c | ||
| coverActionUpwardHeight | f32 | 0x390 | ||
| coverActionCoverLength | f32 | 0x394 | ||
| equipWeaponPresetId | u32 | 0x398 | ||
| lockTargetDist | f32 | 0x39c | ||
| operationPartsCategory | u32 | 0x3a0 | ||
| jumpEdgeCapDist_FindPath | f32 | 0x3a4 | ||
| jumpEdgeCapHeight_FindPath | f32 | 0x3a8 | ||
| jumpEdgeCapDist_JumpCtrl | f32 | 0x3ac | ||
| jumpEdgeCapHeight_JumpCtrl | f32 | 0x3b0 | ||
| loadAssetId | s32 | 0x3b4 | ||
| RetargetReferenceChrId | s16 | 0x3b8 | ||
| partsBreakVariationId | s16 | 0x3ba | ||
| retargetMoveRate | f32 | 0x3bc | ||
| pad11_0 | dummy8 | 0x3c0 | ||
| deathAnimType_GroundNormal | u8 | 0x3c4 | ||
| deathAnimType_GroundNormal_RandNum | u8 | 0x3c5 | ||
| deathAnimType_GroundLol | u8 | 0x3c6 | ||
| deathAnimType_GroundFast | u8 | 0x3c7 | ||
| deathAnimType_GroundBlow | u8 | 0x3c8 | ||
| pad11_1 | dummy8 | 0x3c9 | ||
| deathAnimType_FlyNormal | u8 | 0x3cc | ||
| deathAnimType_FlyNormal_RandNum | u8 | 0x3cd | ||
| deathAnimType_FlyLol | u8 | 0x3ce | ||
| deathAnimType_FlyFast | u8 | 0x3cf | ||
| deathAnimType_FlyBlow | u8 | 0x3d0 | ||
| pad11_2 | dummy8 | 0x3d1 | ||
| deathAnimType_HoverNormal | u8 | 0x3d4 | ||
| deathAnimType_HoverNormal_RandNum | u8 | 0x3d5 | ||
| deathAnimType_HoverLol | u8 | 0x3d6 | ||
| deathAnimType_HoverFast | u8 | 0x3d7 | ||
| deathAnimType_HoverBlow | u8 | 0x3d8 | ||
| pad11_3 | dummy8 | 0x3d9 | ||
| chrBehAnimFourDirTurnRate | f32 | 0x3dc | ||
| undulationCorrectGain | f32 | 0x3e0 | ||
| chrBehCtrlType | u8 | 0x3e4 | ||
| pad12 | dummy8 | 0x3e5 | ||
| knockbackRate | f32 | 0x3e8 | Decrease value when receiving knockback damage / Specifically, cut the initial knockback speed of the attacking side | |
| paGaugeMax | u16 | 0x3ec | ||
| paGaugeRecoverPerSec | u16 | 0x3ee | ||
| paGaugeRecoverDelayTimeSec | f32 | 0x3f0 | ||
| paRecoverGaugePoint | u16 | 0x3f4 | ||
| isUseDeadChrCapsule | u8 | 0x3f6 [0] | ||
| alwaysGuardMode | u8 | 0x3f6 [1] | ||
| isPulseSpAtkGuard | u8 | 0x3f6 [2] | ||
| isNoBladeHomingHitTargetDirMove | u8 | 0x3f6 [3] | ||
| isRicochetNoResetResidualImpactSubTimer | u8 | 0x3f6 [4] | ||
| isCurveLaserRiflePenetration | u8 | 0x3f6 [5] | ||
| isDispFlatLayer | u8 | 0x3f6 [6] | ||
| pad13_1_bit | dummy8 | 0x3f6 [7] | ||
| pad13_2 | dummy8 | 0x3f7 | ||
| physicsPaGuardCutRate | f32 | 0x3f8 | ||
| magicPaGuardCutRate | f32 | 0x3fc | ||
| firePaGuardCutRate | f32 | 0x400 | ||
| thunderPaGuardCutRate | f32 | 0x404 | ||
| darkPaGuardCutRate | f32 | 0x408 | ||
| burnPaGuardResistRate | f32 | 0x40c | ||
| stunPaGuardResistRate | f32 | 0x410 | ||
| highPlasmaPaGuardResistRate | f32 | 0x414 | ||
| cursePaGuardResistRate | f32 | 0x418 | ||
| saPaGuardCutRate | f32 | 0x41c | ||
| staminaPaGuardCutRate | f32 | 0x420 | ||
| paPaGuardCutRate | f32 | 0x424 | ||
| paGuardBaseDmypolyId | s32 | 0x428 | ||
| paGuardDirectionHorizontalDeg | s16 | 0x42c | ||
| paGuardDirectionVerticalDeg | s16 | 0x42e | ||
| paGuardRangeHorizontalDeg | s16 | 0x430 | ||
| paGuardRangeVerticalDeg | s16 | 0x432 | ||
| paTurnOnSfxId | s32 | 0x434 | ||
| paTurnOnSfxDmypoly | s32 | 0x438 | ||
| paOnSfxId | s32 | 0x43c | ||
| paOnSfxDmypoly | s32 | 0x440 | ||
| paTurnOffSfxId | s32 | 0x444 | ||
| paTurnOffSfxDmypoly | s32 | 0x448 | ||
| paBreakdownSfxId | s32 | 0x44c | ||
| paBreakdownSfxDmypoly | s32 | 0x450 | ||
| paBrokenSfxId | s32 | 0x454 | ||
| paBrokenSfxDmypoly | s32 | 0x458 | ||
| paRecoverSfxId | s32 | 0x45c | ||
| paRecoverSfxDmypoly | s32 | 0x460 | ||
| paDefSeMaterial | u16 | 0x464 | ||
| paDefSfxMaterial | u16 | 0x466 | ||
| guardBaseDmypolyId | s32 | 0x468 | ||
| doForceIntegrateWithRaycastForSlope | u8 | 0x46c [0] | ||
| isDeadFadeOut | u8 | 0x46c [1] | ||
| isCharaActivateRightAfterDisableGravity | u8 | 0x46c [2] | ||
| pad13_3_bit | dummy8 | 0x46c [3-7] | ||
| pad13_4 | dummy8 | 0x46d | ||
| guardDirectionHorizontalDeg | s16 | 0x46e | ||
| guardDirectionVerticalDeg | s16 | 0x470 | ||
| guardRangeHorizontalDeg | s16 | 0x472 | ||
| guardRangeVerticalDeg | s16 | 0x474 | ||
| guardDefSeMaterial | u16 | 0x476 | ||
| guardDefSfxMaterial | u16 | 0x478 | ||
| energyConsumeType | u8 | 0x47a | ||
| pad5 | dummy8 | 0x47b | ||
| atkActParamId_00 | s32 | 0x47c | ||
| atkActParamId_01 | s32 | 0x480 | ||
| atkActParamId_02 | s32 | 0x484 | ||
| atkActParamId_03 | s32 | 0x488 | ||
| atkActParamId_04 | s32 | 0x48c | ||
| atkActParamId_05 | s32 | 0x490 | ||
| atkActParamId_06 | s32 | 0x494 | ||
| atkActParamId_07 | s32 | 0x498 | ||
| atkActParamId_08 | s32 | 0x49c | ||
| atkActParamId_09 | s32 | 0x4a0 | ||
| atkActParamId_10 | s32 | 0x4a4 | ||
| atkActParamId_11 | s32 | 0x4a8 | ||
| atkActParamId_12 | s32 | 0x4ac | ||
| atkActParamId_13 | s32 | 0x4b0 | ||
| atkActParamId_14 | s32 | 0x4b4 | ||
| atkActParamId_15 | s32 | 0x4b8 | ||
| atkActParamId_16 | s32 | 0x4bc | ||
| atkActParamId_17 | s32 | 0x4c0 | ||
| atkActParamId_18 | s32 | 0x4c4 | ||
| atkActParamId_19 | s32 | 0x4c8 | ||
| atkActParamId_20 | s32 | 0x4cc | ||
| atkActParamId_21 | s32 | 0x4d0 | ||
| atkActParamId_22 | s32 | 0x4d4 | ||
| atkActParamId_23 | s32 | 0x4d8 | ||
| atkActParamId_24 | s32 | 0x4dc | ||
| atkActParamId_25 | s32 | 0x4e0 | ||
| atkActParamId_26 | s32 | 0x4e4 | ||
| atkActParamId_27 | s32 | 0x4e8 | ||
| atkActParamId_28 | s32 | 0x4ec | ||
| atkActParamId_29 | s32 | 0x4f0 | ||
| atkActParamId_30 | s32 | 0x4f4 | ||
| atkActParamId_31 | s32 | 0x4f8 | ||
| wepBulletNum_00 | s32 | 0x4fc | ||
| wepBulletNum_01 | s32 | 0x500 | ||
| wepBulletNum_02 | s32 | 0x504 | ||
| wepBulletNum_03 | s32 | 0x508 | ||
| wepBulletNum_04 | s32 | 0x50c | ||
| wepBulletNum_05 | s32 | 0x510 | ||
| wepBulletNum_06 | s32 | 0x514 | ||
| wepBulletNum_07 | s32 | 0x518 | ||
| wepBulletNum_08 | s32 | 0x51c | ||
| wepBulletNum_09 | s32 | 0x520 | ||
| wepBulletNum_10 | s32 | 0x524 | ||
| wepBulletNum_11 | s32 | 0x528 | ||
| wepBulletNum_12 | s32 | 0x52c | ||
| wepBulletNum_13 | s32 | 0x530 | ||
| wepBulletNum_14 | s32 | 0x534 | ||
| wepBulletNum_15 | s32 | 0x538 | ||
| wepBulletNum_16 | s32 | 0x53c | ||
| wepBulletNum_17 | s32 | 0x540 | ||
| wepBulletNum_18 | s32 | 0x544 | ||
| wepBulletNum_19 | s32 | 0x548 | ||
| wepBulletNum_20 | s32 | 0x54c | ||
| wepBulletNum_21 | s32 | 0x550 | ||
| wepBulletNum_22 | s32 | 0x554 | ||
| wepBulletNum_23 | s32 | 0x558 | ||
| wepBulletNum_24 | s32 | 0x55c | ||
| wepBulletNum_25 | s32 | 0x560 | ||
| wepBulletNum_26 | s32 | 0x564 | ||
| wepBulletNum_27 | s32 | 0x568 | ||
| wepBulletNum_28 | s32 | 0x56c | ||
| wepBulletNum_29 | s32 | 0x570 | ||
| wepBulletNum_30 | s32 | 0x574 | ||
| wepBulletNum_31 | s32 | 0x578 | ||
| secondLock_LockRateDecayTimeSec | f32 | 0x57c | ||
| thrustersParamID | u32 | 0x580 | ||
| bodyLookAtParamId | s32 | 0x584 | ||
| bodyLookAtDirType | u8 | 0x588 | ||
| enableAddImpact | u8 | 0x589 | ||
| thrustersColorType | s8 | 0x58a | ||
| enableImpactGaugeFE | u8 | 0x58b | ||
| damageLevelConvThresholdParamID | u32 | 0x58c | ||
| physicalShield_HP | u32 | 0x590 | ||
| physicalShield_GuardBaseDmypoly | s32 | 0x594 | ||
| physicalShield_NeutralDamageCutRate | f32 | 0x598 | ||
| physicalShield_SlashDamageCutRate | f32 | 0x59c | ||
| physicalShield_BlowDamageCutRate | f32 | 0x5a0 | ||
| physicalShield_ThrustDamageCutRate | f32 | 0x5a4 | ||
| physicalShield_MagicDamageCutRate | f32 | 0x5a8 | ||
| physicalShield_FireDamageCutRate | f32 | 0x5ac | ||
| physicalShield_ThunderDamageCutRate | f32 | 0x5b0 | ||
| physicalShield_DarkDamageCutRate | f32 | 0x5b4 | ||
| physicalShield_BurnGuardResist | u8 | 0x5b8 | ||
| physicalShield_StunGuardResist | u8 | 0x5b9 | ||
| physicalShield_HighPlasmaGuardResist | u8 | 0x5ba | ||
| physicalShield_CurseGuardResist | u8 | 0x5bb | ||
| physicalShield_DepletedUraniumToxicGuardResist | u8 | 0x5bc | ||
| pad15_1 | dummy8 | 0x5bd [0] | ||
| physicalShield_IsWeakA | u8 | 0x5bd [1] | ||
| physicalShield_IsWeakB | u8 | 0x5bd [2] | ||
| physicalShield_IsWeakC | u8 | 0x5bd [3] | ||
| physicalShield_IsWeakD | u8 | 0x5bd [4] | ||
| physicalShield_IsWeakE | u8 | 0x5bd [5] | ||
| physicalShield_IsWeakF | u8 | 0x5bd [6] | ||
| pad15 | dummy8 | 0x5bd [7] | ||
| physicalShield_DefPhys | u16 | 0x5be | ||
| physicalShield_DefSlash | s16 | 0x5c0 | ||
| physicalShield_DefBlow | s16 | 0x5c2 | ||
| physicalShield_DefThrust | s16 | 0x5c4 | ||
| physicalShield_DefMagic | u16 | 0x5c6 | ||
| physicalShield_DefFire | u16 | 0x5c8 | ||
| physicalShield_DefThunder | u16 | 0x5ca | ||
| physicalShield_DefDark | u16 | 0x5cc | ||
| physicalShield_DirectionHorizontalDeg | s16 | 0x5ce | ||
| physicalShield_DirectionVerticalDeg | s16 | 0x5d0 | ||
| physicalShield_RangeHorizontalDeg | s16 | 0x5d2 | ||
| physicalShield_RangeVerticalDeg | s16 | 0x5d4 | ||
| pad16 | dummy8 | 0x5d6 | ||
| bodyLookAtParamId2 | s32 | 0x5d8 | ||
| bodyLookAtParamId3 | s32 | 0x5dc | ||
| bodyLookAtParamId4 | s32 | 0x5e0 | ||
| bodyLookAtParamId5 | s32 | 0x5e4 | ||
| bodyLookAtParamId6 | s32 | 0x5e8 | ||
| bodyLookAtParamId7 | s32 | 0x5ec | ||
| bodyLookAtParamId8 | s32 | 0x5f0 | ||
| bodyLookAtDirType2 | u8 | 0x5f4 | ||
| bodyLookAtDirType3 | u8 | 0x5f5 | ||
| bodyLookAtDirType4 | u8 | 0x5f6 | ||
| bodyLookAtDirType5 | u8 | 0x5f7 | ||
| bodyLookAtDirType6 | u8 | 0x5f8 | ||
| bodyLookAtDirType7 | u8 | 0x5f9 | ||
| bodyLookAtDirType8 | u8 | 0x5fa | ||
| lookAtDeadType | u8 | 0x5fb | ||
| pad17 | dummy8 | 0x5fc | ||
| residualImpactSubPointPerSec | s32 | 0x604 | ||
| residualImpactSubRate_Guard | f32 | 0x608 | ||
| paOpen_PaDecayCutRate | f32 | 0x60c | ||
| paOpen_PerfStayTimeSec | f32 | 0x610 | ||
| paOpen_PerfRecastTimeSec | f32 | 0x614 | ||
| paOpen_PerfTimeSfxId | s32 | 0x618 | ||
| paOpen_PerfTimeSfxDmyId | s32 | 0x61c | ||
| paOpen_PerfEndSfxId | s32 | 0x620 | ||
| paOpen_PerfEndSfxDmyId | s32 | 0x624 | ||
| paOpen_RecastSfxId | s32 | 0x628 | ||
| paOpen_RecastSfxDmyId | s32 | 0x62c | ||
| paGaugeRecoverEmerDelayTimeSec | f32 | 0x630 | ||
| paGaugeOpenSubPointPerSec | u16 | 0x634 | ||
| receiveDamageDirTypeForStopBullet | u8 | 0x636 | ||
| pad18 | dummy8 | 0x637 | ||
| completelyInvisibleCheckMaxDistance | f32 | 0x638 | ||
| completelyInvisibleCheckHorizontalAngle | f32 | 0x63c | ||
| completelyInvisibleCheckVerticalAngle | f32 | 0x640 | ||
| depletedUraniumToxicPaGuardResistRate | f32 | 0x644 | ||
| stabilityVal | s32 | 0x648 | ||
| paEmerGaugeRecoverPointPerSec | f32 | 0x64c | ||
| bPaOpenGaugeRecoverDelay | u8 | 0x650 | ||
| pad22 | dummy8 | 0x651 | ||
| paOpenGaugeRecoverScale | f32 | 0x654 | ||
| criticalDefSfxMaterial | u16 | 0x658 | ||
| deadEffectMaxTime | u16 | 0x65a | ||
| openingDeadForceHide | u8 | 0x65c | ||
| openingDeadDefaultVisible | u8 | 0x65d | ||
| staggerCriticalRate | s16 | 0x65e | ||
| impactPaGuardCutRate | f32 | 0x660 | ||
| RicochetedDistRate | f32 | 0x664 | ||
| hacking_RecoverDelayTimeSec | f32 | 0x668 | ||
| hacking_RecoverValPerSec | f32 | 0x66c | ||
| bulletPenetrateDef | u8 | 0x670 | ||
| pad20 | dummy8 | 0x671 | ||
| bRicochetedDistOverwrite | u8 | 0x678 | ||
| wepPoseAddAnimDefaultSlot | u8 | 0x679 | ||
| bPredictionUpdateNoSkip | u8 | 0x67a | ||
| doCutNaviByBoundingBox | u8 | 0x67b | ||
| RicochetedDistOverwriteDist | f32 | 0x67c | ||
| DmgCutRate_Phys | f32 | 0x680 | ||
| DmgCutRate_Mag | f32 | 0x684 | ||
| DmgCutRate_Fire | f32 | 0x688 | ||
| DmgCutRate_Thunder | f32 | 0x68c | ||
| DmgCutRate_Dark | f32 | 0x690 | ||
| DmgCutRate_Burn | f32 | 0x694 | ||
| DmgCutRate_Stun | f32 | 0x698 | ||
| DmgCutRate_HighPlasma | f32 | 0x69c | ||
| DmgCutRate_DepletedUraniumToxic | f32 | 0x6a0 | ||
| DmgCutRate_Curse | f32 | 0x6a4 | ||
| DmgCutRate_Sa | f32 | 0x6a8 | ||
| DmgCutRate_Stamina | f32 | 0x6ac | ||
| spEffectId_AiBattleState | s32 | 0x6b0 | ||
| spEffectId_AiNoBattleState | s32 | 0x6b4 | ||
| wepPoseAddAnimId0 | s32 | 0x6b8 | ||
| wepPoseAddAnimId1 | s32 | 0x6bc | ||
| wepPoseAddAnimId2 | s32 | 0x6c0 | ||
| wepPoseAddAnimId3 | s32 | 0x6c4 | ||
| wepPoseAddAnimId4 | s32 | 0x6c8 | ||
| wepPoseAddAnimId5 | s32 | 0x6cc | ||
| wepPoseAddAnimId6 | s32 | 0x6d0 | ||
| wepPoseAddAnimId7 | s32 | 0x6d4 | ||
| physicalShield_VsImpact | s32 | 0x6d8 | ||
| defeatOsReinfExp | u32 | 0x6dc | ||
| updateActivatePriolity | f32 | 0x6e0 | ||
| attenuationVariationId | s32 | 0x6e4 | ||
| guardImpactCutRatePercent | f32 | 0x6e8 | ||
| justGuardKeepTimeSec | f32 | 0x6ec | ||
| justGuardReloadTimeSec | f32 | 0x6f0 | ||
| justGuardImpactCutRatePercent | f32 | 0x6f4 | ||
| guardOpenStartSfxId | s32 | 0x6f8 | ||
| guardOpenStartSfxDmyId | s32 | 0x6fc | ||
| guardOpenStaySfxId | s32 | 0x700 | ||
| guardOpenStaySfxDmyId | s32 | 0x704 | ||
| guardOpenEndSfxId | s32 | 0x708 | ||
| guardOpenEndSfxDmyId | s32 | 0x70c | ||
| guardInitOpenStartSfxId | s32 | 0x710 | ||
| guardInitOpenStartDmyId | s32 | 0x714 | ||
| guardInitOpenStaySfxId | s32 | 0x718 | ||
| guardInitOpenStayDmyId | s32 | 0x71c | ||
| hardCoreSpEffectID | s32 | 0x720 | ||
| physicalShield_guardImpactCutRatePercent | f32 | 0x724 | ||
| physicalShield_justGuardImpactCutRatePercent | f32 | 0x728 | ||
| physicalShield_justGuardKeepTimeSec | f32 | 0x72c | ||
| physicalShield_justGuardReloadTimeSec | f32 | 0x730 | ||
| pad_26 | dummy8 | 0x734 | ||
| stayPa_Radius | f32 | 0x740 | ||
| stayPa_MaxHp | u32 | 0x744 | ||
| stayPa_AddHpPerSec | f32 | 0x748 | ||
| stayPa_DefMaterialSfx | u16 | 0x74c | ||
| stayPa_DefMaterialSe | u16 | 0x74e | ||
| stayPa_LaunchSfxId | s32 | 0x750 | ||
| stayPa_LaunchKeepSfxId | s32 | 0x754 | ||
| stayPa_BreakSfxId | s32 | 0x758 | ||
| stayPa_ReleaseSfxId | s32 | 0x75c | ||
| pad_end | dummy8 | 0x760 |
| Option | Description | Notes |
|---|---|---|
0 | Low | |
1 | Normal |
| Option | Description | Notes |
|---|---|---|
0 | Normal | |
1 | White Phantom | |
2 | Black Phantom | |
3 | Ghoul Body |
| Option | Description | Notes |
|---|---|---|
0 | Standard | |
1 | Boss |
| Option | Description | Notes |
|---|---|---|
0 | Attached to Corpse | |
1 | Dropped in Place |
| Option | Description | Notes |
|---|---|---|
0 | Immobile | |
1 | All Directions | |
2 | Forward and Backwards Only | |
3 | Biped | |
4 | Quadruped | |
5 | Flight | |
6 | Hover | |
7 | Hover + Biped | |
8 | Flight + Biped | |
9 | Boss Biped | |
10 | Attach |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Guest | |
2 | Host | |
3 | Wingman | |
4 | Junior Wingman | |
5 | Enemy | |
6 | Strong Enemy | |
7 | Third Force | |
8 | Beserker | |
9 | Character for Object Destruction | |
10 | Character for Object Destruction (Wingman) | |
11 | Character for Object Destruction (Enemy) | |
12 | Object | |
13 | Third Force (Ally) | |
14 | Gimmick Battery (Ally) |
| Option | Description | Notes |
|---|---|---|
0 | Arrows | |
1 | All attacks |
| Option | Description | Notes |
|---|---|---|
0 | Normal | |
1 | Corpse |
| Option | Description | Notes |
|---|---|---|
0 | No Hit Stop | |
1 | Partial Hit Stop | |
2 | Hit Stop |
| Option | Description | Notes |
|---|---|---|
0 | Normal | |
1 | Large | |
2 | Medium |
| Option | Description | Notes |
|---|---|---|
0 | Light | |
1 | Medium | |
2 | Normal | |
3 | Overweight | |
4 | Ultralight |
| Option | Description | Notes |
|---|---|---|
0 | Walking | |
1 | Floating | |
2 | Vehicle |
| Option | Description | Notes |
|---|---|---|
0 | Fixed after death immediately | |
1 | Fixed after death flag | |
2 | Never fixed |
| Option | Description | Notes |
|---|---|---|
0 | Not used | |
1 | Before | |
2 | Before and after | |
4 | Front and back, left and right |
| Option | Description | Notes |
|---|---|---|
0 | Not used | |
1 | Before | |
2 | Before and after | |
3 | Left and right | |
4 | Front and back, left and right |
| Option | Description | Notes |
|---|---|---|
0 | Normal | |
1 | Infinite |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Weakness |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Normal | |
2 | Rader |
| Option | Description | Notes |
|---|---|---|
0 | AC | |
1 | Boss | |
2 | Unknown | |
3 | Unknown |
| Option | Description | Notes |
|---|---|---|
0 | Disabled | |
1 | Part 1 | |
2 | Part 2 | |
3 | Part 3 | |
4 | Part 4 | |
5 | Part 5 | |
6 | Part 6 | |
7 | Part 7 | |
8 | Part 8 | |
9 | Part 9 | |
10 | Part 10 | |
11 | Part 11 | |
12 | Part 12 | |
13 | Part 13 | |
14 | Part 14 | |
15 | Part 15 | |
16 | Part 16 | |
17 | Part 17 | |
18 | Part 18 | |
19 | Part 19 | |
20 | Part 20 | |
21 | Part 21 | |
22 | Part 22 | |
23 | Part 23 | |
24 | Part 24 | |
25 | Part 25 | |
26 | Part 26 | |
27 | Part 27 | |
28 | Part 28 | |
29 | Part 29 | |
30 | Part 30 | |
31 | Part 31 |
| Option | Description | Notes |
|---|---|---|
0 | No Display | |
1 | Normal | |
2 | Weakness | |
3 | Armor |
| Option | Description | Notes |
|---|---|---|
0 | Bullet Position → Character Capsule | |
1 | Bullet Position → Hit Position |
| Option | Description | Notes |
|---|---|---|
0 | No | |
1 | Yes |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | U-Turn | |
2 | Back-Turn |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Ice-worm Head |
| Option | Description | Notes |
|---|---|---|
0 | Hidden | |
1 | Displayed |