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ac6-refmat:param:bladehomingangspeedparam

BladeHomingAngSpeedParam

Fields

Field Type Offset Description Notes
bModelUdTurn u8 0x0 Tilt the model in the vertical movement direction This field is a boolean.
bStopForHitTarget u8 0x1 Does it stop when it makes contact with the target? This field is a boolean.
bInheritRotAng u8 0x2 Do you want to inherit the rotation angle from before the start of melee? This field is a boolean.
moveRotType u8 0x3 How to correct vertical movement direction This field uses the following enum: BLADE_HOMING_MOVE_UP_DOWN_TYPE
turnSpeedDPS f32 0x4 In degrees per second. -1 uses the character's velocity.
turnAccelDPSS f32 0x8 -1 uses the character's velocity ^ 2. Also, 0 is treated as infinity (the speed is always the same as the angular velocity). In degrees per second ^ 2
udTurnSpeedDPS f32 0xc If -1, follow angular velocity: use the same value for left and right. In degrees per seconds.
udTurnAccelDPSS f32 0x10 If -1, follow angular acceleration: use the same value for left and right. In degrees per second ^ 2
limitAngDeg_U f32 0x14 In degrees.
limitAngDeg_D f32 0x18 In degrees.
modelRotSpeedDegPerSec f32 0x1c If it is 1, apply the value of the above-mentioned velocity. In degrees per second.
reserved dummy8 0x20 This field is padding.

Enums

BLADE_HOMING_MOVE_UP_DOWN_TYPE

Option Description Notes
0 Correct to match target height
1 Correct for model orientation
ac6-refmat/param/bladehomingangspeedparam.txt · Last modified: by admin