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ac6-refmat:param:thrustersparam_npc

ThrustersParam_NPC

Fields

Field Type Offset Description Notes
DummyID s32 0x0 SFX generation dummy poly position (-1: placement position) dummy poly ID. If specified as a booster, it will be the ID of the dummy poly in the booster.
main_SFXID s32 0x4 This field takes an Particle ID.
main_SlotNO s16 0x8 -1: Do not set loop SFX when there is no management or no management slot
main_useRPCType u8 0xa [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
main_IsHorizontal u8 0xa [1] 0: Maintain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
main_IsFollowDmyPoly u8 0xa [2] This field is a boolean.
main_IsEraseActionEnd u8 0xa [3] This field is a boolean.
main_camouFlageShow u8 0xa [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
main_TurnMoveDirType s8 0xb [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
main_pad dummy8 0xc [0] This field is padding.
main_TurnMoveDirLimitX u8 0xd
main_TurnMoveDirLimitY u8 0xe
main_pad1 dummy8 0xf This field is padding.
main_Scale f32 0x10 SFX scale value
subFront_SFXID s32 0x14 This field takes an Particle ID.
subFront_SlotNO s16 0x18 -1: Do not set loop SFX when there is no management or no management slot
subFront_useRPCType u8 0x1a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
subFront_IsHorizontal u8 0x1a [1] 0: subFronttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
subFront_IsFollowDmyPoly u8 0x1a [2] This field is a boolean.
subFront_IsEraseActionEnd u8 0x1a [3] This field is a boolean.
subFront_camouFlageShow u8 0x1a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
subFront_TurnMoveDirType s8 0x1b [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
subFront_pad dummy8 0x1c [0] This field is padding.
subFront_TurnMoveDirLimitX u8 0x1d
subFront_TurnMoveDirLimitY u8 0x1e
subFront_pad1 dummy8 0x1f This field is padding.
subFront_Scale f32 0x20 SFX scale value
subBack_SFXID s32 0x24 This field takes an Particle ID.
subBack_SlotNO s16 0x28 -1: Do not set loop SFX when there is no management or no management slot
subBack_useRPCType u8 0x2a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
subBack_IsHorizontal u8 0x2a [1] 0: subBacktain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
subBack_IsFollowDmyPoly u8 0x2a [2] This field is a boolean.
subBack_IsEraseActionEnd u8 0x2a [3] This field is a boolean.
subBack_camouFlageShow u8 0x2a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
subBack_TurnMoveDirType s8 0x2b [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
subBack_pad dummy8 0x2c [0] This field is padding.
subBack_TurnMoveDirLimitX u8 0x2d
subBack_TurnMoveDirLimitY u8 0x2e
subBack_pad1 dummy8 0x2f This field is padding.
subBack_Scale f32 0x30 SFX scale value
subLeft_SFXID s32 0x34 This field takes an Particle ID.
subLeft_SlotNO s16 0x38 -1: Do not set loop SFX when there is no management or no management slot
subLeft_useRPCType u8 0x3a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
subLeft_IsHorizontal u8 0x3a [1] 0: subLefttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
subLeft_IsFollowDmyPoly u8 0x3a [2] This field is a boolean.
subLeft_IsEraseActionEnd u8 0x3a [3] This field is a boolean.
subLeft_camouFlageShow u8 0x3a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
subLeft_TurnMoveDirType s8 0x3b [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
subLeft_pad dummy8 0x3c [0] This field is padding.
subLeft_TurnMoveDirLimitX u8 0x3d
subLeft_TurnMoveDirLimitY u8 0x3e
subLeft_pad1 dummy8 0x3f This field is padding.
subLeft_Scale f32 0x40 SFX scale value
subRight_SFXID s32 0x44 This field takes an Particle ID.
subRight_SlotNO s16 0x48 -1: Do not set loop SFX when there is no management or no management slot
subRight_useRPCType u8 0x4a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
subRight_IsHorizontal u8 0x4a [1] 0: subRighttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
subRight_IsFollowDmyPoly u8 0x4a [2] This field is a boolean.
subRight_IsEraseActionEnd u8 0x4a [3] This field is a boolean.
subRight_camouFlageShow u8 0x4a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
subRight_TurnMoveDirType s8 0x4b [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
subRight_pad dummy8 0x4c [0] This field is padding.
subRight_TurnMoveDirLimitX u8 0x4d
subRight_TurnMoveDirLimitY u8 0x4e
subRight_pad1 dummy8 0x4f This field is padding.
subRight_Scale f32 0x50 SFX scale value
qbFront_SFXID s32 0x54 This field takes an Particle ID.
qbFront_SlotNO s16 0x58 -1: Do not set loop SFX when there is no management or no management slot
qbFront_useRPCType u8 0x5a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
qbFront_IsHorizontal u8 0x5a [1] 0: qbFronttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
qbFront_IsFollowDmyPoly u8 0x5a [2] This field is a boolean.
qbFront_IsEraseActionEnd u8 0x5a [3] This field is a boolean.
qbFront_camouFlageShow u8 0x5a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
qbFront_TurnMoveDirType s8 0x5b [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
qbFront_pad dummy8 0x5c [0] This field is padding.
qbFront_TurnMoveDirLimitX u8 0x5d
qbFront_TurnMoveDirLimitY u8 0x5e
qbFront_pad1 dummy8 0x5f This field is padding.
qbFront_Scale f32 0x60 SFX scale value
qbBack_SFXID s32 0x64 This field takes an Particle ID.
qbBack_SlotNO s16 0x68 -1: Do not set loop SFX when there is no management or no management slot
qbBack_useRPCType u8 0x6a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
qbBack_IsHorizontal u8 0x6a [1] 0: qbBacktain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
qbBack_IsFollowDmyPoly u8 0x6a [2] This field is a boolean.
qbBack_IsEraseActionEnd u8 0x6a [3] This field is a boolean.
qbBack_camouFlageShow u8 0x6a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
qbBack_TurnMoveDirType s8 0x6b [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
qbBack_pad dummy8 0x6c [0] This field is padding.
qbBack_TurnMoveDirLimitX u8 0x6d
qbBack_TurnMoveDirLimitY u8 0x6e
qbBack_pad1 dummy8 0x6f This field is padding.
qbBack_Scale f32 0x70 SFX scale value
qbLeft_SFXID s32 0x74 This field takes an Particle ID.
qbLeft_SlotNO s16 0x78 -1: Do not set loop SFX when there is no management or no management slot
qbLeft_useRPCType u8 0x7a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
qbLeft_IsHorizontal u8 0x7a [1] 0: qbLefttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
qbLeft_IsFollowDmyPoly u8 0x7a [2] This field is a boolean.
qbLeft_IsEraseActionEnd u8 0x7a [3] This field is a boolean.
qbLeft_camouFlageShow u8 0x7a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
qbLeft_TurnMoveDirType s8 0x7b [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
qbLeft_pad dummy8 0x7c [0] This field is padding.
qbLeft_TurnMoveDirLimitX u8 0x7d
qbLeft_TurnMoveDirLimitY u8 0x7e
qbLeft_pad1 dummy8 0x7f This field is padding.
qbLeft_Scale f32 0x80 SFX scale value
qbRight_SFXID s32 0x84 This field takes an Particle ID.
qbRight_SlotNO s16 0x88 -1: Do not set loop SFX when there is no management or no management slot
qbRight_useRPCType u8 0x8a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
qbRight_IsHorizontal u8 0x8a [1] 0: qbRighttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
qbRight_IsFollowDmyPoly u8 0x8a [2] This field is a boolean.
qbRight_IsEraseActionEnd u8 0x8a [3] This field is a boolean.
qbRight_camouFlageShow u8 0x8a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
qbRight_TurnMoveDirType s8 0x8b [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
qbRight_pad dummy8 0x8c [0] This field is padding.
qbRight_TurnMoveDirLimitX u8 0x8d
qbRight_TurnMoveDirLimitY u8 0x8e
qbRight_pad1 dummy8 0x8f This field is padding.
qbRight_Scale f32 0x90 SFX scale value
lift_SFXID s32 0x94 This field takes an Particle ID.
lift_SlotNO s16 0x98 -1: Do not set loop SFX when there is no management or no management slot
lift_useRPCType u8 0x9a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
lift_IsHorizontal u8 0x9a [1] 0: lifttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
lift_IsFollowDmyPoly u8 0x9a [2] This field is a boolean.
lift_IsEraseActionEnd u8 0x9a [3] This field is a boolean.
lift_camouFlageShow u8 0x9a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
lift_TurnMoveDirType s8 0x9b [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
lift_pad dummy8 0x9c [0] This field is padding.
lift_TurnMoveDirLimitX u8 0x9d
lift_TurnMoveDirLimitY u8 0x9e
lift_pad1 dummy8 0x9f This field is padding.
lift_Scale f32 0xa0 SFX scale value
unique01_SFXID s32 0xa4 This field takes an Particle ID.
unique01_SlotNO s16 0xa8 -1: Do not set loop SFX when there is no management or no management slot
unique01_useRPCType u8 0xaa [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
unique01_IsHorizontal u8 0xaa [1] 0: unique01tain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
unique01_IsFollowDmyPoly u8 0xaa [2] This field is a boolean.
unique01_IsEraseActionEnd u8 0xaa [3] This field is a boolean.
unique01_camouFlageShow u8 0xaa [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
unique01_TurnMoveDirType s8 0xab [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
unique01_pad dummy8 0xac [0] This field is padding.
unique01_TurnMoveDirLimitX u8 0xad
unique01_TurnMoveDirLimitY u8 0xae
unique01_pad1 dummy8 0xaf This field is padding.
unique01_Scale f32 0xb0 SFX scale value
unique02_SFXID s32 0xb4 This field takes an Particle ID.
unique02_SlotNO s16 0xb8 -1: Do not set loop SFX when there is no management or no management slot
unique02_useRPCType u8 0xba [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
unique02_IsHorizontal u8 0xba [1] 0: unique01tain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
unique02_IsFollowDmyPoly u8 0xba [2] This field is a boolean.
unique02_IsEraseActionEnd u8 0xba [3] This field is a boolean.
unique02_camouFlageShow u8 0xba [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
unique02_TurnMoveDirType s8 0xbb [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
unique02_pad dummy8 0xbc [0] This field is padding.
unique02_TurnMoveDirLimitX u8 0xbd
unique02_TurnMoveDirLimitY u8 0xbe
unique02_pad1 dummy8 0xbf This field is padding.
unique02_Scale f32 0xc0 SFX scale value
unique03_SFXID s32 0xc4 This field takes an Particle ID.
unique03_SlotNO s16 0xc8 -1: Do not set loop SFX when there is no management or no management slot
unique03_useRPCType u8 0xca [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
unique03_IsHorizontal u8 0xca [1] 0: unique01tain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
unique03_IsFollowDmyPoly u8 0xca [2] This field is a boolean.
unique03_IsEraseActionEnd u8 0xca [3] This field is a boolean.
unique03_camouFlageShow u8 0xca [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
unique03_TurnMoveDirType s8 0xcb [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
unique03_pad dummy8 0xcc [0] This field is padding.
unique03_TurnMoveDirLimitX u8 0xcd
unique03_TurnMoveDirLimitY u8 0xce
unique03_pad1 dummy8 0xcf This field is padding.
unique03_Scale f32 0xd0 SFX scale value
unique04_SFXID s32 0xd4 This field takes an Particle ID.
unique04_SlotNO s16 0xd8 -1: Do not set loop SFX when there is no management or no management slot
unique04_useRPCType u8 0xda [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
unique04_IsHorizontal u8 0xda [1] 0: unique01tain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
unique04_IsFollowDmyPoly u8 0xda [2] This field is a boolean.
unique04_IsEraseActionEnd u8 0xda [3] This field is a boolean.
unique04_camouFlageShow u8 0xda [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
unique04_TurnMoveDirType s8 0xdb [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
unique04_pad dummy8 0xdc [0] This field is padding.
unique04_TurnMoveDirLimitX u8 0xdd
unique04_TurnMoveDirLimitY u8 0xde
unique04_pad1 dummy8 0xdf This field is padding.
unique04_Scale f32 0xe0 SFX scale value
unique05_SFXID s32 0xe4 This field takes an Particle ID.
unique05_SlotNO s16 0xe8 -1: Do not set loop SFX when there is no management or no management slot
unique05_useRPCType u8 0xea [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
unique05_IsHorizontal u8 0xea [1] 0: unique01tain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
unique05_IsFollowDmyPoly u8 0xea [2] This field is a boolean.
unique05_IsEraseActionEnd u8 0xea [3] This field is a boolean.
unique05_camouFlageShow u8 0xea [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
unique05_TurnMoveDirType s8 0xeb [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
unique05_pad dummy8 0xec [0] This field is padding.
unique05_TurnMoveDirLimitX u8 0xed
unique05_TurnMoveDirLimitY u8 0xee
unique05_pad1 dummy8 0xef This field is padding.
unique05_Scale f32 0xf0 SFX scale value
unique06_SFXID s32 0xf4 This field takes an Particle ID.
unique06_SlotNO s16 0xf8 -1: Do not set loop SFX when there is no management or no management slot
unique06_useRPCType u8 0xfa [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
unique06_IsHorizontal u8 0xfa [1] 0: unique01tain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
unique06_IsFollowDmyPoly u8 0xfa [2] This field is a boolean.
unique06_IsEraseActionEnd u8 0xfa [3] This field is a boolean.
unique06_camouFlageShow u8 0xfa [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
unique06_TurnMoveDirType s8 0xfb [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
unique06_pad dummy8 0xfc [0] This field is padding.
unique06_TurnMoveDirLimitX u8 0xfd
unique06_TurnMoveDirLimitY u8 0xfe
unique06_pad1 dummy8 0xff This field is padding.
unique06_Scale f32 0x100 SFX scale value
unique07_SFXID s32 0x104 This field takes an Particle ID.
unique07_SlotNO s16 0x108 -1: Do not set loop SFX when there is no management or no management slot
unique07_useRPCType u8 0x10a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
unique07_IsHorizontal u8 0x10a [1] 0: unique01tain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
unique07_IsFollowDmyPoly u8 0x10a [2] This field is a boolean.
unique07_IsEraseActionEnd u8 0x10a [3] This field is a boolean.
unique07_camouFlageShow u8 0x10a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
unique07_TurnMoveDirType s8 0x10b [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
unique07_pad dummy8 0x10c [0] This field is padding.
unique07_TurnMoveDirLimitX u8 0x10d
unique07_TurnMoveDirLimitY u8 0x10e
unique07_pad1 dummy8 0x10f This field is padding.
unique07_Scale f32 0x110 SFX scale value
unique08_SFXID s32 0x114 This field takes an Particle ID.
unique08_SlotNO s16 0x118 -1: Do not set loop SFX when there is no management or no management slot
unique08_useRPCType u8 0x11a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
unique08_IsHorizontal u8 0x11a [1] 0: unique01tain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
unique08_IsFollowDmyPoly u8 0x11a [2] This field is a boolean.
unique08_IsEraseActionEnd u8 0x11a [3] This field is a boolean.
unique08_camouFlageShow u8 0x11a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
unique08_TurnMoveDirType s8 0x11b [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
unique08_pad dummy8 0x11c [0] This field is padding.
unique08_TurnMoveDirLimitX u8 0x11d
unique08_TurnMoveDirLimitY u8 0x11e
unique08_pad1 dummy8 0x11f This field is padding.
unique08_Scale f32 0x120 SFX scale value
unique09_SFXID s32 0x124 This field takes an Particle ID.
unique09_SlotNO s16 0x128 -1: Do not set loop SFX when there is no management or no management slot
unique09_useRPCType u8 0x12a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
unique09_IsHorizontal u8 0x12a [1] 0: unique01tain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
unique09_IsFollowDmyPoly u8 0x12a [2] This field is a boolean.
unique09_IsEraseActionEnd u8 0x12a [3] This field is a boolean.
unique09_camouFlageShow u8 0x12a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
unique09_TurnMoveDirType s8 0x12b [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
unique09_pad dummy8 0x12c [0] This field is padding.
unique09_TurnMoveDirLimitX u8 0x12d
unique09_TurnMoveDirLimitY u8 0x12e
unique09_pad1 dummy8 0x12f This field is padding.
unique09_Scale f32 0x130 SFX scale value
unique10_SFXID s32 0x134 This field takes an Particle ID.
unique10_SlotNO s16 0x138 -1: Do not set loop SFX when there is no management or no management slot
unique10_useRPCType u8 0x13a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
unique10_IsHorizontal u8 0x13a [1] 0: unique01tain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
unique10_IsFollowDmyPoly u8 0x13a [2] This field is a boolean.
unique10_IsEraseActionEnd u8 0x13a [3] This field is a boolean.
unique10_camouFlageShow u8 0x13a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
unique10_TurnMoveDirType s8 0x13b [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
unique10_pad dummy8 0x13c [0] This field is padding.
unique10_TurnMoveDirLimitX u8 0x13d
unique10_TurnMoveDirLimitY u8 0x13e
unique10_pad1 dummy8 0x13f This field is padding.
unique10_Scale f32 0x140 SFX scale value
brakeFront_SFXID s32 0x144 This field takes an Particle ID.
brakeFront_SlotNO s16 0x148 -1: Do not set loop SFX when there is no management or no management slot
brakeFront_useRPCType u8 0x14a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
brakeFront_IsHorizontal u8 0x14a [1] 0: brakeFronttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
brakeFront_IsFollowDmyPoly u8 0x14a [2] This field is a boolean.
brakeFront_IsEraseActionEnd u8 0x14a [3] This field is a boolean.
brakeFront_camouFlageShow u8 0x14a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
brakeFront_TurnMoveDirType s8 0x14b [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
brakeFront_pad dummy8 0x14c [0] This field is padding.
brakeFront_TurnMoveDirLimitX u8 0x14d
brakeFront_TurnMoveDirLimitY u8 0x14e
brakeFront_pad1 dummy8 0x14f This field is padding.
brakeFront_Scale f32 0x150 SFX scale value
brakeBack_SFXID s32 0x154 This field takes an Particle ID.
brakeBack_SlotNO s16 0x158 -1: Do not set loop SFX when there is no management or no management slot
brakeBack_useRPCType u8 0x15a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
brakeBack_IsHorizontal u8 0x15a [1] 0: brakeBacktain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
brakeBack_IsFollowDmyPoly u8 0x15a [2] This field is a boolean.
brakeBack_IsEraseActionEnd u8 0x15a [3] This field is a boolean.
brakeBack_camouFlageShow u8 0x15a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
brakeBack_TurnMoveDirType s8 0x15b [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
brakeBack_pad dummy8 0x15c [0] This field is padding.
brakeBack_TurnMoveDirLimitX u8 0x15d
brakeBack_TurnMoveDirLimitY u8 0x15e
brakeBack_pad1 dummy8 0x15f This field is padding.
brakeBack_Scale f32 0x160 SFX scale value
brakeLeft_SFXID s32 0x164 This field takes an Particle ID.
brakeLeft_SlotNO s16 0x168 -1: Do not set loop SFX when there is no management or no management slot
brakeLeft_useRPCType u8 0x16a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
brakeLeft_IsHorizontal u8 0x16a [1] 0: brakeLefttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
brakeLeft_IsFollowDmyPoly u8 0x16a [2] This field is a boolean.
brakeLeft_IsEraseActionEnd u8 0x16a [3] This field is a boolean.
brakeLeft_camouFlageShow u8 0x16a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
brakeLeft_TurnMoveDirType s8 0x16b [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
brakeLeft_pad dummy8 0x16c [0] This field is padding.
brakeLeft_TurnMoveDirLimitX u8 0x16d
brakeLeft_TurnMoveDirLimitY u8 0x16e
brakeLeft_pad1 dummy8 0x16f This field is padding.
brakeLeft_Scale f32 0x170 SFX scale value
brakeRight_SFXID s32 0x174 This field takes an Particle ID.
brakeRight_SlotNO s16 0x178 -1: Do not set loop SFX when there is no management or no management slot
brakeRight_useRPCType u8 0x17a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
brakeRight_IsHorizontal u8 0x17a [1] 0: brakeRighttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
brakeRight_IsFollowDmyPoly u8 0x17a [2] This field is a boolean.
brakeRight_IsEraseActionEnd u8 0x17a [3] This field is a boolean.
brakeRight_camouFlageShow u8 0x17a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
brakeRight_TurnMoveDirType s8 0x17b [0-1] Used to change the direction of the dummy poly according to the character's movement direction. This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE
brakeRight_pad dummy8 0x17c [0] This field is padding.
brakeRight_TurnMoveDirLimitX u8 0x17d
brakeRight_TurnMoveDirLimitY u8 0x17e
brakeRight_pad1 dummy8 0x17f This field is padding.
brakeRight_Scale f32 0x180 SFX scale value

Enums

THRUSTERS_RPC_TYPE

Option Description Notes
0 Not Used
1 Character horizontal movement speed (km/h)

THRUSTERS_KEEP_DIRECTION_TYPE

Option Description Notes
0 Keep orientation
1 Align horizontally

THRUSTERS_TURN_MOVE_DIRECTION_TYPE

Option Description Notes
-1 No Correction
0 Current Movement
1 Movement Backwards
ac6-refmat/param/thrustersparam_npc.txt · Last modified: by admin