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tutorial:basics [2026/05/10 14:34] – added notes about map parts jenovavirustutorial:basics [2026/05/25 23:19] (current) – added more notes about AI jenovavirus
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 ===== Game parts ===== ===== Game parts =====
 ==== AI ==== ==== AI ====
-All enemies and NPCs have an AI. The .luabnd files are in the "script" folder.+All enemies and NPCs have an AI that determines when an enemy takes which action\\  
 +DS1: The .lua bnd files are in the "script" folder. \\  
 +DS3+: The .hks files are in the "action/script" folder. The player script is already decompiled on the tools page. The general enemy AI file is "c9997.hks" and all others are directly related to the enemy IDs. \\  
 +ER: "c8000.hks" file is for torrent. \\  
 + 
 +The .hks files can be manually decompiled with a tool as well. After that you can just use the decompiled version for the game as it will work just fine. \\ 
  
 ==== Characters ==== ==== Characters ====
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 The HUD elements and icons are in the "menu" folder. The file "01_common.tpf.dcx" holds the mapped out low resolution icons on sheets. \\  The HUD elements and icons are in the "menu" folder. The file "01_common.tpf.dcx" holds the mapped out low resolution icons on sheets. \\ 
 The "knowledge" folder holds single high resolution icons in DS3. In ER they are divided into "hi" (high") and "low" resolution folders and you need to unpack the "00_solo.tpfbdt" file first to see them.\\  The "knowledge" folder holds single high resolution icons in DS3. In ER they are divided into "hi" (high") and "low" resolution folders and you need to unpack the "00_solo.tpfbdt" file first to see them.\\ 
 +In ER the goods param holds the IconID for the "knowledge" folder and magic params hold the IconID for the spreadsheet. \\ 
 The "mapimage" folder holds the bonfire warp images in Dark Souls 3. The "mapimage" folder holds the bonfire warp images in Dark Souls 3.
  
tutorial/basics.1778420046.txt.gz · Last modified: by jenovavirus