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       <dc:date>2026-04-17T22:38:47+00:00</dc:date>
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        <title>?WikiName? - Souls Modding Wiki</title>
        <link>http://soulsmodding.com/</link>
        <url>http://soulsmodding.com/lib/exe/fetch.php?media=favicon.ico</url>
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        <dc:date>2025-02-25T23:57:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Animations (DS1)</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:animation-list&amp;rev=1740527851&amp;do=diff</link>
        <description>Animations (DS1)

Source

View Site</description>
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        <dc:date>2025-02-26T00:32:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Area Scaling SpEffects</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:area-scaling-speffects&amp;rev=1740529929&amp;do=diff</link>
        <description>Area Scaling SpEffects

Info about vanilla special effects used to modify enemy stats. 
These are GENERALLY applied per-area, but there are exceptions (especially in certain areas).
Gravelord Enemy multiplier is applied along with a normal stat multiplier.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T00:01:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Attack Animation Schema</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:attack-animation-schema&amp;rev=1740528102&amp;do=diff</link>
        <description>Attack Animation Schema

The ID of an attack animation can be determined by adding these three values together:
 Offset  Description  Category  The ID of the TAE file in which the animation resides (corresponding to the general class of the weapon) multiplied by 10000. Check the value in the weapon&#039;s</description>
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        <dc:date>2025-02-26T00:03:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Boss Information</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:boss-info&amp;rev=1740528191&amp;do=diff</link>
        <description>Boss Information
 Boss  Defeated Flag  Entity ID  Gaping Dragon  2  1000800  Taurus Demon  11010901  1010700  Bell Gargoyles  3  1010800/1010801  Capra Demon  11010902  1010750  Priscilla  4  1100160  Moonlight Butterfly  11200900  1200801  Wolf Sif</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-02-25T23:55:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Characters (DS1)</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:character-list&amp;rev=1740527713&amp;do=diff</link>
        <description>Characters (DS1)
 ID  Description  c0000  Human  c1200  Rat  c1201  Small Rat  c1202  Large Rat  c1203  Snow Rat  c2060  Infested Ghoul  c2210  Invisible Ghost (unused)  c2230  Stray Demon  c2231  Demon Firesage  c2232  Asylum Demon  c2240  Capra Demon</description>
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    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:character-states-list&amp;rev=1740529137&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T00:18:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Character States</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:character-states-list&amp;rev=1740529137&amp;do=diff</link>
        <description>Character States

Source

View Google Document</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T00:16:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cutscene IDs</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:cutscene-list&amp;rev=1740529017&amp;do=diff</link>
        <description>Cutscene IDs

Source

View Google Document</description>
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        <dc:date>2025-02-26T00:13:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EMEVD Commands</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:emevd-commands&amp;rev=1740528800&amp;do=diff</link>
        <description>EMEVD Commands

This list is highly incomplete. You can help by expanding it. Also note that this reference does not include the different wordings for commands in MattScript since DarkScript 3 will tell you the alternative usages if you type in the name of a command listed here.</description>
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        <dc:date>2025-02-25T23:56:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Event Flags (DS1)</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:event-flag-list&amp;rev=1740527787&amp;do=diff</link>
        <description>Event Flags (DS1)
 ID  Description</description>
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        <dc:date>2025-02-26T00:14:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Fogwall IDs</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:fogwall-ids&amp;rev=1740528884&amp;do=diff</link>
        <description>Fogwall IDs

Here is each fog wall object ID in Dark Souls, mapped to its corresponding FFX ID and a description of its location. Formatted as a Python dictionary for programmatic usage.

Fog walls are used as gates in boss arenas, to section off areas for multiplayer, and occasionally as one-off</description>
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        <dc:date>2025-02-26T00:15:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loading Screen Items</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:loading-screen-items&amp;rev=1740528924&amp;do=diff</link>
        <description>Loading Screen Items

The game chooses a random item from a subset of 62 items (10 rings, 37 goods, 9 weapons, and 5 armor pieces) to display on the loading screen. By default, these items are generally consumables or online items you find relatively early in the game, equipment belonging to assorted NPCs such as Siegmeyer, Oswald, and Logan, and some other extras like the Skull Lantern and Red Tearstone Ring.</description>
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        <dc:date>2025-02-27T19:14:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Dark Souls - Reference Material</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:main&amp;rev=1740683687&amp;do=diff</link>
        <description>Dark Souls - Reference Material



References
 Resource  Description  Characters (DS1)  A list of the characters in Dark Souls.  Event Flags (DS1)  A list of event flags used by Dark Souls.  Particles (DS1)  A list of FXR IDs used by Dark Souls.  Map Names (DS1)  A name list of Map IDs in Dark Souls.  Parts (DS1)  A list of parts in Dark Souls.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-02-25T23:56:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Map Names (DS1)</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:map-name-list&amp;rev=1740527770&amp;do=diff</link>
        <description>Map Names (DS1)
 ID  Description  m10_00_00_00  Depths  m10_01_00_00  Undead Burg / Undead Parish  m10_02_00_00  Firelink Shrine  m11_00_00_00  Painted World  m12_00_00_00  Darkroot Garden (no DLC)  m12_00_00_01  Darkroot Garden  m12_01_00_00  Oolacile</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T00:18:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Objects</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:object-list&amp;rev=1740529089&amp;do=diff</link>
        <description>Objects
 Model ID Object Unused o0020Item in Chest o0100Cursed Player o0101Cursed Player o0105BarrelXo0106CrateXo0110Chest o0150Bird o0200Bonfire o0201Bonfire without SwordXo0300BucketXo0500Item Corpse o0502Hollow Soldier Corpse o0503Blacksmith Statue</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-02-25T23:55:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Parts (DS1)</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:part-list&amp;rev=1740527737&amp;do=diff</link>
        <description>Parts (DS1)
 ID  Description  wp_a_0100  Dagger  wp_a_0101  Bandit&#039;s Knife  wp_a_0102  Jagged Ghost Blade  wp_a_0103  Ghost Blade  wp_a_0104  Priscilla&#039;s Dagger  wp_a_0105  Black Dagger  wp_a_0106  Mail Breaker  wp_a_0107  Parrying Dagger  wp_a_0110</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T00:06:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Particles (DS1)</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:particle-list&amp;rev=1740528365&amp;do=diff</link>
        <description>Particles (DS1)
 ID  Description 
Source

View Google Document</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T00:18:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sounds</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:sound-list&amp;rev=1740529082&amp;do=diff</link>
        <description>Sounds

Source

View Google Document</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T00:31:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>SpEffect State Infos</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:speffect-state-info-list&amp;rev=1740529873&amp;do=diff</link>
        <description>SpEffect State Infos
 ID  Description  0  None  1  Flame  2  Flame  3  Hill  4  Corrosion  5  Stun  6  Strong plasma  7  Ghost camouflage  8  Disguise  9  Gravity user  10  Abnormal Recovery [Flame]  11  Abnormal recovery [Stun]  12  Abnormal state recovery [strong plasma]</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:stun-and-damage-level-info&amp;rev=1740530244&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T00:37:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Stun and Damage Level Info</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:stun-and-damage-level-info&amp;rev=1740530244&amp;do=diff</link>
        <description>Stun and Damage Level Info

Some animations are affected by direction
Some animations are affected if the attack&#039;s attack attribute is 2 or 6 (fire or lightning)
Some animations apply additive animations on top of the base animation for additional effects (2200-2300 range)</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:teamtype-target-info&amp;rev=1740530328&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T00:38:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Teamtype Target Info</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:teamtype-target-info&amp;rev=1740530328&amp;do=diff</link>
        <description>Teamtype Target Info

IDs are EMEVD TeamType IDs. Parameter IDs do not correspond with these IDs, however Parameters ultimately do use this same list.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:unused-vfx-list&amp;rev=1740530393&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T00:39:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Unused VFX List</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:unused-vfx-list&amp;rev=1740530393&amp;do=diff</link>
        <description>Unused VFX List

Simple list of unused VFX IDs that are free to use.
There is a chance that some values, even while unsused, have stateInfo effects so be warned.

	*  27
	*  39
	*  51
	*  63
	*  67
	*  70
	*  73
	*  74
	*  77
	*  81
	*  82
	*  83
	*</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T00:41:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vanilla CalcCorrectGraph</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:vanilla-calccorrectgraph&amp;rev=1740530472&amp;do=diff</link>
        <description>Vanilla CalcCorrectGraph

List of vanilla DS1 CalcCorrectGraph.

Contains parameters that determine stat effectiveness, equipment scaling, and some other misc uses.
Some stats effects do not use calcCorrectGraph and are hardcoded instead, such as Equip Load and Max Stamina.
Equipment</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T00:43:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vanilla Shop ID Ranges</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:vanilla-shops&amp;rev=1740530611&amp;do=diff</link>
        <description>Vanilla Shop ID Ranges

Merchants use defined ID ranges for their shop inventory, declared within their talkESD scripts using the following, sometimes swapping between different ranges when different conditions are met.

OpenRegularShop(rangemin,rangemax)</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:weapon-infusion-modifier-values&amp;rev=1740530730&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T00:45:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Weapon Infusion Modifier Values</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:weapon-infusion-modifier-values&amp;rev=1740530730&amp;do=diff</link>
        <description>Weapon Infusion Modifier Values

This is a list of (approximate) values and calculations used to obtain infused weapon parameters values. These values are ONLY for initial weapon stats, final weapon stats are wildly changed by reinforcement path parameters and other effects.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:wepmotioncategory-list&amp;rev=1740528055&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T00:00:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Weapon Motion Category List</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:wepmotioncategory-list&amp;rev=1740528055&amp;do=diff</link>
        <description>Weapon Motion Category List

These values govern the animations used when wielding different weapons in Dark Souls I. Multiply by 10000 and then refer to this page to find the ID of a particular animation.

Passive Animations

Used in the wepMotionOneHandedId</description>
    </item>
</rdf:RDF>
