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bb-refmat:param:speffectparam

SpEffectParam

Fields

Field Type Offset Description Notes
iconId s32 0x0 Icon ID (When -1, no icon is required)
conditionHp f32 0x4 Set what percentage of maxHP the remaining HP will be activated
effectEndurance f32 0x8 Change duration / -1 for permanent / 0 for one moment only
motionInterval f32 0xc Set how many seconds it occurs
maxHpRate f32 0x10 Correct the maximum HP
maxMpRate f32 0x14 Correct the maximum MP
maxStaminaRate f32 0x18 Correct the maximum SP
slashDamageCutRate f32 0x1c Slash damage ratio: Correct the calculated damage by XX times. 1 is normal.
blowDamageCutRate f32 0x20 Batter damage ratio: The calculated damage is corrected by XX times. 1 is normal.
thrustDamageCutRate f32 0x24 Puncture damage ratio: Correct the calculated damage by XX times. 1 is normal.
neutralDamageCutRate f32 0x28 Non-attribute damage ratio: Correct the calculated damage by XX times. 1 is normal.
magicDamageCutRate f32 0x2c Magic damage multiplier: The calculated damage is corrected by XX times. 1 is normal.
fireDamageCutRate f32 0x30 Flame damage ratio: Correct the calculated damage by XX times. 1 is normal.
thunderDamageCutRate f32 0x34 Electric shock damage ratio: Correct the calculated damage by XX times. 1 is normal.
physicsAttackRate f32 0x38 Physical damage ratio: Correct the calculated damage by XX times. 1 is normal.
magicAttackRate f32 0x3c Magic damage multiplier: The calculated damage is corrected by XX times. 1 is normal.
fireAttackRate f32 0x40 Flame damage ratio: Correct the calculated damage by XX times. 1 is normal.
thunderAttackRate f32 0x44 Electric shock damage ratio: Correct the calculated damage by XX times. 1 is normal.
physicsAttackPowerRate f32 0x48 Multiply the physical attack power by the set value
magicAttackPowerRate f32 0x4c Multiply the magic attack power by the set value
fireAttackPowerRate f32 0x50 Multiply the fire attack power by the set value
thunderAttackPowerRate f32 0x54 Multiply the electric shock attack power by the set value
physicsAttackPower s32 0x58 Add or subtract the value set for physical attack power
magicAttackPower s32 0x5c Add or subtract the value set for the magic attack power
fireAttackPower s32 0x60 Add or subtract the value set for the flame attack power
thunderAttackPower s32 0x64 Add or subtract the value set for the electric shock attack power
physicsDiffenceRate f32 0x68 Multiply the set value for physical defense
magicDiffenceRate f32 0x6c Multiply the value set for magic defense
fireDiffenceRate f32 0x70 Multiply the fire defense by the set value
thunderDiffenceRate f32 0x74 Multiply the value set for the electric shock defense
physicsDiffence s32 0x78 Add or subtract the value set for physical defense
magicDiffence s32 0x7c Add or subtract the value set for magic defense
fireDiffence s32 0x80 Add or subtract the value set for the fire defense
thunderDiffence s32 0x84 Add or subtract the value set for the electric shock defense
NoGuardDamageRate f32 0x88 Replace the damage ratio at the time of the gap with the set value (set on the damage side)
vitalSpotChangeRate f32 0x8c Replaces the damage calculation of the sweet spot with the specified value (key point damage correction) -Invalid at 1.0
normalSpotChangeRate f32 0x90 Replaces normal hit damage calculation with the specified number -Invalid at 1.0
maxHpChangeRate f32 0x94 Increases or decreases maximum HP by the set multiplier
behaviorId s32 0x98 Specified -1 when dealing damage using action ID from special effects NPC Behavior - Requires State Info 142 Player Behavior - Requires State Info 275 Bullet Behavior - Requires State Info 33 This field refers to the following params: BehaviorParam_PC, BehaviorParam
changeHpRate f32 0x9c Set what percentage of the maximum HP to subtract (or add) with one activation
changeHpPoint s32 0xa0 Set how many points to subtract (or add) with one activation
changeMpRate f32 0xa4 Set what percentage of the maximum MP to subtract (or add) with one activation
changeMpPoint s32 0xa8 Set how many points to subtract (or add) with one activation
mpRecoverChangeSpeed s32 0xac Change the recovery speed. Add or subtract to the standard recovery speed and initial recovery speed of the recovery formula.
changeStaminaRate f32 0xb0 Set what percentage of the maximum stamina to subtract (or add) with one activation
changeStaminaPoint s32 0xb4 Set how many points to subtract (or add) with one activation
staminaRecoverChangeSpeed s32 0xb8 Change the recovery speed. Add or subtract to the standard recovery speed and initial recovery speed of the recovery formula.
magicEffectTimeChange f32 0xbc Add / subtract the time set for the effect duration only for magic that has the effect duration set to 0.1 seconds or more.
insideDurability s32 0xc0 Add or subtract the numerical value to the internal wear degree
maxDurability s32 0xc4 Add the set value to the maximum value of the internal wear degree of durability.
staminaAttackRate f32 0xc8 Multiply the stamina attack power by a factor (1.0 1 times 0.5 half)
poizonAttackPower s32 0xcc A value to be added to the target's [poison resistance value] when it hits Requires State Info 2
registIllness s32 0xd0 Numerical value to be added to the target [Plague resistance value] when hit Requires State Info 5
registBlood s32 0xd4 A value to be added to the target's [bleeding resistance value] when it hits Requires State Info 6
registCurse s32 0xd8 A number to be added to the target [curse resistance value] when hit Requires State Info 116
fallDamageRate f32 0xdc Multiply the damage calculation when falling
soulRate f32 0xe0 The amount of soul acquired when defeating an enemy is added by the specified multiple. Requires State Info 76
equipWeightChangeRate f32 0xe4 Multiply the maximum equipment weight by the set magnification
allItemWeightChangeRate f32 0xe8 Multiply the maximum weight you have by the set magnification
soul s32 0xec Add the set value to the possessed soul
animIdOffset s32 0xf0 Anime ID offset (invalid-1)
haveSoulRate f32 0xf4 For enemy lap effect. It is applied when the soul goes out from the set character.
targetPriority f32 0xf8 Chance for an enemy to switch aggro targets to/away the effect's owner. Values range from -1 to 1. +1 = 100% chance to target owner instead of current target, -1 = 100% chance to target somebody else instead of current target (effect owner).
sightSearchEnemyCut s32 0xfc Correct the ease of finding by a magnification
hearingSearchEnemyRate f32 0x100 Correct the loudness of the AI sound emitted by the magnification
grabityRate f32 0x104 Gravity rate
registPoizonChangeRate f32 0x108 Multiply the poison resistance value by the set multiplier
registIllnessChangeRate f32 0x10c Multiply the plague resistance value by the set magnification
registBloodChangeRate f32 0x110 Multiply the bleeding resistance value by the set magnification
registCurseChangeRate f32 0x114 Multiply the spell resistance value by the set multiplier
soulStealRate f32 0x118 Defense against HP robbed by NPCs in Soul Steel
lifeReductionRate f32 0x11c
hpRecoverRate f32 0x120 It doesn't work when HP decreases.
replaceSpEffectId s32 0x124 Special effect ID added at the end of life (-1 is ignored) This field refers to the following params: SpEffectParam
cycleOccurrenceSpEffectId s32 0x128 Special effect ID that occurs in each activation cycle (-1 is ignored) This field refers to the following params: SpEffectParam
atkOccurrenceSpEffectId s32 0x12c Special effect ID that occurs when hitting an attack (-1 is ignored) This field refers to the following params: SpEffectParam
guardDefFlickPowerRate f32 0x130 Repellent defense correction value when guarding
guardStaminaCutRate f32 0x134 Stamina cut rate correction value when guarding
rayCastPassedTime s16 0x138 Passing the line of sight: Activation time [ms] (for evil eye)
changeSuperArmorPoint s16 0x13a
bowDistRate s16 0x13c Correction value added to the flight distance correction of the weapon
spCategory u16 0x13e Categories that determine behavior such as overwriting special effects This field uses the following enum: SP_EFFECT_SPCATEGORY
categoryPriority u8 0x140 Priority within the same category (lower one has priority)
saveCategory s8 0x141 Category to save special effects This field uses the following enum: SP_EFFECT_SAVE_CATEGORY
changeMagicSlot u8 0x142 You can increase the specified number of magic registration slots
changeMiracleSlot u8 0x143 You can increase the specified number of trajectory registration frames.
heroPointDamage s8 0x144 Damage value given to human nature value
defFlickPower u8 0x145 Set a value that overwrites the repelling defense
flickDamageCutRate u8 0x146 Set a value that overwrites the damage attenuation rate at the time of repelling
bloodDamageRate u8 0x147 Point damage of state change type [bleeding], correction value used only when% damage
dmgLv_None s8 0x148 Specify the type to replace the damage Lv0 This field uses the following enum: ATKPARAM_REP_DMGTYPE
dmgLv_S s8 0x149 Specify the type to replace the damage Lv1 This field uses the following enum: ATKPARAM_REP_DMGTYPE
dmgLv_M s8 0x14a Specify the type to replace the damage Lv2 This field uses the following enum: ATKPARAM_REP_DMGTYPE
dmgLv_L s8 0x14b Specify the type to replace the damage Lv3 This field uses the following enum: ATKPARAM_REP_DMGTYPE
dmgLv_BlowM s8 0x14c Specify the type to replace the damage Lv4 This field uses the following enum: ATKPARAM_REP_DMGTYPE
dmgLv_Push s8 0x14d Specify the type to replace the damage Lv5 This field uses the following enum: ATKPARAM_REP_DMGTYPE
dmgLv_Strike s8 0x14e Specify the type to replace the damage Lv6 This field uses the following enum: ATKPARAM_REP_DMGTYPE
dmgLv_BlowS s8 0x14f Specify the type to replace the damage Lv7 This field uses the following enum: ATKPARAM_REP_DMGTYPE
dmgLv_Min s8 0x150 Specify the type to replace the damage Lv8 This field uses the following enum: ATKPARAM_REP_DMGTYPE
dmgLv_Uppercut s8 0x151 Specify the type to replace the damage Lv9 This field uses the following enum: ATKPARAM_REP_DMGTYPE
dmgLv_BlowLL s8 0x152 Specify the type to replace the damage Lv10 This field uses the following enum: ATKPARAM_REP_DMGTYPE
dmgLv_Breath s8 0x153 Specify the type to replace the damage Lv11 This field uses the following enum: ATKPARAM_REP_DMGTYPE
atkAttribute u8 0x154 Physical attributes to set for special effects This field uses the following enum: ATKPARAM_ATKATTR_TYPE
spAttribute u8 0x155 Special attributes to set for special effects This field uses the following enum: ATKPARAM_SPATTR_TYPE
stateInfo u16 0x156 State change judgment flag This field uses the following enum: SP_EFFECT_TYPE
wepParamChange u8 0x158 Specify which weapon is effective. If there is no limit, all attacks and defenses including enemies are targeted This field uses the following enum: SP_EFE_WEP_CHANGE_PARAM
moveType u8 0x159 Movement type. Change the movement speed. This field uses the following enum: SP_EFFECT_MOVE_TYPE
lifeReductionType u16 0x15a This field uses the following enum: SP_EFFECT_TYPE
throwCondition u8 0x15c Throwing conditions. Affects the throwing mask. This field uses the following enum: SP_EFFECT_THROW_CONDITION_TYPE
addBehaviorJudgeId_condition s8 0x15d Condition value to add a value to the action judgment ID (Def: -1)
addBehaviorJudgeId_add u8 0x15e If the additional value of the action judgment ID is 0, the action will not be changed, but will not be taken.
effectTargetSelf u8 0x15f [0] Only the target for which this judgment is checked is effective, the default is This field is a boolean.
effectTargetFriend u8 0x15f [1] Only the target for which this judgment is checked is effective, the default is This field is a boolean.
effectTargetEnemy u8 0x15f [2] Only the target for which this judgment is checked is effective, the default is This field is a boolean.
effectTargetPlayer u8 0x15f [3] Only the target for which this judgment is checked is effective, the default is This field is a boolean.
effectTargetAI u8 0x15f [4] Only the target for which this judgment is checked is effective, the default is This field is a boolean.
effectTargetLive u8 0x15f [5] Only the target for which this judgment is checked is effective, the default is This field is a boolean.
effectTargetGhost u8 0x15f [6] Only the target for which this judgment is checked is effective, the default is This field is a boolean.
effectTargetWhiteGhost u8 0x15f [7] Only the target for which this judgment is checked is effective, the default is This field is a boolean.
effectTargetBlackGhost u8 0x160 [0] Only the target for which this judgment is checked is effective, the default is This field is a boolean.
effectTargetAttacker u8 0x160 [1] Apply special effects to attackers after damage (cannot enter defenders) This field is a boolean.
dispIconNonactive u8 0x160 [2] The icon is displayed even in the state of waiting for activation. This field is a boolean.
useSpEffectEffect u8 0x160 [3] This field is a boolean.
bAdjustMagicAblity u8 0x160 [4] Do you want to correct the magic power? This field is a boolean.
bAdjustFaithAblity u8 0x160 [5] Do you correct your faith? This field is a boolean.
bGameClearBonus u8 0x160 [6] Whether it is for the game clear lap bonus. This field is a boolean.
magParamChange u8 0x160 [7] Set whether or not it is effective against magic This field is a boolean.
miracleParamChange u8 0x161 [0] Set whether or not it is effective against miracles This field is a boolean.
clearSoul u8 0x161 [1] Possession soul becomes 0. This field is a boolean.
requestSOS u8 0x161 [2] If checked, issue an SOS sign request when activated This field is a boolean.
requestBlackSOS u8 0x161 [3] If checked, issue a black SOS sign request when activated This field is a boolean.
requestForceJoinBlackSOS u8 0x161 [4] If checked, issue an intrusion_A request when activated This field is a boolean.
requestKickSession u8 0x161 [5] If checked, a kick request will be issued at the time of activation. This field is a boolean.
requestLeaveSession u8 0x161 [6] If checked, an exit request will be issued at the time of activation. This field is a boolean.
requestNpcInveda u8 0x161 [7] If checked, an intrusion request to the NPC will be issued at the time of activation. This field is a boolean.
noDead u8 0x162 [0] Whether you can be corpse. With this check, you will not be dead This field is a boolean.
bCurrHPIndependeMaxHP u8 0x162 [1] Does HP now affect even if the maximum HP increases or decreases? This field is a boolean.
corrosionIgnore u8 0x162 [2] [State change type] ignores [Durability] decrease due to [Corrosion] This field is a boolean.
sightSearchCutIgnore u8 0x162 [3] Ignore visual search invalidity This field is a boolean.
hearingSearchCutIgnore u8 0x162 [4] Ignore auditory search invalidity This field is a boolean.
antiMagicIgnore u8 0x162 [5] You can use magic even in the anti-magic range This field is a boolean.
fakeTargetIgnore u8 0x162 [6] Don't get caught in the fake target that occurred This field is a boolean.
fakeTargetIgnoreUndead u8 0x162 [7] You will not be caught by the fake target of the human system that occurred This field is a boolean.
fakeTargetIgnoreAnimal u8 0x163 [0] You will not be caught by the fake target of the beast system that occurred This field is a boolean.
grabityIgnore u8 0x163 [1] Gravity effect disabled This field is a boolean.
disablePoison u8 0x163 [2] If this effect is applied, it will not be poisoned. This field is a boolean.
disableDisease u8 0x163 [3] If this effect is applied, you will not get plague This field is a boolean.
disableBlood u8 0x163 [4] With this effect, you won't get bleeding This field is a boolean.
disableCurse u8 0x163 [5] With this effect, you won't be cursed This field is a boolean.
enableCharm u8 0x163 [6] If this effect is applied, you will be fascinated. This field is a boolean.
enableLifeTime u8 0x163 [7] Will the life be extended when the flag is set by TAE? This field is a boolean.
hasTarget u8 0x164 [0] Do you know the enemy? : [Activation condition] (for evil eye users) This field is a boolean.
isFireDamageCancel u8 0x164 [1] Whether to replan at the time of activation This field is a boolean.
isExtendSpEffectLife u8 0x164 [2] Whether to be eligible for extension when the life extension effect is applied This field is a boolean.
requestLeaveColiseumSession u8 0x164 [3] If checked, a request to leave the arena will be issued at the time of activation. This field is a boolean.
disableTherianthrope u8 0x164 [4] If this effect is applied, you will not be able to turn into a beast.
chargeAttackParamChange u8 0x164 [5] Set whether or not it is effective against throwing attacks This field is a boolean.
throwAttackParamChange u8 0x164 [6] This field is a boolean.
enableEquipSlotCheck u8 0x164 [7] This field is a boolean.
vowType0 u8 0x165 [0] Pledge 0 This field is a boolean.
vowType1 u8 0x165 [1] Pledge 1 This field is a boolean.
vowType2 u8 0x165 [2] Pledge 2 This field is a boolean.
vowType3 u8 0x165 [3] Pledge 3 This field is a boolean.
vowType4 u8 0x165 [4] Pledge 4 This field is a boolean.
vowType5 u8 0x165 [5] Pledge 5 This field is a boolean.
vowType6 u8 0x165 [6] Pledge 6 This field is a boolean.
vowType7 u8 0x165 [7] Pledge 7 This field is a boolean.
vowType8 u8 0x166 [0] Pledge 8 This field is a boolean.
vowType9 u8 0x166 [1] Pledge 9 This field is a boolean.
vowType10 u8 0x166 [2] Pledge 10 This field is a boolean.
vowType11 u8 0x166 [3] Pledge 11 This field is a boolean.
vowType12 u8 0x166 [4] Pledge 12 This field is a boolean.
vowType13 u8 0x166 [5] Pledge 13 This field is a boolean.
vowType14 u8 0x166 [6] Pledge 14 This field is a boolean.
vowType15 u8 0x166 [7] Pledge 15 This field is a boolean.
effectTargetOpposeTarget u8 0x167 [0] Only the target for which this judgment is checked is effective, the default is This field is a boolean.
effectTargetFriendlyTarget u8 0x167 [1] Only the target for which this judgment is checked is effective, the default is This field is a boolean.
effectTargetSelfTarget u8 0x167 [2] Only the target for which this judgment is checked is effective, the default is This field is a boolean.
deathcauseId u32 0x168
antiDarkSightRadius f32 0x16c Radius of full view of darkness [m]. If you are within this distance, you will be able to see at normal distance even in the dark.
antiDarkSightDmypolyId s32 0x170 Damipoli ID (-1: Master) with full view of darkness. Create a full view area around this Damipoli
sightSearchRate f32 0x174 Correct the ease of finding with a magnification. Requires State Info 267
hearingSearchRate f32 0x178 Correct the audibility of AI sound by magnification
registTherianthrope s32 0x17c Number added to the target's [Beast Resistance Value] when hit.
registTherianthropeChangeRate f32 0x180 Multiply the beasthood resistance value by the set magnification
changeTeamType s8 0x184 Overwrites the specified team type. Requires State Info 132 This field uses the following enum: SP_EFFECT_CHANGE_TEAM_TYPE
bAdjustStrengthAblity u8 0x185 [0] Do you want to correct your strength? This field is a boolean.
bAdjustAgilityAblity u8 0x185 [1] Do you want to correct your workmanship? This field is a boolean.
weaponConvertAttribute u8 0x186
changeMaxQuantity s8 0x187 Change in maximum number of items held
slashAttackRate f32 0x188 Slash damage ratio: Correct the calculated damage by XX times. 1 is normal.
blowAttackRate f32 0x18c Batter damage ratio: The calculated damage is corrected by XX times. 1 is normal.
thrustAttackRate f32 0x190 Puncture damage ratio: Correct the calculated damage by XX times. 1 is normal.
neutralAttackRate f32 0x194 Non-attribute damage ratio: Correct the calculated damage by XX times. 1 is normal.
slashAttackPowerRate f32 0x198 Multiply the slashing attack power by the set value
blowAttackPowerRate f32 0x19c Multiply the hit attack power by the set value
thrustAttackPowerRate f32 0x1a0 Multiply the piercing attack power by the set value
neutralAttackPowerRate f32 0x1a4 Multiply the non-attribute attack power by the set value
slashAttackPower s32 0x1a8 Add or subtract the value set for the slashing attack power
blowAttackPower s32 0x1ac Add or subtract the value set for the batter attack power
thrustAttackPower s32 0x1b0 Add or subtract the value set for the piercing attack power
neutralAttackPower s32 0x1b4 Add or subtract the value set for non-attribute attack power
consumeStaminaRate f32 0x1b8 Multiply by multiplying the consumption stamina value of the behavior parameter
addBulletNum s8 0x1bc Number of QS Bullets to add
validCond_PCWeponState u8 0x1bd Special effects will only be activated when the specified weapon is in use.
addTempBulletNum s8 0x1be Number of Blood Bullets to add
regainGaugeDamage u8 0x1bf This field is a boolean.
changeStrengthPoint s32 0x1c0 Add or subtract the correction value of the weapon
changeAgilityPoint s32 0x1c4 Add or subtract the correction value of the weapon
changeMagicPoint s32 0x1c8 Add or subtract the correction value of the weapon
changeFaithPoint s32 0x1cc Add or subtract the correction value of the weapon
changePoisonResistPoint s32 0x1d0 Increase or decrease the state resistance value
changeDiseaseResistPoint s32 0x1d4 Increase or decrease the state resistance value
changeBloodResistPoint s32 0x1d8 Increase or decrease the state resistance value
changeCurseResistPoint s32 0x1dc Increase or decrease the state resistance value
changeTherianthropeResistPoint s32 0x1e0 Increase or decrease the state resistance value
antiDemonDamageCorrectRate f32 0x1e4
antiSaintDamageCorrectRate f32 0x1e8
antiWeakA_DamageCorrectRate f32 0x1ec
antiWeakB_DamageCorrectRate f32 0x1f0
regainRate f32 0x1f4
conditionHpRate f32 0x1f8 Activates only when you have HP above the specified value
itemDropRate f32 0x1fc The set value is added to [Item Drop Correction]. Requires State Info 66
transfusionHpRate f32 0x200 Transfusion blood HP damage amount
transfusionHpPoint s32 0x204 Transfusion blood HP damage amount
transfusionHpRecoverRate f32 0x208
validCond_StateInfo u16 0x20c Special effects will be activated only when the specified status change type is selected. This field uses the following enum: SP_EFFECT_TYPE
pad3 dummy8 0x20e

Enums

SP_EFFECT_SPCATEGORY

Option Description Notes
0 None
1 Persist through Death
10 Stack Self
20 Reset on Apply
100 Remove Previous
110 Remove Previous
120 Remove Previous
130 Remove Previous
131 Remove Previous
132 Remove Previous
133 Remove Previous
140 Remove Previous
150 Remove Previous
151 Remove Previous
152 Remove Previous
153 Remove Previous
154 Remove Previous
155 Remove Previous
156 Remove Previous
157 Remove Previous
158 Remove Previous
159 Remove Previous
160 Remove Previous
161 Remove Previous
162 Remove Previous
163 Remove Previous
164 Remove Previous
165 Remove Previous
166 Remove Previous
167 Remove Previous
168 Remove Previous
174 Remove Previous
200 Remove Previous
201 Remove Previous
1000 Apply Highest (Category Priority)
1001 Apply Highest (Category Priority)
1002 Apply Highest (Category Priority)
1003 Apply Highest (Category Priority)
1004 Apply Highest (Category Priority)
1005 Apply Highest (Category Priority)
1006 Apply Highest (Category Priority)
10000 Apply First
10001 Apply First (Damage Level Change)
10002 Apply First
10003 Apply First (Bleed)
10004 Apply First (Poison)
10005 Apply First (Toxic)
10006 Apply First
10007 Apply First (Frostbite)
10008 Apply First (Death)

SP_EFFECT_SAVE_CATEGORY

Option Description Notes
-1 No Slot
0 Slot 0
1 Slot 1
2 Slot 2
3 Slot 3
4 Slot 4
5 Slot 5
6 Slot 6
7 Slot 7
8 Slot 8
9 Slot 9
10 Slot 10
11 Slot 11
12 Slot 12

ATKPARAM_REP_DMGTYPE

Option Description Notes
0 No Change
1 None
2 Minimum
3 Small
4 Middle
5 Large
6 Knock Back - Short
7 Knock Back
8 Faceplant
9 Upper
10 Push
11 Knock Back - Blast
12 Breath

ATKPARAM_ATKATTR_TYPE

Option Description Notes
0 No Change
1 Slash
2 Strike
3 Thrust
4 Standard

ATKPARAM_SPATTR_TYPE

Option Description Notes
-1 None
0 None
1 Physical
2 Fire
3 Magic
4 Poison/Bleed
6 Lightning
7 Petrify
8 Crystallize
9 Dark
10 Blue Lightning

SP_EFFECT_TYPE

Option Description Notes
0 None
2 Poison
3 Unknown
4 Durability Damage
5 Toxic
6 Bleed
7 Ghost
8 Enemy Sight Reduction
9 Tranquil Walk of Peace
10 Remove Poison
11 Remove Toxic
12 Remove Bleed
13 Remove All Status
14 Humanity Stolen
15 Telescope
16 Warp to Grace
17 Revival
19 Dispel Black Phantom
22 Unknown
23 OnReviveMagic
24 Disables Spell Usage
28 Right-hand Buff VFX
29 Body Buff VFX
31 Ghost Parameter Change
32 Middle of Paralysis
34 Giant Slime Freezing
35 Unknown
36 Unknown
37 Unknown
39 Sound Feed
40 Greater Body Buff VFX
41 Flash Sweat
42 HP Recovery
43 Unknown
44 Unknown
45 Unknown
46 Modify Target Priority
47 Disable Fall Damage
48 Increase Damage
49 Increase Defense
50 HP/FP/Stamina Recovery
52 Pledge Effect Test
54 Modify Enemy Listen Reduction
55 HostDeath
58 Point Light Source Equipped
59 Your Message Was Rated
60 Magic Buff VFX
61 Magic Weapon Buff VFX
62 Fire Weapon Buff VFX
64 Enchanted Weapon Buff VFX
65 Unknown
66 Modify Item Discovery
69 Tears of Denial VFX
70 Is Dead Test Condition
71 Spell Power Boost
75 Green Blossom VFX
76 Modify Soul Gain
78 Unknown
79 Unknown
91 Unknown
95 Applies Chamelon effect
96 Applies Dragon Form effect
98 MP Detection
99 MP Wait for Cooperation
100 MP Cooperation
101 MP Cooperation Sent
102 Wax Slow Down
103 Used for Evil Eye effect
104 MP Wait for Cooperation
105 MP Cooperation LV 1
106 MP Cooperation LV 2
107 MP Cooperation LV 3
108 Used for Evil Eye effect (1)
109 Used for Evil Eye effect (2)
110 Counter Damage
112 1409F7282_HKS
113 Unknown
114 Unknown
115 Backstep Animation Change
116 Curse
117 Instant Death animation
118 Cure Curse
119 Unknown
120 Damage Level Change before Poise Break
121 Damage Level Change
122 Unknown
123 Trigger on Roll (Head)
124 Trigger on Roll (Body)
125 Trigger on Roll (Hands)
126 Trigger on Roll (Legs)
127 Mimic Sleep
128 Mimic Sleep
130 Mimic Sleep
131 Mimic Sleep
132 Change Team Type
133 Enable Developer Messages
134 Iron Flesh
135 Mimic Sleep
136 Curse
137 ResonanceLvl 0
138 ResonanceLvl 1
139 ResonanceLvl 2
140 ResonanceLvl 3
141 ResonanceLvl 4
142 NPC Behavior ID Change
143 Character Respawn
144 Unknown
146 Restore Durability
147 Cast Light
148 Unknown
149 White Relief Magic
150 Black Relief Magic
151 Lightning Weapon Buff VFX
152 Enable Attack Effect against Enemy
153 Enable Attack Effect against Player
154 Block Estus usage
155 Modify Poise
156 Disable Durability
157 Transient Curse
158 Left-hand Buff VFX
159 Destroy Accessory but Save Souls
160 Rare Ring of Sacrifice [DS1]
161 Warp to Grace
162 Warp to Grace
163 Warp to Grace
164 Warp to Grace
165 Warp to Grace
166 Pledge Discarded
167 Dragon Change VFX
168 Bow Distance Change
169 Unknown
170 Karmic Justice Counter
171 Used for Behavior Change
173 Ritual
174 Power of Evil Spirits
175 Revival Production
176 Aural Decoy
177 Unknown
179 DeathEffectLv1
180 DeathEffectLv2
181 DeathEffectLv3
182 DeathEffectLv4
183 BlueSignVisualization
184 Hide Weapon
185 Unknown
186 Unknown
188 Unknown
189 Unknown
190 Unknown
191 Unknown
192 Unknown
193 Modify Effect Duration
194 CompareWith203
195 Unknown
196 IfWorldChrManNull
197 Enhance Thrusting Counter Attacks
198 Cure Curse
199 Apply Kill Effect
200 Power Within VFX
201 VowOfSilenceVisual
202 Dragon Roar
203 CompareWith194
204 Great Magic Shield
205 Holy Weapon Buff VFX
206 Unknown
207 Jailer HP Drain
213 Trigger on Enemy Backstab
221 Unknown
222 ItemBan
223 Unknown
224 Unknown
232 DisableUseAtColiseum
237 Calamity Ring
252 Oil
253 Fire
258 Unknown
259 Unknown
260 Frostbite
261 Remove Effect If Torch In Hand
262 WormRecovery(Torch)
264 SetCultBool
266 FallDeathIsDisabled
267 AI Sight Adjustment
269 Unknown
270 Unknown
271 Unknown
272 Unknown
275 Player Behavior ID Change
276 Cure Frostbite
277 Trigger Ember
278 Disable Bonfire Warp
280 WatchdogTriggerForHost
281 WetSystemTrigger
282 NPC Correction for Coop
283 Tears of Denial Trigger
284 Heal Spell
285 Unknown
286 Weak Movement Slow
287 Strong Movement Slow
288 Trigger on Critical Hit (HP)
289 Trigger on Critical Hit (FP)
290 Extend Roll Invincibility
291 Grants roll invisibility
292 Repair1
293 Change Durability
294 Unknown
295 Unknown
296 Unknown
297 Not in Multiplayer Session
298 Trigger on Player Backstab
299 Enemies attack Invaders
300 Enemies attack Invaders
301 Law of Regression
302 Warp to Grace
303 Accumulator 1
304 Accumulator 2
305 Accumulator 3
306 Accumulator 4
307 Accumulator 5
308 Accumulator 6
309 Accumulator 7
310 Accumulator 8
311 Accumulator 9
312 Unknown
313 Seek Guidance
314 All Active Accumulators
315 Scale Attack Power with Equip Load
316 CalcCorrectGraph_33
317 Revoke Online Penalty
318 Dead Again
319 Unknown
320 Unknown
321 Reverse Hollowing
322 ChrAsmStyle_HKS_LEFTHAND
323 ChrAsmStyle_HKS_RIGHTHAND
324 Unknown
325 Wet Aspect Param
326 Switch Animation Gender
327 Ember
328 Change Durability
329 GetEstusCharge
330 Online Check Reset Event Flag 2100
331 AiParam1
332 AiParam_effect16189
333 Spell Enhance (+6 to ID)
334 Bullet Behavior ID Change
335 Trigger during Critical Hit
465 Memory of Grace
1000 SkipSpCategoryCheck1
1001 SkipSpCategoryCheck2

SP_EFE_WEP_CHANGE_PARAM

Option Description Notes
0 None
1 Right-hand
2 Left-hand
3 Self
4 Kick

SP_EFFECT_MOVE_TYPE

Option Description Notes
0 Type 0
1 Type 1
2 Type 2
3 Type 3
4 Type 4
5 Type 5

SP_EFFECT_THROW_CONDITION_TYPE

Option Description Notes
0 None
1 Forbidden
2 Parry
3 Unknown
4 Fall
5 Hornet Ring
6 Lifedrain

SP_EFFECT_CHANGE_TEAM_TYPE

Option Description Notes
0 None
1 Live
2 White Ghost
3 Black Ghost
4 Grey Ghost
5 Wandering Ghost
6 Enemy
7 Boss
8 Ally
9 Hostile Ally
10 Decoy
11 Decoy-like
12 Battle Ally
13 Invader
14 Neutral
15 Charmed
16 Invader
17 Invader
18 Invader
19 Host
20 Co-op
21 Hostile
22 Wandering Phantom
23 Enemy 1
24 Enemy 2
25 Strong Enemy
26 Friendly NPC
27 Hostile NPC
28 Co-op NPC
29 Indiscriminate
30 Object
31 Co-op Mad Phantom
32 Invader Mad Phantom
33 Arch Enemy Team

SP_EFFECT_PARAM_DELETE_DAMAGE_TYPE

Option Description Notes
0 None
1 Type 1
2 Type 2
3 Type 3
9 Type 9
10 Type 10

SP_EFFECT_WET_CONDITION_DEPTH

Option Description Notes
0 Type 0
1 Type 1
2 Type 2

SP_EFFECT_APPLY_PARTS_GROUP

Option Description Notes
0 Type 0
6 Type 6
7 Type 7
8 Type 8
9 Type 9
bb-refmat/param/speffectparam.txt · Last modified: by admin