| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| disableParam_NT | u8 | 0x0 [0] | Exclude from the NT version or mark the ones to be excluded. | This field is a boolean. |
| disableParam_Product | u8 | 0x0 [1] | Exclude from the product version or mark the items to be excluded. | This field is a boolean. |
| disableParamReserve1 | dummy8 | 0x0 [2-7] | This field is padding. | |
| disableParamReserve2 | dummy8 | 0x1 | This field is padding. | |
| iconId | u16 | 0x4 | The icon ID to use. | |
| modelId | u16 | 0x6 | The model ID for this item. Also determines the menu preview icon. | |
| sortId | s32 | 0x8 | Determines the order of this part in the menu. | |
| weight | f32 | 0xc | The weight of this part. | |
| energyMax | s32 | 0x10 | The energy capacity of this generator. | |
| energyRecoveryPerSec | s32 | 0x14 | The energy recovery rate. In points per second. | |
| consumeEN | s32 | 0x18 | The consumption rate of energy. In points per second. | |
| energyRecoveryDelayTimeSec | f32 | 0x1c | The delay before energy recovery starts. In seconds. | |
| energyRecoveryDelayTimeForEmptySec | f32 | 0x20 | The delay before energy recovery starts (when empty). In seconds. | |
| energyRecoverValForEmpty | f32 | 0x24 | The energy capacity of this generator (when empty). | |
| AppropriateType_Energy | u32 | 0x28 | Suitability for energy weapons with this generator. | |
| pad_end | dummy8 | 0x2c | This field is padding. | |
| Maker | u16 | 0x3a | The corporation texture displayed for this part. | This field uses the following enum: EQUIP_MAKER_TYPE |
| sellValue | s32 | 0x3c | Price to sell the item for. | |
| saleValue | s32 | 0x40 | Price the item is on sale for. | |
| computed_f00 | f32 | 0x44 | Value for menu display only. | |
| computed_f01 | f32 | 0x48 | Value for menu display only. | |
| computed_f02 | f32 | 0x4c | Value for menu display only. | |
| computed_f03 | f32 | 0x50 | Value for menu display only. | |
| computed_f04 | f32 | 0x54 | Value for menu display only. | |
| computed_f05 | f32 | 0x58 | Value for menu display only. | |
| computed_f06 | f32 | 0x5c | Value for menu display only. | |
| computed_f07 | f32 | 0x60 | Value for menu display only. | |
| computed_f08 | f32 | 0x64 | Value for menu display only. | |
| computed_f09 | f32 | 0x68 | Value for menu display only. | |
| computed_f10 | f32 | 0x6c | Value for menu display only. | |
| computed_f11 | f32 | 0x70 | Value for menu display only. | |
| computed_f12 | f32 | 0x74 | Value for menu display only. | |
| computed_f13 | f32 | 0x78 | Value for menu display only. | |
| computed_f14 | f32 | 0x7c | Value for menu display only. | |
| computed_f_last | f32 | 0x80 | Value for menu display only. | |
| pad_end2 | dummy8 | 0x84 | This field is padding. | |
| criticalDefSfxMaterial | u16 | 0xa0 | Defense material when receiving a critical hit | This field uses the following enum: WEP_MATERIAL_DEF_SFX |
| thrustersColorType | s8 | 0xa2 | Determines SFX used by boosters. Coral also affects core expansion SFX. | This field uses the following enum: THRUSTER_PARTICLE_GENERATOR_COLOR_TYPE |
| pad07 | dummy8 | 0xa3 | This field is padding. | |
| refId | s32 | 0xa4 | The inherited data for this part. | This field refers to the following params: EquipParamGenerator |
| pad08 | dummy8 | 0xa8 | This field is padding. | |
| pad_end3 | dummy8 | 0x134 | This field is padding. |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Overseer | |
2 | Rubicon Research Institute | |
3 | PCA | |
4 | ALLMIND | |
5 | Rubiconist | |
6 | RaD | |
7 | Arquebus | |
8 | Schneider | |
9 | VCPL | |
10 | Vesper | |
11 | Balam | |
12 | Dafeng | |
13 | Redgun | |
14 | Unused - 協商 | |
15 | BAWS | |
16 | Furlong | |
17 | Takigawa Harmonics | |
18 | Melinite | |
19 | Elcano | |
20 | Arquebus ADD | |
102 | Unused - RRI(旧) | |
104 | Unused - オルマイ(本性) |
| Option | Description | Notes |
|---|---|---|
-1 | None | |
0 | Fire Orange | |
1 | Arquebus Blue | |
2 | Coral Red |
| Option | Description | Notes |
|---|---|---|
0 | None | |
100 | Shield: Kinetic | |
101 | Shield: Strong Kinetic | |
102 | Shield: Energy | |
103 | Body: Kinetic | |
104 | Body: Strong Kinetic | |
105 | Body: Flesh | |
106 | Shield: Energy - Initial Guard | |
107 | Shield: Coral - Initial; Guard | |
108 | Pulse Armor: Large Energy - White Hit Ripple | |
109 | Generator: Normal | |
110 | Generator: Coral | |
111 | Pulse Armor: Extra-Large Enemy - Coral Hit Ripple | |
112 | Shield: Coral | |
254 | Reserve 3 | |
255 | Material 1 |