| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| baseRate | f32 | 0x0 | The look-at rate towards the Root joint. | |
| spineBoneRateXZ | f32 | 0x4 | The horizontal look-at rate towards the Hip (spine) joint. | |
| clavicleBoneRateXZ | f32 | 0x8 | The horizontal look-at rate towards the Shoulder (clavicle) joint. | |
| handBoneRateXZ | f32 | 0xc | The horizontal look-at rate towards the Wrist (hand) joint. | |
| spineBoneRateY | f32 | 0x10 | The vertical look-at rate towards the Hip (spine) joint. | |
| clavicleBoneRateY | f32 | 0x14 | The vertical look-at rate towards the Shoulder (clavicle) joint. | |
| handBoneRateY | f32 | 0x18 | The vertical look-at rate towards the Wrist (hand) joint. | |
| spineRotLeftMax | f32 | 0x1c | The limit angle for the Hip (spine) joint when facing left. | |
| spineRotRightMax | f32 | 0x20 | The limit angle for the Hip (spine) joint when facing right. | |
| spineRotUpMax | f32 | 0x24 | The limit angle for the Hip (spine) joint when facing up. | |
| spineRotDownMax | f32 | 0x28 | The limit angle for the Hip (spine) joint when facing down. | |
| spine1BoneRateXZ | f32 | 0x2c | The horizontal look-at rate towards the Lower Back (SpineA) joint. | |
| spine1BoneRateY | f32 | 0x30 | The vertical look-at rate towards the Lower Back (SpineA) joint. | |
| flyRootRotUpMax | f32 | 0x34 | The limit angle for the body whilst in flight when facing up. | |
| flyRootRotDownMax | f32 | 0x38 | The limit angle for the body whilst in flight when facing down. | |
| flyRootBoneRateY | f32 | 0x3c | The vertical look-at rate towards the Root joint whilst in flight. | |
| flySpineBoneRateY | f32 | 0x40 | The vertical look-at rate towards the Hip (spine) joint whilst in flight. | |
| flySpine1BoneRateY | f32 | 0x44 | The vertical look-at rate towards the Lower Back (SpineA) joint whilst in flight. | |
| flyClavicleBoneRateY | f32 | 0x48 | The vertical look-at rate towards the Shoulder (clavicle) joint whilst in flight. | |
| flyHandBoneRateY | f32 | 0x4c | The vertical look-at rate towards the Wrist (hand) joint whilst in flight. | |
| spineAexABoneRateXZ | f32 | 0x50 | The horizontal look-at rate towards the Lower Back (SpineA_EX_A) joint. | |
| spineAexABoneRateY | f32 | 0x54 | The vertical look-at rate towards the Lower Back (SpineA_EX_A) joint. | |
| flySpineAexABoneRateY | f32 | 0x58 | The vertical look-at rate towards the Lower Back (SpineA_EX_A) joint whilst in flight. | |
| spineAexBBoneRateXZ | f32 | 0x5c | The horizontal look-at rate towards the Lower Back (SpineA_EX_B) joint. | |
| spineAexBBoneRateY | f32 | 0x60 | The vertical look-at rate towards the Lower Back (SpineA_EX_B) joint. | |
| flySpineAexBBoneRateY | f32 | 0x64 | The vertical look-at rate towards the Lower Back (SpineA_EX_B) joint whilst in flight. | |
| pelvisBoneRateXZ | f32 | 0x68 | The horizontal look-at rate towards the Pelvis joint. | |
| pelvisBoneRateY | f32 | 0x6c | The vertical look-at rate towards the Pelvis joint. | |
| flyPelvisBoneRateY | f32 | 0x70 | The vertical look-at rate towards the Pelvis joint whilst in flight. | |
| spineBoneRateYD | f32 | 0x74 | The lower vertical look-at rate for this joint. | |
| clavicleBoneRateYD | f32 | 0x78 | The lower vertical look-at rate for this joint. | |
| handBoneRateYD | f32 | 0x7c | The lower vertical look-at rate for this joint. | |
| flyRootBoneRateYD | f32 | 0x80 | The lower vertical look-at rate for this joint. | |
| flySpineBoneRateYD | f32 | 0x84 | The lower vertical look-at rate for this joint. | |
| flyClavicleBoneRateYD | f32 | 0x88 | The lower vertical look-at rate for this joint. | |
| flyHandBoneRateYD | f32 | 0x8c | The lower vertical look-at rate for this joint. | |
| priority | s32 | 0x90 | The priority of this row when specified by a TimeAct event. | |
| bParentRateTakeOver | u8 | 0x94 | If ON, then the child joint (i.e. arm or shoulder) will still adhere to the look-at angle, even if the parent joint (i.e. hip) is not at the target angle yet. | This field is a boolean. |
| reserved1 | dummy8 | 0x95 | This field is padding. | |
| lookAtRotAngDegPerSecXZ | f32 | 0x98 | The maximum horizontal angular velocity for all Look-Ats when shooting. In degrees per second. | |
| lookAtRotAngDegPerSecY | f32 | 0x9c | The maximum vertical angular velocity for all Look-Ats when shooting. In degrees per second. | |
| spineRotAngDegPerSecXZ | f32 | 0xa0 | The maximum horizontal angular velocity for Look-ats for this specified joint. In degrees per second. | |
| spineRotAngDegPerSecY | f32 | 0xa4 | The maximum vertical angular velocity for Look-ats for this specified joint. In degrees per second. | |
| armRotAngDegPerSecXZ | f32 | 0xa8 | The maximum horizontal angular velocity for Look-ats for this specified joint. In degrees per second. | |
| armRotAngDegPerSecY | f32 | 0xac | The maximum vertical angular velocity for Look-ats for this specified joint. In degrees per second. | |
| lookAtDisableRotAngDegPerSecXZ | f32 | 0xb0 | The maximum horizontal angular velocity for all Look-Ats when not shooting. In degrees per second. | |
| lookAtDisableRotAngDegPerSecY | f32 | 0xb4 | The maximum vertical angular velocity for all Look-Ats when not shooting. In degrees per second. | |
| lookAtDisableRotTimeSec | f32 | 0xb8 | The duration before releasing the Look-At rotations. In seconds. | |
| lookAtDisableFlyRotTimeSec | f32 | 0xbc | The duration before releasing the Look-At rotations. In seconds. | |
| changeParamIntpTimeSec | f32 | 0xc0 | The duration of the interpolation for the Look-at direction after a Look-at is changed to another. | |
| switchTargetIntpTimeSec | f32 | 0xc4 | The duration of the interpolation for the Look-at direction after the target is switched. | |
| reserved4 | dummy8 | 0xc8 | This field is padding. |