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common-refmat:havok_behavior_reference

Havok Behavior Reference

Types

Generators

CustomManualSelectorGenerator

Fromsoftware's custom generator class. They are based on hkbManualSelectorGenerators and hardcoded to select child generator based on the player's TAE section. In addition, they include all hkbScriptGenerator functionality, automatically generating functions of the form [state name]_on[function type], if the enableScript hkparam is enabled. It supports all script generator function types.

CustomManualSelectorGenerators most commonly have the suffix _CMSG when they are used for their primary purpose as selector generators. When only their script generating functionality is used their naming is not so consistent. For instance the CMSG above Rolling_SM is called Rolling_CMSG as expected, however the CMSG above Move_Blend is called Move Selector even though its selection functionality is unused here and it functions solely as a script generator.

Usage
Parameters
Name Type Default Description
variableBindingSet reference null reference to a variableBindingSet
userData int 0 Maps the generator to its onUpdate function in hks, must be unique for each state
name string “[name]_CMSG” name of the CMSG
generators reference list a list of child generators, for CMSGs these are always hkbClipGenerators
offsetType offsetType IdleCategory Determines which TAE section type to use, see offsetType for used values
animId int animation ID of the CMSG
animeEndEventType animeEndEventType FireIdleEvent determines what happens when the animation ends, see animeEndEventType for used values
enableScript bool true enables/disables hkbScriptGenerator]functionality
enableTae bool true enables/disables the use of tae for the animation.
changeTypeOfSelection enum SELF_TRANSITION
generatorChangedTransitionEffect reference null overrides transition effect applied by the state machine at CMSG level
checkAnimEndSlotNo int -1
replanningAI enable/disable Enable

hkbBlenderGenerator

hkbBlenderGeneratorChild

Child object of an [havok_behavior_reference#hkbBlenderGenerator] which determines relative weight to other children, individual bone weights and root motion weight as well as referencing a child generator.

Usage
Parameters
Name Type Default Description
variableBindingSet reference null reference to a variableBindingSet
generator reference null reference to a child generator
boneWeights reference null reference to an hkbBoneWeightArray
weight float 1.0 float which determines to what degree the child is blended in based on its proximity to the blendParameter hkparam of its parent hkbBlenderGenerator
worldFromModelWeight float 1.0 sets root motion weight between 0 and 1, unaffected by blendParameter of parent hkbBlenderGenerator

Modifiers

Transition Effects

Enum List

hkbVariables

HkbVariables are an integral part of more complex behavior systems and serve to drastically reduce the work you do in hks. They are also incredibly versatile as they can be bound to any hkparam on any hkobject, which allows you to modify said values through hks.

common-refmat/havok_behavior_reference.txt · Last modified: by admin