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bb-refmat:param:hitmtrlparam

HitMtrlParam

Fields

Field Type Offset Description Notes
aiVolumeRate f32 0x0 Normal when 1x. When set to 0, the radius of sound becomes 0 (SE and SFX are unrelated game-like parameters).
spEffectIdOnHit0 s32 0x4 When the character steps on the hit material, the set special effect 0 is exhibited. This field refers to the following params: SpEffectParam
spEffectIdOnHit1 s32 0x8 When the character steps on the hit material, the set special effect 1 is exhibited. This field refers to the following params: SpEffectParam
footEffectHeightType u8 0xc [0-1] Height to generate foot effect
footEffectDirType u8 0xc [2-3] Direction of foot effect
floorHeightType u8 0xc [4-5] For floating items such as the surface of the water
pad0 dummy8 0xd
bb-refmat/param/hitmtrlparam.txt · Last modified: by admin