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       <dc:date>2026-04-18T00:04:06+00:00</dc:date>
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        <title>?WikiName? - Souls Modding Wiki</title>
        <link>http://soulsmodding.com/</link>
        <url>http://soulsmodding.com/lib/exe/fetch.php?media=favicon.ico</url>
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    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:aistandardinfobank&amp;rev=1740538976&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:02:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>AIStandardInfoBank</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:aistandardinfobank&amp;rev=1740538976&amp;do=diff</link>
        <description>AIStandardInfoBank

Fields
 Field  Type  Offset  Description  Notes  RadarRange  u16  0x0  The distance at which characters are recognized. In metres.    RadarAngleX  u8  0x2  The horziontal angle for the recognition check. In degrees.    RadarAngleY</description>
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    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:atkparam&amp;rev=1740618410&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-27T01:06:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>AtkParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:atkparam&amp;rev=1740618410&amp;do=diff</link>
        <description>AtkParam

Fields
 Field  Type  Offset  Description  Notes  hit0_Radius  f32  0x0  Determines the radius of the hitbox (sphere/capsule).    hit1_Radius  f32  0x4  Determines the radius of the hitbox (sphere/capsule).    hit2_Radius  f32  0x8  Determines the radius of the hitbox (sphere/capsule).</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:00:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BehaviorParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:behaviorparam&amp;rev=1740538810&amp;do=diff</link>
        <description>BehaviorParam

Fields
 Field  Type  Offset  Description  Notes  variationId  s32  0x0  Used when calculating the ID for attack parameters. It is not used directly on the actual machine.    behaviorJudgeId  s32  0x4  Used when calculating the ID for attack parameters. This ID matches the action judgment ID entered in TAE.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:03:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bullet</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:bullet&amp;rev=1740538993&amp;do=diff</link>
        <description>Bullet

Fields
 Field  Type  Offset  Description  Notes  atkId_Bullet  s32  0x0  Set the attack parameters that are applied when this bullet impacts a victim.  This field refers to the following params: AtkParam_Pc, AtkParam_Npc  sfxId_Bullet  s32  0x4  SFX ID before acceleration. If the SFX ID after acceleration is -1, this SFX will continue to fly even after acceleration.</description>
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        <dc:date>2025-02-27T16:06:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>CalcCorrectGraph</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:calccorrectgraph&amp;rev=1740672419&amp;do=diff</link>
        <description>CalcCorrectGraph

Outputs a value based on input value run through calculations. Used for things like weapon stat scaling,
soul level cost, max HP, resistances, etc.

Calculations can be simplified by using  CalcCorrectGraph Calculation Tool

Example

Relevant values for example

calcCorrectGraph is being used for 200 strength scaling, 0 dexterity scaling weapon.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:03:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>CharaInitParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:charainitparam&amp;rev=1740539013&amp;do=diff</link>
        <description>CharaInitParam

Fields
 Field  Type  Offset  Description  Notes  baseRec_mp  f32  0x0  MP recovery amount per second.    baseRec_sp  f32  0x4  Stamina recovery amount per second.    red_Falldam  f32  0x8  Damage reduction amount (%) that can serve as a cushion when being attacked from above by another character.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:03:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>CoolTimeParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:cooltimeparam&amp;rev=1740539019&amp;do=diff</link>
        <description>CoolTimeParam

Fields
 Field  Type  Offset  Description  Notes  limitationTime_0  f32  0x0  Time limit [sec] (number of cooperating spirits 0)    observationTime_0  f32  0x4  Monitoring time [sec] (number of cooperating spirits 0)    limitationTime_1</description>
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        <dc:date>2025-02-26T03:09:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>DofBank</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:dofbank&amp;rev=1740539368&amp;do=diff</link>
        <description>DofBank

Fields
 Field  Type  Offset  Description  Notes  farDofBegin  f32  0x0  The distance at which distant objects start to become blurred due to depth of field. In metres.    farDofEnd  f32  0x4  The distance at which distant objects become completely blurred due to depth of field. In metres.</description>
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        <dc:date>2025-02-26T03:03:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EnemyBehaviorBank</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:enemybehaviorbank&amp;rev=1740539032&amp;do=diff</link>
        <description>EnemyBehaviorBank

Fields
 Field  Type  Offset  Description  Notes  EnemyBehaviorID  s32  0x0  The behavior ID this enemy uses.  This field uses the following enum: ENEMY_BEHAVIOR_ID  HP  u16  0x4  The HP this enemy has.    AttackPower  u16  0x6  The attack power this enemy has.</description>
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        <dc:date>2025-02-26T03:09:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EnvLightTexBank</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:envlighttexbank&amp;rev=1740539374&amp;do=diff</link>
        <description>EnvLightTexBank

Fields
 Field  Type  Offset  Description  Notes  isUse  s8  0x0  If ON, this row is enabled.  This field is a boolean.  autoUpdate  s8  0x1  If ON, this row automatically updates.  This field is a boolean.  pad_0  dummy8  0x2    This field is padding.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:04:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EquipMtrlSetParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:equipmtrlsetparam&amp;rev=1740539040&amp;do=diff</link>
        <description>EquipMtrlSetParam

Fields
 Field  Type  Offset  Description  Notes  materialId01  s32  0x0  The item required for the material cost.  This field refers to the following params: EquipParamGoods  materialId02  s32  0x4  The item required for the material cost.  This field refers to the following params:</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:04:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EquipParamAccessory</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:equipparamaccessory&amp;rev=1740539059&amp;do=diff</link>
        <description>EquipParamAccessory

Fields
 Field  Type  Offset  Description  Notes  refId  s32  0x0  Reference ID to use for this accessory.  This field refers to the following params: SpEffectParam, Bullet, BehaviorParam_Pc  sfxVariationId  s32  0x4  Specify SFX variation (used to identify SFX in combination with TimeActEditor ID)</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:04:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EquipParamGoods</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:equipparamgoods&amp;rev=1740539072&amp;do=diff</link>
        <description>EquipParamGoods

Fields
 Field  Type  Offset  Description  Notes  refId  s32  0x0  ID used for the item.  This field refers to the following params: Bullet, SpEffectParam  sfxVariationId  s32  0x4  Specify SFX variation (used to identify SFX in combination with TimeActEditor ID)</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:equipparamprotector&amp;rev=1740539082&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:04:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EquipParamProtector</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:equipparamprotector&amp;rev=1740539082&amp;do=diff</link>
        <description>EquipParamProtector

Fields
 Field  Type  Offset  Description  Notes  sortId  s32  0x0  The ordering ID used to sort this part in the menu.    wanderingEquipId  u32  0x4  Replacement equipment ID for wandering ghosts.  This field refers to the following params:</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:equipparamweapon&amp;rev=1740539093&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:04:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EquipParamWeapon</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:equipparamweapon&amp;rev=1740539093&amp;do=diff</link>
        <description>EquipParamWeapon

Fields
 Field  Type  Offset  Description  Notes  behaviorVariationId  s32  0x0  Used to determine the action parameters to use for this weapon&#039;s attacks.    sortId  s32  0x4  The ordering ID used to sort this part in the menu.    wanderingEquipId</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:05:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>FaceGenParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:facegenparam&amp;rev=1740539108&amp;do=diff</link>
        <description>FaceGenParam

Fields
 Field  Type  Offset  Description  Notes  faceGeoData00  u8  0x0  Face - Geometry Data [00]    faceGeoData01  u8  0x1  Face - Geometry Data [01]    faceGeoData02  u8  0x2  Face - Geometry Data [02]    faceGeoData03  u8  0x3  Face - Geometry Data [03]</description>
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    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:fogbank&amp;rev=1740539383&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:09:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>FogBank</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:fogbank&amp;rev=1740539383&amp;do=diff</link>
        <description>FogBank

Fields
 Field  Type  Offset  Description  Notes  fogBeginZ  s16  0x0  The start distance for the fog.    fogEndZ  s16  0x2  The end distance for the fog.    degRotZ  s16  0x4    This field is padding.  degRotW  s16  0x6  The strength of the fog. 0 means it is not visible.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:gameareaparam&amp;rev=1740539115&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:05:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>GameAreaParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:gameareaparam&amp;rev=1740539115&amp;do=diff</link>
        <description>GameAreaParam

Fields
 Field  Type  Offset  Description  Notes  bonusSoul_single  u32  0x0  The amount of souls gained when defeating the associated boss in singleplayer.    bonusSoul_multi  u32  0x4  The amount of souls gained when defeating the associated boss in multiplayer.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:hitmtrlparam&amp;rev=1740539121&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:05:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>HitMtrlParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:hitmtrlparam&amp;rev=1740539121&amp;do=diff</link>
        <description>HitMtrlParam

Fields
 Field  Type  Offset  Description  Notes  aiVolumeRate  f32  0x0  Normal when 1x. When set to 0, the sound radius becomes 0 (SE and SFX are unrelated game-like parameters).    spEffectIdOnHit0  s32  0x4  When this hit material is hit, this SpEffect is applied to the character.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:itemlotparam&amp;rev=1740539127&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:05:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ItemLotParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:itemlotparam&amp;rev=1740539127&amp;do=diff</link>
        <description>ItemLotParam

Fields
 Field  Type  Offset  Description  Notes  lotItemId01  s32  0x0  The ID of the item awarded by this slot.  This field refers to the following params: EquipParamAccessory, EquipParamGoods, EquipParamProtector, EquipParamWeapon  lotItemId02  s32  0x4  The ID of the item awarded by this slot.  This field refers to the following params:</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:knockbackparam&amp;rev=1740539136&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:05:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>KnockBackParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:knockbackparam&amp;rev=1740539136&amp;do=diff</link>
        <description>KnockBackParam

Fields
 Field  Type  Offset  Description  Notes  damage_Min_ContTime  f32  0x0  Set the duration of the animation used for tiny damage hit.    damage_S_ContTime  f32  0x4  Set the duration of the animation used for small damage hit.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:lensflarebank&amp;rev=1740539391&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:09:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LensFlareBank</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:lensflarebank&amp;rev=1740539391&amp;do=diff</link>
        <description>LensFlareBank

Fields
 Field  Type  Offset  Description  Notes  texId  s8  0x0  The texture to use for this lens flare.    isFlare  u8  0x1  If ON, this lens flare is treated as a flare. If OFF, then it is a ghost.  This field is a boolean.  enableRoll</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:lensflareexbank&amp;rev=1740539400&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:10:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LensFlareExBank</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:lensflareexbank&amp;rev=1740539400&amp;do=diff</link>
        <description>LensFlareExBank

Fields
 Field  Type  Offset  Description  Notes  lightDegRotX  s16  0x0  The horizontal angle to use for this light source. In degrees.    lightDegRotY  s16  0x2  The vertical angle to use for this light source. In degrees.    colR</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:levelsyncparam&amp;rev=1740539150&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:05:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LevelSyncParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:levelsyncparam&amp;rev=1740539150&amp;do=diff</link>
        <description>LevelSyncParam

Fields
 Field  Type  Offset  Description  Notes  SCLUA  s16  0x0      SDCLUR  s16  0x2      SDCWLM  s16  0x4      MLWSUR  u8  0x6      MLWSUA  u8  0x7      MLRSUR  u8  0x8      MLRSUA  u8  0x9      MWLUWS0  u8  0xa      MWLUWS1  u8  0xb</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:lightbank&amp;rev=1740539413&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:10:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LightBank</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:lightbank&amp;rev=1740539413&amp;do=diff</link>
        <description>LightBank

Fields
 Field  Type  Offset  Description  Notes  degRotX_0  s16  0x0  The horizontal angle to use for this light source. In degrees.    degRotY_0  s16  0x2  The vertical angle to use for this light source. In degrees.    colR_0  s16  0x4  The red component of the RGBA color used for this light source.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:lightscatteringbank&amp;rev=1740539421&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:10:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LightScatteringBank</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:lightscatteringbank&amp;rev=1740539421&amp;do=diff</link>
        <description>LightScatteringBank

Fields
 Field  Type  Offset  Description  Notes  sunRotX  s16  0x0  The horizontal angle for the light source (sun). In degrees.    sunRotY  s16  0x2  The vertical angle for the light source (sun). In degrees.    distanceMul  s16</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:lockcamparam&amp;rev=1740539162&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:06:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LockCamParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:lockcamparam&amp;rev=1740539162&amp;do=diff</link>
        <description>LockCamParam

Fields
 Field  Type  Offset  Description  Notes  camDistTarget  f32  0x0  The distance the camera is placed from the current target. In metres.    rotRangeMinX  f32  0x4  The minimum rotational value on the X-axis for the camera. In degrees.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:lodbank&amp;rev=1740539430&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:10:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LodBank</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:lodbank&amp;rev=1740539430&amp;do=diff</link>
        <description>LodBank

Fields
 Field  Type  Offset  Description  Notes  lv01_BorderDist  f32  0x0  The boundary distance between LOD level 0 to level 1. In metres.    lv01_PlayDist  f32  0x4  The play distance (at the centre of the boundary) between LOD level 0 to level 1. In metres.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:magic&amp;rev=1740539183&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:06:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Magic</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:magic&amp;rev=1740539183&amp;do=diff</link>
        <description>Magic

Fields
 Field  Type  Offset  Description  Notes  yesNoDialogMessageId  s32  0x0  The text ID of to use for the &#039;Yes / No&#039; dialog issued when this spell is used.  This field refers to the following text files: Event_Text  limitCancelSpEffectId</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:menucolortableparam&amp;rev=1740539193&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:06:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MenuColorTableParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:menucolortableparam&amp;rev=1740539193&amp;do=diff</link>
        <description>MenuColorTableParam

Fields
 Field  Type  Offset  Description  Notes  r  u8  0x0  The red component of the color.    g  u8  0x1  The green component of the color.    b  u8  0x2  The blue component of the color.    a  u8  0x3  The alpha component of the color.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:moveparam&amp;rev=1740539199&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:06:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MoveParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:moveparam&amp;rev=1740539199&amp;do=diff</link>
        <description>MoveParam

Fields
 Field  Type  Offset  Description  Notes  stayId  s32  0x0  The animation to use for this movement action.    walkF  s32  0x4  The animation to use for this movement action.    walkB  s32  0x8  The animation to use for this movement action.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:npcparam&amp;rev=1740539205&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:06:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>NpcParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:npcparam&amp;rev=1740539205&amp;do=diff</link>
        <description>NpcParam

Fields
 Field  Type  Offset  Description  Notes  behaviorVariationId  s32  0x0  Used to determine the action parameters to use for this enemy.    aiThinkId  s32  0x4  The think parameters to use for this enemy.  This field refers to the following params:</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:npcthinkparam&amp;rev=1740539215&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:06:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>NpcThinkParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:npcthinkparam&amp;rev=1740539215&amp;do=diff</link>
        <description>NpcThinkParam

Fields
 Field  Type  Offset  Description  Notes  logicId  s32  0x0  The logic script to use for this character.    battleGoalID  s32  0x4  The battle script to use for this character.    nearDist  f32  0x8  The distance between this character and the target that is treated as &#039;short&#039; for combat distance calculations.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:objactparam&amp;rev=1740539221&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:07:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ObjActParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:objactparam&amp;rev=1740539221&amp;do=diff</link>
        <description>ObjActParam

Fields
 Field  Type  Offset  Description  Notes  actionEnableMsgId  s32  0x0  The text ID to use for the prompt message if this interaction is enabled.  This field refers to the following text files: Event_Text  actionFailedMsgId  s32  0x4</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:objectparam&amp;rev=1740539227&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:07:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ObjectParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:objectparam&amp;rev=1740539227&amp;do=diff</link>
        <description>ObjectParam

Fields
 Field  Type  Offset  Description  Notes  hp  s16  0x0  The amount of damage this object can receive before breaking. -1 means it will never break from damage.    defense  u16  0x2  The threshold compared against AtkParam field atkObj. If object damage surpasses object defense, the object will take damage. Otherwise, no damage occurs.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:pointlightbank&amp;rev=1740539439&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:10:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>PointLightBank</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:pointlightbank&amp;rev=1740539439&amp;do=diff</link>
        <description>PointLightBank

Fields
 Field  Type  Offset  Description  Notes  dwindleBegin  f32  0x0  The distance to start attenuating the point light source. In metres.    dwindleEnd  f32  0x4  The distance to stop attenuating the point light source. In metres.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:qwcchange&amp;rev=1740539233&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:07:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>QwcChange</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:qwcchange&amp;rev=1740539233&amp;do=diff</link>
        <description>QwcChange

Fields
 Field  Type  Offset  Description  Notes  pcAttrB  s16  0x0  The amount to add to Black World Tendency (for the player) for this action.    pcAttrW  s16  0x2  The amount to add to White World Tendency (for the player) for this action.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:qwcjudge&amp;rev=1740539240&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:07:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>QwcJudge</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:qwcjudge&amp;rev=1740539240&amp;do=diff</link>
        <description>QwcJudge

Fields
 Field  Type  Offset  Description  Notes  pcJudgeUnderWB  s16  0x0  The value that triggers the black player world tendency state.    pcJudgeTopWB  s16  0x2  The value that triggers the white player world tendency state.    pcJudgeUnderLR</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:ragdollparam&amp;rev=1740539249&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:07:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>RagdollParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:ragdollparam&amp;rev=1740539249&amp;do=diff</link>
        <description>RagdollParam

Fields
 Field  Type  Offset  Description  Notes  hierarchyGain  f32  0x0  Lowering it will bring it closer to the original pose, while increasing it will make it squishier.    velocityDamping  f32  0x4  The rate at which the ragdoll&#039;s movement speed is reduced. When it approaches 0, it returns slowly, and when it approaches 1, it returns suddenly.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:reinforceparamprotector&amp;rev=1740539254&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:07:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ReinforceParamProtector</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:reinforceparamprotector&amp;rev=1740539254&amp;do=diff</link>
        <description>ReinforceParamProtector

Fields
 Field  Type  Offset  Description  Notes  physicsDefRate  f32  0x0  The multiplier to apply to base physical defense for this tier of reinforcement.    magicDefRate  f32  0x4  The multiplier to apply to base magic defense for this tier of reinforcement.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:reinforceparamweapon&amp;rev=1740539262&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:07:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ReinforceParamWeapon</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:reinforceparamweapon&amp;rev=1740539262&amp;do=diff</link>
        <description>ReinforceParamWeapon

Fields
 Field  Type  Offset  Description  Notes  physicsAtkRate  f32  0x0  The multiplier to apply to base physical damage for this tier of reinforcement.    magicAtkRate  f32  0x4  The multiplier to apply to base magic damage for this tier of reinforcement.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:shadowbank&amp;rev=1740539448&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:10:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ShadowBank</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:shadowbank&amp;rev=1740539448&amp;do=diff</link>
        <description>ShadowBank

Fields
 Field  Type  Offset  Description  Notes  lightDegRotX  s16  0x0  The horizontal angle of the light source affecting this shadow map. In degrees.    lightDegRotY  s16  0x2  The vertical angle of the light source affecting this shadow map. In degrees.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:shoplineupparam&amp;rev=1740539288&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:08:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ShopLineupParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:shoplineupparam&amp;rev=1740539288&amp;do=diff</link>
        <description>ShopLineupParam

Fields
 Field  Type  Offset  Description  Notes  equipId  s32  0x0  The item ID that is sold.  This field refers to the following params: EquipParamWeapon, EquipParamProtector, EquipParamAccessory, EquipParamGoods  value  s32  0x4  The cost of item sold. Overrides the sellValue in item&#039;s row.    mtrlId</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:skeletonparam&amp;rev=1740539278&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:07:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>SkeletonParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:skeletonparam&amp;rev=1740539278&amp;do=diff</link>
        <description>SkeletonParam

Fields
 Field  Type  Offset  Description  Notes  neckTurnGain  f32  0x0  The amount of gain for neck turning. The higher the value, the faster it turns.    originalGroundHeightMS  s16  0x4  In metres.    minAnkleHeightMS  s16  0x6  The minimum height at which the ankle can be raised. In metres.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:speffectparam&amp;rev=1740539313&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:08:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>SpEffectParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:speffectparam&amp;rev=1740539313&amp;do=diff</link>
        <description>SpEffectParam

Fields
 Field  Type  Offset  Description  Notes  iconId  s32  0x0  The icon id to display in the interface whilst the effect is active.    conditionHp  f32  0x4  The maximum percentage of HP required for effect to activate. -1 = no requirement, 40 = less than 40% HP, 80 = less than 80% HP</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:speffectvfxparam&amp;rev=1740539320&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:08:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>SpEffectVfxParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:speffectvfxparam&amp;rev=1740539320&amp;do=diff</link>
        <description>SpEffectVfxParam

Fields
 Field  Type  Offset  Description  Notes  midstSfxId  s32  0x0  The SFX ID to use for the particle that is displayed continuously.  This field takes an Particle ID.  midstSeId  s32  0x4  The sound ID to use for the particle that is displayed continuously.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:talkparam&amp;rev=1740539327&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:08:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>TalkParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:talkparam&amp;rev=1740539327&amp;do=diff</link>
        <description>TalkParam

Fields
 Field  Type  Offset  Description  Notes  msgId  s32  0x0  The text ID for the message this line of dialogue should display as subtitles.  This field refers to the following text files: Talk_Messages  voiceId  s32  0x4  The voice ID for this line of dialogue.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:throwparam&amp;rev=1740539334&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ThrowParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:throwparam&amp;rev=1740539334&amp;do=diff</link>
        <description>ThrowParam

Fields
 Field  Type  Offset  Description  Notes  AtkChrId  s32  0x0  The character ID to define the attacker parameters for.    DefChrId  s32  0x4  The character ID to define the defender parameters for.    Dist  f32  0x8  The maximum distance the throw is allowed to occur at. In metres.</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:tonemapbank&amp;rev=1740539458&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:10:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ToneMapBank</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:tonemapbank&amp;rev=1740539458&amp;do=diff</link>
        <description>ToneMapBank

Fields
 Field  Type  Offset  Description  Notes  bloomBegin  s16  0x0  The threshold rate for near bloom.    bloomMul  s16  0x2  The magnification rate for near bloom.    bloomBeginFar  s16  0x4  The threshold rate for far bloom.    bloomMulFar</description>
    </item>
    <item rdf:about="http://soulsmodding.com/doku.php?id=ds1-refmat:param:whitecooltimeparam&amp;rev=1740539342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-26T03:09:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>WhiteCoolTimeParam</title>
        <link>http://soulsmodding.com/doku.php?id=ds1-refmat:param:whitecooltimeparam&amp;rev=1740539342&amp;do=diff</link>
        <description>WhiteCoolTimeParam

Fields
 Field  Type  Offset  Description  Notes  timeLimit0  f32  0x0      timeLimit1  f32  0x4      timeLimit2  f32  0x8      timeLimit3  f32  0xc</description>
    </item>
</rdf:RDF>
