| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| DummyID | s32 | 0x0 | SFX generation dummy poly position (-1: placement position) dummy poly ID. If specified as a booster, it will be the ID of the dummy poly in the booster. | |
| main_SFXID | s32 | 0x4 | This field takes an Particle ID. | |
| main_SlotNO | s16 | 0x8 | -1: Do not set loop SFX when there is no management or no management slot | |
| main_useRPCType | u8 | 0xa [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| main_IsHorizontal | u8 | 0xa [1] | 0: Maintain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| main_IsFollowDmyPoly | u8 | 0xa [2] | This field is a boolean. | |
| main_IsEraseActionEnd | u8 | 0xa [3] | This field is a boolean. | |
| main_camouFlageShow | u8 | 0xa [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| main_TurnMoveDirType | s8 | 0xb [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| main_pad | dummy8 | 0xc [0] | This field is padding. | |
| main_TurnMoveDirLimitX | u8 | 0xd | ||
| main_TurnMoveDirLimitY | u8 | 0xe | ||
| main_pad1 | dummy8 | 0xf | This field is padding. | |
| main_Scale | f32 | 0x10 | SFX scale value | |
| subFront_SFXID | s32 | 0x14 | This field takes an Particle ID. | |
| subFront_SlotNO | s16 | 0x18 | -1: Do not set loop SFX when there is no management or no management slot | |
| subFront_useRPCType | u8 | 0x1a [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| subFront_IsHorizontal | u8 | 0x1a [1] | 0: subFronttain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| subFront_IsFollowDmyPoly | u8 | 0x1a [2] | This field is a boolean. | |
| subFront_IsEraseActionEnd | u8 | 0x1a [3] | This field is a boolean. | |
| subFront_camouFlageShow | u8 | 0x1a [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| subFront_TurnMoveDirType | s8 | 0x1b [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| subFront_pad | dummy8 | 0x1c [0] | This field is padding. | |
| subFront_TurnMoveDirLimitX | u8 | 0x1d | ||
| subFront_TurnMoveDirLimitY | u8 | 0x1e | ||
| subFront_pad1 | dummy8 | 0x1f | This field is padding. | |
| subFront_Scale | f32 | 0x20 | SFX scale value | |
| subBack_SFXID | s32 | 0x24 | This field takes an Particle ID. | |
| subBack_SlotNO | s16 | 0x28 | -1: Do not set loop SFX when there is no management or no management slot | |
| subBack_useRPCType | u8 | 0x2a [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| subBack_IsHorizontal | u8 | 0x2a [1] | 0: subBacktain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| subBack_IsFollowDmyPoly | u8 | 0x2a [2] | This field is a boolean. | |
| subBack_IsEraseActionEnd | u8 | 0x2a [3] | This field is a boolean. | |
| subBack_camouFlageShow | u8 | 0x2a [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| subBack_TurnMoveDirType | s8 | 0x2b [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| subBack_pad | dummy8 | 0x2c [0] | This field is padding. | |
| subBack_TurnMoveDirLimitX | u8 | 0x2d | ||
| subBack_TurnMoveDirLimitY | u8 | 0x2e | ||
| subBack_pad1 | dummy8 | 0x2f | This field is padding. | |
| subBack_Scale | f32 | 0x30 | SFX scale value | |
| subLeft_SFXID | s32 | 0x34 | This field takes an Particle ID. | |
| subLeft_SlotNO | s16 | 0x38 | -1: Do not set loop SFX when there is no management or no management slot | |
| subLeft_useRPCType | u8 | 0x3a [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| subLeft_IsHorizontal | u8 | 0x3a [1] | 0: subLefttain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| subLeft_IsFollowDmyPoly | u8 | 0x3a [2] | This field is a boolean. | |
| subLeft_IsEraseActionEnd | u8 | 0x3a [3] | This field is a boolean. | |
| subLeft_camouFlageShow | u8 | 0x3a [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| subLeft_TurnMoveDirType | s8 | 0x3b [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| subLeft_pad | dummy8 | 0x3c [0] | This field is padding. | |
| subLeft_TurnMoveDirLimitX | u8 | 0x3d | ||
| subLeft_TurnMoveDirLimitY | u8 | 0x3e | ||
| subLeft_pad1 | dummy8 | 0x3f | This field is padding. | |
| subLeft_Scale | f32 | 0x40 | SFX scale value | |
| subRight_SFXID | s32 | 0x44 | This field takes an Particle ID. | |
| subRight_SlotNO | s16 | 0x48 | -1: Do not set loop SFX when there is no management or no management slot | |
| subRight_useRPCType | u8 | 0x4a [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| subRight_IsHorizontal | u8 | 0x4a [1] | 0: subRighttain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| subRight_IsFollowDmyPoly | u8 | 0x4a [2] | This field is a boolean. | |
| subRight_IsEraseActionEnd | u8 | 0x4a [3] | This field is a boolean. | |
| subRight_camouFlageShow | u8 | 0x4a [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| subRight_TurnMoveDirType | s8 | 0x4b [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| subRight_pad | dummy8 | 0x4c [0] | This field is padding. | |
| subRight_TurnMoveDirLimitX | u8 | 0x4d | ||
| subRight_TurnMoveDirLimitY | u8 | 0x4e | ||
| subRight_pad1 | dummy8 | 0x4f | This field is padding. | |
| subRight_Scale | f32 | 0x50 | SFX scale value | |
| qbFront_SFXID | s32 | 0x54 | This field takes an Particle ID. | |
| qbFront_SlotNO | s16 | 0x58 | -1: Do not set loop SFX when there is no management or no management slot | |
| qbFront_useRPCType | u8 | 0x5a [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| qbFront_IsHorizontal | u8 | 0x5a [1] | 0: qbFronttain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| qbFront_IsFollowDmyPoly | u8 | 0x5a [2] | This field is a boolean. | |
| qbFront_IsEraseActionEnd | u8 | 0x5a [3] | This field is a boolean. | |
| qbFront_camouFlageShow | u8 | 0x5a [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| qbFront_TurnMoveDirType | s8 | 0x5b [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| qbFront_pad | dummy8 | 0x5c [0] | This field is padding. | |
| qbFront_TurnMoveDirLimitX | u8 | 0x5d | ||
| qbFront_TurnMoveDirLimitY | u8 | 0x5e | ||
| qbFront_pad1 | dummy8 | 0x5f | This field is padding. | |
| qbFront_Scale | f32 | 0x60 | SFX scale value | |
| qbBack_SFXID | s32 | 0x64 | This field takes an Particle ID. | |
| qbBack_SlotNO | s16 | 0x68 | -1: Do not set loop SFX when there is no management or no management slot | |
| qbBack_useRPCType | u8 | 0x6a [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| qbBack_IsHorizontal | u8 | 0x6a [1] | 0: qbBacktain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| qbBack_IsFollowDmyPoly | u8 | 0x6a [2] | This field is a boolean. | |
| qbBack_IsEraseActionEnd | u8 | 0x6a [3] | This field is a boolean. | |
| qbBack_camouFlageShow | u8 | 0x6a [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| qbBack_TurnMoveDirType | s8 | 0x6b [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| qbBack_pad | dummy8 | 0x6c [0] | This field is padding. | |
| qbBack_TurnMoveDirLimitX | u8 | 0x6d | ||
| qbBack_TurnMoveDirLimitY | u8 | 0x6e | ||
| qbBack_pad1 | dummy8 | 0x6f | This field is padding. | |
| qbBack_Scale | f32 | 0x70 | SFX scale value | |
| qbLeft_SFXID | s32 | 0x74 | This field takes an Particle ID. | |
| qbLeft_SlotNO | s16 | 0x78 | -1: Do not set loop SFX when there is no management or no management slot | |
| qbLeft_useRPCType | u8 | 0x7a [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| qbLeft_IsHorizontal | u8 | 0x7a [1] | 0: qbLefttain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| qbLeft_IsFollowDmyPoly | u8 | 0x7a [2] | This field is a boolean. | |
| qbLeft_IsEraseActionEnd | u8 | 0x7a [3] | This field is a boolean. | |
| qbLeft_camouFlageShow | u8 | 0x7a [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| qbLeft_TurnMoveDirType | s8 | 0x7b [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| qbLeft_pad | dummy8 | 0x7c [0] | This field is padding. | |
| qbLeft_TurnMoveDirLimitX | u8 | 0x7d | ||
| qbLeft_TurnMoveDirLimitY | u8 | 0x7e | ||
| qbLeft_pad1 | dummy8 | 0x7f | This field is padding. | |
| qbLeft_Scale | f32 | 0x80 | SFX scale value | |
| qbRight_SFXID | s32 | 0x84 | This field takes an Particle ID. | |
| qbRight_SlotNO | s16 | 0x88 | -1: Do not set loop SFX when there is no management or no management slot | |
| qbRight_useRPCType | u8 | 0x8a [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| qbRight_IsHorizontal | u8 | 0x8a [1] | 0: qbRighttain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| qbRight_IsFollowDmyPoly | u8 | 0x8a [2] | This field is a boolean. | |
| qbRight_IsEraseActionEnd | u8 | 0x8a [3] | This field is a boolean. | |
| qbRight_camouFlageShow | u8 | 0x8a [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| qbRight_TurnMoveDirType | s8 | 0x8b [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| qbRight_pad | dummy8 | 0x8c [0] | This field is padding. | |
| qbRight_TurnMoveDirLimitX | u8 | 0x8d | ||
| qbRight_TurnMoveDirLimitY | u8 | 0x8e | ||
| qbRight_pad1 | dummy8 | 0x8f | This field is padding. | |
| qbRight_Scale | f32 | 0x90 | SFX scale value | |
| lift_SFXID | s32 | 0x94 | This field takes an Particle ID. | |
| lift_SlotNO | s16 | 0x98 | -1: Do not set loop SFX when there is no management or no management slot | |
| lift_useRPCType | u8 | 0x9a [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| lift_IsHorizontal | u8 | 0x9a [1] | 0: lifttain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| lift_IsFollowDmyPoly | u8 | 0x9a [2] | This field is a boolean. | |
| lift_IsEraseActionEnd | u8 | 0x9a [3] | This field is a boolean. | |
| lift_camouFlageShow | u8 | 0x9a [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| lift_TurnMoveDirType | s8 | 0x9b [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| lift_pad | dummy8 | 0x9c [0] | This field is padding. | |
| lift_TurnMoveDirLimitX | u8 | 0x9d | ||
| lift_TurnMoveDirLimitY | u8 | 0x9e | ||
| lift_pad1 | dummy8 | 0x9f | This field is padding. | |
| lift_Scale | f32 | 0xa0 | SFX scale value | |
| unique01_SFXID | s32 | 0xa4 | This field takes an Particle ID. | |
| unique01_SlotNO | s16 | 0xa8 | -1: Do not set loop SFX when there is no management or no management slot | |
| unique01_useRPCType | u8 | 0xaa [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| unique01_IsHorizontal | u8 | 0xaa [1] | 0: unique01tain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| unique01_IsFollowDmyPoly | u8 | 0xaa [2] | This field is a boolean. | |
| unique01_IsEraseActionEnd | u8 | 0xaa [3] | This field is a boolean. | |
| unique01_camouFlageShow | u8 | 0xaa [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| unique01_TurnMoveDirType | s8 | 0xab [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| unique01_pad | dummy8 | 0xac [0] | This field is padding. | |
| unique01_TurnMoveDirLimitX | u8 | 0xad | ||
| unique01_TurnMoveDirLimitY | u8 | 0xae | ||
| unique01_pad1 | dummy8 | 0xaf | This field is padding. | |
| unique01_Scale | f32 | 0xb0 | SFX scale value | |
| unique02_SFXID | s32 | 0xb4 | This field takes an Particle ID. | |
| unique02_SlotNO | s16 | 0xb8 | -1: Do not set loop SFX when there is no management or no management slot | |
| unique02_useRPCType | u8 | 0xba [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| unique02_IsHorizontal | u8 | 0xba [1] | 0: unique01tain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| unique02_IsFollowDmyPoly | u8 | 0xba [2] | This field is a boolean. | |
| unique02_IsEraseActionEnd | u8 | 0xba [3] | This field is a boolean. | |
| unique02_camouFlageShow | u8 | 0xba [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| unique02_TurnMoveDirType | s8 | 0xbb [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| unique02_pad | dummy8 | 0xbc [0] | This field is padding. | |
| unique02_TurnMoveDirLimitX | u8 | 0xbd | ||
| unique02_TurnMoveDirLimitY | u8 | 0xbe | ||
| unique02_pad1 | dummy8 | 0xbf | This field is padding. | |
| unique02_Scale | f32 | 0xc0 | SFX scale value | |
| unique03_SFXID | s32 | 0xc4 | This field takes an Particle ID. | |
| unique03_SlotNO | s16 | 0xc8 | -1: Do not set loop SFX when there is no management or no management slot | |
| unique03_useRPCType | u8 | 0xca [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| unique03_IsHorizontal | u8 | 0xca [1] | 0: unique01tain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| unique03_IsFollowDmyPoly | u8 | 0xca [2] | This field is a boolean. | |
| unique03_IsEraseActionEnd | u8 | 0xca [3] | This field is a boolean. | |
| unique03_camouFlageShow | u8 | 0xca [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| unique03_TurnMoveDirType | s8 | 0xcb [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| unique03_pad | dummy8 | 0xcc [0] | This field is padding. | |
| unique03_TurnMoveDirLimitX | u8 | 0xcd | ||
| unique03_TurnMoveDirLimitY | u8 | 0xce | ||
| unique03_pad1 | dummy8 | 0xcf | This field is padding. | |
| unique03_Scale | f32 | 0xd0 | SFX scale value | |
| unique04_SFXID | s32 | 0xd4 | This field takes an Particle ID. | |
| unique04_SlotNO | s16 | 0xd8 | -1: Do not set loop SFX when there is no management or no management slot | |
| unique04_useRPCType | u8 | 0xda [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| unique04_IsHorizontal | u8 | 0xda [1] | 0: unique01tain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| unique04_IsFollowDmyPoly | u8 | 0xda [2] | This field is a boolean. | |
| unique04_IsEraseActionEnd | u8 | 0xda [3] | This field is a boolean. | |
| unique04_camouFlageShow | u8 | 0xda [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| unique04_TurnMoveDirType | s8 | 0xdb [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| unique04_pad | dummy8 | 0xdc [0] | This field is padding. | |
| unique04_TurnMoveDirLimitX | u8 | 0xdd | ||
| unique04_TurnMoveDirLimitY | u8 | 0xde | ||
| unique04_pad1 | dummy8 | 0xdf | This field is padding. | |
| unique04_Scale | f32 | 0xe0 | SFX scale value | |
| unique05_SFXID | s32 | 0xe4 | This field takes an Particle ID. | |
| unique05_SlotNO | s16 | 0xe8 | -1: Do not set loop SFX when there is no management or no management slot | |
| unique05_useRPCType | u8 | 0xea [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| unique05_IsHorizontal | u8 | 0xea [1] | 0: unique01tain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| unique05_IsFollowDmyPoly | u8 | 0xea [2] | This field is a boolean. | |
| unique05_IsEraseActionEnd | u8 | 0xea [3] | This field is a boolean. | |
| unique05_camouFlageShow | u8 | 0xea [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| unique05_TurnMoveDirType | s8 | 0xeb [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| unique05_pad | dummy8 | 0xec [0] | This field is padding. | |
| unique05_TurnMoveDirLimitX | u8 | 0xed | ||
| unique05_TurnMoveDirLimitY | u8 | 0xee | ||
| unique05_pad1 | dummy8 | 0xef | This field is padding. | |
| unique05_Scale | f32 | 0xf0 | SFX scale value | |
| unique06_SFXID | s32 | 0xf4 | This field takes an Particle ID. | |
| unique06_SlotNO | s16 | 0xf8 | -1: Do not set loop SFX when there is no management or no management slot | |
| unique06_useRPCType | u8 | 0xfa [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| unique06_IsHorizontal | u8 | 0xfa [1] | 0: unique01tain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| unique06_IsFollowDmyPoly | u8 | 0xfa [2] | This field is a boolean. | |
| unique06_IsEraseActionEnd | u8 | 0xfa [3] | This field is a boolean. | |
| unique06_camouFlageShow | u8 | 0xfa [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| unique06_TurnMoveDirType | s8 | 0xfb [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| unique06_pad | dummy8 | 0xfc [0] | This field is padding. | |
| unique06_TurnMoveDirLimitX | u8 | 0xfd | ||
| unique06_TurnMoveDirLimitY | u8 | 0xfe | ||
| unique06_pad1 | dummy8 | 0xff | This field is padding. | |
| unique06_Scale | f32 | 0x100 | SFX scale value | |
| unique07_SFXID | s32 | 0x104 | This field takes an Particle ID. | |
| unique07_SlotNO | s16 | 0x108 | -1: Do not set loop SFX when there is no management or no management slot | |
| unique07_useRPCType | u8 | 0x10a [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| unique07_IsHorizontal | u8 | 0x10a [1] | 0: unique01tain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| unique07_IsFollowDmyPoly | u8 | 0x10a [2] | This field is a boolean. | |
| unique07_IsEraseActionEnd | u8 | 0x10a [3] | This field is a boolean. | |
| unique07_camouFlageShow | u8 | 0x10a [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| unique07_TurnMoveDirType | s8 | 0x10b [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| unique07_pad | dummy8 | 0x10c [0] | This field is padding. | |
| unique07_TurnMoveDirLimitX | u8 | 0x10d | ||
| unique07_TurnMoveDirLimitY | u8 | 0x10e | ||
| unique07_pad1 | dummy8 | 0x10f | This field is padding. | |
| unique07_Scale | f32 | 0x110 | SFX scale value | |
| unique08_SFXID | s32 | 0x114 | This field takes an Particle ID. | |
| unique08_SlotNO | s16 | 0x118 | -1: Do not set loop SFX when there is no management or no management slot | |
| unique08_useRPCType | u8 | 0x11a [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| unique08_IsHorizontal | u8 | 0x11a [1] | 0: unique01tain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| unique08_IsFollowDmyPoly | u8 | 0x11a [2] | This field is a boolean. | |
| unique08_IsEraseActionEnd | u8 | 0x11a [3] | This field is a boolean. | |
| unique08_camouFlageShow | u8 | 0x11a [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| unique08_TurnMoveDirType | s8 | 0x11b [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| unique08_pad | dummy8 | 0x11c [0] | This field is padding. | |
| unique08_TurnMoveDirLimitX | u8 | 0x11d | ||
| unique08_TurnMoveDirLimitY | u8 | 0x11e | ||
| unique08_pad1 | dummy8 | 0x11f | This field is padding. | |
| unique08_Scale | f32 | 0x120 | SFX scale value | |
| unique09_SFXID | s32 | 0x124 | This field takes an Particle ID. | |
| unique09_SlotNO | s16 | 0x128 | -1: Do not set loop SFX when there is no management or no management slot | |
| unique09_useRPCType | u8 | 0x12a [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| unique09_IsHorizontal | u8 | 0x12a [1] | 0: unique01tain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| unique09_IsFollowDmyPoly | u8 | 0x12a [2] | This field is a boolean. | |
| unique09_IsEraseActionEnd | u8 | 0x12a [3] | This field is a boolean. | |
| unique09_camouFlageShow | u8 | 0x12a [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| unique09_TurnMoveDirType | s8 | 0x12b [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| unique09_pad | dummy8 | 0x12c [0] | This field is padding. | |
| unique09_TurnMoveDirLimitX | u8 | 0x12d | ||
| unique09_TurnMoveDirLimitY | u8 | 0x12e | ||
| unique09_pad1 | dummy8 | 0x12f | This field is padding. | |
| unique09_Scale | f32 | 0x130 | SFX scale value | |
| unique10_SFXID | s32 | 0x134 | This field takes an Particle ID. | |
| unique10_SlotNO | s16 | 0x138 | -1: Do not set loop SFX when there is no management or no management slot | |
| unique10_useRPCType | u8 | 0x13a [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| unique10_IsHorizontal | u8 | 0x13a [1] | 0: unique01tain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| unique10_IsFollowDmyPoly | u8 | 0x13a [2] | This field is a boolean. | |
| unique10_IsEraseActionEnd | u8 | 0x13a [3] | This field is a boolean. | |
| unique10_camouFlageShow | u8 | 0x13a [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| unique10_TurnMoveDirType | s8 | 0x13b [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| unique10_pad | dummy8 | 0x13c [0] | This field is padding. | |
| unique10_TurnMoveDirLimitX | u8 | 0x13d | ||
| unique10_TurnMoveDirLimitY | u8 | 0x13e | ||
| unique10_pad1 | dummy8 | 0x13f | This field is padding. | |
| unique10_Scale | f32 | 0x140 | SFX scale value | |
| brakeFront_SFXID | s32 | 0x144 | This field takes an Particle ID. | |
| brakeFront_SlotNO | s16 | 0x148 | -1: Do not set loop SFX when there is no management or no management slot | |
| brakeFront_useRPCType | u8 | 0x14a [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| brakeFront_IsHorizontal | u8 | 0x14a [1] | 0: brakeFronttain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| brakeFront_IsFollowDmyPoly | u8 | 0x14a [2] | This field is a boolean. | |
| brakeFront_IsEraseActionEnd | u8 | 0x14a [3] | This field is a boolean. | |
| brakeFront_camouFlageShow | u8 | 0x14a [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| brakeFront_TurnMoveDirType | s8 | 0x14b [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| brakeFront_pad | dummy8 | 0x14c [0] | This field is padding. | |
| brakeFront_TurnMoveDirLimitX | u8 | 0x14d | ||
| brakeFront_TurnMoveDirLimitY | u8 | 0x14e | ||
| brakeFront_pad1 | dummy8 | 0x14f | This field is padding. | |
| brakeFront_Scale | f32 | 0x150 | SFX scale value | |
| brakeBack_SFXID | s32 | 0x154 | This field takes an Particle ID. | |
| brakeBack_SlotNO | s16 | 0x158 | -1: Do not set loop SFX when there is no management or no management slot | |
| brakeBack_useRPCType | u8 | 0x15a [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| brakeBack_IsHorizontal | u8 | 0x15a [1] | 0: brakeBacktain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| brakeBack_IsFollowDmyPoly | u8 | 0x15a [2] | This field is a boolean. | |
| brakeBack_IsEraseActionEnd | u8 | 0x15a [3] | This field is a boolean. | |
| brakeBack_camouFlageShow | u8 | 0x15a [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| brakeBack_TurnMoveDirType | s8 | 0x15b [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| brakeBack_pad | dummy8 | 0x15c [0] | This field is padding. | |
| brakeBack_TurnMoveDirLimitX | u8 | 0x15d | ||
| brakeBack_TurnMoveDirLimitY | u8 | 0x15e | ||
| brakeBack_pad1 | dummy8 | 0x15f | This field is padding. | |
| brakeBack_Scale | f32 | 0x160 | SFX scale value | |
| brakeLeft_SFXID | s32 | 0x164 | This field takes an Particle ID. | |
| brakeLeft_SlotNO | s16 | 0x168 | -1: Do not set loop SFX when there is no management or no management slot | |
| brakeLeft_useRPCType | u8 | 0x16a [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| brakeLeft_IsHorizontal | u8 | 0x16a [1] | 0: brakeLefttain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| brakeLeft_IsFollowDmyPoly | u8 | 0x16a [2] | This field is a boolean. | |
| brakeLeft_IsEraseActionEnd | u8 | 0x16a [3] | This field is a boolean. | |
| brakeLeft_camouFlageShow | u8 | 0x16a [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| brakeLeft_TurnMoveDirType | s8 | 0x16b [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| brakeLeft_pad | dummy8 | 0x16c [0] | This field is padding. | |
| brakeLeft_TurnMoveDirLimitX | u8 | 0x16d | ||
| brakeLeft_TurnMoveDirLimitY | u8 | 0x16e | ||
| brakeLeft_pad1 | dummy8 | 0x16f | This field is padding. | |
| brakeLeft_Scale | f32 | 0x170 | SFX scale value | |
| brakeRight_SFXID | s32 | 0x174 | This field takes an Particle ID. | |
| brakeRight_SlotNO | s16 | 0x178 | -1: Do not set loop SFX when there is no management or no management slot | |
| brakeRight_useRPCType | u8 | 0x17a [0] | Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. | This field uses the following enum: THRUSTERS_RPC_TYPE |
| brakeRight_IsHorizontal | u8 | 0x17a [1] | 0: brakeRighttain direction, 1: Align horizontally | This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE |
| brakeRight_IsFollowDmyPoly | u8 | 0x17a [2] | This field is a boolean. | |
| brakeRight_IsEraseActionEnd | u8 | 0x17a [3] | This field is a boolean. | |
| brakeRight_camouFlageShow | u8 | 0x17a [4] | SFX will always appear, even if the entity is invisible. | This field is a boolean. |
| brakeRight_TurnMoveDirType | s8 | 0x17b [0-1] | Used to change the direction of the dummy poly according to the character's movement direction. | This field uses the following enum: THRUSTERS_TURN_MOVE_DIRECTION_TYPE |
| brakeRight_pad | dummy8 | 0x17c [0] | This field is padding. | |
| brakeRight_TurnMoveDirLimitX | u8 | 0x17d | ||
| brakeRight_TurnMoveDirLimitY | u8 | 0x17e | ||
| brakeRight_pad1 | dummy8 | 0x17f | This field is padding. | |
| brakeRight_Scale | f32 | 0x180 | SFX scale value |
| Option | Description | Notes |
|---|---|---|
0 | Not Used | |
1 | Character horizontal movement speed (km/h) |
| Option | Description | Notes |
|---|---|---|
0 | Keep orientation | |
1 | Align horizontally |
| Option | Description | Notes |
|---|---|---|
-1 | No Correction | |
0 | Current Movement | |
1 | Movement Backwards |