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FMG files contain all strings in the game, localized per language. They can be edited using Yabber, including modifying existing entries and adding new ones. Sometimes the ids in the file are arbitrary, and sometimes they have to match the ids of params (e.g. item ids), so they are a useful way to find out which param rows correspond to which items.</description>
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Types

Generators

CustomManualSelectorGenerator

Fromsoftware&#039;s custom generator class. They are based on hkbManualSelectorGenerators and hardcoded to select child generator based on the player&#039;s TAE section. In addition, they include all hkbScriptGenerator functionality, automatically generating functions of the form</description>
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        <title>Lua AI Common Function Repository</title>
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-- AI function repository by king bore haha / george
-- Made for DS1, but knowledge is very compatible with other games.

-- OnIf. Allows mid-action logic
-- Example: &quot;combo 1, OnIf&quot; allows you to recheck the target&#039;s distance and angle and decide the combo followup attack afterwards.
function OnIf_######(ai, goal, codeNo) -- Change ###### to the number ID defined in goal_list.lua (example: for Gwyn, it would be 537000)
	-- GOAL_COMMON_If codeNo can be checked…</description>
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 Function  Arguments  Description  ClassName_AiScriptGoalInfo      SetNormalGoal  no args    SetTableGoal      ClassName_AiScriptLogicInfo      SetNormalLogic  no args    SetTableLogic      ClassName_AiDebugFunc      IsBehaviorTAEFlag</description>
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References
 Resource  Description  FMG Names  Names and locations of FMGs used for text in all games.  Lua Functions  A list of functions used in AI scripts.  Lua AI Common Function Repository  List of common lua AI functions with detailed usage. Made for DS1, but knowledge is very compatible with other games</description>
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