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ac6-refmat:param:wepabsorpposparam

WepAbsorpPosParam

Fields

Field Type Offset Description Notes
disableParam_NT u8 0x0 [0]
disableParam_Product u8 0x0 [1]
disableParamReserve1 dummy8 0x0 [2-7]
disableParamReserve2 dummy8 0x1
hangPosType s32 0x4 The animation at the time of weapon sheathing changes depending on this value This field uses the following enum: WEP_HANG_POS_TYPE
right_0 s16 0x8
left_0 s16 0xa
both_0 s16 0xc
leftHang_0 s16 0xe
rightHang_0 s16 0x10
right_1 s16 0x12
left_1 s16 0x14
both_1 s16 0x16
leftHang_1 s16 0x18
rightHang_1 s16 0x1a
right_2 s16 0x1c
left_2 s16 0x1e
both_2 s16 0x20
leftHang_2 s16 0x22
rightHang_2 s16 0x24
right_3 s16 0x26
left_3 s16 0x28
both_3 s16 0x2a
leftHang_3 s16 0x2c
rightHang_3 s16 0x2e
wepInvisibleType_0 u8 0x30 Hidden type of Model 1. When hiding a weapon with TAE, erase the one that matches this This field uses the following enum: WEP_INVISIBLE_TYPE
wepInvisibleType_1 u8 0x31 Hidden type of model 2. When hiding a weapon with TAE, erase the one that matches this This field uses the following enum: WEP_INVISIBLE_TYPE
wepInvisibleType_2 u8 0x32 Hidden type of model 3. When hiding a weapon with TAE, erase the one that matches this This field uses the following enum: WEP_INVISIBLE_TYPE
wepInvisibleType_3 u8 0x33 Model 4 hidden type. When hiding a weapon with TAE, erase the one that matches this This field uses the following enum: WEP_INVISIBLE_TYPE
leftBoth_0 s16 0x34
leftBoth_1 s16 0x36
leftBoth_2 s16 0x38
leftBoth_3 s16 0x3a
dispPosType_right_0 u8 0x3c
dispPosType_left_0 u8 0x3d
dispPosType_rightBoth_0 u8 0x3e
dispPosType_leftBoth_0 u8 0x3f
dispPosType_rightHang_0 u8 0x40
dispPosType_leftHang_0 u8 0x41
dispPosType_right_1 u8 0x42
dispPosType_left_1 u8 0x43
dispPosType_rightBoth_1 u8 0x44
dispPosType_leftBoth_1 u8 0x45
dispPosType_rightHang_1 u8 0x46
dispPosType_leftHang_1 u8 0x47
dispPosType_right_2 u8 0x48
dispPosType_left_2 u8 0x49
dispPosType_rightBoth_2 u8 0x4a
dispPosType_leftBoth_2 u8 0x4b
dispPosType_rightHang_2 u8 0x4c
dispPosType_leftHang_2 u8 0x4d
dispPosType_right_3 u8 0x4e
dispPosType_left_3 u8 0x4f
dispPosType_rightBoth_3 u8 0x50
dispPosType_leftBoth_3 u8 0x51
dispPosType_rightHang_3 u8 0x52
dispPosType_leftHang_3 u8 0x53
rightTransform_0 s16 0x54
leftTransform_0 s16 0x56
rightTransform_1 s16 0x58
leftTransform_1 s16 0x5a
rightTransform_2 s16 0x5c
leftTransform_2 s16 0x5e
rightTransform_3 s16 0x60
leftTransform_3 s16 0x62
right_0_1 s16 0x64
left_0_1 s16 0x66
reserve dummy8 0x68

Enums

WEP_HANG_POS_TYPE

Option Description Notes
0 Back
1 Left hip
2 Right Hip
3 Left shoulder
4 Right shoulder

WEP_INVISIBLE_TYPE

Option Description Notes
0 None
1 Sheath
2 Two Swords Left Hand

WEP_DISP_POS_TYPE

Option Description Notes
0 Right hand
1 Left hand
2 Other
ac6-refmat/param/wepabsorpposparam.txt · Last modified: by admin