| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| iconId | s32 | 0x0 | Icon ID (When -1, no icon is required) | |
| conditionHp | f32 | 0x4 | Set what percentage of maxHP the remaining HP will be activated | |
| effectEndurance | f32 | 0x8 | Change duration / -1 for permanent / 0 for one moment only | |
| motionInterval | f32 | 0xc | Set how many seconds it occurs | |
| maxHpRate | f32 | 0x10 | Correct the maximum HP | |
| maxMpRate | f32 | 0x14 | Correct the maximum MP | |
| maxStaminaRate | f32 | 0x18 | Correct the maximum SP | |
| slashDamageCutRate | f32 | 0x1c | Slash damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| blowDamageCutRate | f32 | 0x20 | Batter damage ratio: The calculated damage is corrected by XX times. 1 is normal. | |
| thrustDamageCutRate | f32 | 0x24 | Puncture damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| neutralDamageCutRate | f32 | 0x28 | Non-attribute damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| magicDamageCutRate | f32 | 0x2c | Magic damage multiplier: The calculated damage is corrected by XX times. 1 is normal. | |
| fireDamageCutRate | f32 | 0x30 | Flame damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| thunderDamageCutRate | f32 | 0x34 | Electric shock damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| physicsAttackRate | f32 | 0x38 | Physical damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| magicAttackRate | f32 | 0x3c | Magic damage multiplier: The calculated damage is corrected by XX times. 1 is normal. | |
| fireAttackRate | f32 | 0x40 | Flame damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| thunderAttackRate | f32 | 0x44 | Electric shock damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| physicsAttackPowerRate | f32 | 0x48 | Multiply the physical attack power by the set value | |
| magicAttackPowerRate | f32 | 0x4c | Multiply the magic attack power by the set value | |
| fireAttackPowerRate | f32 | 0x50 | Multiply the fire attack power by the set value | |
| thunderAttackPowerRate | f32 | 0x54 | Multiply the electric shock attack power by the set value | |
| physicsAttackPower | s32 | 0x58 | Add or subtract the value set for physical attack power | |
| magicAttackPower | s32 | 0x5c | Add or subtract the value set for the magic attack power | |
| fireAttackPower | s32 | 0x60 | Add or subtract the value set for the flame attack power | |
| thunderAttackPower | s32 | 0x64 | Add or subtract the value set for the electric shock attack power | |
| physicsDiffenceRate | f32 | 0x68 | Multiply the set value for physical defense | |
| magicDiffenceRate | f32 | 0x6c | Multiply the value set for magic defense | |
| fireDiffenceRate | f32 | 0x70 | Multiply the fire defense by the set value | |
| thunderDiffenceRate | f32 | 0x74 | Multiply the value set for the electric shock defense | |
| physicsDiffence | s32 | 0x78 | Add or subtract the value set for physical defense | |
| magicDiffence | s32 | 0x7c | Add or subtract the value set for magic defense | |
| fireDiffence | s32 | 0x80 | Add or subtract the value set for the fire defense | |
| thunderDiffence | s32 | 0x84 | Add or subtract the value set for the electric shock defense | |
| NoGuardDamageRate | f32 | 0x88 | Replace the damage ratio at the time of the gap with the set value (set on the damage side) | |
| vitalSpotChangeRate | f32 | 0x8c | Replaces the damage calculation of the sweet spot with the specified value (key point damage correction) -Invalid at 1.0 | |
| normalSpotChangeRate | f32 | 0x90 | Replaces normal hit damage calculation with the specified number -Invalid at 1.0 | |
| maxHpChangeRate | f32 | 0x94 | Increases or decreases maximum HP by the set multiplier | |
| behaviorId | s32 | 0x98 | Specified -1 when dealing damage using action ID from special effects NPC Behavior - Requires State Info 142 Player Behavior - Requires State Info 275 Bullet Behavior - Requires State Info 33 | This field refers to the following params: BehaviorParam_PC, BehaviorParam |
| changeHpRate | f32 | 0x9c | Set what percentage of the maximum HP to subtract (or add) with one activation | |
| changeHpPoint | s32 | 0xa0 | Set how many points to subtract (or add) with one activation | |
| changeMpRate | f32 | 0xa4 | Set what percentage of the maximum MP to subtract (or add) with one activation | |
| changeMpPoint | s32 | 0xa8 | Set how many points to subtract (or add) with one activation | |
| mpRecoverChangeSpeed | s32 | 0xac | Change the recovery speed. Add or subtract to the standard recovery speed and initial recovery speed of the recovery formula. | |
| changeStaminaRate | f32 | 0xb0 | Set what percentage of the maximum stamina to subtract (or add) with one activation | |
| changeStaminaPoint | s32 | 0xb4 | Set how many points to subtract (or add) with one activation | |
| staminaRecoverChangeSpeed | s32 | 0xb8 | Change the recovery speed. Add or subtract to the standard recovery speed and initial recovery speed of the recovery formula. | |
| magicEffectTimeChange | f32 | 0xbc | Add / subtract the time set for the effect duration only for magic that has the effect duration set to 0.1 seconds or more. | |
| insideDurability | s32 | 0xc0 | Add or subtract the numerical value to the internal wear degree | |
| maxDurability | s32 | 0xc4 | Add the set value to the maximum value of the internal wear degree of durability. | |
| staminaAttackRate | f32 | 0xc8 | Multiply the stamina attack power by a factor (1.0 1 times 0.5 half) | |
| poizonAttackPower | s32 | 0xcc | A value to be added to the target's [poison resistance value] when it hits Requires State Info 2 | |
| registIllness | s32 | 0xd0 | Numerical value to be added to the target [Plague resistance value] when hit Requires State Info 5 | |
| registBlood | s32 | 0xd4 | A value to be added to the target's [bleeding resistance value] when it hits Requires State Info 6 | |
| registCurse | s32 | 0xd8 | A number to be added to the target [curse resistance value] when hit Requires State Info 116 | |
| fallDamageRate | f32 | 0xdc | Multiply the damage calculation when falling | |
| soulRate | f32 | 0xe0 | The amount of soul acquired when defeating an enemy is added by the specified multiple. Requires State Info 76 | |
| equipWeightChangeRate | f32 | 0xe4 | Multiply the maximum equipment weight by the set magnification | |
| allItemWeightChangeRate | f32 | 0xe8 | Multiply the maximum weight you have by the set magnification | |
| soul | s32 | 0xec | Add the set value to the possessed soul | |
| animIdOffset | s32 | 0xf0 | Anime ID offset (invalid-1) | |
| haveSoulRate | f32 | 0xf4 | For enemy lap effect. It is applied when the soul goes out from the set character. | |
| targetPriority | f32 | 0xf8 | Chance for an enemy to switch aggro targets to/away the effect's owner. Values range from -1 to 1. +1 = 100% chance to target owner instead of current target, -1 = 100% chance to target somebody else instead of current target (effect owner). | |
| sightSearchEnemyCut | s32 | 0xfc | Correct the ease of finding by a magnification | |
| hearingSearchEnemyRate | f32 | 0x100 | Correct the loudness of the AI sound emitted by the magnification | |
| grabityRate | f32 | 0x104 | Gravity rate | |
| registPoizonChangeRate | f32 | 0x108 | Multiply the poison resistance value by the set multiplier | |
| registIllnessChangeRate | f32 | 0x10c | Multiply the plague resistance value by the set magnification | |
| registBloodChangeRate | f32 | 0x110 | Multiply the bleeding resistance value by the set magnification | |
| registCurseChangeRate | f32 | 0x114 | Multiply the spell resistance value by the set multiplier | |
| soulStealRate | f32 | 0x118 | Defense against HP robbed by NPCs in Soul Steel | |
| lifeReductionRate | f32 | 0x11c | ||
| hpRecoverRate | f32 | 0x120 | It doesn't work when HP decreases. | |
| replaceSpEffectId | s32 | 0x124 | Special effect ID added at the end of life (-1 is ignored) | This field refers to the following params: SpEffectParam |
| cycleOccurrenceSpEffectId | s32 | 0x128 | Special effect ID that occurs in each activation cycle (-1 is ignored) | This field refers to the following params: SpEffectParam |
| atkOccurrenceSpEffectId | s32 | 0x12c | Special effect ID that occurs when hitting an attack (-1 is ignored) | This field refers to the following params: SpEffectParam |
| guardDefFlickPowerRate | f32 | 0x130 | Repellent defense correction value when guarding | |
| guardStaminaCutRate | f32 | 0x134 | Stamina cut rate correction value when guarding | |
| rayCastPassedTime | s16 | 0x138 | Passing the line of sight: Activation time [ms] (for evil eye) | |
| changeSuperArmorPoint | s16 | 0x13a | ||
| bowDistRate | s16 | 0x13c | Correction value added to the flight distance correction of the weapon | |
| spCategory | u16 | 0x13e | Categories that determine behavior such as overwriting special effects | This field uses the following enum: SP_EFFECT_SPCATEGORY |
| categoryPriority | u8 | 0x140 | Priority within the same category (lower one has priority) | |
| saveCategory | s8 | 0x141 | Category to save special effects | This field uses the following enum: SP_EFFECT_SAVE_CATEGORY |
| changeMagicSlot | u8 | 0x142 | You can increase the specified number of magic registration slots | |
| changeMiracleSlot | u8 | 0x143 | You can increase the specified number of trajectory registration frames. | |
| heroPointDamage | s8 | 0x144 | Damage value given to human nature value | |
| defFlickPower | u8 | 0x145 | Set a value that overwrites the repelling defense | |
| flickDamageCutRate | u8 | 0x146 | Set a value that overwrites the damage attenuation rate at the time of repelling | |
| bloodDamageRate | u8 | 0x147 | Point damage of state change type [bleeding], correction value used only when% damage | |
| dmgLv_None | s8 | 0x148 | Specify the type to replace the damage Lv0 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_S | s8 | 0x149 | Specify the type to replace the damage Lv1 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_M | s8 | 0x14a | Specify the type to replace the damage Lv2 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_L | s8 | 0x14b | Specify the type to replace the damage Lv3 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_BlowM | s8 | 0x14c | Specify the type to replace the damage Lv4 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_Push | s8 | 0x14d | Specify the type to replace the damage Lv5 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_Strike | s8 | 0x14e | Specify the type to replace the damage Lv6 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_BlowS | s8 | 0x14f | Specify the type to replace the damage Lv7 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_Min | s8 | 0x150 | Specify the type to replace the damage Lv8 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_Uppercut | s8 | 0x151 | Specify the type to replace the damage Lv9 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_BlowLL | s8 | 0x152 | Specify the type to replace the damage Lv10 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_Breath | s8 | 0x153 | Specify the type to replace the damage Lv11 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| atkAttribute | u8 | 0x154 | Physical attributes to set for special effects | This field uses the following enum: ATKPARAM_ATKATTR_TYPE |
| spAttribute | u8 | 0x155 | Special attributes to set for special effects | This field uses the following enum: ATKPARAM_SPATTR_TYPE |
| stateInfo | u16 | 0x156 | State change judgment flag | This field uses the following enum: SP_EFFECT_TYPE |
| wepParamChange | u8 | 0x158 | Specify which weapon is effective. If there is no limit, all attacks and defenses including enemies are targeted | This field uses the following enum: SP_EFE_WEP_CHANGE_PARAM |
| moveType | u8 | 0x159 | Movement type. Change the movement speed. | This field uses the following enum: SP_EFFECT_MOVE_TYPE |
| lifeReductionType | u16 | 0x15a | This field uses the following enum: SP_EFFECT_TYPE | |
| throwCondition | u8 | 0x15c | Throwing conditions. Affects the throwing mask. | This field uses the following enum: SP_EFFECT_THROW_CONDITION_TYPE |
| addBehaviorJudgeId_condition | s8 | 0x15d | Condition value to add a value to the action judgment ID (Def: -1) | |
| addBehaviorJudgeId_add | u8 | 0x15e | If the additional value of the action judgment ID is 0, the action will not be changed, but will not be taken. | |
| effectTargetSelf | u8 | 0x15f [0] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetFriend | u8 | 0x15f [1] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetEnemy | u8 | 0x15f [2] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetPlayer | u8 | 0x15f [3] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetAI | u8 | 0x15f [4] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetLive | u8 | 0x15f [5] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetGhost | u8 | 0x15f [6] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetWhiteGhost | u8 | 0x15f [7] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetBlackGhost | u8 | 0x160 [0] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetAttacker | u8 | 0x160 [1] | Apply special effects to attackers after damage (cannot enter defenders) | This field is a boolean. |
| dispIconNonactive | u8 | 0x160 [2] | The icon is displayed even in the state of waiting for activation. | This field is a boolean. |
| useSpEffectEffect | u8 | 0x160 [3] | This field is a boolean. | |
| bAdjustMagicAblity | u8 | 0x160 [4] | Do you want to correct the magic power? | This field is a boolean. |
| bAdjustFaithAblity | u8 | 0x160 [5] | Do you correct your faith? | This field is a boolean. |
| bGameClearBonus | u8 | 0x160 [6] | Whether it is for the game clear lap bonus. | This field is a boolean. |
| magParamChange | u8 | 0x160 [7] | Set whether or not it is effective against magic | This field is a boolean. |
| miracleParamChange | u8 | 0x161 [0] | Set whether or not it is effective against miracles | This field is a boolean. |
| clearSoul | u8 | 0x161 [1] | Possession soul becomes 0. | This field is a boolean. |
| requestSOS | u8 | 0x161 [2] | If checked, issue an SOS sign request when activated | This field is a boolean. |
| requestBlackSOS | u8 | 0x161 [3] | If checked, issue a black SOS sign request when activated | This field is a boolean. |
| requestForceJoinBlackSOS | u8 | 0x161 [4] | If checked, issue an intrusion_A request when activated | This field is a boolean. |
| requestKickSession | u8 | 0x161 [5] | If checked, a kick request will be issued at the time of activation. | This field is a boolean. |
| requestLeaveSession | u8 | 0x161 [6] | If checked, an exit request will be issued at the time of activation. | This field is a boolean. |
| requestNpcInveda | u8 | 0x161 [7] | If checked, an intrusion request to the NPC will be issued at the time of activation. | This field is a boolean. |
| noDead | u8 | 0x162 [0] | Whether you can be corpse. With this check, you will not be dead | This field is a boolean. |
| bCurrHPIndependeMaxHP | u8 | 0x162 [1] | Does HP now affect even if the maximum HP increases or decreases? | This field is a boolean. |
| corrosionIgnore | u8 | 0x162 [2] | [State change type] ignores [Durability] decrease due to [Corrosion] | This field is a boolean. |
| sightSearchCutIgnore | u8 | 0x162 [3] | Ignore visual search invalidity | This field is a boolean. |
| hearingSearchCutIgnore | u8 | 0x162 [4] | Ignore auditory search invalidity | This field is a boolean. |
| antiMagicIgnore | u8 | 0x162 [5] | You can use magic even in the anti-magic range | This field is a boolean. |
| fakeTargetIgnore | u8 | 0x162 [6] | Don't get caught in the fake target that occurred | This field is a boolean. |
| fakeTargetIgnoreUndead | u8 | 0x162 [7] | You will not be caught by the fake target of the human system that occurred | This field is a boolean. |
| fakeTargetIgnoreAnimal | u8 | 0x163 [0] | You will not be caught by the fake target of the beast system that occurred | This field is a boolean. |
| grabityIgnore | u8 | 0x163 [1] | Gravity effect disabled | This field is a boolean. |
| disablePoison | u8 | 0x163 [2] | If this effect is applied, it will not be poisoned. | This field is a boolean. |
| disableDisease | u8 | 0x163 [3] | If this effect is applied, you will not get plague | This field is a boolean. |
| disableBlood | u8 | 0x163 [4] | With this effect, you won't get bleeding | This field is a boolean. |
| disableCurse | u8 | 0x163 [5] | With this effect, you won't be cursed | This field is a boolean. |
| enableCharm | u8 | 0x163 [6] | If this effect is applied, you will be fascinated. | This field is a boolean. |
| enableLifeTime | u8 | 0x163 [7] | Will the life be extended when the flag is set by TAE? | This field is a boolean. |
| hasTarget | u8 | 0x164 [0] | Do you know the enemy? : [Activation condition] (for evil eye users) | This field is a boolean. |
| isFireDamageCancel | u8 | 0x164 [1] | Whether to replan at the time of activation | This field is a boolean. |
| isExtendSpEffectLife | u8 | 0x164 [2] | Whether to be eligible for extension when the life extension effect is applied | This field is a boolean. |
| requestLeaveColiseumSession | u8 | 0x164 [3] | If checked, a request to leave the arena will be issued at the time of activation. | This field is a boolean. |
| disableTherianthrope | u8 | 0x164 [4] | If this effect is applied, you will not be able to turn into a beast. | |
| chargeAttackParamChange | u8 | 0x164 [5] | Set whether or not it is effective against throwing attacks | This field is a boolean. |
| throwAttackParamChange | u8 | 0x164 [6] | This field is a boolean. | |
| enableEquipSlotCheck | u8 | 0x164 [7] | This field is a boolean. | |
| vowType0 | u8 | 0x165 [0] | Pledge 0 | This field is a boolean. |
| vowType1 | u8 | 0x165 [1] | Pledge 1 | This field is a boolean. |
| vowType2 | u8 | 0x165 [2] | Pledge 2 | This field is a boolean. |
| vowType3 | u8 | 0x165 [3] | Pledge 3 | This field is a boolean. |
| vowType4 | u8 | 0x165 [4] | Pledge 4 | This field is a boolean. |
| vowType5 | u8 | 0x165 [5] | Pledge 5 | This field is a boolean. |
| vowType6 | u8 | 0x165 [6] | Pledge 6 | This field is a boolean. |
| vowType7 | u8 | 0x165 [7] | Pledge 7 | This field is a boolean. |
| vowType8 | u8 | 0x166 [0] | Pledge 8 | This field is a boolean. |
| vowType9 | u8 | 0x166 [1] | Pledge 9 | This field is a boolean. |
| vowType10 | u8 | 0x166 [2] | Pledge 10 | This field is a boolean. |
| vowType11 | u8 | 0x166 [3] | Pledge 11 | This field is a boolean. |
| vowType12 | u8 | 0x166 [4] | Pledge 12 | This field is a boolean. |
| vowType13 | u8 | 0x166 [5] | Pledge 13 | This field is a boolean. |
| vowType14 | u8 | 0x166 [6] | Pledge 14 | This field is a boolean. |
| vowType15 | u8 | 0x166 [7] | Pledge 15 | This field is a boolean. |
| effectTargetOpposeTarget | u8 | 0x167 [0] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetFriendlyTarget | u8 | 0x167 [1] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetSelfTarget | u8 | 0x167 [2] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| deathcauseId | u32 | 0x168 | ||
| antiDarkSightRadius | f32 | 0x16c | Radius of full view of darkness [m]. If you are within this distance, you will be able to see at normal distance even in the dark. | |
| antiDarkSightDmypolyId | s32 | 0x170 | Damipoli ID (-1: Master) with full view of darkness. Create a full view area around this Damipoli | |
| sightSearchRate | f32 | 0x174 | Correct the ease of finding with a magnification. Requires State Info 267 | |
| hearingSearchRate | f32 | 0x178 | Correct the audibility of AI sound by magnification | |
| registTherianthrope | s32 | 0x17c | Number added to the target's [Beast Resistance Value] when hit. | |
| registTherianthropeChangeRate | f32 | 0x180 | Multiply the beasthood resistance value by the set magnification | |
| changeTeamType | s8 | 0x184 | Overwrites the specified team type. Requires State Info 132 | This field uses the following enum: SP_EFFECT_CHANGE_TEAM_TYPE |
| bAdjustStrengthAblity | u8 | 0x185 [0] | Do you want to correct your strength? | This field is a boolean. |
| bAdjustAgilityAblity | u8 | 0x185 [1] | Do you want to correct your workmanship? | This field is a boolean. |
| weaponConvertAttribute | u8 | 0x186 | ||
| changeMaxQuantity | s8 | 0x187 | Change in maximum number of items held | |
| slashAttackRate | f32 | 0x188 | Slash damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| blowAttackRate | f32 | 0x18c | Batter damage ratio: The calculated damage is corrected by XX times. 1 is normal. | |
| thrustAttackRate | f32 | 0x190 | Puncture damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| neutralAttackRate | f32 | 0x194 | Non-attribute damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| slashAttackPowerRate | f32 | 0x198 | Multiply the slashing attack power by the set value | |
| blowAttackPowerRate | f32 | 0x19c | Multiply the hit attack power by the set value | |
| thrustAttackPowerRate | f32 | 0x1a0 | Multiply the piercing attack power by the set value | |
| neutralAttackPowerRate | f32 | 0x1a4 | Multiply the non-attribute attack power by the set value | |
| slashAttackPower | s32 | 0x1a8 | Add or subtract the value set for the slashing attack power | |
| blowAttackPower | s32 | 0x1ac | Add or subtract the value set for the batter attack power | |
| thrustAttackPower | s32 | 0x1b0 | Add or subtract the value set for the piercing attack power | |
| neutralAttackPower | s32 | 0x1b4 | Add or subtract the value set for non-attribute attack power | |
| consumeStaminaRate | f32 | 0x1b8 | Multiply by multiplying the consumption stamina value of the behavior parameter | |
| addBulletNum | s8 | 0x1bc | Number of QS Bullets to add | |
| validCond_PCWeponState | u8 | 0x1bd | Special effects will only be activated when the specified weapon is in use. | |
| addTempBulletNum | s8 | 0x1be | Number of Blood Bullets to add | |
| regainGaugeDamage | u8 | 0x1bf | This field is a boolean. | |
| changeStrengthPoint | s32 | 0x1c0 | Add or subtract the correction value of the weapon | |
| changeAgilityPoint | s32 | 0x1c4 | Add or subtract the correction value of the weapon | |
| changeMagicPoint | s32 | 0x1c8 | Add or subtract the correction value of the weapon | |
| changeFaithPoint | s32 | 0x1cc | Add or subtract the correction value of the weapon | |
| changePoisonResistPoint | s32 | 0x1d0 | Increase or decrease the state resistance value | |
| changeDiseaseResistPoint | s32 | 0x1d4 | Increase or decrease the state resistance value | |
| changeBloodResistPoint | s32 | 0x1d8 | Increase or decrease the state resistance value | |
| changeCurseResistPoint | s32 | 0x1dc | Increase or decrease the state resistance value | |
| changeTherianthropeResistPoint | s32 | 0x1e0 | Increase or decrease the state resistance value | |
| antiDemonDamageCorrectRate | f32 | 0x1e4 | ||
| antiSaintDamageCorrectRate | f32 | 0x1e8 | ||
| antiWeakA_DamageCorrectRate | f32 | 0x1ec | ||
| antiWeakB_DamageCorrectRate | f32 | 0x1f0 | ||
| regainRate | f32 | 0x1f4 | ||
| conditionHpRate | f32 | 0x1f8 | Activates only when you have HP above the specified value | |
| itemDropRate | f32 | 0x1fc | The set value is added to [Item Drop Correction]. Requires State Info 66 | |
| transfusionHpRate | f32 | 0x200 | Transfusion blood HP damage amount | |
| transfusionHpPoint | s32 | 0x204 | Transfusion blood HP damage amount | |
| transfusionHpRecoverRate | f32 | 0x208 | ||
| validCond_StateInfo | u16 | 0x20c | Special effects will be activated only when the specified status change type is selected. | This field uses the following enum: SP_EFFECT_TYPE |
| pad3 | dummy8 | 0x20e |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Persist through Death | |
10 | Stack Self | |
20 | Reset on Apply | |
100 | Remove Previous | |
110 | Remove Previous | |
120 | Remove Previous | |
130 | Remove Previous | |
131 | Remove Previous | |
132 | Remove Previous | |
133 | Remove Previous | |
140 | Remove Previous | |
150 | Remove Previous | |
151 | Remove Previous | |
152 | Remove Previous | |
153 | Remove Previous | |
154 | Remove Previous | |
155 | Remove Previous | |
156 | Remove Previous | |
157 | Remove Previous | |
158 | Remove Previous | |
159 | Remove Previous | |
160 | Remove Previous | |
161 | Remove Previous | |
162 | Remove Previous | |
163 | Remove Previous | |
164 | Remove Previous | |
165 | Remove Previous | |
166 | Remove Previous | |
167 | Remove Previous | |
168 | Remove Previous | |
174 | Remove Previous | |
200 | Remove Previous | |
201 | Remove Previous | |
1000 | Apply Highest (Category Priority) | |
1001 | Apply Highest (Category Priority) | |
1002 | Apply Highest (Category Priority) | |
1003 | Apply Highest (Category Priority) | |
1004 | Apply Highest (Category Priority) | |
1005 | Apply Highest (Category Priority) | |
1006 | Apply Highest (Category Priority) | |
10000 | Apply First | |
10001 | Apply First (Damage Level Change) | |
10002 | Apply First | |
10003 | Apply First (Bleed) | |
10004 | Apply First (Poison) | |
10005 | Apply First (Toxic) | |
10006 | Apply First | |
10007 | Apply First (Frostbite) | |
10008 | Apply First (Death) |
| Option | Description | Notes |
|---|---|---|
-1 | No Slot | |
0 | Slot 0 | |
1 | Slot 1 | |
2 | Slot 2 | |
3 | Slot 3 | |
4 | Slot 4 | |
5 | Slot 5 | |
6 | Slot 6 | |
7 | Slot 7 | |
8 | Slot 8 | |
9 | Slot 9 | |
10 | Slot 10 | |
11 | Slot 11 | |
12 | Slot 12 |
| Option | Description | Notes |
|---|---|---|
0 | No Change | |
1 | None | |
2 | Minimum | |
3 | Small | |
4 | Middle | |
5 | Large | |
6 | Knock Back - Short | |
7 | Knock Back | |
8 | Faceplant | |
9 | Upper | |
10 | Push | |
11 | Knock Back - Blast | |
12 | Breath |
| Option | Description | Notes |
|---|---|---|
0 | No Change | |
1 | Slash | |
2 | Strike | |
3 | Thrust | |
4 | Standard |
| Option | Description | Notes |
|---|---|---|
-1 | None | |
0 | None | |
1 | Physical | |
2 | Fire | |
3 | Magic | |
4 | Poison/Bleed | |
6 | Lightning | |
7 | Petrify | |
8 | Crystallize | |
9 | Dark | |
10 | Blue Lightning |
| Option | Description | Notes |
|---|---|---|
0 | None | |
2 | Poison | |
3 | Unknown | |
4 | Durability Damage | |
5 | Toxic | |
6 | Bleed | |
7 | Ghost | |
8 | Enemy Sight Reduction | |
9 | Tranquil Walk of Peace | |
10 | Remove Poison | |
11 | Remove Toxic | |
12 | Remove Bleed | |
13 | Remove All Status | |
14 | Humanity Stolen | |
15 | Telescope | |
16 | Warp to Grace | |
17 | Revival | |
19 | Dispel Black Phantom | |
22 | Unknown | |
23 | OnReviveMagic | |
24 | Disables Spell Usage | |
28 | Right-hand Buff VFX | |
29 | Body Buff VFX | |
31 | Ghost Parameter Change | |
32 | Middle of Paralysis | |
34 | Giant Slime Freezing | |
35 | Unknown | |
36 | Unknown | |
37 | Unknown | |
39 | Sound Feed | |
40 | Greater Body Buff VFX | |
41 | Flash Sweat | |
42 | HP Recovery | |
43 | Unknown | |
44 | Unknown | |
45 | Unknown | |
46 | Modify Target Priority | |
47 | Disable Fall Damage | |
48 | Increase Damage | |
49 | Increase Defense | |
50 | HP/FP/Stamina Recovery | |
52 | Pledge Effect Test | |
54 | Modify Enemy Listen Reduction | |
55 | HostDeath | |
58 | Point Light Source Equipped | |
59 | Your Message Was Rated | |
60 | Magic Buff VFX | |
61 | Magic Weapon Buff VFX | |
62 | Fire Weapon Buff VFX | |
64 | Enchanted Weapon Buff VFX | |
65 | Unknown | |
66 | Modify Item Discovery | |
69 | Tears of Denial VFX | |
70 | Is Dead Test Condition | |
71 | Spell Power Boost | |
75 | Green Blossom VFX | |
76 | Modify Soul Gain | |
78 | Unknown | |
79 | Unknown | |
91 | Unknown | |
95 | Applies Chamelon effect | |
96 | Applies Dragon Form effect | |
98 | MP Detection | |
99 | MP Wait for Cooperation | |
100 | MP Cooperation | |
101 | MP Cooperation Sent | |
102 | Wax Slow Down | |
103 | Used for Evil Eye effect | |
104 | MP Wait for Cooperation | |
105 | MP Cooperation LV 1 | |
106 | MP Cooperation LV 2 | |
107 | MP Cooperation LV 3 | |
108 | Used for Evil Eye effect (1) | |
109 | Used for Evil Eye effect (2) | |
110 | Counter Damage | |
112 | 1409F7282_HKS | |
113 | Unknown | |
114 | Unknown | |
115 | Backstep Animation Change | |
116 | Curse | |
117 | Instant Death animation | |
118 | Cure Curse | |
119 | Unknown | |
120 | Damage Level Change before Poise Break | |
121 | Damage Level Change | |
122 | Unknown | |
123 | Trigger on Roll (Head) | |
124 | Trigger on Roll (Body) | |
125 | Trigger on Roll (Hands) | |
126 | Trigger on Roll (Legs) | |
127 | Mimic Sleep | |
128 | Mimic Sleep | |
130 | Mimic Sleep | |
131 | Mimic Sleep | |
132 | Change Team Type | |
133 | Enable Developer Messages | |
134 | Iron Flesh | |
135 | Mimic Sleep | |
136 | Curse | |
137 | ResonanceLvl 0 | |
138 | ResonanceLvl 1 | |
139 | ResonanceLvl 2 | |
140 | ResonanceLvl 3 | |
141 | ResonanceLvl 4 | |
142 | NPC Behavior ID Change | |
143 | Character Respawn | |
144 | Unknown | |
146 | Restore Durability | |
147 | Cast Light | |
148 | Unknown | |
149 | White Relief Magic | |
150 | Black Relief Magic | |
151 | Lightning Weapon Buff VFX | |
152 | Enable Attack Effect against Enemy | |
153 | Enable Attack Effect against Player | |
154 | Block Estus usage | |
155 | Modify Poise | |
156 | Disable Durability | |
157 | Transient Curse | |
158 | Left-hand Buff VFX | |
159 | Destroy Accessory but Save Souls | |
160 | Rare Ring of Sacrifice [DS1] | |
161 | Warp to Grace | |
162 | Warp to Grace | |
163 | Warp to Grace | |
164 | Warp to Grace | |
165 | Warp to Grace | |
166 | Pledge Discarded | |
167 | Dragon Change VFX | |
168 | Bow Distance Change | |
169 | Unknown | |
170 | Karmic Justice Counter | |
171 | Used for Behavior Change | |
173 | Ritual | |
174 | Power of Evil Spirits | |
175 | Revival Production | |
176 | Aural Decoy | |
177 | Unknown | |
179 | DeathEffectLv1 | |
180 | DeathEffectLv2 | |
181 | DeathEffectLv3 | |
182 | DeathEffectLv4 | |
183 | BlueSignVisualization | |
184 | Hide Weapon | |
185 | Unknown | |
186 | Unknown | |
188 | Unknown | |
189 | Unknown | |
190 | Unknown | |
191 | Unknown | |
192 | Unknown | |
193 | Modify Effect Duration | |
194 | CompareWith203 | |
195 | Unknown | |
196 | IfWorldChrManNull | |
197 | Enhance Thrusting Counter Attacks | |
198 | Cure Curse | |
199 | Apply Kill Effect | |
200 | Power Within VFX | |
201 | VowOfSilenceVisual | |
202 | Dragon Roar | |
203 | CompareWith194 | |
204 | Great Magic Shield | |
205 | Holy Weapon Buff VFX | |
206 | Unknown | |
207 | Jailer HP Drain | |
213 | Trigger on Enemy Backstab | |
221 | Unknown | |
222 | ItemBan | |
223 | Unknown | |
224 | Unknown | |
232 | DisableUseAtColiseum | |
237 | Calamity Ring | |
252 | Oil | |
253 | Fire | |
258 | Unknown | |
259 | Unknown | |
260 | Frostbite | |
261 | Remove Effect If Torch In Hand | |
262 | WormRecovery(Torch) | |
264 | SetCultBool | |
266 | FallDeathIsDisabled | |
267 | AI Sight Adjustment | |
269 | Unknown | |
270 | Unknown | |
271 | Unknown | |
272 | Unknown | |
275 | Player Behavior ID Change | |
276 | Cure Frostbite | |
277 | Trigger Ember | |
278 | Disable Bonfire Warp | |
280 | WatchdogTriggerForHost | |
281 | WetSystemTrigger | |
282 | NPC Correction for Coop | |
283 | Tears of Denial Trigger | |
284 | Heal Spell | |
285 | Unknown | |
286 | Weak Movement Slow | |
287 | Strong Movement Slow | |
288 | Trigger on Critical Hit (HP) | |
289 | Trigger on Critical Hit (FP) | |
290 | Extend Roll Invincibility | |
291 | Grants roll invisibility | |
292 | Repair1 | |
293 | Change Durability | |
294 | Unknown | |
295 | Unknown | |
296 | Unknown | |
297 | Not in Multiplayer Session | |
298 | Trigger on Player Backstab | |
299 | Enemies attack Invaders | |
300 | Enemies attack Invaders | |
301 | Law of Regression | |
302 | Warp to Grace | |
303 | Accumulator 1 | |
304 | Accumulator 2 | |
305 | Accumulator 3 | |
306 | Accumulator 4 | |
307 | Accumulator 5 | |
308 | Accumulator 6 | |
309 | Accumulator 7 | |
310 | Accumulator 8 | |
311 | Accumulator 9 | |
312 | Unknown | |
313 | Seek Guidance | |
314 | All Active Accumulators | |
315 | Scale Attack Power with Equip Load | |
316 | CalcCorrectGraph_33 | |
317 | Revoke Online Penalty | |
318 | Dead Again | |
319 | Unknown | |
320 | Unknown | |
321 | Reverse Hollowing | |
322 | ChrAsmStyle_HKS_LEFTHAND | |
323 | ChrAsmStyle_HKS_RIGHTHAND | |
324 | Unknown | |
325 | Wet Aspect Param | |
326 | Switch Animation Gender | |
327 | Ember | |
328 | Change Durability | |
329 | GetEstusCharge | |
330 | Online Check Reset Event Flag 2100 | |
331 | AiParam1 | |
332 | AiParam_effect16189 | |
333 | Spell Enhance (+6 to ID) | |
334 | Bullet Behavior ID Change | |
335 | Trigger during Critical Hit | |
465 | Memory of Grace | |
1000 | SkipSpCategoryCheck1 | |
1001 | SkipSpCategoryCheck2 |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Right-hand | |
2 | Left-hand | |
3 | Self | |
4 | Kick |
| Option | Description | Notes |
|---|---|---|
0 | Type 0 | |
1 | Type 1 | |
2 | Type 2 | |
3 | Type 3 | |
4 | Type 4 | |
5 | Type 5 |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Forbidden | |
2 | Parry | |
3 | Unknown | |
4 | Fall | |
5 | Hornet Ring | |
6 | Lifedrain |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Live | |
2 | White Ghost | |
3 | Black Ghost | |
4 | Grey Ghost | |
5 | Wandering Ghost | |
6 | Enemy | |
7 | Boss | |
8 | Ally | |
9 | Hostile Ally | |
10 | Decoy | |
11 | Decoy-like | |
12 | Battle Ally | |
13 | Invader | |
14 | Neutral | |
15 | Charmed | |
16 | Invader | |
17 | Invader | |
18 | Invader | |
19 | Host | |
20 | Co-op | |
21 | Hostile | |
22 | Wandering Phantom | |
23 | Enemy 1 | |
24 | Enemy 2 | |
25 | Strong Enemy | |
26 | Friendly NPC | |
27 | Hostile NPC | |
28 | Co-op NPC | |
29 | Indiscriminate | |
30 | Object | |
31 | Co-op Mad Phantom | |
32 | Invader Mad Phantom | |
33 | Arch Enemy Team |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Type 1 | |
2 | Type 2 | |
3 | Type 3 | |
9 | Type 9 | |
10 | Type 10 |
| Option | Description | Notes |
|---|---|---|
0 | Type 0 | |
1 | Type 1 | |
2 | Type 2 |
| Option | Description | Notes |
|---|---|---|
0 | Type 0 | |
6 | Type 6 | |
7 | Type 7 | |
8 | Type 8 | |
9 | Type 9 |