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ac6-refmat:param:mapdefaultinfoparam

MapDefaultInfoParam

Fields

Field Type Offset Description Notes
disableParam_NT u8 0x0 [0] Exclude from the NT version or mark the ones to be excluded. This field is a boolean.
disableParamReserve1 dummy8 0x0 [1-7] This field is padding.
disableParamReserve2 dummy8 0x1 This field is padding.
MapAiSightType u8 0x4 The AI sight visibility type to use for this map when in shadows. This field uses the following enum: MAP_AI_SIGHT_TYPE
SoundIndoorType u8 0x5 The indoor sound type to apply in the map GD settings for 'indoor'. This field uses the following enum: SOUND_INDOOR_TYPE
ReverbDefaultType s8 0x6 The default reverb sewttings to use for this map. This field uses the following enum: SOUND_MAP_DEFAULT_REVERB_TYPE
Reserve0 dummy8 0x7 This field is padding.
MapAdditionalSoundBankId s32 0x8 A sound bank ID to use as an additional sound bank. -1 for none.
OverrideGIResolution_XSS s8 0xc The global illumination settings to override with for this map if running on the Xbox Series S (XSS). This field uses the following enum: MAP_GI_RESOLUTION_OVERRIDE_TYPE
OverrideGIResolution_XSX s8 0xd The global illumination settings to override with for this map if running on the Xbox Series X (XSX). This field uses the following enum: MAP_GI_RESOLUTION_OVERRIDE_TYPE
Reserve1 dummy8 0xe This field is padding.

Enums

MAP_AI_SIGHT_TYPE

Option Description Notes
0 Normal
1 Bright
2 Darkness
3 Total Darkness

SOUND_INDOOR_TYPE

Option Description Notes
0 Indoor: Half
1 Indoor: All

SOUND_MAP_DEFAULT_REVERB_TYPE

Option Description Notes
-1 Auto
0 No Reverb
1 Small Reverb (A)
2 Small Reverb (B)
3 Medium Reverb (A)
4 Medium Reverb (B)
5 Large Reverb (A)
6 Large Reverb (B)
7 Massive Reverb (A)
8 Massive Reverb (B)

MAP_GI_RESOLUTION_OVERRIDE_TYPE

Option Description Notes
-1 No override
0 Middle
1 Low
2 High
ac6-refmat/param/mapdefaultinfoparam.txt · Last modified: by admin