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ds1r-refmat:main [2025/02/25 17:13] – adminds1r-refmat:main [2025/12/13 04:50] (current) – [References] greatgramcracker
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 ===== References ===== ===== References =====
 +^ Resource ^ Description ^
 +| [[ds1-refmat:character-list]] | A list of the characters in Dark Souls. |
 +| [[ds1-refmat:event-flag-list]] | A list of event flags used by Dark Souls. |
 +| [[ds1-refmat:particle-list]] | A list of FXR IDs used by Dark Souls. |
 +| [[ds1-refmat:map-name-list]] | A name list of Map IDs in Dark Souls. |
 +| [[ds1-refmat:part-list]] | A list of parts in Dark Souls. |
 +| [[ds1-refmat:animation-list]] | A list of animation IDs in Dark Souls. |
 +| [[ds1-refmat:cutscene-list]] | A list of cutscenes in Dark Souls. |
 +| [[ds1-refmat:attack-animation-schema]] | Overview of how attack animations are laid out in TAE files. |
 +| [[ds1-refmat:boss-info]] | List of boss defeated flags and entity IDs |
 +| [[ds1-refmat:object-list]] | List of object ids. |
 +| [[ds1-refmat:sound-list]] | List of sound ids. |
 +| [[ds1-refmat:character-states-list]] | List of character states. |
 +| [[ds1-refmat:speffect-state-info-list]] | List of SpEffect state infos. |
 +| [[ds1-refmat:emevd-commands]] | List of EMEVD command names in Darkscript 3 and their functionality in DS1 (also applies to some other FROM games) |
 +| [[ds1-refmat:fogwall-ids]] | Object IDs and matching FFX IDs and locations for each fog wall object in Dark Souls (both versions). 
 +| [[ds1-refmat:loading-screen-items]] | Details about the items/equipment that appear randomly on loading screens, and how to change them by editing the game executable. |
 +| [[ds1-refmat:area-scaling-speffects]] | Info about vanilla special effects used to modify enemy stats. 
 +| [[ds1-refmat:stun-and-damage-level-info]] | Info on special effect dmgLv, attack param damageLv, and associated animations. |
 +| [[ds1-refmat:teamtype-target-info]] | Info regarding TeamType targets. |
 +| [[ds1r-refmat:texture-maps]] | Texture map types in DS1R |
 +| [[ds1-refmat:unused-vfx-list]] | List of unused SpEffectVfxParam IDs. |
 +| [[ds1-refmat:vanilla-calccorrectgraph]] | Info on vanilla DS1 calcCorrectGraphs. |
 +| [[ds1-refmat:vanilla-shops]] | Info on vanilla DS1 shops. |
 +| [[ds1-refmat:weapon-infusion-modifier-values]] | A list of the (approximate) values and the calculation methods to obtain infused weapon parameter values. |
 +| [[ds1-refmat:wepmotioncategory-list]] | Descriptions of values that govern the animations used when wielding different weapons in DS1. |
  
 ===== Game Parameters ===== ===== Game Parameters =====
-These are contained within the ''GameParam.parambnd.dcx'' file.+These are contained within the ''GameParam.parambnd'' file. 
 +^ Param ^ Description ^ 
 +| [[ds1-refmat:param:AIStandardInfoBank]] | Determines the parameters for enemy AI. | 
 +| [[ds1-refmat:param:AtkParam]] | Determines the hitbox and damage parameters for attacks. | 
 +| [[ds1-refmat:param:BehaviorParam]] | Determines the behavior parameters used when triggering projectiles and attacks. | 
 +| [[ds1-refmat:param:Bullet]] | Determines the parameters of projectiles. | 
 +| [[ds1-refmat:param:CalcCorrectGraph]] | Handles value curve functions for various mechanics. | 
 +| [[ds1-refmat:param:CharaInitParam]] | Determines the loadout parameters for Armored Core type characters. | 
 +| [[ds1-refmat:param:CoolTimeParam]] |  | 
 +| [[ds1-refmat:param:EnemyBehaviorBank]] | Determines the parameters for enemy behavior and collision. | 
 +| [[ds1-refmat:param:EquipMtrlSetParam]] | Determines the material costs for various transactions. | 
 +| [[ds1-refmat:param:EquipParamAccessory]] | Determines the parameters of accessories. | 
 +| [[ds1-refmat:param:EquipParamGoods]] | Determines the parameters of goods. | 
 +| [[ds1-refmat:param:EquipParamProtector]] | Determines the parameters of equipment. | 
 +| [[ds1-refmat:param:EquipParamWeapon]] | Defines weapon types and each affinity., Includes arrows and bolts. Responsible for scaling shown on certain consumables., IDs not ending in a multiple of 100 are ignored., Permitting affinities on a weapon without affinity rows at the correct IDs will result in the nearest 10000 being used., SpEffects specified here can be modified by upgrades in ReinforceParamWeapon. | 
 +| [[ds1-refmat:param:FaceGenParam]] | Determines the configuration of NPC faces. | 
 +| [[ds1-refmat:param:GameAreaParam]] | Determines the soul and humanity drops given upon boss victories. | 
 +| [[ds1-refmat:param:HitMtrlParam]] | Determines the parameters applied upon hitting various materials. | 
 +| [[ds1-refmat:param:ItemLotParam]] | Determines the contents of treasures and other item rewards. | 
 +| [[ds1-refmat:param:KnockBackParam]] | Determines the parameters relating to knockback. | 
 +| [[ds1-refmat:param:LevelSyncParam]] | Determines the parameters relating to level synchronization. | 
 +| [[ds1-refmat:param:LockCamParam]] | Determines the parameters relating to the player cameras. | 
 +| [[ds1-refmat:param:Magic]] | Determines the configuraiton of magic spells. | 
 +| [[ds1-refmat:param:MenuColorTableParam]] | Determines the coloring used for various interface elements. | 
 +| [[ds1-refmat:param:MoveParam]] | Determines the parameters for movement. | 
 +| [[ds1-refmat:param:NpcParam]] | Determines the parameters for enemy characters. | 
 +| [[ds1-refmat:param:NpcThinkParam]] | Determines the parameters for enemy AI. | 
 +| [[ds1-refmat:param:ObjActParam]] | Determines the parameters for interactions. | 
 +| [[ds1-refmat:param:ObjectParam]] | Determines the parameters for objects. | 
 +| [[ds1-refmat:param:QwcChange]] | Determines the parameters for world tendency changes. | 
 +| [[ds1-refmat:param:QwcJudge]] | Determines the parameters for world tendency effects. | 
 +| [[ds1-refmat:param:RagdollParam]] | Determines the parameters for ragdolls. | 
 +| [[ds1-refmat:param:ReinforceParamProtector]] | Determines the parameters for reinforcing armor. | 
 +| [[ds1-refmat:param:ReinforceParamWeapon]] | Determines the parameters for reinforcing weapons. | 
 +| [[ds1-refmat:param:ShopLineupParam]] | Determines the parameters for shops. | 
 +| [[ds1-refmat:param:SkeletonParam]] | Determines the parameters for character skeleton and foot inverse kinematics . | 
 +| [[ds1-refmat:param:SpEffectParam]] | Determines the parameters for special effects. | 
 +| [[ds1-refmat:param:SpEffectVfxParam]] | Determines the parameters for particles triggered via SpEffect. | 
 +| [[ds1-refmat:param:TalkParam]] | Determines the parameters for character dialogues. | 
 +| [[ds1-refmat:param:ThrowParam]] | Determines the parameters for throws. | 
 +| [[ds1-refmat:param:WhiteCoolTimeParam]] | Determines the parameters for friendly phantoms. |
  
 +===== Graphical Parameters =====
 ^ Param ^ Description ^ ^ Param ^ Description ^
-| [[ds1-refmat:param:AIStandardInfoBank]] | | +These are contained within the ''GameParam.parambnd'' file. 
-| [[ds1-refmat:param:AtkParam_Npc]] | | +| [[ds1-refmat:param:DofBank]] | Determines the parameters for depth of field assignments. | 
-| [[ds1-refmat:param:AtkParam_Pc]] | | +| [[ds1-refmat:param:EnvLightTexBank]] | Determines the parameters for environmental lighting textures. | 
-| [[ds1-refmat:param:BehaviorParam]] | | +| [[ds1-refmat:param:FogBank]] | Determines the parameters for fog volumes. | 
-| [[ds1-refmat:param:BehaviorParam_PC]] | | +| [[ds1-refmat:param:LensFlareBank]] | Determines the parameters for lens flares. | 
-| [[ds1-refmat:param:Bullet]] | | +| [[ds1-refmat:param:LensFlareExBank]] | Determines the parameters for lens flares. | 
-| [[ds1-refmat:param:CalcCorrectGraph]] | | +| [[ds1-refmat:param:LightBank]] | Determines the parameters for light maps. | 
-| [[ds1-refmat:param:CharaInitParam]] | | +| [[ds1-refmat:param:LightScatteringBank]] | Determines the parameters for light scattering. | 
-| [[ds1-refmat:param:CoolTimeParam]] | | +| [[ds1-refmat:param:LodBank]] | Determines the parameters for levels of detail. | 
-| [[ds1-refmat:param:DofBank]] | | +| [[ds1-refmat:param:PointLightBank]] | Determines the parameters for point lights. | 
-| [[ds1-refmat:param:EnvLightTexBank]] | | +| [[ds1-refmat:param:ShadowBank]] | Determines the parameters for shadow maps. | 
-| [[ds1-refmat:param:FogBank]] | | +| [[ds1-refmat:param:ToneMapBank]] | Determines the parameters for tone maps. |
-| [[ds1-refmat:param:LensFlareBank]] | | +
-| [[ds1-refmat:param:LensFlareExBank]] | | +
-| [[ds1-refmat:param:LightBank]] | | +
-| [[ds1-refmat:param:LightScatteringBank]] | | +
-| [[ds1-refmat:param:LodBank]] | | +
-| [[ds1-refmat:param:PointLightBank]] | | +
-| [[ds1-refmat:param:ShadowBank]] | | +
-| [[ds1-refmat:param:ToneMapBank]] | | +
-| [[ds1-refmat:param:EnemyBehaviorBank]] | | +
-| [[ds1-refmat:param:EquipMtrlSetParam]] | | +
-| [[ds1-refmat:param:EquipParamAccessory]] | | +
-| [[ds1-refmat:param:EquipParamGoods]] | | +
-| [[ds1-refmat:param:EquipParamProtector]] | | +
-| [[ds1-refmat:param:EquipParamWeapon]] | | +
-| [[ds1-refmat:param:FaceGenParam]] | | +
-| [[ds1-refmat:param:GameAreaParam]] | | +
-| [[ds1-refmat:param:HitMtrlParam]] | | +
-| [[ds1-refmat:param:ItemLotParam]] | | +
-| [[ds1-refmat:param:KnockBackParam]] | | +
-| [[ds1-refmat:param:LockCamParam]] | | +
-| [[ds1r-refmat:param:LevelSyncParam]] | | +
-| [[ds1-refmat:param:Magic]] | | +
-| [[ds1-refmat:param:MenuColorTableParam]] | | +
-| [[ds1-refmat:param:MoveParam]] | | +
-| [[ds1-refmat:param:NpcParam]] | | +
-| [[ds1-refmat:param:NpcThinkParam]] | | +
-| [[ds1-refmat:param:ObjActParam]] | | +
-| [[ds1-refmat:param:ObjectParam]] | | +
-| [[ds1-refmat:param:QwcChange]] | | +
-| [[ds1-refmat:param:QwcJudge]] | | +
-| [[ds1-refmat:param:RagdollParam]] | | +
-| [[ds1-refmat:param:ReinforceParamProtector]] | | +
-| [[ds1-refmat:param:ReinforceParamWeapon]] | | +
-| [[ds1-refmat:param:ShopLineupParam]] | | +
-| [[ds1-refmat:param:SkeletonParam]] | | +
-| [[ds1-refmat:param:SpEffectParam]] | | +
-| [[ds1-refmat:param:SpEffectVfxParam]] | | +
-| [[ds1-refmat:param:TalkParam]] | | +
-| [[ds1-refmat:param:ThrowParam]] | | +
-| [[ds1-refmat:param:WhiteCoolTimeParam]] | |+
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