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tutorial:intro-to-elden-ring-emevd [2025/02/27 00:33] admintutorial:intro-to-elden-ring-emevd [2025/02/27 00:33] (current) – [Model names] admin
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 ==== Map ids ==== ==== Map ids ====
   * Where it's located: Maps are how most of the game world is split up, so finding a map id is critical to being able to search for something in a particular MSB (in ''map/mapstudio'') or event script (in ''event'').   * Where it's located: Maps are how most of the game world is split up, so finding a map id is critical to being able to search for something in a particular MSB (in ''map/mapstudio'') or event script (in ''event'').
-  * How to browse it: Use [[er-refmat:elden-ring-map-list | Elden Ring Map List]] to find commonly used maps, or use the lists provided in various editors. Other dumps like Item Analysis also contain map references to everything.+  * How to browse it: Use [[er-refmat:map-name-list | Elden Ring Map List]] to find commonly used maps, or use the lists provided in various editors. Other dumps like Item Analysis also contain map references to everything.
   * How to use it: Open the files in a map/event editor!   * How to use it: Open the files in a map/event editor!
   * Example: You want to view/edit something in Roundtable Hold. Find that it's m11_10_00_00 in the map list, and open those files in DarkScript3/DSMapStudio.   * Example: You want to view/edit something in Roundtable Hold. Find that it's m11_10_00_00 in the map list, and open those files in DarkScript3/DSMapStudio.
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   * How to browse it: Use [[https://docs.google.com/spreadsheets/d/1eZ9FWlu1MDLnR2J0z0ld6T9FFZssOCjM1tS-Vvx0Yr0/edit#gid=0 | Elden Ring CHR ID]] reference to identify the model you're looking for.   * How to browse it: Use [[https://docs.google.com/spreadsheets/d/1eZ9FWlu1MDLnR2J0z0ld6T9FFZssOCjM1tS-Vvx0Yr0/edit#gid=0 | Elden Ring CHR ID]] reference to identify the model you're looking for.
   * How to use it: In addition to or instead of the above reference, you can also use the [[https://soulsmods.github.io/data/er/enemies.html | Enemy Locations Dump]] to find specific maps to open, then open the relevant maps in DSMapStudio. To find out how the enemy is scripted, use its EntityID.   * How to use it: In addition to or instead of the above reference, you can also use the [[https://soulsmods.github.io/data/er/enemies.html | Enemy Locations Dump]] to find specific maps to open, then open the relevant maps in DSMapStudio. To find out how the enemy is scripted, use its EntityID.
-  * Example: You want to find Radahn. Use above references to see that he's c4730, and that his full name is m60_52_38_00-c4730_9002, but he's located in map m60_13_09_02. The different ids are because his physical location is in the 52_38 small tile, but he can travel far away from that, so his data is in the 13_09 big tile instead. See the [[er-refmat:elden-ring-map-list | map reference]] for details.+  * Example: You want to find Radahn. Use above references to see that he's c4730, and that his full name is m60_52_38_00-c4730_9002, but he's located in map m60_13_09_02. The different ids are because his physical location is in the 52_38 small tile, but he can travel far away from that, so his data is in the 13_09 big tile instead. See the [[er-refmat:map-name-list | map reference]] for details.
  
 ==== Entity ids ==== ==== Entity ids ====
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