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ac6-refmat:param:thrusterslocomotionparam_pc

ThrustersLocomotionParam_PC

Fields

Field Type Offset Description Notes
RotationBoneName fixstr 0x0 The name of the joint that is rotated within the part.
AttachDummyID s32 0x20 Thruster/parts connection dummy poly ID
LocomotionRefDummyID s32 0x24 Dummy Polygon ID referenced by Locomotion
main_TurnMoveDirLimitX u8 0x28 Maximum angle (X) when correcting in the direction of movement.
main_TurnMoveDirLimitY u8 0x29 Maximum angle (Y) when correcting in the direction of movement.
main_TurnMoveDirType s8 0x2a [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
main_pad dummy8 0x2b [0-5] This field is padding.
subFront_TurnMoveDirLimitX u8 0x2c Maximum angle (X) when correcting in the direction of movement.
subFront_TurnMoveDirLimitY u8 0x2d Maximum angle (Y) when correcting in the direction of movement.
subFront_TurnMoveDirType s8 0x2e [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
subFront_pad dummy8 0x2f [0-5] This field is padding.
subBack_TurnMoveDirLimitX u8 0x30 Maximum angle (X) when correcting in the direction of movement.
subBack_TurnMoveDirLimitY u8 0x31 Maximum angle (Y) when correcting in the direction of movement.
subBack_TurnMoveDirType s8 0x32 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
subBack_pad dummy8 0x33 [0-5] This field is padding.
subLeft_TurnMoveDirLimitX u8 0x34 Maximum angle (X) when correcting in the direction of movement.
subLeft_TurnMoveDirLimitY u8 0x35 Maximum angle (Y) when correcting in the direction of movement.
subLeft_TurnMoveDirType s8 0x36 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
subLeft_pad dummy8 0x37 [0-5] This field is padding.
subRight_TurnMoveDirLimitX u8 0x38 Maximum angle (X) when correcting in the direction of movement.
subRight_TurnMoveDirLimitY u8 0x39 Maximum angle (Y) when correcting in the direction of movement.
subRight_TurnMoveDirType s8 0x3a [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
subRight_pad dummy8 0x3b [0-5] This field is padding.
qbFront_TurnMoveDirLimitX u8 0x3c Maximum angle (X) when correcting in the direction of movement.
qbFront_TurnMoveDirLimitY u8 0x3d Maximum angle (Y) when correcting in the direction of movement.
qbFront_TurnMoveDirType s8 0x3e [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
qbFront_pad dummy8 0x3f [0-5] This field is padding.
qbBack_TurnMoveDirLimitX u8 0x40 Maximum angle (X) when correcting in the direction of movement.
qbBack_TurnMoveDirLimitY u8 0x41 Maximum angle (Y) when correcting in the direction of movement.
qbBack_TurnMoveDirType s8 0x42 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
qbBack_pad dummy8 0x43 [0-5] This field is padding.
qbLeft_TurnMoveDirLimitX u8 0x44 Maximum angle (X) when correcting in the direction of movement.
qbLeft_TurnMoveDirLimitY u8 0x45 Maximum angle (Y) when correcting in the direction of movement.
qbLeft_TurnMoveDirType s8 0x46 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
qbLeft_pad dummy8 0x47 [0-5] This field is padding.
qbRight_TurnMoveDirLimitX u8 0x48 Maximum angle (X) when correcting in the direction of movement.
qbRight_TurnMoveDirLimitY u8 0x49 Maximum angle (Y) when correcting in the direction of movement.
qbRight_TurnMoveDirType s8 0x4a [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
qbRight_pad dummy8 0x4b [0-5] This field is padding.
lift_TurnMoveDirLimitX u8 0x4c Maximum angle (X) when correcting in the direction of movement.
lift_TurnMoveDirLimitY u8 0x4d Maximum angle (Y) when correcting in the direction of movement.
lift_TurnMoveDirType s8 0x4e [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
lift_pad dummy8 0x4f [0-5] This field is padding.
tankFront_TurnMoveDirLimitX u8 0x50 Maximum angle (X) when correcting in the direction of movement.
tankFront_TurnMoveDirLimitY u8 0x51 Maximum angle (Y) when correcting in the direction of movement.
tankFront_TurnMoveDirType s8 0x52 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
tankFront_pad dummy8 0x53 [0-5] This field is padding.
tankBack_TurnMoveDirLimitX u8 0x54 Maximum angle (X) when correcting in the direction of movement.
tankBack_TurnMoveDirLimitY u8 0x55 Maximum angle (Y) when correcting in the direction of movement.
tankBack_TurnMoveDirType s8 0x56 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
tankBack_pad dummy8 0x57 [0-5] This field is padding.
tankDriftLeft_TurnMoveDirLimitX u8 0x58 Maximum angle (X) when correcting in the direction of movement.
tankDriftLeft_TurnMoveDirLimitY u8 0x59 Maximum angle (Y) when correcting in the direction of movement.
tankDriftLeft_TurnMoveDirType s8 0x5a [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
tankDriftLeft_pad dummy8 0x5b [0-5] This field is padding.
tankDriftRight_TurnMoveDirLimitX u8 0x5c Maximum angle (X) when correcting in the direction of movement.
tankDriftRight_TurnMoveDirLimitY u8 0x5d Maximum angle (Y) when correcting in the direction of movement.
tankDriftRight_TurnMoveDirType s8 0x5e [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
tankDriftRight_pad dummy8 0x5f [0-5] This field is padding.
quickTurnLeft_TurnMoveDirLimitX u8 0x60 Maximum angle (X) when correcting in the direction of movement.
quickTurnLeft_TurnMoveDirLimitY u8 0x61 Maximum angle (Y) when correcting in the direction of movement.
quickTurnLeft_TurnMoveDirType s8 0x62 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
quickTurnLeft_pad dummy8 0x63 [0-5] This field is padding.
quickTurnRight_TurnMoveDirLimitX u8 0x64 Maximum angle (X) when correcting in the direction of movement.
quickTurnRight_TurnMoveDirLimitY u8 0x65 Maximum angle (Y) when correcting in the direction of movement.
quickTurnRight_TurnMoveDirType s8 0x66 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
quickTurnRight_pad dummy8 0x67 [0-5] This field is padding.
assaultBoost_TurnMoveDirLimitX u8 0x68 Maximum angle (X) when correcting in the direction of movement.
assaultBoost_TurnMoveDirLimitY u8 0x69 Maximum angle (Y) when correcting in the direction of movement.
assaultBoost_TurnMoveDirType s8 0x6a [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
assaultBoost_pad dummy8 0x6b [0-5] This field is padding.
hoveringStart_TurnMoveDirLimitX u8 0x6c Maximum angle (X) when correcting in the direction of movement.
hoveringStart_TurnMoveDirLimitY u8 0x6d Maximum angle (Y) when correcting in the direction of movement.
hoveringStart_TurnMoveDirType s8 0x6e [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
hoveringStart_pad dummy8 0x6f [0-5] This field is padding.
hoveringStay_TurnMoveDirLimitX u8 0x70 Maximum angle (X) when correcting in the direction of movement.
hoveringStay_TurnMoveDirLimitY u8 0x71 Maximum angle (Y) when correcting in the direction of movement.
hoveringStay_TurnMoveDirType s8 0x72 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
hoveringStay_pad dummy8 0x73 [0-5] This field is padding.
hoveringFront_TurnMoveDirLimitX u8 0x74 Maximum angle (X) when correcting in the direction of movement.
hoveringFront_TurnMoveDirLimitY u8 0x75 Maximum angle (Y) when correcting in the direction of movement.
hoveringFront_TurnMoveDirType s8 0x76 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
hoveringFront_pad dummy8 0x77 [0-5] This field is padding.
hoveringBack_TurnMoveDirLimitX u8 0x78 Maximum angle (X) when correcting in the direction of movement.
hoveringBack_TurnMoveDirLimitY u8 0x79 Maximum angle (Y) when correcting in the direction of movement.
hoveringBack_TurnMoveDirType s8 0x7a [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
hoveringBack_pad dummy8 0x7b [0-5] This field is padding.
hoveringLeft_TurnMoveDirLimitX u8 0x7c Maximum angle (X) when correcting in the direction of movement.
hoveringLeft_TurnMoveDirLimitY u8 0x7d Maximum angle (Y) when correcting in the direction of movement.
hoveringLeft_TurnMoveDirType s8 0x7e [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
hoveringLeft_pad dummy8 0x7f [0-5] This field is padding.
hoveringRight_TurnMoveDirLimitX u8 0x80 Maximum angle (X) when correcting in the direction of movement.
hoveringRight_TurnMoveDirLimitY u8 0x81 Maximum angle (Y) when correcting in the direction of movement.
hoveringRight_TurnMoveDirType s8 0x82 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
hoveringRight_pad dummy8 0x83 [0-5] This field is padding.
turnLeft_TurnMoveDirLimitX u8 0x84 Maximum angle (X) when correcting in the direction of movement.
turnLeft_TurnMoveDirLimitY u8 0x85 Maximum angle (Y) when correcting in the direction of movement.
turnLeft_TurnMoveDirType s8 0x86 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
turnLeft_pad dummy8 0x87 [0-5] This field is padding.
turnRight_TurnMoveDirLimitX u8 0x88 Maximum angle (X) when correcting in the direction of movement.
turnRight_TurnMoveDirLimitY u8 0x89 Maximum angle (Y) when correcting in the direction of movement.
turnRight_TurnMoveDirType s8 0x8a [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
turnRight_pad dummy8 0x8b [0-5] This field is padding.
mainStart_TurnMoveDirLimitX u8 0x8c Maximum angle (X) when correcting in the direction of movement.
mainStart_TurnMoveDirLimitY u8 0x8d Maximum angle (Y) when correcting in the direction of movement.
mainStart_TurnMoveDirType s8 0x8e [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
mainStart_pad dummy8 0x8f [0-5] This field is padding.
assaultBoostFinish_TurnMoveDirLimitX u8 0x90 Maximum angle (X) when correcting in the direction of movement.
assaultBoostFinish_TurnMoveDirLimitY u8 0x91 Maximum angle (Y) when correcting in the direction of movement.
assaultBoostFinish_TurnMoveDirType s8 0x92 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
assaultBoostFinish_pad dummy8 0x93 [0-5] This field is padding.
falling_TurnMoveDirLimitX u8 0x94 Maximum angle (X) when correcting in the direction of movement.
falling_TurnMoveDirLimitY u8 0x95 Maximum angle (Y) when correcting in the direction of movement.
falling_TurnMoveDirType s8 0x96 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
falling_pad dummy8 0x97 [0-5] This field is padding.
boostExhaustFront_TurnMoveDirLimitX u8 0x98 Maximum angle (X) when correcting in the direction of movement.
boostExhaustFront_TurnMoveDirLimitY u8 0x99 Maximum angle (Y) when correcting in the direction of movement.
boostExhaustFront_TurnMoveDirType s8 0x9a [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
boostExhaustFront_pad dummy8 0x9b [0-5] This field is padding.
boostExhaustBack_TurnMoveDirLimitX u8 0x9c Maximum angle (X) when correcting in the direction of movement.
boostExhaustBack_TurnMoveDirLimitY u8 0x9d Maximum angle (Y) when correcting in the direction of movement.
boostExhaustBack_TurnMoveDirType s8 0x9e [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
boostExhaustBack_pad dummy8 0x9f [0-5] This field is padding.
boostExhaustLeft_TurnMoveDirLimitX u8 0xa0 Maximum angle (X) when correcting in the direction of movement.
boostExhaustLeft_TurnMoveDirLimitY u8 0xa1 Maximum angle (Y) when correcting in the direction of movement.
boostExhaustLeft_TurnMoveDirType s8 0xa2 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
boostExhaustLeft_pad dummy8 0xa3 [0-5] This field is padding.
boostExhaustRight_TurnMoveDirLimitX u8 0xa4 Maximum angle (X) when correcting in the direction of movement.
boostExhaustRight_TurnMoveDirLimitY u8 0xa5 Maximum angle (Y) when correcting in the direction of movement.
boostExhaustRight_TurnMoveDirType s8 0xa6 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
boostExhaustRight_pad dummy8 0xa7 [0-5] This field is padding.
boostExhaustFalling_TurnMoveDirLimitX u8 0xa8 Maximum angle (X) when correcting in the direction of movement.
boostExhaustFalling_TurnMoveDirLimitY u8 0xa9 Maximum angle (Y) when correcting in the direction of movement.
boostExhaustFalling_TurnMoveDirType s8 0xaa [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
boostExhaustFalling_pad dummy8 0xab [0-5] This field is padding.
brakeFront_TurnMoveDirLimitX u8 0xac Maximum angle (X) when correcting in the direction of movement.
brakeFront_TurnMoveDirLimitY u8 0xad Maximum angle (Y) when correcting in the direction of movement.
brakeFront_TurnMoveDirType s8 0xae [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
brakeFront_pad dummy8 0xaf [0-5] This field is padding.
brakeBack_TurnMoveDirLimitX u8 0xb0 Maximum angle (X) when correcting in the direction of movement.
brakeBack_TurnMoveDirLimitY u8 0xb1 Maximum angle (Y) when correcting in the direction of movement.
brakeBack_TurnMoveDirType s8 0xb2 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
brakeBack_pad dummy8 0xb3 [0-5] This field is padding.
brakeLeft_TurnMoveDirLimitX u8 0xb4 Maximum angle (X) when correcting in the direction of movement.
brakeLeft_TurnMoveDirLimitY u8 0xb5 Maximum angle (Y) when correcting in the direction of movement.
brakeLeft_TurnMoveDirType s8 0xb6 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
brakeLeft_pad dummy8 0xb7 [0-5] This field is padding.
brakeRight_TurnMoveDirLimitX u8 0xb8 Maximum angle (X) when correcting in the direction of movement.
brakeRight_TurnMoveDirLimitY u8 0xb9 Maximum angle (Y) when correcting in the direction of movement.
brakeRight_TurnMoveDirType s8 0xba [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
brakeRight_pad dummy8 0xbb [0-5] This field is padding.
brakeFalling_TurnMoveDirLimitX u8 0xbc Maximum angle (X) when correcting in the direction of movement.
brakeFalling_TurnMoveDirLimitY u8 0xbd Maximum angle (Y) when correcting in the direction of movement.
brakeFalling_TurnMoveDirType s8 0xbe [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
brakeFalling_pad dummy8 0xbf [0-5] This field is padding.
assaultBoostLoop_TurnMoveDirLimitX u8 0xc0 Maximum angle (X) when correcting in the direction of movement.
assaultBoostLoop_TurnMoveDirLimitY u8 0xc1 Maximum angle (Y) when correcting in the direction of movement.
assaultBoostLoop_TurnMoveDirType s8 0xc2 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
assaultBoostLoop_pad dummy8 0xc3 [0-5] This field is padding.
hover2LegsWalkFront_TurnMoveDirLimitX u8 0xc4 Maximum angle (X) when correcting in the direction of movement.
hover2LegsWalkFront_TurnMoveDirLimitY u8 0xc5 Maximum angle (Y) when correcting in the direction of movement.
hover2LegsWalkFront_TurnMoveDirType s8 0xc6 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
hover2LegsWalkFront_pad dummy8 0xc7 [0-5] This field is padding.
hover2LegsWalkBack_TurnMoveDirLimitX u8 0xc8 Maximum angle (X) when correcting in the direction of movement.
hover2LegsWalkBack_TurnMoveDirLimitY u8 0xc9 Maximum angle (Y) when correcting in the direction of movement.
hover2LegsWalkBack_TurnMoveDirType s8 0xca [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
hover2LegsWalkBack_pad dummy8 0xcb [0-5] This field is padding.
hover2LegsWalkLeft_TurnMoveDirLimitX u8 0xcc Maximum angle (X) when correcting in the direction of movement.
hover2LegsWalkLeft_TurnMoveDirLimitY u8 0xcd Maximum angle (Y) when correcting in the direction of movement.
hover2LegsWalkLeft_TurnMoveDirType s8 0xce [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
hover2LegsWalkLeft_pad dummy8 0xcf [0-5] This field is padding.
hover2LegsWalkRight_TurnMoveDirLimitX u8 0xd0 Maximum angle (X) when correcting in the direction of movement.
hover2LegsWalkRight_TurnMoveDirLimitY u8 0xd1 Maximum angle (Y) when correcting in the direction of movement.
hover2LegsWalkRight_TurnMoveDirType s8 0xd2 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
hover2LegsWalkRight_pad dummy8 0xd3 [0-5] This field is padding.
hover2LegsWalkLeftTurn_TurnMoveDirLimitX u8 0xd4 Maximum angle (X) when correcting in the direction of movement.
hover2LegsWalkLeftTurn_TurnMoveDirLimitY u8 0xd5 Maximum angle (Y) when correcting in the direction of movement.
hover2LegsWalkLeftTurn_TurnMoveDirType s8 0xd6 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
hover2LegsWalkLeftTurn_pad dummy8 0xd7 [0-5] This field is padding.
hover2LegsWalkRightTurn_TurnMoveDirLimitX u8 0xd8 Maximum angle (X) when correcting in the direction of movement.
hover2LegsWalkRightTurn_TurnMoveDirLimitY u8 0xd9 Maximum angle (Y) when correcting in the direction of movement.
hover2LegsWalkRightTurn_TurnMoveDirType s8 0xda [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
hover2LegsWalkRightTurn_pad dummy8 0xdb [0-5] This field is padding.
hover2LegsRunFront_TurnMoveDirLimitX u8 0xdc Maximum angle (X) when correcting in the direction of movement.
hover2LegsRunFront_TurnMoveDirLimitY u8 0xdd Maximum angle (Y) when correcting in the direction of movement.
hover2LegsRunFront_TurnMoveDirType s8 0xde [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
hover2LegsRunFront_pad dummy8 0xdf [0-5] This field is padding.
hover2LegsRunBack_TurnMoveDirLimitX u8 0xe0 Maximum angle (X) when correcting in the direction of movement.
hover2LegsRunBack_TurnMoveDirLimitY u8 0xe1 Maximum angle (Y) when correcting in the direction of movement.
hover2LegsRunBack_TurnMoveDirType s8 0xe2 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
hover2LegsRunBack_pad dummy8 0xe3 [0-5] This field is padding.
hover2LegsRunLeft_TurnMoveDirLimitX u8 0xe4 Maximum angle (X) when correcting in the direction of movement.
hover2LegsRunLeft_TurnMoveDirLimitY u8 0xe5 Maximum angle (Y) when correcting in the direction of movement.
hover2LegsRunLeft_TurnMoveDirType s8 0xe6 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
hover2LegsRunLeft_pad dummy8 0xe7 [0-5] This field is padding.
hover2LegsRunRight_TurnMoveDirLimitX u8 0xe8 Maximum angle (X) when correcting in the direction of movement.
hover2LegsRunRight_TurnMoveDirLimitY u8 0xe9 Maximum angle (Y) when correcting in the direction of movement.
hover2LegsRunRight_TurnMoveDirType s8 0xea [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
hover2LegsRunRight_pad dummy8 0xeb [0-5] This field is padding.
hover2LegsRunLeftTurn_TurnMoveDirLimitX u8 0xec Maximum angle (X) when correcting in the direction of movement.
hover2LegsRunLeftTurn_TurnMoveDirLimitY u8 0xed Maximum angle (Y) when correcting in the direction of movement.
hover2LegsRunLeftTurn_TurnMoveDirType s8 0xee [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
hover2LegsRunLeftTurn_pad dummy8 0xef [0-5] This field is padding.
hover2LegsRunRightTurn_TurnMoveDirLimitX u8 0xf0 Maximum angle (X) when correcting in the direction of movement.
hover2LegsRunRightTurn_TurnMoveDirLimitY u8 0xf1 Maximum angle (Y) when correcting in the direction of movement.
hover2LegsRunRightTurn_TurnMoveDirType s8 0xf2 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
hover2LegsRunRightTurn_pad dummy8 0xf3 [0-5] This field is padding.
tankQbFront_TurnMoveDirLimitX u8 0xf4 Maximum angle (X) when correcting in the direction of movement.
tankQbFront_TurnMoveDirLimitY u8 0xf5 Maximum angle (Y) when correcting in the direction of movement.
tankQbFront_TurnMoveDirType s8 0xf6 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
tankQbFront_pad dummy8 0xf7 [0-5] This field is padding.
tankQbBack_TurnMoveDirLimitX u8 0xf8 Maximum angle (X) when correcting in the direction of movement.
tankQbBack_TurnMoveDirLimitY u8 0xf9 Maximum angle (Y) when correcting in the direction of movement.
tankQbBack_TurnMoveDirType s8 0xfa [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
tankQbBack_pad dummy8 0xfb [0-5] This field is padding.
tankQbLeft_TurnMoveDirLimitX u8 0xfc Maximum angle (X) when correcting in the direction of movement.
tankQbLeft_TurnMoveDirLimitY u8 0xfd Maximum angle (Y) when correcting in the direction of movement.
tankQbLeft_TurnMoveDirType s8 0xfe [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
tankQbLeft_pad dummy8 0xff [0-5] This field is padding.
tankQbRight_TurnMoveDirLimitX u8 0x100 Maximum angle (X) when correcting in the direction of movement.
tankQbRight_TurnMoveDirLimitY u8 0x101 Maximum angle (Y) when correcting in the direction of movement.
tankQbRight_TurnMoveDirType s8 0x102 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
tankQbRight_pad dummy8 0x103 [0-5] This field is padding.
hovertTankGround_TurnMoveDirLimitX u8 0x104 Maximum angle (X) when correcting in the direction of movement.
hovertTankGround_TurnMoveDirLimitY u8 0x105 Maximum angle (Y) when correcting in the direction of movement.
hovertTankGround_TurnMoveDirType s8 0x106 [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
hovertTankGround_pad dummy8 0x107 [0-5] This field is padding.
hovertTankGroundWater_TurnMoveDirLimitX u8 0x108 Maximum angle (X) when correcting in the direction of movement.
hovertTankGroundWater_TurnMoveDirLimitY u8 0x109 Maximum angle (Y) when correcting in the direction of movement.
hovertTankGroundWater_TurnMoveDirType s8 0x10a [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
hovertTankGroundWater_pad dummy8 0x10b [0-5] This field is padding.
hovertTankGroundWaterShallow_TurnMoveDirLimitX u8 0x10c Maximum angle (X) when correcting in the direction of movement.
hovertTankGroundWaterShallow_TurnMoveDirLimitY u8 0x10d Maximum angle (Y) when correcting in the direction of movement.
hovertTankGroundWaterShallow_TurnMoveDirType s8 0x10e [0-1] If you want the booster to point to the right when the character moves to the left, set it to the opposite direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
hovertTankGroundWaterShallow_pad dummy8 0x10f [0-5] This field is padding.

Enums

THRUSTERS_TURN_MOVE_DIRECTION_TYPE

Option Description Notes
3 No Correction
0 Direction of Movement
1 Backward Movement
ac6-refmat/param/thrusterslocomotionparam_pc.txt · Last modified: by admin