| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| aiVolumeRate | f32 | 0x0 | Normal when 1x. When set to 0, the radius of sound becomes 0 (SE and SFX are unrelated game-like parameters). | |
| spEffectIdOnHit0 | s32 | 0x4 | When the character steps on the hit material, the set special effect 0 is exhibited. | This field refers to the following params: SpEffectParam |
| spEffectIdOnHit1 | s32 | 0x8 | When the character steps on the hit material, the set special effect 1 is exhibited. | This field refers to the following params: SpEffectParam |
| footEffectHeightType | u8 | 0xc [0-1] | Height to generate foot effect | |
| footEffectDirType | u8 | 0xc [2-3] | Direction of foot effect | |
| floorHeightType | u8 | 0xc [4-5] | For floating items such as the surface of the water | |
| pad0 | dummy8 | 0xd |